Moment of Heroism1W
Instant (C)
Target creature gets +2/+2 and gains lifelink until end of turn.
Illus. Christopher Moeller
24/264
Armored Skaab2U
Creature - Zombie Warrior (C)
When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard.
1/4
Illus. Volkan baga
43/264
Night Terrors2B
Sorcery (C)
Target player reveals his or her hand. You choose a nonland card from it. Exile that card.
Illus. Christopher Moeller
111/264
Desperate Ravings1R
Instant (U)
Draw two cards, then discard a card at random.
Flashback 2U
Illus. John Stanko
139/264
Ranger's GuileG
Instant (C)
Target creature you control gets +1/+1 and gains hexproof until end of turn.
Illus. Steve Prescott
201/264
Cobbled Wings2
Artifact - Equipment (C)
Equipped creature has flying.
Equip
Illus. Matt Stewart
219/264
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Moment of Heroism seems like a nice combat trick that could swing a game around if played on the right beater. Also, cobbled wings seems like one of those cards just thrown in by designer when they felt the need for more evasion in limited. The name doesn't really scream horror trope to me.
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Night Terrors isn't bad. I can see myself drafting it in Limited. Desperate Ravings too, since it's instant speed, especially if I've got a flashback heavy deck that doesn't mind a bit of self-discarding.
Ranger's Guile = I usually enjoy playing the little instant green pump spells that every set has, but I doubt I'll ever be using this one much.
Ranger's Guile isn't that bad. Vines of Vastwood needed 2 G to give +4/4 and shroud. Ranger's guile can still act as a counterspell against targeted spells/abilities, and gives a boost which could maybe make the difference in combat.
Not nearly as good for infect decks, though. And Vines didn't see much play outside of aggro infect.
I'm impressed with desperate ravings. The first one replaces it's self and the second one will draw. Just like think twice. I doubt the random part will ever matter, so it should prove fairly good, especially when used as think twice 5-8.
The rest aren't that interesting.
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Lycanthropy Awareness Day.
Hoping for a cure, or at least an outbreak.
Armored Skaab will be a staple for alot of graveyard based decks.
Night terrors might be worthwhile, but unlikely. Costs too much to maybe take care of a problematic recurring card. Should have at least hit stuff in the graveyard as well.
Moment of heroism is alright, but I have a hard time justifying playing critter pump that costs more than 1, even with the lifelink.
Ranger's guile is pretty decent for a pump aura. Might actually be worth running in limited.
EDIT: No, never mind. Thought it was an aura, turns out it's an instant. Eh, not so good.
Desperate ravings is neat. The random factor severely limits its usefulness in most cases, but getting card advantage and putting stuff in your graveyard is good.
Cobbled wings should not have been printed as is, at common. Thanks, wizards, you just ruined limited. You know, if you were going to make this common, the least you could have done was give better equipment kill, or make the spider stuff more prevalent and better.
Desperate Ravings is a worse think twice. Think Twice is a simple 2 for 1. This is a 4 for 3, much worse deal. It may say draw 2, but it still nets no card advantage until you flash it back. having to discard randomly is a huge boon to it's playability. Look at gamble
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Standard:
Bident Layers B Devotion RG Devotion UW Control Modern:
Jund
UW Control
Combo Pod Legacy: DeathBlade RUG Delver BUG Control
For clarifications sake; could I cast Desperate Ravings, draw two cards, at the pause (the comma) play both cards if they are instant and not have to discard?
Edit: Assuming I had no hand but Desperate Ravings.
I don't know how I feel about Desperate Ravings, I either love it a lot or am really disappointed by it.
What are your opinions on it?
It's great in my Podblade Commander deck!
But seriously, it seems like the most interesting of the above cards...(DISCLAIMER: Obligatory Rumor Mill, jank-deck shoutout) I actually do want to dust off my old River Kelpie/Grixis deck from LOR/SOA Standard era and see how that fits in.
Woah i really like desperate ravings, it's a think twice with a higher power level variance that can be built around. Together with forbidden alchemy (2U instant, look at the top 4, put one into your hand and the rest into your graveyard) i can definitely see enough redundancy for flashback.dec in many constructed formats, but i have my doubts about the power level.
Still a great card for spike and melvins, i am definitely trying to build a deck around it, love the design AND the power level.
Having think twice and ravings in the same set looks awfully nice for a draw/go archetype. Being red hurts it more than being random really. But what do you guys think of a R/U.draw/go/weenie style deck? 4think twice 4 ravings 4 reckless waif 4 delver of secret, then red creature burn and control, and blue counters
For clarifications sake; could I cast Desperate Ravings, draw two cards, at the pause (the comma) play both cards if they are instant and not have to discard?
Once the spell resolves, there's nothing you can do in response to one of its effects mid-resolve. You have to draw two cards and then discard a card at random. At the time where you were able to respond to the card, you didn't have those two cards to cast as instants in the first place.
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Instant (C)
Target creature gets +2/+2 and gains lifelink until end of turn.
Illus. Christopher Moeller
24/264
Armored Skaab 2U
Creature - Zombie Warrior (C)
When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard.
1/4
Illus. Volkan baga
43/264
Night Terrors 2B
Sorcery (C)
Target player reveals his or her hand. You choose a nonland card from it. Exile that card.
Illus. Christopher Moeller
111/264
Desperate Ravings 1R
Instant (U)
Draw two cards, then discard a card at random.
Flashback 2U
Illus. John Stanko
139/264
Ranger's Guile G
Instant (C)
Target creature you control gets +1/+1 and gains hexproof until end of turn.
Illus. Steve Prescott
201/264
Cobbled Wings 2
Artifact - Equipment (C)
Equipped creature has flying.
Equip
Illus. Matt Stewart
219/264
R Citizen Cane (Feldon of the Third Path)
The rest... ugh.
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Ranger's Guile = I usually enjoy playing the little instant green pump spells that every set has, but I doubt I'll ever be using this one much.
Not nearly as good for infect decks, though. And Vines didn't see much play outside of aggro infect.
The rest aren't that interesting.
Hoping for a cure, or at least an outbreak.
Level 1 Judge (yay)
What are your opinions on it?
Surprising that the common skaab doesn't cost you a dead guy to cast. But the ability is problematic.
Night Terrors is WORSE than Coercion.
Desperate Ravings is interesting. Discard at random is a problem, but at least it gets you up to 4 cards with one (while costing you 3)
Ranger's Guile helps against those insta-kills.
Cobbled Wings seems a bit expensive. At least the equip cost is low.
Night terrors might be worthwhile, but unlikely. Costs too much to maybe take care of a problematic recurring card. Should have at least hit stuff in the graveyard as well.
Moment of heroism is alright, but I have a hard time justifying playing critter pump that costs more than 1, even with the lifelink.
Ranger's guile is pretty decent for a pump aura. Might actually be worth running in limited.
EDIT: No, never mind. Thought it was an aura, turns out it's an instant. Eh, not so good.
Desperate ravings is neat. The random factor severely limits its usefulness in most cases, but getting card advantage and putting stuff in your graveyard is good.
Cobbled wings should not have been printed as is, at common. Thanks, wizards, you just ruined limited. You know, if you were going to make this common, the least you could have done was give better equipment kill, or make the spider stuff more prevalent and better.
Desperate Ravings is a worse think twice. Think Twice is a simple 2 for 1. This is a 4 for 3, much worse deal. It may say draw 2, but it still nets no card advantage until you flash it back. having to discard randomly is a huge boon to it's playability. Look at gamble
Bident Layers
B Devotion
RG Devotion
UW Control
Modern:
Jund
UW Control
Combo Pod
Legacy:
DeathBlade
RUG Delver
BUG Control
Edit: Assuming I had no hand but Desperate Ravings.
It's great in my Podblade Commander deck!
But seriously, it seems like the most interesting of the above cards...(DISCLAIMER: Obligatory Rumor Mill, jank-deck shoutout) I actually do want to dust off my old River Kelpie/Grixis deck from LOR/SOA Standard era and see how that fits in.
Night Terrors isn't necessarily worse. It might not hit lands, but it does exile the card, which will be useful in a block that abuses the graveyard.
:symb::snow: Seizan, Perverter of Truth
Still a great card for spike and melvins, i am definitely trying to build a deck around it, love the design AND the power level.
Armored Skaab- God. Awful. What were they thinking? I know they want to push self-mill, but this is just bad no matter how you look at it.
Night Terrors- Terrible as well. 3 mana to get rid of one card permanently is not good anywhere.
Desperate Ravings- Not good either, but at least it's red card draw, though it's not card advantage
Ranger's Guile- another decent trick, but much worse than Vines of Vastwood
Cobbled Wings- A better Neurok Hoversail, but that's not saying much.
Jokes aside, awesome combat trick for limited, agreed that it could turn the game around.
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Once the spell resolves, there's nothing you can do in response to one of its effects mid-resolve. You have to draw two cards and then discard a card at random. At the time where you were able to respond to the card, you didn't have those two cards to cast as instants in the first place.