Yes, you heard me correctly. powerhouses. I did not stutter. let's see........port is a 20+ dollar land because its terrible. Taps down mazes, massive mana producers like cradle and coffers,and other troublemakers.
You know what destroys mazes, massive mana producers like cradle and coffers, and other troublemakers? Strip Mine. And yes, it does cost you a land, but tapping the port every turn is costing you two lands.
And Strip Mine is worth only 3 bucks. Why? Because it's banned in Legacy, while Rishadan Port is not. EDH is not the sole determinator of prices.
And manipulator....... why does everybody question the power of this tried and true staple of magic arcana. The power of this card isn't in the ability of the card but the versatility. Taps down eldrazi, m11 titans, troublesome lands, and artifacts like static orb.
Single target tappers are not as useful in a multiplayer format. Icy Manipulator can only be useful if there's a way to consistently untap it, and even then, there's tons of better artifacts. Oblivion Stonekills permanents instead of tapping them, for only one more mana.
Strip mine is great and all, and you can put all your eggs in one basket if you like. But ill trust my experience in being able to tap down threats. Whatever they might be.
Single target tappers are not as useful in a multiplayer format. Icy Manipulator can only be useful if there's a way to consistently untap it, and even then, there's tons of better artifacts.
Says who? i have been playing multiplayer magic far longer than edh has been a format. manipulator is a versatile card. You dont have to destroy something to keep it in check.
rishidan port taps a land. different job entirely from destruction. and personaly i prefer port over your examples for dealing with lands like the mazes. because you sack your strip mine to destroy someones maze to be able to swing in for leathal, and after you kill that opponent how do you deal with the other opponents maze? you have to wait for another answer. im not saying it should replace lands like strip mines and such in every deck out there. what im saying is that it is an alternative reasoning for running it.
at amy rate this is way off topic of the land in question. can port tap down a Homeward path to permit a one turn threaten effect like word of siezing ? or a control magic on that blightsteel colossus? Absolutely. can manipulator? sure can. while its not a permanent solution. neither is destruction. especially in edh. with cards like
at amy rate this is way off topic of the land in question. can port tap down a Homeward path to permit a one turn threaten effect like word of siezing ? or a control magic on that blightsteel colossus? Absolutely. can manipulator? sure can. while its not a permanent solution. neither is destruction. especially in edh. with cards like
Strip Mine and other Land D cards are permanent answers to this land, but they probably already got a use out of the land first.
Of course, we could discuss other cards that gets Homeward Path back, but your adding other cards to the arguement. Thus, the other party will argue well if you add this I'll add this.. and it only gets nowhere. Port and Icy are logical temp answers, however, your tapping 1 mana source and the Port or Icy to try and lock down one card for a turn.
When comparing please don't compare 3 cards to 1. Primevil Titan + Bog + Karoo does not = Homeward Path. That's still 2 uses to X untaps uses, but you just used 3 cards to compare to one which still isn't on par.
I think a lot of people think this hoses only Blue (a little bit of Red), but fail to see that Black gets a pretty swift kick by this card too. Reanimator will have to think twice about animating anything from other people. Vess' ultimate isn't so good anymore. A lot of Geth decks are going to need retooling because of this one card.
Says who? i have been playing multiplayer magic far longer than edh has been a format. manipulator is a versatile card. You dont have to destroy something to keep it in check.
rishidan port taps a land. different job entirely from destruction. and personaly i prefer port over your examples for dealing with lands like the mazes. because you sack your strip mine to destroy someones maze to be able to swing in for leathal, and after you kill that opponent how do you deal with the other opponents maze? you have to wait for another answer. im not saying it should replace lands like strip mines and such in every deck out there. what im saying is that it is an alternative reasoning for running it.
at amy rate this is way off topic of the land in question. can port tap down a Homeward path to permit a one turn threaten effect like word of siezing ? or a control magic on that blightsteel colossus? Absolutely. can manipulator? sure can. while its not a permanent solution. neither is destruction. especially in edh. with cards like
The problem I have with Rishadan Port and Icy Manipulator, and the reason they're not EDH powerhouses is simple: They eat up resources constantly to stop something. Using up your resources to stop one player's stuff is not good in multiplayer.
The numbers say it all. Icy Manipulator and Rishadan Port are not EDH staples. They are not common in decks. If they were powerhouses, why don't we see them more often? It can't be cost, considering Wasteland is more popular than Rishadan Port.
There's plenty of good answers to Homeward Path, but those answers should be better outside of that small context. Strip Mine is. Rishadan Port is not.
The numbers say it all. Icy Manipulatorand Rishadan Port are not EDH staples. They are not common in decks. If they were powerhouses, why don't we see them more often?
Because people tend to suck at magic. Icy is a house in my playgroup and apparently we are better than most.
So, you're argument is "Icy is really good because I use it, and trust me, I'm really good at this game."
That seems pretty obvious. And yet, I cannot think of a single card in any of my decks that would be better turned into an Icy Manipulator. But hey, I think Icy sucks because I don't use it, and trust me, I am terrible at this game.
An open challenge to the people that think is card is fair vs. the theft archtype.
You name me one card that meets these standards and I will apologize to you and say you are the greatest and that I am a whinning biatch.
1) This card "hinders" an archtype (pick anyone for your example)
2) This card does not use the stack. So it can't be countered.
3) Is does not have any kind of drawback. (mana costs as well)
4) It's effect is reusable. (The effect is on the stack, but how many stifles you got?)
5) The archtype that you say that it "hinders" can't have many answers to it.
Edit: I have changed a few words for some people. Good luck...
Exalted
Maze of Ith?
Private Mod Note
():
Rollback Post to RevisionRollBack
-----------------------------------------
EDH Decks:
Rafiq of the Many - Exalted Smash
Azusa, Lost but Seeking - D-baggery
Icy manipulator and similar cards are garbage in edh. Your tapping stuff isn't going to stop things like Azami or Captain Sisay, and its vulnerable to being destroyed. Just play real removal.
One thing people forget in EDH is politics....or the POTENTIAL for politics. Icy is a great card for that purpose.
It's not tapping down stuff that is critical...it's the threat to do so on your opponents. As long as it's not tapping down their own stuff, you'll be more likely to HELP the guy with the Manipulator than not. As least that is what usually happens in our gaming group. =)
Am I the only one who isn't THAT impressed by this land?
Yes, it really screws over geth, and it makes the busted bribery less busted, but I really don't see many dedicated theft decks. Lots of decks pack a few theft effects, but not many are so focused on it that they can't work without them.
There are lots of commonly-used grave-hate cards like bog, relic, and spellbomb, yet grave-based strategies endure.
If I had a theft-based deck, I'd probably just up the LD a little and try not to overextend.
The drawback of colorless isn't nothing, I probably wouldn't run this in rainbow or even 3-color unless I had a good reason. 1-2 color decks can probably run it pretty well, but it still looks like a narrow hoser to me. I don't really plan on adding it to any of my decks anytime soon.
Well that's the issue for you Dirk, is you're not seeing a huge amount of theft. It's huge in a lot of other metas, and it's a good tool to keep nasty things in check. But I think a card like Stranglehold is far more worrying. The fact that this is a land makes people understandably nervous.
I've been in a few different metas through the years, and yes, there is certainly theft, but I've yet to see a deck besides geth who utterly depends upon it.
Well...the other issue with the card is that it doesn't necessarily "solve" theft. Say player B briberies ulamog from player C...if you're player A who just topdecked homeward path, it might ruin player B's play but it doesn't get rid of the problem.
Similarly, if player B has been gething all of player C's stuff, giving it back to player C may or may not actually be a good thing.
Frankly, if I've got a land in my hand I want to hit my land drops, so I'll play homeward path even if there's nothing to un-theft. preventing control magic being used against me is nice, but stuff like bribery or geth matters a lot less whether it's being used against you or someone else, and high market can often perform a similar function (while being more versatile since it prevents tuck too). I might be able to redirect geth's power, but I'm not getting rid of it.
So it's not necessarily a perfect hoser, is what I'm saying.
Those are one-shot and therefore way easier to play around than something like Leyline of the Void. This land is more like the latter.
Well, you've got to assume that whoever is playing a theft-dependent deck will strip/waste the homeward path after it's used, then resume their strategy. chainer, dementia master doesn't try to keep working around withered wretch, he sucks up the temporary loss, removes it, and recovers. The only different with the GY hate artifacts is that you can skip the "remove it" step.
It's not a nonsignificant step. "Dies to removal" isn't a meme for nothing.
EDIT: I'm not saying path is broken, just like wretch isn't broken. I'm just saying it's not on the same level as bog, relic, etc.
Well, on the other hand, although bog is 1-use-only, it's also barely an inconvenience to play (same is true for most of the other artifact GY hate). Whereas withered wretch is pretty lousy if no one happens to be using graveyard shenanigans. That happens to be a point in homeward path's favor - it doesn't require much commitment.
I'm not saying "Dies to removal" makes it weak, I'm saying that playing withered wretch doesn't mean you permanently hose graveyard strategies forever. It means you temporarily set them back, and force them to use removal, which is what homeward path offers against theft. It's probably not going to permanently ruin their entire strategy, but it will set them back and force their hand on removal.
It's definitely a major deterrent to theft strategies, and I'm sure it will change the meta, although it doesn't drastically affect me personally. I have seen a lot of people going bananas over its power level, though, and I think they're overestimating. It's a solid, low-commitment hoser for theft, but theft isn't a crucial part of many decks. It's a good card, but it's not going to be an auto-include in everything. Personally I prefer high market.
Yeah so actually what I'm trying to say is that Homeward Path has the power of Wretch/Void but the cost of Bog/Relic =)
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It is a very cool answer to Bribery though.
I just wish it had a onetime usage, like Bog, either on EtB or on sacrifice.
Well, on the other hand, though, as I mentioned, it's not as definite a hoser as withered wretch. Wretch can stop reanimation all day, every day. If someone briberies someone else's ulamog, or geth's half of someone's deck onto the field, homeward path doesn't eliminate the problem, just redirects it. Although on the other hand, if it's you they stole from, you just got a whole bunch of stuff for free. But I'm guessing once people discover you're running it, they won't target you with bribery or geth anymore. Anyway, it's more complicated than a straight hoser like wretch.
I do agree it might be better if it was 1-time-use, or at least had some sort of mana cost to go with the ability or something. But wizards has made it pretty clear with some of the resent grave-hate that they don't mind making very cheap silver bullets against particular strategies.
My biggest complaint, and my reason against running it, is that it seems like a relatively narrow hoser to me. But if theft is more prevalent in your meta, then it's definitely a game-changing card.
Homeward Path actually effectively keeps you safe from the threat of stolen creatures. They can't attack you, because you'll just Homeward Path the creature (changing controllers during combat removes it from combat). You just let them beat on the other player for a little while. That said, I'm still tearing up my Geth deck on account of it -- the single card just hoses the deck so badly.
3- Its an answer to Political Puppets.
Would learn my licks with a bottle neck slide
Obvisious you buy all 5 no matter what ...
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You know what destroys mazes, massive mana producers like cradle and coffers, and other troublemakers? Strip Mine. And yes, it does cost you a land, but tapping the port every turn is costing you two lands.
And Strip Mine is worth only 3 bucks. Why? Because it's banned in Legacy, while Rishadan Port is not. EDH is not the sole determinator of prices.
Single target tappers are not as useful in a multiplayer format. Icy Manipulator can only be useful if there's a way to consistently untap it, and even then, there's tons of better artifacts. Oblivion Stone kills permanents instead of tapping them, for only one more mana.
Why run Rishadan Port when Wasteland, Strip Mine, Tectonic Edge, and Ghost Quarter all do its job better in EDH? Sure, it's a great utility land, but unlike Strip Mine or Homeward Path, there's other utility lands that do its job better.
Why waste a slot on Icy Manipulator when there's so many better artifact removal cards?
Thanks to Syndarion of Aeternal Studios for my sig!
Manipulator isn't removal. It's control. oblivion stonedoes nothing to the likes of blightsteel colossus, or cabal coffers.
Says who? i have been playing multiplayer magic far longer than edh has been a format. manipulator is a versatile card. You dont have to destroy something to keep it in check.
rishidan port taps a land. different job entirely from destruction. and personaly i prefer port over your examples for dealing with lands like the mazes. because you sack your strip mine to destroy someones maze to be able to swing in for leathal, and after you kill that opponent how do you deal with the other opponents maze? you have to wait for another answer. im not saying it should replace lands like strip mines and such in every deck out there. what im saying is that it is an alternative reasoning for running it.
at amy rate this is way off topic of the land in question. can port tap down a Homeward path to permit a one turn threaten effect like word of siezing ? or a control magic on that blightsteel colossus? Absolutely. can manipulator? sure can. while its not a permanent solution. neither is destruction. especially in edh. with cards like
- regrowth
- eternal witness
- crucible of worlds
- life from the loam
etc.... nothings permanent.Strip Mine and other Land D cards are permanent answers to this land, but they probably already got a use out of the land first.
Of course, we could discuss other cards that gets Homeward Path back, but your adding other cards to the arguement. Thus, the other party will argue well if you add this I'll add this.. and it only gets nowhere. Port and Icy are logical temp answers, however, your tapping 1 mana source and the Port or Icy to try and lock down one card for a turn.
When comparing please don't compare 3 cards to 1. Primevil Titan + Bog + Karoo does not = Homeward Path. That's still 2 uses to X untaps uses, but you just used 3 cards to compare to one which still isn't on par.
I think a lot of people think this hoses only Blue (a little bit of Red), but fail to see that Black gets a pretty swift kick by this card too. Reanimator will have to think twice about animating anything from other people. Vess' ultimate isn't so good anymore. A lot of Geth decks are going to need retooling because of this one card.
The problem I have with Rishadan Port and Icy Manipulator, and the reason they're not EDH powerhouses is simple: They eat up resources constantly to stop something. Using up your resources to stop one player's stuff is not good in multiplayer.
In addition, tapping out lands does not stop Emeria, the Sky Ruin, Academy Ruins, instant speed spells with Gaea's Cradle and Cabal Coffers, Sunhome, Fortress of the Legion, or a Homeward Path. For more mana, you get less of an effect. Yes, you CAN switch targets, but when that happens, you'll have the original tapping target to deal with.
The numbers say it all. Icy Manipulator and Rishadan Port are not EDH staples. They are not common in decks. If they were powerhouses, why don't we see them more often? It can't be cost, considering Wasteland is more popular than Rishadan Port.
There's plenty of good answers to Homeward Path, but those answers should be better outside of that small context. Strip Mine is. Rishadan Port is not.
Thanks to Syndarion of Aeternal Studios for my sig!
Because people tend to suck at magic. Icy is a house in my playgroup and apparently we are better than most.
Port is laughable garbage though.
So, you're argument is "Icy is really good because I use it, and trust me, I'm really good at this game."
That seems pretty obvious. And yet, I cannot think of a single card in any of my decks that would be better turned into an Icy Manipulator. But hey, I think Icy sucks because I don't use it, and trust me, I am terrible at this game.
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
Exalted
Maze of Ith?
EDH Decks:
Rafiq of the Many - Exalted Smash
Azusa, Lost but Seeking - D-baggery
Didn't realize exalted was a played archetype. Regardless, any kind of spot removal would deal with a deck trying to run a single unshrouded guy in.
Maze of Ith takes up a land drop, so that's a drawback.
Although Maze of Ith is so good it can go in nearly every deck.
Thanks to Syndarion of Aeternal Studios for my sig!
It's not tapping down stuff that is critical...it's the threat to do so on your opponents. As long as it's not tapping down their own stuff, you'll be more likely to HELP the guy with the Manipulator than not. As least that is what usually happens in our gaming group. =)
S
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Yes, it really screws over geth, and it makes the busted bribery less busted, but I really don't see many dedicated theft decks. Lots of decks pack a few theft effects, but not many are so focused on it that they can't work without them.
There are lots of commonly-used grave-hate cards like bog, relic, and spellbomb, yet grave-based strategies endure.
If I had a theft-based deck, I'd probably just up the LD a little and try not to overextend.
The drawback of colorless isn't nothing, I probably wouldn't run this in rainbow or even 3-color unless I had a good reason. 1-2 color decks can probably run it pretty well, but it still looks like a narrow hoser to me. I don't really plan on adding it to any of my decks anytime soon.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Well...the other issue with the card is that it doesn't necessarily "solve" theft. Say player B briberies ulamog from player C...if you're player A who just topdecked homeward path, it might ruin player B's play but it doesn't get rid of the problem.
Similarly, if player B has been gething all of player C's stuff, giving it back to player C may or may not actually be a good thing.
Frankly, if I've got a land in my hand I want to hit my land drops, so I'll play homeward path even if there's nothing to un-theft. preventing control magic being used against me is nice, but stuff like bribery or geth matters a lot less whether it's being used against you or someone else, and high market can often perform a similar function (while being more versatile since it prevents tuck too). I might be able to redirect geth's power, but I'm not getting rid of it.
So it's not necessarily a perfect hoser, is what I'm saying.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Well, you've got to assume that whoever is playing a theft-dependent deck will strip/waste the homeward path after it's used, then resume their strategy. chainer, dementia master doesn't try to keep working around withered wretch, he sucks up the temporary loss, removes it, and recovers. The only different with the GY hate artifacts is that you can skip the "remove it" step.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Well, on the other hand, although bog is 1-use-only, it's also barely an inconvenience to play (same is true for most of the other artifact GY hate). Whereas withered wretch is pretty lousy if no one happens to be using graveyard shenanigans. That happens to be a point in homeward path's favor - it doesn't require much commitment.
I'm not saying "Dies to removal" makes it weak, I'm saying that playing withered wretch doesn't mean you permanently hose graveyard strategies forever. It means you temporarily set them back, and force them to use removal, which is what homeward path offers against theft. It's probably not going to permanently ruin their entire strategy, but it will set them back and force their hand on removal.
It's definitely a major deterrent to theft strategies, and I'm sure it will change the meta, although it doesn't drastically affect me personally. I have seen a lot of people going bananas over its power level, though, and I think they're overestimating. It's a solid, low-commitment hoser for theft, but theft isn't a crucial part of many decks. It's a good card, but it's not going to be an auto-include in everything. Personally I prefer high market.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
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Well, on the other hand, though, as I mentioned, it's not as definite a hoser as withered wretch. Wretch can stop reanimation all day, every day. If someone briberies someone else's ulamog, or geth's half of someone's deck onto the field, homeward path doesn't eliminate the problem, just redirects it. Although on the other hand, if it's you they stole from, you just got a whole bunch of stuff for free. But I'm guessing once people discover you're running it, they won't target you with bribery or geth anymore. Anyway, it's more complicated than a straight hoser like wretch.
I do agree it might be better if it was 1-time-use, or at least had some sort of mana cost to go with the ability or something. But wizards has made it pretty clear with some of the resent grave-hate that they don't mind making very cheap silver bullets against particular strategies.
My biggest complaint, and my reason against running it, is that it seems like a relatively narrow hoser to me. But if theft is more prevalent in your meta, then it's definitely a game-changing card.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6