Expansion 1 Deck Unlock Spoilers! Speaking of more DLC shipping with the product...
Any of these new cards -- some are in the AI's decklists? (As much as I'd like to, I can't remember every card ever hehe.) I figured some of the other deck's unlocks might be new too?
Each one is 3 different files, there's a 1V1 unlocks, Archenemy Unlocks, and ARCH_EXP unlocks.
(I guess they unlock different cards out of order if you play different modes.
With the exception of the Ajani, Liliana, and Ral decks, I've only pasted the "ARCH_EXP", as the other unlocks are avaliable now.
a 3 brim hat and sword aren't the sole trademark of a pirate. Rather American colonial times as a whole.
Private Mod Note
():
Rollback Post to RevisionRollBack
Brian Tinsman, Set Designer :?mana::snow::snow:
Legendary Creature โ Human Designer (MR)
Brian Tinsman, Set Designer can only be cast during the third set of a block.
When Brian Tinsman, Set Designer enters the battlefield, ignore all flavor and mechanics of the first two sets in the block. "Ok so what do we have here... gothic horror? Scrap it. Expand the Devine Vs. Demonic duel deck to 244 cards and print it!"
2/2
Threads like these remind me why this site rules re: spoilers effort...thanks all!
Also, wow the synergy on these cards...sac'ing creatures, the 'dies' trigger, and the return of flashback, I think a 'graveyard matters' theme is pretty clear and ties in with both the reprint of Sorin in M12 and the Liliana art. Plus, you know, the Gothic theme (see Murder of Crows...art plus cardname plus abilities...Vorthos is pleased...)
Private Mod Note
():
Rollback Post to RevisionRollBack
Veteran Lurker, Noob Poster (TM)
Modern: 1WUR(B/P) Affinity
Legacy: R Burn, W Ascension
Multiplayer: 1U Grand Post
EDH: 1R Daretti
Which is great, although my option may be a little slanted as I just started getting competitive when Odyssey was released.
Shame that means Obliterator won't drop in price as I can just FEEL suicide black on the bench getting pumped up and ready to go again.
I'd rather go for the 5 mana unblockable 4/4 that poops card advantage than the 5/5 unblockable for 4 tougher mana Arena on a stick is deceptively good. Its just a shame it comes down so late, unlike bob. But its actually quite playable
Liliana's unlocks include the name "Monomania" which is almost certainly the English name of "Obstinacy."
Cha ching.
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="MONOMANIA_255819" />
<CARDNAME text="MONOMANIA" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Monomania]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Monomanie]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Monomanía]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Monomanie]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Monomania]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ๅๅท]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="255819" />
<ARTID value="137413" />
<FRAMECOLOUR name="B" />
<COLOUR value="B" />
<ARTIST name="James Ryman" />
<CASTING_COST cost="{3}{B}{B}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[โWhat do vermin cling to when all hope is lost? Letโs find out.โ
โSorin Markov]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[โWoran klammert sich Ungeziefer, wenn es keine Hoffnung mehr gibt? Lass es uns herausfinden.โ
โSorin Markov]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[โ¿A qué se aferran las alimañas cuando toda esperanza se ha perdido? Averigüémoslo.โ
โSorin Markov]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« Voyons voir à quoi la vermine s'accroche quand tout espoir est perdu...ย ยป
โSorin Markov]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[โA cosa si aggrappano i parassiti quando ogni speranza è perduta? Scopriamolo.โ
โSorin Markov]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ใใในใฆใฎๆใฟใๅคฑใใใใจใใใฎใซใใใใคใฏไฝใซใใใฟใคใใฆใใใฎใ ๏ผ ่ฆใคใใใใงใฏใชใใใใ
โโใฝใชใณใปใใซใณใ]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Sorcery" order_de-DE="0" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" />
<EXPANSION value="DPE" />
<RARITY metaname="R" />
<SPELL_ABILITY suppress_fizzle="1">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Target player chooses a card in his or her hand and discards the rest.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Le joueur ciblé choisit une carte dans sa main et se défausse du reste.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ein Spieler deiner Wahl bestimmt eine Karte auf seiner Hand und wirft den Rest ab.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[El jugador objetivo elige una carta en su mano y descarta el resto.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Un giocatore bersaglio sceglie una carta nella sua mano e scarta le altre.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ใใฌใคใคใผ๏ผไบบใๅฏพ่ฑกใจใใใใใฎใใฌใคใคใผใฏๆๆญใฎใซใผใใ๏ผๆ้ธใใงๆฎใใใใฎไปใๆจใฆใใ]]></LOCALISED_TEXT>
<TARGET_DETERMINATION>
local filter = Object():GetFilter()
filter:Clear()
filter:SetFilterType( FILTER_TYPE_PLAYERS )
return TargetBadF()
</TARGET_DETERMINATION>
<PLAY_TIME_ACTION target_choosing="1">
ChooseTarget( "CARD_QUERY_CHOOSE_PLAYER_DISCARD_BUT_1" )
</PLAY_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local targetPlayer = Object():GetTargetPlayer()
local filter = Object():GetFilter()
if targetPlayer ~= nil then
filter:Clear()
filter:NotTargetted()
filter:SetZone( ZONE_HAND )
filter:SetPlayer( targetPlayer )
filter:PlayerHint( targetPlayer )
targetPlayer:ChooseTargetDC( "CARD_QUERY_CHOOSE_CARD_TO_KEEP", MTG():ObjectDataChest():Make_Targets(1) )
end
</RESOLUTION_TIME_ACTION>
</SPELL_ABILITY>
<SPELL_ABILITY zone="hand">
<FILTER>
local target_player = Object():GetTargetPlayer()
local targetDC = MTG():ObjectDataChest():Get_Targets(1)
if targetDC ~= nil and target_player ~= nil then
local target_card = targetDC:Get_CardPtr(0)
return (FilteredCard() ~= nil and FilteredCard():GetZone() == ZONE_HAND and FilteredCard():GetPlayer() == target_player and FilteredCard() ~= target_card)
end
return false
</FILTER>
<RESOLUTION_TIME_ACTION>
if FilteredCard() ~= nil then
FilteredCard():Discard()
end
</RESOLUTION_TIME_ACTION>
</SPELL_ABILITY>
</CARD_V2>
I'd rather go for the 5 mana unblockable 4/4 that poops card advantage than the 5/5 unblockable for 4 tougher mana Arena on a stick is deceptively good. Its just a shame it comes down so late, unlike bob. But its actually quite playable
Don't get me wrong I love Arena demon, and four black mana isn't really a problem if you're running a mono black deck, which pending on INN, could be viable again.
Private Mod Note
():
Rollback Post to RevisionRollBack
Brian Tinsman, Set Designer :?mana::snow::snow:
Legendary Creature โ Human Designer (MR)
Brian Tinsman, Set Designer can only be cast during the third set of a block.
When Brian Tinsman, Set Designer enters the battlefield, ignore all flavor and mechanics of the first two sets in the block. "Ok so what do we have here... gothic horror? Scrap it. Expand the Devine Vs. Demonic duel deck to 244 cards and print it!"
2/2
So I heard you like spoilers? How about some card XML love?
- Skirsdag Cultist 255828
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="SKIRSDAG_CULTIST_255828" />
<CARDNAME text="SKIRSDAG_CULTIST" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Skirsdag Cultist]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Skirsdag-Kultist]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cultista Skirsdag]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Cultiste de Skirsdag]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Cultista Skirsdag]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ในใซใผใบใใฐใฎไฟก่ ]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="255828" />
<ARTID value="138146" />
<FRAMECOLOUR name="R" />
<COLOUR value="R" />
<ARTIST name="Slawomir Maniak" />
<CASTING_COST cost="{2}{R}{R}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[โWithin blood is life. Within life is fire. Within fire is the path to our mastersโ glory!โ]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[โIm Blut steckt das Leben. Im Leben befindet sich das Feuer. Im Feuer verläuft der Weg zum Ruhm unserer Meister.โ]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[โEn la sangre hay vida. En la vida hay fuego. ¡En el fuego está el camino hacia la gloria de nuestro amo!โ]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« Dans le sang, la vie. Dans la vie, le feu. Dans le feu, la voie de la gloire de notre maître ! »]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[โNel sangue c'รจ la vita. Nella vita c'รจ il fuoco. Nel fuoco c'รจ il sentiero per la gloria dei nostri padroni!โ]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ใ่กใซใฏ็ๅฝใใใใ ็ๅฝใซใฏ็ใใใใ ็ใซใฏๆใใฎไธปใฎๆ ๅ ใธใฎ้ใใใ๏ผใ]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Creature" order_de-DE="0" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" />
<SUB_TYPE metaname="Human" order_de-DE="0" order_es-ES="1" order_fr-FR="0" order_it-IT="1" order_jp-JA="0" />
<SUB_TYPE metaname="Shaman" order_de-DE="1" order_es-ES="0" order_fr-FR="1" order_it-IT="0" order_jp-JA="1" />
<EXPANSION value="DPE" />
<RARITY metaname="U" />
<POWER value="2" />
<TOUGHNESS value="2" />
<ACTIVATED_ABILITY suppress_fizzle="1">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{R}, {T}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to target creature or player.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{R}, {T}, sacrifiez une créature : La Cultiste de Skirsdag inflige 2 blessures à une cible, créature ou joueur.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{R}, {T}, opere eine Kreatur: Der Skirsdag-Kultist fügt einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{R}, {T}, sacrificar una criatura: La Cultista Skirsdag hace 2 puntos de daño a la criatura o jugador objetivo.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{R}, {T}, Sacrifica una creatura: La Cultista Skirsdag infligge 2 danni a una creatura o a un giocatore bersaglio.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{R}, {T}, ใฏใชใผใใฃใผใ๏ผไฝ็ใ่ดใซๆงใใ๏ผใฏใชใผใใฃใผ๏ผไฝใใใฌใคใคใผ๏ผไบบใๅฏพ่ฑกใจใใใในใซใผในใใฐใฎไฟก่ ใฏใใใซ๏ผ็นใฎใใกใผใธใไธใใใ]]></LOCALISED_TEXT>
<COST type="Mana" cost="{R}" />
<COST type="TapSelf" />
<COST type="Sacrifice">
<PLAYTIME>
ChooseTarget( "CARD_QUERY_CHOOSE_CREATURE_TO_SACRIFICE" )
</PLAYTIME>
<TARGET_DETERMINATION>
local filter = Object():GetFilter()
filter:Clear()
filter:SetController( Object():GetPlayer() )
filter:AddCardType( CARD_TYPE_CREATURE )
filter:SetZone( ZONE_IN_PLAY )
return TargetBadF()
</TARGET_DETERMINATION></COST>
<TARGET_DETERMINATION>
local filter = Object():GetFilter()
filter:Clear()
filter:SetPlayer( Object():GetPlayer() )
filter:AddCardType( CARD_TYPE_CREATURE )
filter:SetZone( ZONE_IN_PLAY )
filter:NotTargetted()
if filter:CountStopAt( 1 ) < 1 then
return TARGET_DETERMINATION_NONE
end
filter:Clear()
filter:SetFilterType( FILTER_TYPE_CARDS + FILTER_TYPE_PLAYERS )
filter:AddCardType( CARD_TYPE_CREATURE )
filter:SetZone( ZONE_IN_PLAY )
return TargetBadF()
</TARGET_DETERMINATION>
<PLAY_TIME_ACTION target_choosing="1">
local filter = Object():GetFilter()
filter:Clear()
filter:SetFilterType( FILTER_TYPE_CARDS + FILTER_TYPE_PLAYERS )
filter:AddCardType( CARD_TYPE_CREATURE )
filter:SetZone( ZONE_IN_PLAY )
filter:PlayerAntiHint( Object():GetPlayer() )
Object():GetPlayer():ChooseTargetDC( "CARD_QUERY_CHOOSE_DEAL_2_DAMAGE", MTG():EffectDataChest():Make_Targets( 1 ))
</PLAY_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local target_chest = MTG():EffectDataChest():Get_Targets( 1 )
if target_chest ~= nil then
local target_card = target_chest:Get_CardPtr( 0 )
if target_card ~= nil then
target_card:DealDamage(2, Object())
else
local target_player = target_chest:Get_PlayerPtr( 0 )
if target_player ~= nil then
target_player:DealDamage(2, Object())
end
end
end
</RESOLUTION_TIME_ACTION>
<AI_AVAILABILITY behaviour="InResponseOrDuringCombatOrBeforeMyUntap" />
<AI_BASE_SCORE score="600" zone="in_play" />
</ACTIVATED_ABILITY>
<SFX text="COMBAT_FLAME_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_FLAME_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
- Murder of Crows 255827
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="MURDER_OF_CROWS_255827" />
<CARDNAME text="MURDER_OF_CROWS" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Murder of Crows]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Krähenschwarm]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Bandada de cuervos]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Volée de corneilles]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Stormo di Corvi]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ใซใฉในใฎ็พคใ]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="255827" />
<ARTID value="138318" />
<FRAMECOLOUR name="U" />
<COLOUR value="U" />
<ARTIST name="Drew Baker" />
<CASTING_COST cost="{3}{U}{U}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Even more than carrion, they crave the last words of the dying.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Sie sehnen sich nach den letzten Worten der Sterbenden noch mehr als nach Aas.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Más que carroña, desean las últimas palabras del moribundo.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Plus que la charogne, ils se repaissent des dernières paroles des mourants.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ancora più delle carogne, bramano le ultime parole dei morenti.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ๅฝผใใๆฎใๆๆใฎ่จ่ใฏใๆญป่ใ ใใซใจใฉใพใใชใใ]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Creature" order_de-DE="0" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" />
<SUB_TYPE metaname="Bird" order_de-DE="0" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" />
<EXPANSION value="DPE" />
<RARITY metaname="U" />
<POWER value="4" />
<TOUGHNESS value="4" />
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flying]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vol]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Fliegend]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vuela.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Volare]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[้ฃ่ก]]></LOCALISED_TEXT>
<CONTINUOUS_ACTION>
local characteristics = Object():GetCurrentCharacteristics()
characteristics:Badge_Set( BADGE_FLYING )
characteristics:FX_Set( SPECIAL_EFFECT_FLYING)
characteristics:CanOnlyBeBlockedBy_Set(EVASION_INDEX_FLYING )
characteristics:CanBlock_Set( EVASION_INDEX_FLYING )
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<TRIGGERED_ABILITY auto_skip="1">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever another creature dies, you may draw a card. If you do, discard a card.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois qu'une autre crรฉature meurt, vous pouvez piocher une carte. Si vous faites ainsi, dรฉfaussez-vous d'une carte.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn eine andere Kreatur stirbt, kannst du eine Karte ziehen.Falls du das tust, wirf eine Karte aus deiner Hand ab.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que otra criatura muera, puedes robar una carta. Si lo haces, descarta una carta.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta un'altra creatura muore, puoi pescare una carta. Se lo fai, scarta una carta.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ไปใฎใฏใชใผใใฃใผใ๏ผไฝๆญปไบกใใใใณใใใชใใฏใซใผใใ๏ผๆๅผใใฆใใใใใใใใๅ ดๅใใซใผใใ๏ผๆๆจใฆใใ]]></LOCALISED_TEXT>
<TRIGGER value="HIT_GRAVEYARD">
return (TriggerObject() ~= Object() and
TriggerObject():GetCardType():Test( CARD_TYPE_CREATURE ) ~= 0 and
TriggerObject():GetErstwhileZone() == ZONE_IN_PLAY)
</TRIGGER>
<RESOLUTION_TIME_ACTION>
Object():GetPlayer():DrawCard()
Object():GetPlayer():DiscardNCards( 1, "CARD_QUERY_CHOOSE_CARD_TO_DISCARD" )
</RESOLUTION_TIME_ACTION>
<AI_BASE_SCORE score="300" zone="in_play" />
</TRIGGERED_ABILITY>
<TRIGGERED_ABILITY internal="1" active_zone="Graveyard" zone="Graveyard">
<TRIGGER value="STATE_BASED_EFFECTS">
if MTG():ObjectDataChest():Get_Int(0) == 1 then
return true
else
return false
end
</TRIGGER>
<RESOLUTION_TIME_ACTION>
MTG():ObjectDataChest():Set_Int(0, 0)
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TRIGGERED_ABILITY active_zone="Graveyard" zone="Graveyard">
<TRIGGER value="HIT_GRAVEYARD">
if MTG():ObjectDataChest():Get_Int(0) == 1 and
TriggerObject() ~= Object() and
TriggerObject():GetCardType():Test( CARD_TYPE_CREATURE ) ~= 0 and
TriggerObject():GetErstwhileZone() == ZONE_IN_PLAY then
return true
else
return false
end
</TRIGGER>
<RESOLUTION_TIME_ACTION>
Object():GetPlayer():DrawCard()
Object():GetPlayer():DiscardNCards( 1, "CARD_QUERY_CHOOSE_CARD_TO_DISCARD" )
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TRIGGERED_ABILITY internal="1" active_zone="Graveyard" zone="Graveyard">
<TRIGGER value="HIT_GRAVEYARD">
if (TriggerObject() == Object() and TriggerObject():GetErstwhileZone() == ZONE_IN_PLAY) then
return true
else return false
end
</TRIGGER>
<RESOLUTION_TIME_ACTION>
MTG():ObjectDataChest():Set_Int(0, 1)
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<HELP title="MORE_INFO_BADGE_TITLE_10" body="MORE_INFO_BADGE_BODY_10" zone="Any" />
<SFX text="COMBAT_CLAW_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_CLAW_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
- Spectral Rider 255829
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="SPECTRAL_RIDER_255829" />
<CARDNAME text="SPECTRAL_RIDER" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Spectral Rider]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Geisterhafter Reiter]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Jinete espectral]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Cavalier spectral]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Cavaliere Spettrale]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ๅนฝไฝใฎไนใๆ]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="255829" />
<ARTID value="138126" />
<FRAMECOLOUR name="W" />
<COLOUR value="W" />
<ARTIST name="Igor Kieryluk" />
<CASTING_COST cost="{W}{W}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Never a word. Never a warning. Only the sound of hoofbeats along the crossways, and the screams of the avenged.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Kein Wort. Keine Warnung. Nur das Getrappel der Hufe über den Weg und die Schreie der Opfer seiner Rache.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Nunca una palabra. Nunca un aviso. Sólo el ruido de cascos en la encrucijada, y los gritos de los vengados.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Aucun mot. Aucun avertissement. Rien que le bruit de ses sabots sur les routes, et les hurlements des vengés.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Mai una parola. Mai un avvertimento. Solo il rumore degli zoccoli ai crocevia e le urla dei vendicati.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[่จ่ใ็กใใ่ญฆๅใ็กใใ ่นใฎ้ณใจๅพฉ่ฎใฎๅซใณใฎใฟใไบคๅทฎ่ทฏใซ้ฟใใฆใใใ]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Creature" order_de-DE="0" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" />
<SUB_TYPE metaname="Spirit" order_de-DE="0" order_es-ES="1" order_fr-FR="0" order_it-IT="1" order_jp-JA="0" />
<SUB_TYPE metaname="Knight" order_de-DE="1" order_es-ES="0" order_fr-FR="1" order_it-IT="0" order_jp-JA="1" />
<EXPANSION value="DPE" />
<RARITY metaname="U" />
<POWER value="2" />
<TOUGHNESS value="2" />
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Intimidate]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Intimidation]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Einschüchtern]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Intimidar.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Intimidire]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ๅจๅ]]></LOCALISED_TEXT>
<CONTINUOUS_ACTION>
Object():GetCurrentCharacteristics():Badge_Set( BADGE_INTIMIDATE )
</CONTINUOUS_ACTION>
<AI_BASE_SCORE score="300" zone="in_play" />
</STATIC_ABILITY>
<TRIGGERED_ABILITY internal="1" pre_trigger="1">
<TRIGGER value="EVASION_TEST" simple_qualifier="self">
return ((SecondaryObject():GetColour():TestAny( Object():GetColour() ) == 0) and (SecondaryObject():GetCardType():Test( CARD_TYPE_ARTIFACT ) == 0))
</TRIGGER>
</TRIGGERED_ABILITY>
<HELP title="MORE_INFO_BADGE_TITLE_24" body="MORE_INFO_BADGE_BODY_24" zone="Any" />
<SFX text="COMBAT_CHOP_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_CHOP_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
- Wreath of Geists 255830
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="WREATH_OF_GEISTS_255830" />
<CARDNAME text="WREATH_OF_GEISTS" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Wreath of Geists]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Geisterkranz]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Corona de geists]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Guirlande de geists]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Spirale di Geist]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[้ใฎ่ฑ่ผช]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="255830" />
<ARTID value="138406" />
<FRAMECOLOUR name="G" />
<COLOUR value="G" />
<ARTIST name="Jason A. Engle" />
<CASTING_COST cost="{G}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Before you travel the woods of Kessig, first get permission from those who died trying.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Bevor du durch die Wälder von Kessig reist, hole dir lieber erst die Erlaubnis derer, die beim Versuch gestorben sind.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Antes de atravesar los bosques de Kessig, primero obtén permiso de quienes murieron intentándolo.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Avant de traverser les bois de Kessig, demandez la permission à ceux qui y ont péri.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Prima di attraversare le foreste di Kessig, chiedi il permesso a coloro che sono morti nel tentativo.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ใฑใใทใฐใฎๆฃฎใๆใใๅใซใใพใใใใๆใใใจใใฆๆญปใใ ่ ใฎ่จฑๅฏใๅใใ]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Enchantment" order_de-DE="0" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" />
<SUB_TYPE metaname="Aura" order_de-DE="0" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" />
<EXPANSION value="DPE" />
<RARITY metaname="U" />
<SPELL_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Enchant creature]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Enchanter : créature]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Kreaturenverzauberung]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Encantar criatura.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Incanta creatura]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ใจใณใใฃใณใ๏ผใฏใชใผใใฃใผ๏ผ]]></LOCALISED_TEXT>
<TARGET_DETERMINATION>
local filter = Object():GetFilter()
filter:Clear()
filter:AddCardType( CARD_TYPE_CREATURE )
filter:SetZone( ZONE_IN_PLAY )
return TargetGoodF()
</TARGET_DETERMINATION>
<PLAY_TIME_ACTION target_choosing="1">
ChooseTarget( "CARD_QUERY_CHOOSE_CREATURE_TO_ENCHANT" )
</PLAY_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
Object():AttachmentFilter_Get():Clear()
Object():AttachmentFilter_Get():AddCardType( CARD_TYPE_CREATURE )
Object():Enchant( Object():GetTargetCard())
</RESOLUTION_TIME_ACTION>
</SPELL_ABILITY>
<STATIC_ABILITY simple_filter="parent" layer="7C">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature enchantée gagne +X/+X, X รฉtant le nombre de cartes de crรฉature dans votre cimetiรจre.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die verzauberte Kreatur erhält +X/+X, wobei X gleich der Anzahl an Kreaturenkarten in deinem Friedhof ist.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura encantada obtiene +X/+X, donde X es el nรบmero de cartas de criatura en tu cementerio.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura incantata prende +X/+X, dove X รจ il numero di carte creatura nel tuo cimitero.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ใจใณใใฃใณใใใใฆใใใฏใชใผใใฃใผใฏ๏ผ๏ผธ/๏ผ๏ผธใฎไฟฎๆดใๅใใใ๏ผธใฏใใชใใฎๅขๅฐใซใใใฏใชใผใใฃใผใปใซใผใใฎ็ทๆฐใซ็ญใใใ]]></LOCALISED_TEXT>
<CONTINUOUS_ACTION>
local parent = Object():GetParent()
local total = 0
local filter = Object():GetFilter()
if parent ~= nil then
filter:Clear()
filter:SetZone( ZONE_GRAVEYARD )
filter:AddCardType( CARD_TYPE_CREATURE )
filter:SetPlayer( Object():GetController() )
filter:NotTargetted()
total = filter:Count()
parent:GetCurrentCharacteristics():Power_Add( total )
parent:GetCurrentCharacteristics():Toughness_Add( total )
end
</CONTINUOUS_ACTION>
<AI_BASE_SCORE score="300" zone="in_play" />
</STATIC_ABILITY>
</CARD_V2>
- Angelic Destiny 255810
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="ANGELIC_DESTINY_255810" />
<CARDNAME text="ANGELIC_DESTINY" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Angelic Destiny]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Himmlisches Schicksal]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Destino angélico]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Destinée angélique]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Destino Angelico]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ๅคฉ(ใฆใ)ไฝฟ(ใ)ใฎ้(ใใ)ๅฝ(ใใ)]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="255810" />
<ARTID value="134131" />
<FRAMECOLOUR name="W" />
<COLOUR value="W" />
<ARTIST name="Jana Schirmer & Johannes Voss" />
<CASTING_COST cost="{2}{W}{W}" />
<TYPE metaname="Enchantment" order_de-DE="0" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" />
<SUB_TYPE metaname="Aura" order_de-DE="0" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" />
<EXPANSION value="DPE" />
<RARITY metaname="M" />
<SPELL_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Enchant creature]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Enchanter : créature]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Kreaturenverzauberung]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Encantar criatura.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Incanta creatura]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ใจใณใใฃใณใ๏ผใฏใชใผใใฃใผ๏ผ]]></LOCALISED_TEXT>
<TARGET_DETERMINATION>
local filter = Object():GetFilter()
filter:Clear()
filter:AddCardType( CARD_TYPE_CREATURE )
filter:SetZone( ZONE_IN_PLAY )
return TargetGoodF()
</TARGET_DETERMINATION>
<PLAY_TIME_ACTION target_choosing="1">
ChooseTarget( "CARD_QUERY_CHOOSE_CREATURE_TO_ENCHANT" )
</PLAY_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
Object():AttachmentFilter_Get():Clear()
Object():AttachmentFilter_Get():AddCardType( CARD_TYPE_CREATURE )
Object():Enchant( Object():GetTargetCard())
</RESOLUTION_TIME_ACTION>
</SPELL_ABILITY>
<STATIC_ABILITY layer="7C">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature enchantée gagne +4/+4]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die verzauberte Kreatur erhält +4/+4]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura encantada obtiene +4/+4, tiene las habilidades de volar y daรฑar primero y es un รngel ademรกs de sus otros tipos.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura incantata prende +4/+4]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ใจใณใใฃใณใใใใฆใใใฏใชใผใใฃใผใฏ๏ผ๏ผ/๏ผ๏ผใฎไฟฎๆดใๅใใใจใจใใซ้ฃ่กใจๅ ๅถๆปๆใๆใกใไปใฎใฟใคใใซๅ ใใฆๅคฉไฝฟใงใใใ]]></LOCALISED_TEXT>
<CONTINUOUS_ACTION>
local parent = Object():GetParent()
if (parent ~= nil) then
local char = parent:GetCurrentCharacteristics()
char:Power_Add( 4 )
char:Toughness_Add( 4 )
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<TRIGGERED_ABILITY auto_skip="1">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When enchanted creature dies, return Angelic Destiny to its ownerโs hand.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[a le vol et l'initiative]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Flugfähigkeit sowie Erstschlag und ist zusätzlich zu ihren anderen Typen ein Engel.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cuando la criatura encantada muera, regresa el Destino angélico a la mano de su propietario.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[ha volare e attacco improvviso ed è un Angelo in aggiunta agli altri suoi tipi.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ใจใณใใฃใณใใใใฆใใใฏใชใผใใฃใผใๆญปไบกใใใจใใๅคฉไฝฟใฎ้ๅฝใใชใผใใผใฎๆๆญใซๆปใใ]]></LOCALISED_TEXT>
<TRIGGER value="HIT_GRAVEYARD">
return TriggerObject() == Object():GetParent()
and TriggerObject():GetErstwhileZone() == ZONE_IN_PLAY
</TRIGGER>
<RESOLUTION_TIME_ACTION>
if Object():GetZone() == ZONE_GRAVEYARD then
Object():GuidedReveal( ZONE_GRAVEYARD, ZONE_HAND )
Object():PutInHand()
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<STATIC_ABILITY layer="6">
<CONTINUOUS_ACTION>
local parent = Object():GetParent()
if parent ~= nil and parent:GetZone() == ZONE_IN_PLAY then
parent:GetCurrentCharacteristics():Badge_Set( BADGE_FLYING )
parent:GetCurrentCharacteristics():FX_Set( SPECIAL_EFFECT_FLYING)
parent:GetCurrentCharacteristics():CanOnlyBeBlockedBy_Set(EVASION_INDEX_FLYING )
parent:GetCurrentCharacteristics():CanBlock_Set( EVASION_INDEX_FLYING )
end
</CONTINUOUS_ACTION>
<CONTINUOUS_ACTION>
local parent = Object():GetParent()
if parent ~= nil then
parent:GetCurrentCharacteristics():Badge_Set( BADGE_FIRSTSTRIKE )
parent:GetCurrentCharacteristics():Bool_Set( CHARACTERISTIC_FIRST_STRIKE, 1 )
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<STATIC_ABILITY simple_filter="Parent" layer="4">
<CONTINUOUS_ACTION>
local parent = Object():GetParent()
if ( parent ~= nil ) then
parent:GetCurrentCharacteristics():SubType_GetWritable( parent ):Add( CREATURE_TYPE_ANGEL, parent )
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<HELP title="MORE_INFO_BADGE_TITLE_0" body="MORE_INFO_BADGE_BODY_0" zone="Any" />
<HELP title="MORE_INFO_BADGE_TITLE_10" body="MORE_INFO_BADGE_BODY_10" zone="Any" />
</CARD_V2>
- Moan of the Unhallowed 255826
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="MOAN_OF_THE_UNHALLOWED_255826" />
<CARDNAME text="MOAN_OF_THE_UNHALLOWED" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Moan of the Unhallowed]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Stöhnen der Unheiligen]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Gemidos de los impíos]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Gémissement des anathèmes]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Lamento dei Sacrileghi]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[็ฅ่ใๆฑใ่ ใฎใใใ]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="255826" />
<ARTID value="138286" />
<FRAMECOLOUR name="B" />
<COLOUR value="B" />
<ARTIST name="Nils Hamm" />
<CASTING_COST cost="{2}{B}{B}" />
<FLASHBACK_COST cost="{5}{B}{B}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[For a ghoul, every village is a buffet and every disaster is a reunion.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Für einen Ghul ist jedes Dorf ein Büffet und jede Katastrophe ein Klassentreffen.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Para un necrófago, cada aldea es un almuerzo y cada desastre una fiesta. ]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Pour une goule, chaque village est un banquet et chaque désastre, une réunion de famille.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Per un ghoul, ogni villaggio è un buffet e ogni disastro una rimpatriata.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[้ฃๅฑ้ฌผใซใจใฃใฆใใในใฆใฎๆใฏๅพก้ฆณ่ตฐใงใใใใในใฆใฎ็ฝๅฎณใฏๅพดๅ ตใงใใใ]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Sorcery" order_de-DE="0" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" />
<EXPANSION value="DPE" />
<RARITY metaname="U" />
<TOKEN_REGISTRATION reservation="4" type="TOKEN_ZOMBIE_2_2_247076" />
<SPELL_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Put two 2/2 black Zombie creature tokens onto the battlefield.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Mettez sur le champ de bataille deux jetons de créature 2/2 noire Zombie.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Bringe zwei 2/2 schwarze Zombie-Kreaturenspielsteine ins Spiel.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Pon en el campo de batalla dos fichas de criatura Zombie negras 2/2.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Metti sul campo di battaglia due pedine creatura Zombie 2/2 nere.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[้ปใฎ๏ผ/๏ผใฎใพใณใใปใฏใชใผใใฃใผใปใใผใฏใณใ๏ผไฝๆฆๅ ดใซๅบใใ]]></LOCALISED_TEXT>
<RESOLUTION_TIME_ACTION>
PutTokensIntoPlay( "TOKEN_ZOMBIE_2_2_247076", 2 )
</RESOLUTION_TIME_ACTION>
</SPELL_ABILITY>
<SPELL_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flashback {5}{B}{B}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Flashback {5}{B}{B}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Rückblende {5}{B}{B}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Retrospectiva {5}{B}{B}.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Flashback {5}{B}{B}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ใใฉใใทใฅใใใฏ {5}{B}{B}]]></LOCALISED_TEXT>
</SPELL_ABILITY>
<HELP title="MORE_INFO_TITLE_FLASHBACK" body="MORE_INFO_BODY_FLASHBACK" zone="Any" />
</CARD_V2>
- Bloodgift Demon 255825
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="BLOODGIFT_DEMON_255825" />
<CARDNAME text="BLOODGIFT_DEMON" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Bloodgift Demon]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Blutgabendämon]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Demonio regalo de sangre]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Démon d'offresang]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Demone del Dono di Sangue]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[่กใฎ่ดไธใฎๆช้ญ]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="255825" />
<ARTID value="139296" />
<FRAMECOLOUR name="B" />
<COLOUR value="B" />
<ARTIST name="Peter Mohrbacher" />
<CASTING_COST cost="{3}{B}{B}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[He relishes the devotion of his Skirsdag puppets and their belief that it will earn them immortality.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Er genießt die Hingabe seiner Skirsdag-Popanzen und deren Glaube, dass sie dadurch Unsterblichkeit erlangen.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Él disfruta de la devoción de sus marionetas Skirsdag y de que crean que eso les garantizará la inmortalidad.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Il se délecte de la dévotion de ses marionnettes de Skirsdag et de leur conviction qu'elle leur apportera l'immortalitรฉ.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Apprezza molto la devozione dei suoi burattini Skirsdag e la loro convinzione che farà loro guadagnare l'immortalitร .]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ๅฝผใฏในใซใผใบใใฐใฎๅๅกใฎ็ฎ่บซใจไฟกไปฐใๅณใใใๅฝผใใซไธๆญปใไธใใใ]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Creature" order_de-DE="0" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" />
<SUB_TYPE metaname="Demon" order_de-DE="0" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" />
<EXPANSION value="DPE" />
<RARITY metaname="R" />
<POWER value="4" />
<TOUGHNESS value="4" />
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flying]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vol]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Fliegend]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vuela.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Volare]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[้ฃ่ก]]></LOCALISED_TEXT>
<CONTINUOUS_ACTION>
local characteristics = Object():GetCurrentCharacteristics()
characteristics:Badge_Set( BADGE_FLYING )
characteristics:FX_Set( SPECIAL_EFFECT_FLYING)
characteristics:CanOnlyBeBlockedBy_Set(EVASION_INDEX_FLYING )
characteristics:CanBlock_Set( EVASION_INDEX_FLYING )
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<TRIGGERED_ABILITY zone="InPlayAndPlayers">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[At the beginning of your upkeep, target player draws one card and loses 1 life.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Zu Beginn deines Versorgungssegments zieht ein Spieler deiner Wahl eine Karte und verliert 1 Lebenspunkt.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Al comienzo de tu mantenimiento, el jugador objetivo roba una carta y pierde 1 vida.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Au début de votre entretien, le joueur ciblé pioche une carte et perd 1 point de vie.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[All'inizio del tuo mantenimento, un giocatore bersaglio pesca una carte e perde 1 punto vita.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ใใชใใฎใขใใใญใผใใฎ้ๅงๆใซใใใฌใคใคใผ๏ผไบบใๅฏพ่ฑกใจใใใใใฎใใฌใคใคใผใฏใซใผใใ๏ผๆๅผใใ๏ผ็นใฎใฉใคใใๅคฑใใ]]></LOCALISED_TEXT>
<TRIGGER value="BEGINNING_OF_STEP">
return (MTG():GetStep() == STEP_UPKEEP and Object():GetController():MyTurn() ~= 0 and TriggeredForMe() )
</TRIGGER>
<TARGET_DETERMINATION>
local filter = Object():GetFilter()
filter:Clear()
filter:SetFilterType( FILTER_TYPE_PLAYERS )
filter:SetNeutral()
return TargetGoodF()
</TARGET_DETERMINATION>
<PLAY_TIME_ACTION target_choosing="1">
ChooseTarget( "CARD_QUERY_CHOOSE_PLAYER_DRAW_1_AND_LOSE_1" )
</PLAY_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
if Object():GetTargetPlayer() ~= nil then
PlayerDrawCards( Object():GetTargetPlayer(), 1 )
Object():GetTargetPlayer():LoseLife( 1 )
end
</RESOLUTION_TIME_ACTION>
<SFX text="TARGET_PESTS_ABILITY_RESOLVED_PLAY" />
<AI_BASE_SCORE score="600" zone="in_play" />
</TRIGGERED_ABILITY>
<HELP title="MORE_INFO_BADGE_TITLE_10" body="MORE_INFO_BADGE_BODY_10" zone="Any" />
<SFX text="COMBAT_CLAW_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_CLAW_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Digging out the art now.
Skirsdag Cultist
Skirsdag Cultist 2RR
Creature - Human Shaman U
R, T: Sacrifice a creature: Skirsdag Cultist deals 2 damage to target creature or player. 2/2
"Within blood is life. Within life is fire. Within fire is the path to our mastersโ glory!โ
Slawomir Maniak
Murder of Crows
Murder of Crows 3UU
Creature - Bird U
Flying
Whenever another creature dies, you may draw a card. If you do, discard a card. 4/4
Even more than carrion, they crave the last words of the dying.
Drew Baker
Spectral Rider
Spectral Rider WW
Creature - Spirit Knight U
Intimidate
2/2
Never a word. Never a warning. Only the sound of hoofbeats along the crossways, and the screams of the avenged.
Igor Kieryluk
Wreath of Geists
Wreath of Geists G
Enhantment - Aura U
Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.
Before you travel the woods of Kessig, first get permission from those who died trying.
Jason A. Engle
Angelic Destiny
Angelic Destiny 2WW
Enchantment - Aura M
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its ownerโs hand.
Jana Schirmer & Johannes Voss
Moan of the Unhallowed
Moan of the Unhallowed 2BB
Sorcery U
Flashback 5BB
Put two 2/2 black Zombie creature tokens onto the battlefield.
For a ghoul, every village is a buffet and every disaster is a reunion.
Nils Hamm
Bloodgift Demon
Bloodgift Demon 3BB
Creature - Demon R
Flying
At the beginning of your upkeep, target player draws one card and loses 1 life. 4/4
Peter Mohrbacher
Edit: Hmm, what is this nath'ed saying you all are so fond of?
To be completely honest, this obsession with the dollar value of cards is what is killing trading. Not mythics or high prices. If you don't think the trade is fair, don't trade. But certainly don't rush to the nearest computer to check the dollar value of the card because I could care less what the computer says.
YEEEESSS!!! FLASHBACK RETURNS! I'm so excited! Flashback happened when I first got into competitive Magic and I've always appreciated how strong the mechanic is. Looks like this set will involve a whole lot of graveyard effects!
Private Mod Note
():
Rollback Post to RevisionRollBack
"If you are flammable and have legs, you are never blocking a fire exit."
"A severed foot is the ultimate stocking stuffer."
"I love you guys, thanks for comin' to my special."
- Mitch Hedburg (1968-2005)
We love you too Mitch, we love you too.
"Girls are like Voltron: the more you stick together, the better it gets." SE
Putting the code for the first expansion into the base game is pretty sloppy, unless they were counting on somebody digging these out for a "surprise" spoiler.
Putting the code for the first expansion into the base game is pretty sloppy, unless they were counting on somebody digging these out for a "surprise" spoiler.
Liliana's unlocks include the name "Monomania" which is almost certainly the English name of "Obstinacy."
Seems like they'd want to keep that card name for the next Un-set to encourage makeout parties.
This is a pretty nice find though. Got several cards nice and early, and at least finally gives the confirmation needed to say it's a graveyard block (granted, every shred of information on Innistrad and the M12 plants provided more than enough evidence).
People at WotC are facepalming pretty hard now.
Private Mod Note
():
Rollback Post to RevisionRollBack
Waiting patiently for MTGO Leagues to become a priority again. It's been 4 years :sick:.
Drop by my Helpdesk if you have any questions/concerns on the Limited forum.
Excited for M13 Limited? What do you think the format will look like? Head over to the limited forum and let us know what you think.
Oh man that demon seems pretty good. That is why I'd like to not see the Titans, so playing cards like that can seem justified. But if Grave Titan is around, it doesn't work, which kind of sucks.
However, Angelic Destiny? Now that is an enchantment aura I can get behind. Finally.
Putting the code for the first expansion into the base game is pretty sloppy, unless they were counting on somebody digging these out for a "surprise" spoiler.
Angelic Destiny looks pretty cool. probably still won't make it anywhere besides EDH land, but it's nice to see them attempting to make playable auras every now and then. ofc Uril will approve.
Bloodgift Demon looks pretty sweet, too. although, i think he could've probably safely been a 5/5 (maybe tacking on another black mana over a colorless). plays well with Underworld Dreams.
Angelic Destiny looks pretty cool. probably still won't make it anywhere besides EDH land, but it's nice to see them attempting to make playable auras every now and then. ofc Uril will approve.
It's not bad, at all. It curves into t3 Mirran Crusader t4 Angelic Destiny, swing 12 in the air. It's just a little vulnerable to spot removal in response, but you'd be amazed how hard it is to get rid of a 6/6 pro-black pro-green double striking flyer.
Any of these new cards -- some are in the AI's decklists? (As much as I'd like to, I can't remember every card ever hehe.) I figured some of the other deck's unlocks might be new too?
Each one is 3 different files, there's a 1V1 unlocks, Archenemy Unlocks, and ARCH_EXP unlocks.
(I guess they unlock different cards out of order if you play different modes.
With the exception of the Ajani, Liliana, and Ral decks, I've only pasted the "ARCH_EXP", as the other unlocks are avaliable now.
Ajani:
Regular unlocks:
<UNLOCKS uid="9004" deck_uid="65" content_pack="1" game_mode="0">
<CARD name="KOR_SPIRITDANCER_243051" deckOrderId="36" quantity="1" />
<CARD name="BOAR_UMBRA_243038" deckOrderId="37" quantity="2" />
<CARD name="BOAR_UMBRA_243038" deckOrderId="38" />
<CARD name="LIFELINK_242897" deckOrderId="39" quantity="3" />
<CARD name="LIFELINK_242897" deckOrderId="40" />
<CARD name="LIFELINK_242897" deckOrderId="41" />
<CARD name="AURAMANCER_243023" deckOrderId="42" quantity="2" />
<CARD name="AURAMANCER_243023" deckOrderId="43" />
<CARD name="SACRED_WOLF_242959" deckOrderId="44" quantity="1" />
<CARD name="RETETHER_243029" deckOrderId="45" quantity="1" />
<CARD name="MYTHIC_PROPORTIONS_244965" deckOrderId="46" quantity="1" />
<CARD name="ANGELIC_DESTINY_255810" deckOrderId="47" quantity="1" />
</UNLOCKS>
Arch unlocks:
<UNLOCKS uid="9005" deck_uid="65" content_pack="1" game_mode="1">
<CARD name="GIGANTIFORM_245016" deckOrderId="48" quantity="2" />
<CARD name="GIGANTIFORM_245016" deckOrderId="49" />
<CARD name="ARMADILLO_CLOAK_244905" deckOrderId="50" quantity="1" />
<CARD name="HEROES_REUNION_244919" deckOrderId="51" quantity="1" />
</UNLOCKS>
Exp unlocks:
<UNLOCKS uid="9006" deck_uid="65" content_pack="1" game_mode="1">
<CARD name="NATURES_SPIRAL_244942" deckOrderId="52" quantity="2" />
<CARD name="NATURES_SPIRAL_244942" deckOrderId="53" />
<CARD name="FEMEREF_ENCHANTRESS_245003" deckOrderId="54" quantity="1" />
<CARD name="LURE_244865" deckOrderId="55" quantity="1" />
</UNLOCKS>
Chandra:
<UNLOCKS uid="9003" deck_uid="67" content_pack="1" game_mode="1">
<CARD name="FLAME_RIFT_243018" deckOrderId="52" quantity="2" />
<CARD name="FLAME_RIFT_243018" deckOrderId="53" />
<CARD name="VOLCANIC_FALLOUT_244899" deckOrderId="54" quantity="1" />
<CARD name="INSURRECTION_242872" deckOrderId="55" quantity="1" />
</UNLOCKS>
Garruk:
<UNLOCKS uid="9010" deck_uid="68" content_pack="1" game_mode="1">
<CARD name="HEARTWOOD_STORYTELLER_242861" deckOrderId="52" quantity="2" />
<CARD name="HEARTWOOD_STORYTELLER_242861" deckOrderId="53" />
<CARD name="COPPERHOOF_VORRAC_243015" deckOrderId="54" quantity="1" />
<CARD name="FRESH_MEAT_245023" deckOrderId="55" quantity="1" />
</UNLOCKS>
Gideon:
<UNLOCKS uid="9013" deck_uid="69" content_pack="1" game_mode="1">
<CARD name="SUNBLAST_ANGEL_247137" deckOrderId="52" quantity="1" />
<CARD name="LOXODON_GATEKEEPER_243034" deckOrderId="53" quantity="2" />
<CARD name="LOXODON_GATEKEEPER_243034" deckOrderId="54" />
<CARD name="GUARDIAN_SERAPH_249795" deckOrderId="55" quantity="1" />
</UNLOCKS>
Jace:
<UNLOCKS uid="9016" deck_uid="70" content_pack="1" game_mode="1">
<CARD name="CURFEW_243120" deckOrderId="52" quantity="2" />
<CARD name="CURFEW_243120" deckOrderId="53" />
<CARD name="CULTURAL_EXCHANGE_243024" deckOrderId="54" quantity="1" />
<CARD name="BRIBERY_244874" deckOrderId="55" quantity="1" />
</UNLOCKS>
Koth:
<UNLOCKS uid="9019" deck_uid="71" content_pack="1" game_mode="1">
<CARD name="SLAGSTORM_243007" deckOrderId="51" quantity="2" />
<CARD name="SLAGSTORM_243007" deckOrderId="52" />
<CARD name="STUFFY_DOLL_244995" deckOrderId="53" quantity="1" />
<CARD name="CYCLOPS_GLADIATOR_246992" deckOrderId="54" quantity="1" />
</UNLOCKS>
Liliana:
Regular unlocks:
<UNLOCKS uid="9020" deck_uid="72" content_pack="1" game_mode="0">
<CARD name="BEACON_OF_UNREST_220482" deckOrderId="36" quantity="1" />
<CARD name="DEMONS_HORN_242923" deckOrderId="37" quantity="3" />
<CARD name="DEMONS_HORN_242923" deckOrderId="38" />
<CARD name="DEMONS_HORN_242923" deckOrderId="39" />
<CARD name="HYPNOTIC_SPECTER_242896" deckOrderId="40" quantity="2" />
<CARD name="HYPNOTIC_SPECTER_242896" deckOrderId="41" />
<CARD name="QUAG_SICKNESS_245092" deckOrderId="42" quantity="2" />
<CARD name="QUAG_SICKNESS_245092" deckOrderId="43" />
<CARD name="CORRUPT_242920" deckOrderId="44" quantity="1" />
<CARD name="MORTIVORE_243164" deckOrderId="45" quantity="1" />
<CARD name="MONOMANIA_255819" deckOrderId="46" quantity="1" />
<CARD name="OB_NIXILIS_THE_FALLEN_245282" deckOrderId="47" quantity="1" />
</UNLOCKS>
Arch unlocks:
<UNLOCKS uid="9021" deck_uid="72" content_pack="1" game_mode="1">
<CARD name="QUEST_FOR_THE_GRAVELORD_243194" deckOrderId="48" quantity="2" />
<CARD name="QUEST_FOR_THE_GRAVELORD_243194" deckOrderId="49" />
<CARD name="SCAVENGER_DRAKE_247007" deckOrderId="50" quantity="1" />
<CARD name="MASSACRE_WURM_242999" deckOrderId="51" quantity="1" />
</UNLOCKS>
Exp unlocks:
<UNLOCKS uid="9022" deck_uid="72" content_pack="1" game_mode="1">
<CARD name="BLOOD_TITHE_242912" deckOrderId="52" quantity="2" />
<CARD name="BLOOD_TITHE_242912" deckOrderId="53" />
<CARD name="SYPHON_MIND_242877" deckOrderId="54" quantity="1" />
<CARD name="SYPHON_FLESH_255809" deckOrderId="55" quantity="1" />
</UNLOCKS>
Nissa:
<UNLOCKS uid="9025" deck_uid="73" content_pack="1" game_mode="1">
<CARD name="FOG_242932" deckOrderId="52" quantity="2" />
<CARD name="FOG_242932" deckOrderId="53" />
<CARD name="ELVISH_CHAMPION_247012" deckOrderId="54" quantity="1" />
<CARD name="HYDRA_OMNIVORE_255807" deckOrderId="55" quantity="1" />
</UNLOCKS>
Octomancy (Kiora) Yeah, the file is called OCTOMANCY :
<UNLOCKS uid="9037" deck_uid="78" content_pack="1" game_mode="1">
<CARD name="WINDSTORM_244904" deckOrderId="51" quantity="2" />
<CARD name="WINDSTORM_244904" deckOrderId="52" />
<CARD name="MOLD_SHAMBLER_245021" deckOrderId="53" quantity="1" />
<CARD name="MASS_POLYMORPH_244940" deckOrderId="54" quantity="1" />
</UNLOCKS>
Sarkhan:
<UNLOCKS uid="9028" deck_uid="74" content_pack="1" game_mode="1">
<CARD name="BREATH_OF_MALFEGOR_242776" deckOrderId="51" quantity="2" />
<CARD name="BREATH_OF_MALFEGOR_242776" deckOrderId="52" />
<CARD name="EARTHQUAKE_242894" deckOrderId="53" quantity="1" />
<CARD name="MALFEGOR_242833" deckOrderId="54" quantity="1" />
</UNLOCKS>
Sorin:
<UNLOCKS uid="9031" deck_uid="75" content_pack="1" game_mode="1">
<CARD name="BARTER_IN_BLOOD_242844" deckOrderId="52" quantity="2" />
<CARD name="BARTER_IN_BLOOD_242844" deckOrderId="53" />
<CARD name="BLOODHUSK_RITUALIST_243128" deckOrderId="54" quantity="1" />
<CARD name="BUTCHER_OF_MALAKIR_243129" deckOrderId="55" quantity="1" />
</UNLOCKS>
Storm (Ral):
Main unlocks:
<UNLOCKS uid="9038" deck_uid="79" content_pack="1" game_mode="0">
<CARD name="PROPHETIC_BOLT_244885" deckOrderId="35" quantity="1" />
<CARD name="ELIXIR_OF_IMMORTALITY_244933" deckOrderId="36" quantity="3" />
<CARD name="ELIXIR_OF_IMMORTALITY_244933" deckOrderId="37" />
<CARD name="ELIXIR_OF_IMMORTALITY_244933" deckOrderId="38" />
<CARD name="LIGHTNING_BOLT_242945" deckOrderId="39" quantity="2" />
<CARD name="LIGHTNING_BOLT_242945" deckOrderId="40" />
<CARD name="MAHAMOTI_DJINN_245011" deckOrderId="41" quantity="1" />
<CARD name="MURDER_OF_CROWS_255827" deckOrderId="42" quantity="2" />
<CARD name="MURDER_OF_CROWS_255827" deckOrderId="43" />
<CARD name="SPELLBOUND_DRAGON_244891" deckOrderId="44" quantity="1" />
<CARD name="ELECTROPOTENCE_245015" deckOrderId="45" quantity="1" />
<CARD name="NIVMIZZET_THE_FIREMIND_247098" deckOrderId="46" quantity="1" />
</UNLOCKS>
Arch unlocks:
<UNLOCKS uid="9039" deck_uid="79" content_pack="1" game_mode="1">
<CARD name="THUNDER_STRIKE_242969" deckOrderId="47" quantity="2" />
<CARD name="THUNDER_STRIKE_242969" deckOrderId="48" />
<CARD name="REVERBERATE_242956" deckOrderId="49" quantity="1" />
<CARD name="TIME_REVERSAL_244952" deckOrderId="50" quantity="1" />
</UNLOCKS>
xpac unlocks:
<UNLOCKS uid="9040" deck_uid="79" content_pack="1" game_mode="1">
<CARD name="TURN_THE_TIDE_244954" deckOrderId="51" quantity="2" />
<CARD name="TURN_THE_TIDE_244954" deckOrderId="52" />
<CARD name="THUNDERMARE_244883" deckOrderId="53" quantity="1" />
<CARD name="THUNDER_DRAGON_244911" deckOrderId="54" quantity="1" />
</UNLOCKS>
Tezzeret:
<UNLOCKS uid="9034" deck_uid="77" content_pack="1" game_mode="1">
<CARD name="CUMBER_STONE_246991" deckOrderId="55" quantity="2" />
<CARD name="CUMBER_STONE_246991" deckOrderId="56" />
<CARD name="DAMNATION_243027" deckOrderId="57" quantity="1" />
<CARD name="SPHINX_SOVEREIGN_242771" deckOrderId="58" quantity="1" />
</UNLOCKS>
oh gawd
a 3 brim hat and sword aren't the sole trademark of a pirate. Rather American colonial times as a whole.
Legendary Creature โ Human Designer (MR)
Brian Tinsman, Set Designer can only be cast during the third set of a block.
When Brian Tinsman, Set Designer enters the battlefield, ignore all flavor and mechanics of the first two sets in the block.
"Ok so what do we have here... gothic horror? Scrap it. Expand the Devine Vs. Demonic duel deck to 244 cards and print it!"
2/2
R Citizen Cane (Feldon of the Third Path)
Also, wow the synergy on these cards...sac'ing creatures, the 'dies' trigger, and the return of flashback, I think a 'graveyard matters' theme is pretty clear and ties in with both the reprint of Sorin in M12 and the Liliana art. Plus, you know, the Gothic theme (see Murder of Crows...art plus cardname plus abilities...Vorthos is pleased...)
Modern: 1WUR(B/P) Affinity
Legacy: R Burn, W Ascension
Multiplayer: 1U Grand Post
EDH: 1R Daretti
yea yea, history lesson. ZOMBIE PIRAAAATESSS!!11
edit: well, kind of. Thanks Luminum can.
edit 2: hydra omnivore? This card didn't come up on Magiccards.info
EDH:
UBGThe MimeoplasmUBG
On DeTora's extra land drop on PT:GTC
I'd rather go for the 5 mana unblockable 4/4 that poops card advantage than the 5/5 unblockable for 4 tougher mana Arena on a stick is deceptively good. Its just a shame it comes down so late, unlike bob. But its actually quite playable
they sure look like they're on a boat though. I'll keep my hopes up!
Cha ching.
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="MONOMANIA_255819" />
<CARDNAME text="MONOMANIA" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Monomania]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Monomanie]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Monomanía]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Monomanie]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Monomania]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ๅๅท]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="255819" />
<ARTID value="137413" />
<FRAMECOLOUR name="B" />
<COLOUR value="B" />
<ARTIST name="James Ryman" />
<CASTING_COST cost="{3}{B}{B}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[โWhat do vermin cling to when all hope is lost? Letโs find out.โ
โSorin Markov]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[โWoran klammert sich Ungeziefer, wenn es keine Hoffnung mehr gibt? Lass es uns herausfinden.โ
โSorin Markov]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[โ¿A qué se aferran las alimañas cuando toda esperanza se ha perdido? Averigüémoslo.โ
โSorin Markov]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« Voyons voir à quoi la vermine s'accroche quand tout espoir est perdu...ย ยป
โSorin Markov]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[โA cosa si aggrappano i parassiti quando ogni speranza è perduta? Scopriamolo.โ
โSorin Markov]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ใใในใฆใฎๆใฟใๅคฑใใใใจใใใฎใซใใใใคใฏไฝใซใใใฟใคใใฆใใใฎใ ๏ผ ่ฆใคใใใใงใฏใชใใใใ
โโใฝใชใณใปใใซใณใ]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Sorcery" order_de-DE="0" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" />
<EXPANSION value="DPE" />
<RARITY metaname="R" />
<SPELL_ABILITY suppress_fizzle="1">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Target player chooses a card in his or her hand and discards the rest.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Le joueur ciblé choisit une carte dans sa main et se défausse du reste.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ein Spieler deiner Wahl bestimmt eine Karte auf seiner Hand und wirft den Rest ab.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[El jugador objetivo elige una carta en su mano y descarta el resto.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Un giocatore bersaglio sceglie una carta nella sua mano e scarta le altre.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ใใฌใคใคใผ๏ผไบบใๅฏพ่ฑกใจใใใใใฎใใฌใคใคใผใฏๆๆญใฎใซใผใใ๏ผๆ้ธใใงๆฎใใใใฎไปใๆจใฆใใ]]></LOCALISED_TEXT>
<TARGET_DETERMINATION>
local filter = Object():GetFilter()
filter:Clear()
filter:SetFilterType( FILTER_TYPE_PLAYERS )
return TargetBadF()
</TARGET_DETERMINATION>
<PLAY_TIME_ACTION target_choosing="1">
ChooseTarget( "CARD_QUERY_CHOOSE_PLAYER_DISCARD_BUT_1" )
</PLAY_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local targetPlayer = Object():GetTargetPlayer()
local filter = Object():GetFilter()
if targetPlayer ~= nil then
filter:Clear()
filter:NotTargetted()
filter:SetZone( ZONE_HAND )
filter:SetPlayer( targetPlayer )
filter:PlayerHint( targetPlayer )
targetPlayer:ChooseTargetDC( "CARD_QUERY_CHOOSE_CARD_TO_KEEP", MTG():ObjectDataChest():Make_Targets(1) )
end
</RESOLUTION_TIME_ACTION>
</SPELL_ABILITY>
<SPELL_ABILITY zone="hand">
<FILTER>
local target_player = Object():GetTargetPlayer()
local targetDC = MTG():ObjectDataChest():Get_Targets(1)
if targetDC ~= nil and target_player ~= nil then
local target_card = targetDC:Get_CardPtr(0)
return (FilteredCard() ~= nil and FilteredCard():GetZone() == ZONE_HAND and FilteredCard():GetPlayer() == target_player and FilteredCard() ~= target_card)
end
return false
</FILTER>
<RESOLUTION_TIME_ACTION>
if FilteredCard() ~= nil then
FilteredCard():Discard()
end
</RESOLUTION_TIME_ACTION>
</SPELL_ABILITY>
</CARD_V2>
Don't get me wrong I love Arena demon, and four black mana isn't really a problem if you're running a mono black deck, which pending on INN, could be viable again.
Legendary Creature โ Human Designer (MR)
Brian Tinsman, Set Designer can only be cast during the third set of a block.
When Brian Tinsman, Set Designer enters the battlefield, ignore all flavor and mechanics of the first two sets in the block.
"Ok so what do we have here... gothic horror? Scrap it. Expand the Devine Vs. Demonic duel deck to 244 cards and print it!"
2/2
Skirsdag Cultist
Skirsdag Cultist 2RR
Creature - Human Shaman U
R, T: Sacrifice a creature: Skirsdag Cultist deals 2 damage to target creature or player. 2/2
"Within blood is life. Within life is fire. Within fire is the path to our mastersโ glory!โ
Slawomir Maniak
Murder of Crows
Murder of Crows 3UU
Creature - Bird U
Flying
Whenever another creature dies, you may draw a card. If you do, discard a card. 4/4
Even more than carrion, they crave the last words of the dying.
Drew Baker
Spectral Rider
Spectral Rider WW
Creature - Spirit Knight U
Intimidate
2/2
Never a word. Never a warning. Only the sound of hoofbeats along the crossways, and the screams of the avenged.
Igor Kieryluk
Wreath of Geists
Wreath of Geists G
Enhantment - Aura U
Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.
Before you travel the woods of Kessig, first get permission from those who died trying.
Jason A. Engle
Angelic Destiny
Angelic Destiny 2WW
Enchantment - Aura M
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its ownerโs hand.
Jana Schirmer & Johannes Voss
Moan of the Unhallowed
Moan of the Unhallowed 2BB
Sorcery U
Flashback 5BB
Put two 2/2 black Zombie creature tokens onto the battlefield.
For a ghoul, every village is a buffet and every disaster is a reunion.
Nils Hamm
Bloodgift Demon
Bloodgift Demon 3BB
Creature - Demon R
Flying
At the beginning of your upkeep, target player draws one card and loses 1 life. 4/4
Peter Mohrbacher
Edit: Hmm, what is this nath'ed saying you all are so fond of?
"A severed foot is the ultimate stocking stuffer."
"I love you guys, thanks for comin' to my special."
- Mitch Hedburg (1968-2005)
We love you too Mitch, we love you too.
"Girls are like Voltron: the more you stick together, the better it gets." SE
6 Innistrad spoilers 3 months before a set gets released...
Give irony and sarcasm, when ignorance and stupidity is found.
The whip is kept for special occasions
Seven, good sir.
- Main Cube
- No Brains, All Feelings Cube
R Citizen Cane (Feldon of the Third Path)
Sounds like the former, honestly.
- Main Cube
- No Brains, All Feelings Cube
Seems like they'd want to keep that card name for the next Un-set to encourage makeout parties.
This is a pretty nice find though. Got several cards nice and early, and at least finally gives the confirmation needed to say it's a graveyard block (granted, every shred of information on Innistrad and the M12 plants provided more than enough evidence).
People at WotC are facepalming pretty hard now.
Drop by my Helpdesk if you have any questions/concerns on the Limited forum.
Excited for M13 Limited? What do you think the format will look like? Head over to the limited forum and let us know what you think.
However, Angelic Destiny? Now that is an enchantment aura I can get behind. Finally.
Yeah...they must have known they would be found.
At least the whole set's not there.
...or is it?
Practice for Khans of Tarkir Limited:
Draft: (#1) (#2) (#3) (#4) (#5)
Bloodgift Demon looks pretty sweet, too. although, i think he could've probably safely been a 5/5 (maybe tacking on another black mana over a colorless). plays well with Underworld Dreams.
But man - FLASHBACK *drools*
And does the green aura remind anyone of Van Helsing?
Thanks to Aeternal Studios For the sig!
Trade thread: http://forums.mtgsalvation.com/showthread.php?t=337080
:symg::symg: Elves :symg::symg:
:symg::symb: Glissa, the Traitor :symb::symg:
:symu::symu: Azami, Lady of Scrolls :symu::symu:
It's not bad, at all. It curves into t3 Mirran Crusader t4 Angelic Destiny, swing 12 in the air. It's just a little vulnerable to spot removal in response, but you'd be amazed how hard it is to get rid of a 6/6 pro-black pro-green double striking flyer.
EDH:
UBGThe MimeoplasmUBG
R Citizen Cane (Feldon of the Third Path)