@ second try - I think this is the key. It'll have to be like a token or some kind of outside card that you bring in on activation. 2-sided just presents too many issues.
Brings us back to the other question though... people HATE Kamigawa because of the Spirit/Arcane block interaction problem. How is Day/Night any different?
Don't get me wrong, I like the idea (esp being I was a COC player), but it seems like something that has to continue into future game play in order to prevent this issue.
Possible that this is an introduction of some sort of "side deck"? They seem to be somewhat common in other CCGs. Magic has had the wishes in the past that let you get cards from your sideboard. Maybe this mechanic uses some kind of day/night sidedeck technology?
Brings us back to the other question though... people HATE Kamigawa because of the Spirit/Arcane block interaction problem. How is Day/Night any different?
Don't get me wrong, I like the idea (esp being I was a COC player), but it seems like something that has to continue into future game play in order to prevent this issue.
Spirit/Arcane was bad because you had to build a whole deck around it. All the cards were interconnected and only worked within the block itself. My guess is that these day/night cards can be thrown in any deck ever made.
I am sorry but I am suprised that no one wants to consider for a moment that maybe Wizards might change the not compeltely randomized deck rule if there was upside. (as an aside the deck is still randomized it is just you have some information as to what is coming up in the deck - we have already seen Wizard basically give you information for free - well for two life or a blue mana - see galaxian probe) I am not sure that giving you AND YOUR OPPONENT information is that damaging especially where there would be a limited number of cards.
I just find it incredible that people will not for one moment challange whether it might be worth it to depart from a core principle that was int he past. I am not saying that they would ultimately do that but people keep answering with - it would be cheating or randomization is neccessary.
I guess the day/night trigger must be something that players will do in most if not all games of magic so the cards don't rely on other day/night cards to be good.
Heck, maybe it works like Phasing?
Also, this must be Mechanic X that MaRo said the goal for the year was to prove it can work.
Brings us back to the other question though... people HATE Kamigawa because of the Spirit/Arcane block interaction problem. How is Day/Night any different?
People wouldn't have hated it so much if it were good. Anyway, these Day/Night cards could just be for Werewolves, and that would mean that there's as much interblock synergy here as there would be for Werewolves tribal decks in other formats anyway.
Brings us back to the other question though... people HATE Kamigawa because of the Spirit/Arcane block interaction problem. How is Day/Night any different?
Don't get me wrong, I like the idea (esp being I was a COC player), but it seems like something that has to continue into future game play in order to prevent this issue.
The problem with Spirit/Arcane was that it created a bunch of cards that were only good alongside other Kamigawa cards. There's no reason Day/Night has to do that. If it just works as a creature that can change into a different form some of the time, it should work just as well in any context, even if it's the only day/night creature in your Cube or whatever. The only way this mechanic would be excessively parasitic is if it relies on "moon" cards or other specific enabling cards, which is why that version of the mechanic is very unlikely.
Brings us back to the other question though... people HATE Kamigawa because of the Spirit/Arcane block interaction problem. How is Day/Night any different?
We don't have enough information on Day/Night to know for sure. We only speculate for now but I'm pretty sure that they learned from Kamigawa and will make something better.
And not everyone hated Kamigawa, I loved all the interaction a single arcane spell could have.
Chances are it'd function similarly to the Extra Deck in Yu-Gi-Oh.
All the transformation cards would be set aside at the start of the game.
Like Brasswire stated.
by the way - it appears that there are 4 "seasons" - see the mtg website today. So it may just be a cylical cycle (is that redundant?) which is turn based.
Fairly certain that the werewolf half can probably be played on any human with the sun picture. Probably put the wolf on the backside when you play it and flip the two to alternate between forms. I'm not sure if it's a good mechanic, but think it through. It's either that or you have to eat up your sideboard for a bunch of werewolf doubles...
More likely these Werewolve halves can be played for free on any human with that werewolf template.
Makes it controllable to some degree and gives your opponent the ability to keep you off of the state that's most advantageous to you.
This could apply to cards in graveyard(odd/even), or library, or maybe hand size. But all these are so manipulable (not sure if thats a real word) that i thinc a counter is more likely.
Translating the abilities on Wolfpack:
"Other Wolf and Werewolf creatures you control get +1/+1
At the beginning of your end step, put a 2/2 green Wolf token onto the battlefield."
Fairly certain that the werewolf half can probably be played on any human with the sun picture....
More likely these Werewolve halves can be played for free on any human with that werewolf template.
The fact that they share a collector number, that the images mirror each other, and that the Human has the Werewolves power/toughness indicated on his card would seem to disagree with this idea.
No, I believe these are not generic and that these two specific cards go together with each other.
I apologize if this was already mentioned, but here are my theories:
1.) If you look at the Mayor carefully, there is a small indentation near his power/toughness that shows the 3/3 from Alpha Werewolf. More than likely, the text of the Alpha Werewolf will be shown as an alternate set of abilities for the creature, kind of like Level up. The alternate card could either be in the deck or used as a Token.
2.) It plays like Pokemon, meaning in order to play the 'Alpha Werewolf' you must already have the initial creature in play.
3.) The alternate card is kept outside of the game, and 'phases in' while the base card 'phases out' during a trigger.
The main problem with double sides cards is limited/drafting. You can see when someone opens one (or more!) double sided cards, and can actually see if they take one.
Online it would work, but how would they get around that irl??
And if you look at theme decks/event decks. They would HAVE to come with sleeves if they had double sided cards in them, otherwise they would be unplayable.
They have to make something that directly affects the block, but not the entire game. Similiar to threshold, infect, metalcraft. Where for the block itself it is important, but the entire game not so relevant.
My take...similair to Prophecy, if you are tapped out (Lands) its night, otherwise its day. And the werewolves (I'm guessing its only werewolves and maybe vampires that are affected by it) are token cards. They have the same abilities as the card (flying, shadow, what have you) but they become the P/T of the token card. So there will be like 3-4 different token werewolves (3/3, 4/4, 5/5) that are going to be used, so everyone will have access to them, similair to Germ tokens.
And double sided cards could work. I have been playing Magic since Visions/Weatherlight and I understand the game more than some of the people that work for Wizards unforunately. I have seen the game change DRAMATICALLY and know what can be done, and what can't be. I am still waiting for Wizards to change the card backs. Maybe the 20th anniversery!
Fairly certain that the werewolf half can probably be played on any human with the sun picture. Probably put the wolf on the backside when you play it and flip the two to alternate between forms. I'm not sure if it's a good mechanic, but think it through. It's either that or you have to eat up your sideboard for a bunch of werewolf doubles...
More likely these Werewolve halves can be played for free on any human with that werewolf template.
On the Mayor card, it shows the 3/3 in smaller print just above his 1/1. Thats why i say it raises more questions. unless it means he can only change into a Werewolf of no more than 3/3. That seems plausable, but not probable.
you forgot the last part:
At the beginning of each upkeep, if a player cast at least two spells during the previous turn, sacrifice ~.
I'm somewhat surprised WotC would print a card like this as it ask players to keep track of a number they wouldn't normally keep track of (similar to the order of the graveyard for example). I could see this messing up a lot of new and casual players.
I think it comes with 2 cards. You will have a limited number of Werewolf Night mode and each will have a rarity (and get them accordingly in packs) and then you will have cards that changes into those. They could use the command zone to access them
"When Night comes, search your command zone for {proper WereWolf card} and replace this card with it until Day comes"
Ok - hadn't thought of the drafting problem. But I am just not sure that this cannot be overcome. Would it make drafting impossible or just give you more information (if you were to look very carefully) at what others were drafting. Is having some extra information a bad thing? Would it break drafting... it is an issue I hadn't considered.
I am not sure that having a "marked card" neccessarily means the game is broken (i.e. it may not mandate having sleeves). How badly do we think knowing where certain cards are in your deck would break the game?
If it is just a "place" the token on top of a werewolf type thing is it not really just a slightly different "champion"
Now im worrying that this IS going to be a POke-like mechanic. That sucks, i like poke-mon for my kids sake. I had always held MTG in a higher regard. I often tell the kid, get good at Poke-mon, ill teach you MTG when you get older, 'Its far too advanced for you!"...hope i dont have to eat my words. LOL...(i guess?)
On the Mayor card, it shows the 3/3 in smaller print just above his 1/1. Thats why i say it raises more questions. unless it means he can only change into a Werewolf of no more than 3/3. That seems plausable, but not probable.
That sounds suspiciously like a theory I just posted. Perhaps the werewolf cards are uncastable spells independent of the castable 'human' werewolf creatures, and can be played use a 'human' werewolf's ability in something similar to the Pokemon TCG system for playing 'evolution', meaning you can play a werewolf within a certain restriction on top of it.
Don't get me wrong, I like the idea (esp being I was a COC player), but it seems like something that has to continue into future game play in order to prevent this issue.
Spirit/Arcane was bad because you had to build a whole deck around it. All the cards were interconnected and only worked within the block itself. My guess is that these day/night cards can be thrown in any deck ever made.
I just find it incredible that people will not for one moment challange whether it might be worth it to depart from a core principle that was int he past. I am not saying that they would ultimately do that but people keep answering with - it would be cheating or randomization is neccessary.
Heck, maybe it works like Phasing?
Also, this must be Mechanic X that MaRo said the goal for the year was to prove it can work.
People wouldn't have hated it so much if it were good. Anyway, these Day/Night cards could just be for Werewolves, and that would mean that there's as much interblock synergy here as there would be for Werewolves tribal decks in other formats anyway.
You can find me on MTGO. My username is gereffi.
The problem with Spirit/Arcane was that it created a bunch of cards that were only good alongside other Kamigawa cards. There's no reason Day/Night has to do that. If it just works as a creature that can change into a different form some of the time, it should work just as well in any context, even if it's the only day/night creature in your Cube or whatever. The only way this mechanic would be excessively parasitic is if it relies on "moon" cards or other specific enabling cards, which is why that version of the mechanic is very unlikely.
We don't have enough information on Day/Night to know for sure. We only speculate for now but I'm pretty sure that they learned from Kamigawa and will make something better.
And not everyone hated Kamigawa, I loved all the interaction a single arcane spell could have.
All the transformation cards would be set aside at the start of the game.
Like Brasswire stated.
Standard:
UR Ral Combo
Modern:
U Merfolk
R Goblins
Commander
RB Grenzo, Dungeon Warden
R Feldon of the Third Path
More likely these Werewolve halves can be played for free on any human with that werewolf template.
This could apply to cards in graveyard(odd/even), or library, or maybe hand size. But all these are so manipulable (not sure if thats a real word) that i thinc a counter is more likely.
"Other Wolf and Werewolf creatures you control get +1/+1
At the beginning of your end step, put a 2/2 green Wolf token onto the battlefield."
The fact that they share a collector number, that the images mirror each other, and that the Human has the Werewolves power/toughness indicated on his card would seem to disagree with this idea.
No, I believe these are not generic and that these two specific cards go together with each other.
1.) If you look at the Mayor carefully, there is a small indentation near his power/toughness that shows the 3/3 from Alpha Werewolf. More than likely, the text of the Alpha Werewolf will be shown as an alternate set of abilities for the creature, kind of like Level up. The alternate card could either be in the deck or used as a Token.
2.) It plays like Pokemon, meaning in order to play the 'Alpha Werewolf' you must already have the initial creature in play.
3.) The alternate card is kept outside of the game, and 'phases in' while the base card 'phases out' during a trigger.
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[Primer] Krenko | Azor | Kess | Zacama | Kumena | Sram | The Ur-Dragon | Edgar Markov | Daretti | Marath
You are right! I skimmed over that because I thought it was flavor text.
Online it would work, but how would they get around that irl??
And if you look at theme decks/event decks. They would HAVE to come with sleeves if they had double sided cards in them, otherwise they would be unplayable.
They have to make something that directly affects the block, but not the entire game. Similiar to threshold, infect, metalcraft. Where for the block itself it is important, but the entire game not so relevant.
My take...similair to Prophecy, if you are tapped out (Lands) its night, otherwise its day. And the werewolves (I'm guessing its only werewolves and maybe vampires that are affected by it) are token cards. They have the same abilities as the card (flying, shadow, what have you) but they become the P/T of the token card. So there will be like 3-4 different token werewolves (3/3, 4/4, 5/5) that are going to be used, so everyone will have access to them, similair to Germ tokens.
And double sided cards could work. I have been playing Magic since Visions/Weatherlight and I understand the game more than some of the people that work for Wizards unforunately. I have seen the game change DRAMATICALLY and know what can be done, and what can't be. I am still waiting for Wizards to change the card backs. Maybe the 20th anniversery!
On the Mayor card, it shows the 3/3 in smaller print just above his 1/1. Thats why i say it raises more questions. unless it means he can only change into a Werewolf of no more than 3/3. That seems plausable, but not probable.
I'm somewhat surprised WotC would print a card like this as it ask players to keep track of a number they wouldn't normally keep track of (similar to the order of the graveyard for example). I could see this messing up a lot of new and casual players.
"When Night comes, search your command zone for {proper WereWolf card} and replace this card with it until Day comes"
If it is just a "place" the token on top of a werewolf type thing is it not really just a slightly different "champion"
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That sounds suspiciously like a theory I just posted. Perhaps the werewolf cards are uncastable spells independent of the castable 'human' werewolf creatures, and can be played use a 'human' werewolf's ability in something similar to the Pokemon TCG system for playing 'evolution', meaning you can play a werewolf within a certain restriction on top of it.
TerribleBad at Magic since 1998.A Vorthos Guide to Magic Story | Twitter | Tumblr
[Primer] Krenko | Azor | Kess | Zacama | Kumena | Sram | The Ur-Dragon | Edgar Markov | Daretti | Marath