This thread is to be used as a reference tool before posting anything concerning Commander in the rumor mill, and also to keep track of the progression of information on the set thus far. The first post will be kept updated until it’s time for the partial spoiler to take over.
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Release Set Name:Commander Block: N.A. (casual) Three-Letter Abbreviation: CMD (a.k.a. EDH) Number of Cards: 318 (51 new) Rarity Distribution: 15 ? Mythics, ? Rares, ? Uncommons, ? Commons and 100+ Basic Lands Release Date: June 17, 2011 Launch Parties: June 17-20, 2011 Prerelease Events: N.A. Start Previews : [url=http://mtgcommander.net/Forum/viewtopic.php?f=14&t=9068] May, 30, 2011[/url] (MTG Commander), [url=https://twitter.com/#!/dailymtg/status/70217289768779777]June 6, 2011[/url] (Daily MTG)
[url=http://www.wizards.com/magic/tcg/events.aspx?x=mtg/event/commander-facts]Launch Party Fact Page[/url]
Characteristics
Five different 100-card singleton decks. Excluding basic land, there are no two cards with the same name in one deck.
318 unique cards in total (some cards appear in multiple decks)
51 unique new cards spread across the five decks (some cards appear in multiple decks).
New cards are rare if they appear in one deck, uncommon if they appear in three, and common if they appear in all five. New wedge legends are mythic rare.
The new cards are created specifically for the Commander format (aka EDH - Elder Dragon Highlander)
Each deck will feature three "wedge" colors with corresponding new commanders. "Wedge" is a term used for three-color combinations consisting of an allied pair and their shared enemy.
Among the 51 new cards are 15 Legendary Creatures: 10 tricolored "Commanders" that are displayed on the front of each box, and 5 enemy colored Legendary Creatures that ARE NOT on the front of the box.
All new cards will be legal in Eternal formats (that's Vintage and Legacy), but they will not be legal in Standard, Extended, or Block Constructed. Because of the nature of the design, most of the cards are not expected to have a huge impact on Eternal formats.
Each deck will include three premium oversized (foil) legendary commander cards that can be used in lieu of the normal versions of the cards (which are also in the deck). These include the 10 new tricolored commanders and the 5 tricolored Planar Chaos Dragons that are also displayed on the front of each box (not new)
New mechanic: Join Forces - Starting with you, each player may pay any amount of mana. Something is done with that mana
Known Cardnames New tricolor Commanders:
WBR Kaalia of the Vast (Legendary Creature – Human Cleric)
WBR Tariel, Reckoner of Souls (Legendary Creature – Angel)
URG Riku of Two Reflections (Legendary Creature – Human Wizard)
URG Animar, Soul of Elements (Legendary Creature – Elemental)
BGW Ghave, Guru of Spores (Legendary Creature – Fungus Shaman)
Kaalia of the Vast 1WBR
Flying
Whenever <this> attacks an opponent, you may put an Angel, Demon, or Dragon card from your hand onto the battle field tapped and attacking that opponent.
2/2
Tariel, Reckoner of Souls 4WBR
Legendary Creature - Angel
Flying, vigilance
T: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.
4/7
Basandra, Battle Seraph 3RW
Legendary Creature - Angel
Flying
Players can't cast spells during combat.
R: Target creature attacks this turn if able.
Mana-Charged Dragon 4RR
Creature - Dragon
Flying, trample
Join forces - Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way.
Archangel of Strife 5WW
Creature - Angel
Flying
As Archangel of Strife enters the battlefield, each player chooses war or peace.
Creatures controlled by players who choose war get +3/+0.
Creatures controlled by players who chose peace get +0/+3.
Avatar of Slaughter 6RR
Creature - Avatar
All creatures have double strike and attack each turn if able.
Dread Cacodemon 7BBB
Creature - Demon
When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.
Soul Snare W
Enchantment - Uncommon
W, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.
Vow of Duty 2W
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control.
Vow of Malice 2B
Enchantment - Aura - Uncommon
Enchant Craeture
Enchanted creature gets +2/+2, has intimidate, and can't attack you or a planeswalker you control.
Vow of Lightning 2R
Enchantment - Aura - Uncommon
Enchant Creature
Enchanted creature gets +2/+2, has first strike, and can't attack you or a planeswalker you control
Stranglehold 3R
Enchantment (R)
Your opponents can't search libraries.
If an opponent would begin an extra turn, that player skips that turn instead.
Syphon Flesh 4B
Sorcery
Each other player sacrifices a creature.
You put a 2/2 black Zombie creature token onto the battlefield for each creature sacrificed this way.
Death by Dragons 4RR
Sorcery
Each player other than target player puts a 5/5 red Dragon creature token with flying onto the battlefield.
Command Tower
Land
T: Add to your mana pool one mana of any color in your commander's color identity.
Riku of Two Reflections 2URG
Legendary Creature - Human Wizard
2/2
Whenever you cast an instant or sorcery spell, you may pay UR. If you do, copy that spell. You may choose new targets for the copy.
Whenever another nontoken creature enters the battlefield under your control, you may pay GU. If you do, put a token that's a copy of that creature onto the battlefield.
Animar, Soul of Elements URG
Legendary Creature - Elemental
1/1
Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.
Creature spells you cast cost less to cast for each +1/+1 counter on Animar.
Edric, Spymaster of Trest 1GU
Legendary Creature - Elf Rogue
2/2
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
Hydra Omnivore 4GG
Creature - Hydra
8/8
Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.
Trench Gorger 6UU
Creature - Leviathan
Trample
When Trench Gorger enters the battlefield, you may search your library for any number of land cards, exile them, then shuffle your library. if you do, Trench Gorger's power and toughness each become equal to the number of cards exiled this way.
Magmatic Force 5RRR
Creature - Elemental
At the beginning of each upkeep, Magmatic Force deals 3 damage to target creature or player.
Vow of Flight 2U
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +2/+2, has flying, and can't attack you or a planeswalker you control.
Vow of Lightning 2R
Enchantment - Aura - Uncommon
Enchant Creature
Enchanted creature gets +2/+2, has first strike, and can't attack you or a planeswalker you control
Vow of Wildness 2G
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +3/+3, has trample, and can't attack you or a planeswalker you control.
Tribute to the Wild
?
Spell Crumple 1UU
Instant - Uncommon
Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of it's owners library.
Collective Voyage G
Sorcery
Join forces - Starting with you, each player may pay any amount of mana. Each player searches his or her library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles his or her library.
Death by Dragons 4RR
Sorcery
Each player other than target player puts a 5/5 red Dragon creature token with flying onto the battlefield.
Command Tower
Land
T: Add to your mana pool one mana of any color in your commander's color identity.
Karador, Ghost Chieftain 5BGW
Legendary Creature - Centaur Spirit
Karador, Ghost Chieftain costs 1 less to cast for each creature card in your graveyard.
During each of your turns, you may cast one creature card from your graveyard.
3/4
Ghave, Guru of Spores
?
Scavenging Ooze
?
Hornet Queen
?
Vish Kal, Blood Arbiter 4WBB
Legendary Creature - Vampire (R)
Flying, lifelink
Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power.
Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.
5/5
Acorn Catapult 4
Artifact
1,T: Acorn Catapult deals 1 damage to target creature or player. That creature's controller or that player puts a 1/1 green Squirrel creature token onto the battlefield.
Soul Snare W
Enchantment - Uncommon
W, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.
Vow of Malice 2B
Enchantment - Aura - Uncommon
Enchant Craeture
Enchanted creature gets +2/+2, has intimidate, and can't attack you or a planeswalker you control.
Vow of Wildness 2G
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +3/+3, has trample, and can't attack you or a planeswalker you control.
Vow of Duty 2W
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control.
Tribute to the Wild
?
Alliance of Arms W
Sorcery
Join forces - Starting with you, each player may pay any amount of mana. Each player puts X 1/1 white Soldier creature tokens onto the battlefield, where X is the total amount of mana paid this way.
Syphon Flesh 4B
Sorcery
Each other player sacrifices a creature.
You put a 2/2 black Zombie creature token onto the battlefield for each creature sacrificed this way.
Command Tower
Land
T: Add to your mana pool one mana of any color in your commander's color identity.
Zedruu the Greathearted 1RWU
Legendary Creature - Minotaur Monk - Mythic
2/4
At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.
RWU: Target opponent gains control of target permanent you control.
Ruhan of the Fomori 1RWU
Legendary Creature - Giant Warrior (M)
At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able.
7/7
Nin, the Pain Artist UR
Legendary Creature - Vedalken Wizard
T,XUR : Nin, the Pain Artist deals X damage to target creature. That creature's controller draws X cards.
Champion's Helm 3
Artifact - Equipment - Rare
Equipped Creature gets +2/+2
As long as equipped creature is legendary, it has hexproff.
Equip 1
Soul Snare W
Enchantment - Uncommon
W, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.
Vow of Lightning 2R
Enchantment - Aura - Uncommon
Enchant Creature
Enchanted creature gets +2/+2, has first strike, and can't attack you or a planeswalker you control
Vow of Duty 2W
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control.
Vow of Flight 2U
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +2/+2, has flying, and can't attack you or a planeswalker you control.
Crescendo of War 3W
Enchantment - Rare
At the beginning of each upkeep, put a strife counter on Crescendo of War.
Attacking creatures get +1/+0 for each strife counter on Crescendo of War.
Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War
Martyr's Bond
Enchantment (R)
Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it.
Flusterstorm U
Instant - Rare
Counter target instant or sorcery spell unless it's controller pays 1.
Storm
Chaos Warp 2R
Instant - Rare
The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield.
Spell Crumple 1UU
Instant - Uncommon
Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of it's owners library.
Death by Dragons 4RR
Sorcery
Each player other than target player puts a 5/5 red Dragon creature token with flying onto the battlefield.
Command Tower
Land
T: Add to your mana pool one mana of any color in your commander's color identity.
The Mimeoplasm 2GUB
Legendary Creature - Ooze (M)
As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
0/0
Damia, Sage of Stone 4GUB
Legendary Creature - Gorgon Wizard (M)
Deathtouch
Skip your draw step.
At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.
4/4
Skullbriar, the Walking Grave
Legendary Creature - Zombie Elemental
1/1
Haste
Whenever <this> deals combat damage to a player, put a +1/+1 counter on <this>. Counters remain on <this> as it moves to any zone other than a player's hand or library.
Riddlekeeper 2U
Creature Homunculus - Rare
Whenever a creature attacks you or a planeswalker you control, that creature's controller puts the top two cards of his or her library into his or her graveyard.
1/4
Sewer Nemesis 3B
Creature - Horror (R)
As Sewer Nemesis enters the battlefield, choose a player.
Sewer Nemesis's power and toughness are each equal to the number of cards in that player's graveyard.
Whenever the chosen player casts a spell, that player puts the top card of his or her library into his or her graveyard.
*/*
Scythe Specter 4BB
Creature - Specter
Flying
Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded the card with the highest converted mana cost among cards discarded this way loses life equal to that converted mana cost.
4/4
Vow of Wildness 2G
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +3/+3, has trample, and can't attack you or a planeswalker you control.
Vow of Flight 2U
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +2/+2, has flying, and can't attack you or a planeswalker you control.
Vow of Malice 2B
Enchantment - Aura - Uncommon
Enchant Craeture
Enchanted creature gets +2/+2, has intimidate, and can't attack you or a planeswalker you control.
Tribute to the Wild
?
Spell Crumple 1UU
Instant - Uncommon
Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of it's owners library.
Minds Aglow U
Sorcery - Rare
Join forces - Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
Shared Trauma B
Sorcery - Rare
Join forces - Starting with you, each player may pay any amount of mana. Each player puts the top X cards of his or her library into his or her graveyard, where X is the total amount of mana paid this way.
Syphon Flesh 4B
Sorcery
Each other player sacrifices a creature.
You put a 2/2 black Zombie creature token onto the battlefield for each creature sacrificed this way.
Command Tower
Land
T: Add to your mana pool one mana of any color in your commander's color identity
Is there anyway to tell which box the new enemy color legends will be in?
It's pretty much a given that the politically-designed Nin will be in the "Political Puppets" deck. If you accept that as truth, you can actually figure out the rest by a chain of process of elimination, since each enemy-colored commander has only two possible choices and it has been confirmed that there's only one per deck.
:symu::symr: (Nin)- Political Puppets, based on a reasonable assumption
:symr::symw: (Basandra)- Heavenly Inferno, since it can't be in Political Puppets
:symw::symb: (Vish-Kal)- Counterpunch, since it can't be in Heavenly Inferno
:symb::symg: (Skullbriar) - Devour for Power, since it can't be in Counterpunch
:symg::symu: (Edric)- Mirror Mastery, since it can't be in Devour for Power
Note: One would come to the same conclusion assuming Bassandra is in the "Heavenly Inferno" deck and going from there.
The Achievement card gives us a good amount of information on what some cards do:
The command towers produce mana (well, this was obvious, but good to note)
the Kaalia deck will have dragons, demons, and angels, and probably have abilities related to all three.
Riku will make creature token copies of creatures you control
Ghave will make saproling tokens
Zedruu will give your opponent creatures you control
The Mimeoplasm will come into play with +1/+1 counters (possibly for each creature you control) and keywords (possibly nabbed from creatures you control. i.e. "The Mimeoplasm comes into play with a +1/+1 counter on it for each other creature you control. If any of those creatures have Deathtouch it gains deathtouch. The same is true for Lifelink, Vigiliance, Flying, First Strike (etc.)"
The Achievement card gives us a good amount of information on what some cards do:
The command towers produce mana (well, this was obvious, but good to note)
the Kaalia deck will have dragons, demons, and angels, and probably have abilities related to all three.
Riku will make creature token copies of creatures you control
Ghave will make saproling tokens
Zedruu will give your opponent creatures you control
The Mimeoplasm will come into play with +1/+1 counters (possibly for each creature you control) and keywords (possibly nabbed from creatures you control. i.e. "The Mimeoplasm comes into play with a +1/+1 counter on it for each other creature you control. If any of those creatures have Deathtouch it gains deathtouch. The same is true for Lifelink, Vigiliance, Flying, First Strike (etc.)"
From the list, Zedruu deals with donating permanents and is not limited to creatures.
hot damn that looks nice. although I don't think that will fit in my go-to commander deck box (I use Fat Pack boxes to carry around 3 commander decks in) but it is pretty cool.
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I just want people who redraft to admit this:
"I can't draft objectively unless I am able to guarantee that I receive at least 3 rares. I am also better than most average/new players so I want to make sure that I get the best rares and they end up with worse ones. I care more about the monetary value of cards than actually playing the game for decent prizes."
hot damn that looks nice. although I don't think that will fit in my go-to commander deck box (I use Fat Pack boxes to carry around 3 commander decks in) but it is pretty cool.
It is room for 100 sleeved cards + 25 oversised sleeved cards. Making this also perfect for archenemy and planechase.
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Live in Honor, Die in Fame.
Decks
Standard
-GRWerewolves
-WPorcelain Church
-GBuget Infect
-GBInfect
Modern
-GPrimal hunter baloth's
-GEldrazi
-BVampire
-BSwampwalk
-UCountermania
-UBig Blue
-UBLibrary Drain
-WGBTreefolk
-WGRNaya
-WUBEsper Flying
Comander
-GOmnath, Locus of Mana
-WBRHellfire's Blessing "Kaalia of the Vast"
It's pretty much a given that the politically-designed Nin will be in the "Political Puppets" deck.
I think Nin was designed to work with "Mirror Mastery" which will most likely create copies of creatures along with ETB and LTB effects. That way nin's ability can work well both on your creatures and your opponent's. Basandra seem's a lot more political, she will in probably be in "Political Puppets." In which case it will probably go like this:
I think Nin was designed to work with "Mirror Mastery" which will most likely create copies of creatures along with ETB and LTB effects. That way nin's ability can work well both on your creatures and your opponent's. Basandra seem's a lot more political, she will in probably be in "Political Puppets." In which case it will probably go like this:
WB Vish Kal, Blood Arbiter - Heavenly Inferno
UR Nin, the Pain Artist - Mirror Mastery
BG Skullbriar, the Walking Grave - Counterpunch
RW Basandra, Battle Seraph - Political Puppets
GU Edric, Spymaster of Trest - Devour For Power
I'm actually hoping this is the case, I can only afford one maybe two of these and have always loved WB, but currently am leaning towards getting heavenly inferno
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Smile your day could be worse, so I did smile and it was worse.
I could see Nin go either way, but her ability definitely feels political in nature. "I'll kill your big threat because he's just too much of a problem for me, but here's some cards to make up for it" or "You run counterspells and there's a big problem for the table on the stack? Do you mind if I kill your dude to try to get you some of those to counter Time Stretch/Insurrection/etc.?" Of course, it also has that synergy with creature copies, like you said, so it's not out of the realm of possibility for it to be in Mirror Mastery.
If Nin is in Mirror Mastery, that means Basandra has to be in Political Puppets. As an angel focused on war, (and intent on disrupting instant speed spells) she definitely feels more at home in the other WR deck- Heavenly Inferno. However, her taunt ability definitely has some manipulative uses as well, so I could also see her in Political Puppets. I do think that it's far more likely she'll be in Heavenly Inferno, though, which puts Nin in Political Puppets, which I also think is more likely.
I think Nin was designed to work with "Mirror Mastery" which will most likely create copies of creatures along with ETB and LTB effects. That way nin's ability can work well both on your creatures and your opponent's. Basandra seem's a lot more political, she will in probably be in "Political Puppets." In which case it will probably go like this:
WB Vish Kal, Blood Arbiter - Heavenly Inferno
UR Nin, the Pain Artist - Mirror Mastery
BG Skullbriar, the Walking Grave - Counterpunch
RW Basandra, Battle Seraph - Political Puppets
GU Edric, Spymaster of Trest - Devour For Power
I think you could make that case for Nin, but I dont really see how you can make the case that Basandra is in Political Puppets and not in Heavenly Inferno. Plus, Vish Kal doesn't seem like a Heavenly Inferno card either.
Given that Nin and Basandra make sense (when you look at them together) only in Political Puppets and Heavenly Inferno respectively, the rest of the list falls into place.
Also note, the Heavenly Inferno deck is supposed to be a deck stuffed with Angels, Demons, and Dragons. This makes sense for Basandra, not for Vish Kal.
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Rules Advisor as of 4/23/10
Regarding Stoneforge Mystic
Quote from oranges2 »
This guy, would either eat up several turns worth of mana to get a slow permanent that relies on your already have some board presence (after wasting said mana), or dies without generating any advantage.
I think Nin was designed to work with "Mirror Mastery" which will most likely create copies of creatures along with ETB and LTB effects. That way nin's ability can work well both on your creatures and your opponent's. Basandra seem's a lot more political, she will in probably be in "Political Puppets." In which case it will probably go like this:
You're ignoring the obvious here. Nin was clearly designed to be a political card by offering an extremely powerful beneficial effect to opponents for a small price (that is, some burn for a full grip of cards). If you had to put her in one of the two U/R decks, which do really you think she'd fit into? And Basandra is a fine-looking angel, who is clearly going into the "Heavenly Inferno" deck where we have confirmed info that Angels, Demons and Dragons are important to one of their commanders.
It's a nice try, but your argument is a real stretch in the face of the obvious. I will be utterly shocked if it turns out to be the case.
With sleeves?
Pre-sleeved even?
Too good to be true.
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Brian Tinsman, Set Designer :?mana::snow::snow:
Legendary Creature – Human Designer (MR)
Brian Tinsman, Set Designer can only be cast during the third set of a block.
When Brian Tinsman, Set Designer enters the battlefield, ignore all flavor and mechanics of the first two sets in the block. "Ok so what do we have here... gothic horror? Scrap it. Expand the Devine Vs. Demonic duel deck to 244 cards and print it!"
2/2
If you look at the card numbering, it appears this set will be pretty multicolored heavy (which is to be expected of course). Using best guess at the numbering, here's how these cards appear to be falling out on the numbering wheel:
White:
7/318 Archangel of Strife
Red:
... Death by Dragons
Gold:
184/318 Basandra, Battle Seraph
... Edric, Spymaster of Trest
... Ghave, Guru of Spores
... Intet, the Dreamer
... Kaalia of the Vast
207/318 Karador, Ghost Chieftain
213/318 Nin, the Pain Artist
... Numot, the Devastator
... Oros, the Avenger
... Riku of Two Reflections
227/318 Skullbriar, the Walking Grave
... Teneb, the Harvester
... The Mimeoplasm
... Vish Kal, Blood Arbiter
... Vorosh, the Hunter
... Zedruu the Greathearted
(Just realized this whole point is void, as luminum can pointed out) Well this is my idea on how to decode which decks will have which enemy color commanders: Just look at the order of the symbols on each of the boxes. The colors to the left and the right of the center color (the center color's enemies) mean that it is likely that it will contain the enemy general of those colors. This would mean that SuperSonik's original presumption is likely correct.
Basandra would likely cause enmity toward those wield of Political Puppets, rather than making allies for him to manipulate, and as noted, she is an angel and would fit better in heavenly inferno.
Edric also would seem not to fit in Devour for Power thematically, since spying is more subtle, which makes him more suited to Mirror Mastery. A mirror can be a great tool in deception/trickery, and spying makes it all the better to plan your deceit.
Skullbriar fits the Devour for Power theme seamlessly. It would be tempting to lump him with counter punch though, since Teneb and Karador both love robbing graves, but its much more frightening to see something eaten by its own allies for their benefit, and then watch it walk out of its grave only to fight beside them again. Also with two recursion themed generals in the GWB wedge why have yet another seeming grave lover? Show the ruthless devourers some love and let them relive the meals of yesterday.
I see little way of Nin being in mirror mastery. Although she could burn extra tokens for Riku, she would not combo with Intet all that well. She would make much more sense in political puppets since she could burn key creatures on an opponents field and make them feel like they are benefiting. Or if you want to be nice you can throw somebody some draw for a favor, or simply singe one of your own creatures.
Can't really say too much about Vish Kal, beyond noting that his cost makes him a nice reanimate target for Teneb's ability or a spell. Basically he is limited to Counter Punch in my eyes by the fact that all the other enemy color legends fit with the other decks so well.
I really don't see the alternative option being possibility because of the symmetries, which make Sonik's original argument much stronger. That's just how I view it though, I certainly could be wrong.
Each one can only fit into one of two decks; once we have confirmation on where one is we'll know where all the rest are. Basandra being in Heavenly Inferno and Nin in Political Puppets make the most thematic sense, but can't be confirmed within reasonable doubt yet.
And you have a misconception about the "center color" of each of those wedge trios. The center color is the one on the far left, which matches the color of that deck's packaging. They're in that order on the box because that's the order they appear in mana costs; the "point" of the wedge followed by its two enemies.
And you have a misconception about the "center color" of each of those wedge trios. The center color is the one on the far left, which matches the color of that deck's packaging. They're in that order on the box because that's the order they appear in mana costs; the "point" of the wedge followed by its two enemies.
Ah, yes, you are correct sir. I was kind of tired and confused myself while looking at the box, sorry about that. Although, if Basandra and Nin are correctly placed, it could still hint at a pattern of the left and right symbols determining the enemy color general that is in the box.
Logo
Symbol
Release
Set Name: Commander
Block: N.A. (casual)
Three-Letter Abbreviation: CMD (a.k.a. EDH)
Number of Cards: 318 (51 new)
Rarity Distribution: 15 ? Mythics, ? Rares, ? Uncommons, ? Commons and 100+ Basic Lands
Release Date: June 17, 2011
Launch Parties: June 17-20, 2011
Prerelease Events: N.A.
Start Previews : [url=http://mtgcommander.net/Forum/viewtopic.php?f=14&t=9068] May, 30, 2011[/url] (MTG Commander), [url=https://twitter.com/#!/dailymtg/status/70217289768779777]June 6, 2011[/url] (Daily MTG)
[URL="http://forums.mtgsalvation.com/showthread.php?t=326069"]Partial Spoiler[/URL]
[URL="http://www.wizards.com/magic/tcg/productarticle.aspx?x=mtg/tcg/commander/productinfo"]Mini-site[/URL]
[URL=http://www.wizards.com/dci/downloads/CMD_FAQ_EN.rtf[/URL]Official FAQ[/URL]
[URL=http://www.wizards.com/magic/tcg/productarticle.aspx?x=mtg/tcg/commander/cig]Image Gallery[/URL]
[URL="http://mtgcommander.net/rules.php"]Official MTG:Commander Rules (aka EDH - Elder Dragon Highlander)[/URL]
[url=http://www.wizards.com/magic/tcg/events.aspx?x=mtg/event/commander-facts]Launch Party Fact Page[/url]
Characteristics
Known Cardnames
New tricolor Commanders:
New enemy-pair legends:
Other new cards:
Reprinted tricolor Commanders:
Art
Design and Development
Design Team:
Heavely Inferno WBR
1 Kaalia of the Vast
1 Tariel, Reekoner of Souls
1 Oros, the Avenger
Creatures:
1 Mother Of Runes
1 Orzhov Guildmage
1 Boros Guildmage
1 Furnace Whelp
1 Gwyllion Hedge-Mage
1 Duergar Hedge-Mage
1 Lightkeeper of Emeria
1 Razorjaw Oni
1 Anger
1 Voice Of All
1 Dragon Whelp
1 Serra Angel
1 Shattered Angel
1 Fallen Angel
1 Bassandra, Battle Seraph
1 Oni of Wild Places
1 Mana-Charged Dragon
1 Malfegor
1 Angelic Arbiter
1 Archangel of Strife
1 Angel of Despair
1 Bladewing the Risen
1 Avatar of Slaughter
1 Akroma, Angel Of Fury
1 Reiver Demon
1 Dream Cacademon
1 Sol Ring
1 Armillary Sphere
1 Boros Signet
1 Lightning Greaves
1 Orzhov Signet
1 Rakdos Signet
1 Darksteel Ingot
Enchantments:
1 Soul Snare
1 Vow Of Duty
1 Vow of Malice
1 Vow of Lightning
1 Stranglehold
1 Pyrohemia
1 Righteous Cause
Instants:
1 Path to Exile
1 Bathe In Light
1 Terminate
1 Orim's Thunder
1 Mortify
1 Congregate
1 Return To Dust
1 Sulfurous Blast
1 Wrecking Ball
1 Master Warcraft
1 Cleansing Beam
1 Comet Storm
1 Syphon Mind
1 Diabolic Tutor
1 Evincar's Justice
1 Syphon Flesh
1 Akroma's Vengeance
1 Death By Dragons
1 Earthquake
Lands:
1 Akoum Refuge
1 Barren Moor
1 Bojuka Bog
1 Boros Garrison
1 Command Tower
1 Evolving Wilds
1 Forgotten Cave
1 Molten Slagheap
1 Orzhov Basilica
1 Rakdos Carnarium
1 Rupture Spire
1 Secluded Steppe
1 Vivid Meadow
1 Zoetic Cavern
8 Plains
8 Swamp
8 Mountain
New cards in this deck
Kaalia of the Vast 1WBR
Flying
Whenever <this> attacks an opponent, you may put an Angel, Demon, or Dragon card from your hand onto the battle field tapped and attacking that opponent.
2/2
Tariel, Reckoner of Souls 4WBR
Legendary Creature - Angel
Flying, vigilance
T: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.
4/7
Basandra, Battle Seraph 3RW
Legendary Creature - Angel
Flying
Players can't cast spells during combat.
R: Target creature attacks this turn if able.
Mana-Charged Dragon 4RR
Creature - Dragon
Flying, trample
Join forces - Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way.
Archangel of Strife 5WW
Creature - Angel
Flying
As Archangel of Strife enters the battlefield, each player chooses war or peace.
Creatures controlled by players who choose war get +3/+0.
Creatures controlled by players who chose peace get +0/+3.
Avatar of Slaughter 6RR
Creature - Avatar
All creatures have double strike and attack each turn if able.
Dread Cacodemon 7BBB
Creature - Demon
When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.
Soul Snare W
Enchantment - Uncommon
W, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.
Vow of Duty 2W
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control.
Vow of Malice 2B
Enchantment - Aura - Uncommon
Enchant Craeture
Enchanted creature gets +2/+2, has intimidate, and can't attack you or a planeswalker you control.
Vow of Lightning 2R
Enchantment - Aura - Uncommon
Enchant Creature
Enchanted creature gets +2/+2, has first strike, and can't attack you or a planeswalker you control
Stranglehold 3R
Enchantment (R)
Your opponents can't search libraries.
If an opponent would begin an extra turn, that player skips that turn instead.
Syphon Flesh 4B
Sorcery
Each other player sacrifices a creature.
You put a 2/2 black Zombie creature token onto the battlefield for each creature sacrificed this way.
Death by Dragons 4RR
Sorcery
Each player other than target player puts a 5/5 red Dragon creature token with flying onto the battlefield.
Command Tower
Land
T: Add to your mana pool one mana of any color in your commander's color identity.
Mirror Mastery URG
1 Riku of Two Reflections
1 Animar, Soul of Elements
1 Intet, the Dreamer
Creatures:
1 Magus of the Vineyard
1 Veteran Explorer
1 Fierce Empath
1 Edric, Spymaster of Trest
1 Conundrum Sphinx
1 AEthersnipe
1 Chartooth Cougar
1 Rapacious One
1 Spitebellows
1 Deadwood Treefolk
1 Elvish Aberration
1 Baloth Woodcrasher
1 Hydra Omnivore
1 Nucklavee
1 Valley Rannet
1 Faultgrinder
1 Krosan Tusker
1 Simic Sky Swallower
1 Trench Gorger
1 Avatar of Fury
1 Magmatic force
1 Artisan of Kozilek
1 Garruk Wildspeaker
Artifacts:
1 Sol Ring
1 Armillary Sphere
1 Gruul Signet
1 Izzet Signet
1 Lightning Greaves
1 Prophetic Prism
1 Simic Signet
Enchantments:
1 Vow of Flight
1 Vow of Lightning
1 Vow of Wildness
Instants:
1 Brainstorm
1 Fire/Ice
1 Tribute to the Wild
1 Colossal Might
1 Invigorate
1 Spell Crumple
1 Electrolyze
1 Ray of Command
1 Prophetic Bolt
1 Hunting Pack
Sorceries:
1 Collective Voyage
1 Hull Breach
1 Cultivate
1 Kodama's Reach
1 Firespout
1 Ruination
1 Explosive Vegetation
1 Chain Reaction
1 Death by Dragons
1 Vengeful Rebirth
1 Disaster Radius
1 Call the Skybreaker
1 Savage Twister
1 Command Tower
1 Evolving Wilds
1 Fungal Reaches
1 Gruul Turf
1 Homeward Path
1 Izzet Boilerworks
1 Kazandu Refuge
1 Rupture Spire
1 Simic Growth Chamber
1 Temple of the False God
1 Vivid Crag
1 Vivid Creek
1 Vivid Grove
7 Island
8 Mountain
13 Forest
New cards in this deck
Riku of Two Reflections 2URG
Legendary Creature - Human Wizard
2/2
Whenever you cast an instant or sorcery spell, you may pay UR. If you do, copy that spell. You may choose new targets for the copy.
Whenever another nontoken creature enters the battlefield under your control, you may pay GU. If you do, put a token that's a copy of that creature onto the battlefield.
Animar, Soul of Elements URG
Legendary Creature - Elemental
1/1
Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.
Creature spells you cast cost less to cast for each +1/+1 counter on Animar.
Edric, Spymaster of Trest 1GU
Legendary Creature - Elf Rogue
2/2
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
Hydra Omnivore 4GG
Creature - Hydra
8/8
Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.
Trench Gorger 6UU
Creature - Leviathan
Trample
When Trench Gorger enters the battlefield, you may search your library for any number of land cards, exile them, then shuffle your library. if you do, Trench Gorger's power and toughness each become equal to the number of cards exiled this way.
Magmatic Force 5RRR
Creature - Elemental
At the beginning of each upkeep, Magmatic Force deals 3 damage to target creature or player.
Vow of Flight 2U
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +2/+2, has flying, and can't attack you or a planeswalker you control.
Vow of Lightning 2R
Enchantment - Aura - Uncommon
Enchant Creature
Enchanted creature gets +2/+2, has first strike, and can't attack you or a planeswalker you control
Vow of Wildness 2G
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +3/+3, has trample, and can't attack you or a planeswalker you control.
Tribute to the Wild
?
Spell Crumple 1UU
Instant - Uncommon
Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of it's owners library.
Collective Voyage G
Sorcery
Join forces - Starting with you, each player may pay any amount of mana. Each player searches his or her library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles his or her library.
Death by Dragons 4RR
Sorcery
Each player other than target player puts a 5/5 red Dragon creature token with flying onto the battlefield.
Command Tower
Land
T: Add to your mana pool one mana of any color in your commander's color identity.
Homeward Path
?
Counterpunch BGW
Counter Punch
1 Teneb, the Harvester
1 Karador, Ghost Chieftain
1 Ghave, Guru of Spores
Creatures:
1 Aquastrand spider
1 Deadly Recluse
1 Sakura-Tribe Elder
1 Scavenging Ooze
1 Monk Realist
1 Selesnya Evangel
1 Golgari Guildmage
1 Selesnya Guildmage
1 Nantuko Husk
1 Fertilid
1 Spawnwrithe
1 Vampire Nighthawk
1 Spike Feeder
1 Yavimaya Elder
1 Squallmonger
1 Penumbra Spider
1 Sigil Captain
1 Shriekmaw
1 Dark hatchling
1 Hornet Queen
1 Vish Kal, Blood Arbiter
1 Symbiotic Wurm
1 Celestial Force
1 Chorus of the Conclave
1 Skullclamp
1 Sol Ring
1 Golgari Signet
1 Lightning Greaves
1 Orzhov Signet
1 Selesnya Signet
1 Darksteel Ingot
1 Acorn Catapult
Enchantments:
1 Soul Snare
1 Fists of Ironwood
1 Necrogenesis
1 Vow of Malice
1 Awakening Zone
1 Vow of Wildness
1 Oblivion Ring
1 Vow of Duty
Instants:
1 Attrition
1 Aura Shards
1 Doom Blade
1 Tribute to the Wild
1 Footbottom Feast
1 Afterlife
1 Mortify
1 Nemesis Trap
1 Cobra Trap
1 Alliance of Arms
1 Cultivate
1 Harmonize
1 Syphon Flesh
1 Bestial Menace
1 Hex
1 Hour of Reckoning
1 Death Mutation
1 Storm Herd
Lands:
1 Barren Moor
1 Command Tower
1 Evolving Wilds
1 Golgari Rot Farm
1 Orzhov Basilica
1 Rupture Spire
1 Secluded Steppe
1 Selesnya Sanctuary
1 Temple of the False God
1 Tranquil Thicket
1 Vivid Grove
1 Vivid Marsh
1 Vivid Meadow
8 Swamp
10 Forest
8 Plains
Karador, Ghost Chieftain 5BGW
Legendary Creature - Centaur Spirit
Karador, Ghost Chieftain costs 1 less to cast for each creature card in your graveyard.
During each of your turns, you may cast one creature card from your graveyard.
3/4
Ghave, Guru of Spores
?
Scavenging Ooze
?
Hornet Queen
?
Vish Kal, Blood Arbiter 4WBB
Legendary Creature - Vampire (R)
Flying, lifelink
Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power.
Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.
5/5
Acorn Catapult 4
Artifact
1,T: Acorn Catapult deals 1 damage to target creature or player. That creature's controller or that player puts a 1/1 green Squirrel creature token onto the battlefield.
Soul Snare W
Enchantment - Uncommon
W, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.
Vow of Malice 2B
Enchantment - Aura - Uncommon
Enchant Craeture
Enchanted creature gets +2/+2, has intimidate, and can't attack you or a planeswalker you control.
Vow of Wildness 2G
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +3/+3, has trample, and can't attack you or a planeswalker you control.
Vow of Duty 2W
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control.
Tribute to the Wild
?
Alliance of Arms W
Sorcery
Join forces - Starting with you, each player may pay any amount of mana. Each player puts X 1/1 white Soldier creature tokens onto the battlefield, where X is the total amount of mana paid this way.
Syphon Flesh 4B
Sorcery
Each other player sacrifices a creature.
You put a 2/2 black Zombie creature token onto the battlefield for each creature sacrificed this way.
Command Tower
Land
T: Add to your mana pool one mana of any color in your commander's color identity.
Political Puppets RWU
1 Zedruu the Greathearted
1 Ruhan of the Fomori
1 Numot, the Devastator
Creatures:
1 Goblin Cadets
1 Spurnmage Advocate
1 Jotun Grunt
1 Wall Of Omens
1 Fog Bank
1 Nin, The Pain Artist
1 Azorius Guildmage
1 Court Hussar
1 Gomazoa
1 Guard Gomazoa
1 Vedalken Plotter
1 Wall Of Denial
1 Plumeveil
1 Flametongue Kavu
1 Windborn Muse
1 False Prophet
1 Brion Stoutarm
1 Chromeshell Crab
1 Izzet Chronarch
1 Dominus of Fealty
1 Rapacious One
1 Arbiter of Knollridge
1 Sol Ring
1 Armillary Sphere
1 Fellwar Stone
1 Howling Mine
1 Lightning Greaves
1 Prophetic Prism
1 Champion's Helm
1 Darksteel Ingot
1 Dreamstone Hedron
Enchantments:
1 Soul Snare
1 Journey to nowhere
1 Vow Of Lightning
1 Ghostly Prison
1 Vow Of Duty
1 Propaganda
1 Vow Of Flight
1 Prison Term
1 Crescendo of War
1 Martyr's Bond
Instants:
1 Brainstorm
1 Flusterstorm
1 Lash out
1 Punishing Fire
1 Pollen Lullaby
1 Perilous Research
1 Vision Skeins
1 Whirlpool Whelm
1 Chaos Warp
1 Oblation
1 Murmurs from Beyond
1 Repulse
1 Spell Crumple
1 Wild Ricochet
1 Reins Of Power
1 Scattering Stroke
1 Breath of Darigaaz
1 Trade Secrets
1 Death By Dragons
1 Austere Command
1 Insurrection
1 Skyscribing
Lands:
1 Azorius Chancery
1 Boros Garrison
1 Command Tower
1 Evolving Wilds
1 Izzet Boilerworks
1 Terramorphic Expanse
8 Mountain
8 Plains
12 Island
New cards in this deck
Zedruu the Greathearted 1RWU
Legendary Creature - Minotaur Monk - Mythic
2/4
At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.
RWU: Target opponent gains control of target permanent you control.
Ruhan of the Fomori 1RWU
Legendary Creature - Giant Warrior (M)
At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able.
7/7
Nin, the Pain Artist UR
Legendary Creature - Vedalken Wizard
T,XUR : Nin, the Pain Artist deals X damage to target creature. That creature's controller draws X cards.
Champion's Helm 3
Artifact - Equipment - Rare
Equipped Creature gets +2/+2
As long as equipped creature is legendary, it has hexproff.
Equip 1
Soul Snare W
Enchantment - Uncommon
W, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.
Vow of Lightning 2R
Enchantment - Aura - Uncommon
Enchant Creature
Enchanted creature gets +2/+2, has first strike, and can't attack you or a planeswalker you control
Vow of Duty 2W
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control.
Vow of Flight 2U
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +2/+2, has flying, and can't attack you or a planeswalker you control.
Crescendo of War 3W
Enchantment - Rare
At the beginning of each upkeep, put a strife counter on Crescendo of War.
Attacking creatures get +1/+0 for each strife counter on Crescendo of War.
Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War
Martyr's Bond
Enchantment (R)
Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it.
Flusterstorm U
Instant - Rare
Counter target instant or sorcery spell unless it's controller pays 1.
Storm
Chaos Warp 2R
Instant - Rare
The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield.
Spell Crumple 1UU
Instant - Uncommon
Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of it's owners library.
Death by Dragons 4RR
Sorcery
Each player other than target player puts a 5/5 red Dragon creature token with flying onto the battlefield.
Command Tower
Land
T: Add to your mana pool one mana of any color in your commander's color identity.
Devour for Power GUB
1 The Mimeoplasm
1 Damia, Sage of Stone
1 Vorosh, the Hunter
Creatures:
1 Nezumi Graverobber
1 Skullbriar, the Walking Grave
1 Riddlekeeper
1 Fleshbag Marauder
1 Eternal Witness
1 Troll Ascetic
1 Yavimaya Elder
1 Solemn Simulacrum
1 Brawn
1 Wonder
1 Sewer Nemesis
1 Gravedigger
1 Lhurgoyf
1 Dreamborn Muse
1 Mortivore
1 Desecrator Hag
1 Mulldrifter
1 Acidic Slime
1 Vulturous Zombie
1 Dark Hatchling
1 Extractor Demon
1 Scythe Spector
1 Wrexial, the Risen Deep
1 Vorosh, the Hunter
1 Triskelavus
1 Slipstream Eel
1 Butcher of Malakir
1 Patron of the Nezumi
1 Szadek, Lord of Secrets
1 Avatar of Woe
1 Artisan of Kozilek
1 Sol Ring
1 Dimir Signet
1 Golgari Signet
1 Lightning Greaves
1 Simic Signet
1 Oblivion Stone
Enchantments:
1 Vow of Wildness
1 Vow of Flight
1 Vow of Malice
1 Memory Erosion
1 Grave Pact
Instants:
1 Tribute to the Wild
1 Spell Crumple
1 Fact or Fiction
1 Relic Crush
Sorceries:
1 Minds Aglow
1 Shared Trauma
1 Sign in Blood
1 Stitch Together
1 Cultivate
1 Windfall
1 Buried Alive
1 Syphon Mind
1 Unnerve
1 Rise from the Grave
1 Syphon Flesh
1 Living Death
1 Barren Moor
1 Command Tower
1 Dimir Aqueduct
1 Dreadship Reef
1 Golgari Rot Farm
1 Jwar Isle Refuge
1 Lonely Sandbar
1 Rupture Spire
1 Simic Growth Chamber
1 Svogthos, the Restless Tomb
1 Temple of the False God
1 Terramorphic Expanse
1 Tranquil Thicket
8 Forest
8 Island
11 Swamp
New cards in this deck
The Mimeoplasm 2GUB
Legendary Creature - Ooze (M)
As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
0/0
Damia, Sage of Stone 4GUB
Legendary Creature - Gorgon Wizard (M)
Deathtouch
Skip your draw step.
At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.
4/4
Skullbriar, the Walking Grave
Legendary Creature - Zombie Elemental
1/1
Haste
Whenever <this> deals combat damage to a player, put a +1/+1 counter on <this>. Counters remain on <this> as it moves to any zone other than a player's hand or library.
Riddlekeeper 2U
Creature Homunculus - Rare
Whenever a creature attacks you or a planeswalker you control, that creature's controller puts the top two cards of his or her library into his or her graveyard.
1/4
Sewer Nemesis 3B
Creature - Horror (R)
As Sewer Nemesis enters the battlefield, choose a player.
Sewer Nemesis's power and toughness are each equal to the number of cards in that player's graveyard.
Whenever the chosen player casts a spell, that player puts the top card of his or her library into his or her graveyard.
*/*
Scythe Specter 4BB
Creature - Specter
Flying
Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded the card with the highest converted mana cost among cards discarded this way loses life equal to that converted mana cost.
4/4
Vow of Wildness 2G
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +3/+3, has trample, and can't attack you or a planeswalker you control.
Vow of Flight 2U
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +2/+2, has flying, and can't attack you or a planeswalker you control.
Vow of Malice 2B
Enchantment - Aura - Uncommon
Enchant Craeture
Enchanted creature gets +2/+2, has intimidate, and can't attack you or a planeswalker you control.
Tribute to the Wild
?
Spell Crumple 1UU
Instant - Uncommon
Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of it's owners library.
Minds Aglow U
Sorcery - Rare
Join forces - Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
Shared Trauma B
Sorcery - Rare
Join forces - Starting with you, each player may pay any amount of mana. Each player puts the top X cards of his or her library into his or her graveyard, where X is the total amount of mana paid this way.
Syphon Flesh 4B
Sorcery
Each other player sacrifices a creature.
You put a 2/2 black Zombie creature token onto the battlefield for each creature sacrificed this way.
Command Tower
Land
T: Add to your mana pool one mana of any color in your commander's color identity
Ultra-pro deckbox
Probably just have to wait for the previews at the end of this month.
It's pretty much a given that the politically-designed Nin will be in the "Political Puppets" deck. If you accept that as truth, you can actually figure out the rest by a chain of process of elimination, since each enemy-colored commander has only two possible choices and it has been confirmed that there's only one per deck.
Note: One would come to the same conclusion assuming Bassandra is in the "Heavenly Inferno" deck and going from there.
:symu::symr: Melek WheelStorm
:symw::symg: Trostani Enchantress (updated 6/5)
:symg::symr::symu: Unexpected Results.dec
Thada Adel Stax WIP
The command towers produce mana (well, this was obvious, but good to note)
the Kaalia deck will have dragons, demons, and angels, and probably have abilities related to all three.
Riku will make creature token copies of creatures you control
Ghave will make saproling tokens
Zedruu will give your opponent creatures you control
The Mimeoplasm will come into play with +1/+1 counters (possibly for each creature you control) and keywords (possibly nabbed from creatures you control. i.e. "The Mimeoplasm comes into play with a +1/+1 counter on it for each other creature you control. If any of those creatures have Deathtouch it gains deathtouch. The same is true for Lifelink, Vigiliance, Flying, First Strike (etc.)"
From the list, Zedruu deals with donating permanents and is not limited to creatures.
:symu::symr: Melek WheelStorm
:symw::symg: Trostani Enchantress (updated 6/5)
:symg::symr::symu: Unexpected Results.dec
Thada Adel Stax WIP
Ultra-pro deckbox
Decks
Standard
-GRWerewolves
-WPorcelain Church
-GBuget Infect
-GBInfect
Modern
-GPrimal hunter baloth's
-GEldrazi
-BVampire
-BSwampwalk
-UCountermania
-UBig Blue
-UBLibrary Drain
-WGBTreefolk
-WGRNaya
-WUBEsper Flying
Comander
-GOmnath, Locus of Mana
-WBRHellfire's Blessing "Kaalia of the Vast"
http://wizards.com/magic/tcg/productarticle.aspx?x=mtg/tcg/mastersed3/productinfo
Decks
Standard
-GRWerewolves
-WPorcelain Church
-GBuget Infect
-GBInfect
Modern
-GPrimal hunter baloth's
-GEldrazi
-BVampire
-BSwampwalk
-UCountermania
-UBig Blue
-UBLibrary Drain
-WGBTreefolk
-WGRNaya
-WUBEsper Flying
Comander
-GOmnath, Locus of Mana
-WBRHellfire's Blessing "Kaalia of the Vast"
hot damn that looks nice. although I don't think that will fit in my go-to commander deck box (I use Fat Pack boxes to carry around 3 commander decks in) but it is pretty cool.
Watch Play Read
Twitter
It is room for 100 sleeved cards + 25 oversised sleeved cards. Making this also perfect for archenemy and planechase.
Decks
Standard
-GRWerewolves
-WPorcelain Church
-GBuget Infect
-GBInfect
Modern
-GPrimal hunter baloth's
-GEldrazi
-BVampire
-BSwampwalk
-UCountermania
-UBig Blue
-UBLibrary Drain
-WGBTreefolk
-WGRNaya
-WUBEsper Flying
Comander
-GOmnath, Locus of Mana
-WBRHellfire's Blessing "Kaalia of the Vast"
I think Nin was designed to work with "Mirror Mastery" which will most likely create copies of creatures along with ETB and LTB effects. That way nin's ability can work well both on your creatures and your opponent's. Basandra seem's a lot more political, she will in probably be in "Political Puppets." In which case it will probably go like this:
WUBRGWBGURW
UBRGWURWBGU
BRGWUBGURWB
RGWUBRWBGUR
GWUBRGURWBG
I'm actually hoping this is the case, I can only afford one maybe two of these and have always loved WB, but currently am leaning towards getting heavenly inferno
If Nin is in Mirror Mastery, that means Basandra has to be in Political Puppets. As an angel focused on war, (and intent on disrupting instant speed spells) she definitely feels more at home in the other WR deck- Heavenly Inferno. However, her taunt ability definitely has some manipulative uses as well, so I could also see her in Political Puppets. I do think that it's far more likely she'll be in Heavenly Inferno, though, which puts Nin in Political Puppets, which I also think is more likely.
I think you could make that case for Nin, but I dont really see how you can make the case that Basandra is in Political Puppets and not in Heavenly Inferno. Plus, Vish Kal doesn't seem like a Heavenly Inferno card either.
Given that Nin and Basandra make sense (when you look at them together) only in Political Puppets and Heavenly Inferno respectively, the rest of the list falls into place.
Also note, the Heavenly Inferno deck is supposed to be a deck stuffed with Angels, Demons, and Dragons. This makes sense for Basandra, not for Vish Kal.
Rules Advisor as of 4/23/10
Regarding Stoneforge Mystic
You're ignoring the obvious here. Nin was clearly designed to be a political card by offering an extremely powerful beneficial effect to opponents for a small price (that is, some burn for a full grip of cards). If you had to put her in one of the two U/R decks, which do really you think she'd fit into? And Basandra is a fine-looking angel, who is clearly going into the "Heavenly Inferno" deck where we have confirmed info that Angels, Demons and Dragons are important to one of their commanders.
It's a nice try, but your argument is a real stretch in the face of the obvious. I will be utterly shocked if it turns out to be the case.
-Nath'd
:symu::symr: Melek WheelStorm
:symw::symg: Trostani Enchantress (updated 6/5)
:symg::symr::symu: Unexpected Results.dec
Thada Adel Stax WIP
Pre-sleeved even?
Too good to be true.
Legendary Creature – Human Designer (MR)
Brian Tinsman, Set Designer can only be cast during the third set of a block.
When Brian Tinsman, Set Designer enters the battlefield, ignore all flavor and mechanics of the first two sets in the block.
"Ok so what do we have here... gothic horror? Scrap it. Expand the Devine Vs. Demonic duel deck to 244 cards and print it!"
2/2
White:
7/318 Archangel of Strife
Red:
... Death by Dragons
Gold:
184/318 Basandra, Battle Seraph
... Edric, Spymaster of Trest
... Ghave, Guru of Spores
... Intet, the Dreamer
... Kaalia of the Vast
207/318 Karador, Ghost Chieftain
213/318 Nin, the Pain Artist
... Numot, the Devastator
... Oros, the Avenger
... Riku of Two Reflections
227/318 Skullbriar, the Walking Grave
... Teneb, the Harvester
... The Mimeoplasm
... Vish Kal, Blood Arbiter
... Vorosh, the Hunter
... Zedruu the Greathearted
Time to bring back a 5-year old sig banner. DEDICATION!
Currently Playing:
=Legacy=
RUUG Delver
=Modern=
BRRG LOAM
=EDH=
BGGR Karrthus
RRRX Norin
UUWW Bruna
BBBB Skithiryx
Thanks.
Also, do we know what size are the oversized cards? 3 in by 5.5 in?
Basandra would likely cause enmity toward those wield of Political Puppets, rather than making allies for him to manipulate, and as noted, she is an angel and would fit better in heavenly inferno.
Edric also would seem not to fit in Devour for Power thematically, since spying is more subtle, which makes him more suited to Mirror Mastery. A mirror can be a great tool in deception/trickery, and spying makes it all the better to plan your deceit.
Skullbriar fits the Devour for Power theme seamlessly. It would be tempting to lump him with counter punch though, since Teneb and Karador both love robbing graves, but its much more frightening to see something eaten by its own allies for their benefit, and then watch it walk out of its grave only to fight beside them again. Also with two recursion themed generals in the GWB wedge why have yet another seeming grave lover? Show the ruthless devourers some love and let them relive the meals of yesterday.
I see little way of Nin being in mirror mastery. Although she could burn extra tokens for Riku, she would not combo with Intet all that well. She would make much more sense in political puppets since she could burn key creatures on an opponents field and make them feel like they are benefiting. Or if you want to be nice you can throw somebody some draw for a favor, or simply singe one of your own creatures.
Can't really say too much about Vish Kal, beyond noting that his cost makes him a nice reanimate target for Teneb's ability or a spell. Basically he is limited to Counter Punch in my eyes by the fact that all the other enemy color legends fit with the other decks so well.
I really don't see the alternative option being possibility because of the symmetries, which make Sonik's original argument much stronger. That's just how I view it though, I certainly could be wrong.
And you have a misconception about the "center color" of each of those wedge trios. The center color is the one on the far left, which matches the color of that deck's packaging. They're in that order on the box because that's the order they appear in mana costs; the "point" of the wedge followed by its two enemies.
R Citizen Cane (Feldon of the Third Path)
Most likely modeled after the Archenemy/Planechase cards, so 3.5 in. by 5 in.
Ruin's Trading Post
Ah, yes, you are correct sir. I was kind of tired and confused myself while looking at the box, sorry about that. Although, if Basandra and Nin are correctly placed, it could still hint at a pattern of the left and right symbols determining the enemy color general that is in the box.
R Citizen Cane (Feldon of the Third Path)