Lol. Try reading cards. So either a burn spell to the face and another 1RR for a 2/2 flying haste OR 4 generic & metal craft (which big red easily has especially w/ ink moth) for a 4/4 flying haste. Yeah, pretty sure they are comparable.
Kuldotha is everywhere in block constructed - it's pretty good ;).
Uh...I know what the cards do? Metalcraft is not as easy to assemble as you think it is, and the fact that there are barely any good (non-finisher) artifacts in the format is a major problem. There's Chalice, Sphere, and Shrine of Rage...that's about it. The new phoenix also fits well into RDW-ish decks that can gain tons of value with it and burn, whereas Kuldotha Phoenix only works in big red.
4/4 > 2/2, but one burn spell >>>>>>>>>> 3 artifacts.
Kuldotha P. may be good in block, but I'm talking about standard.
EDIT: heh, no one saw that I forgot Tumble Magnet on the list. I remembered it after I signed off for the night. Still not enough artifacts to make non-KRed metalcraft decks viable, though (and KRed is barely viable to begin with).
Don't know if anyone mentioned this or not but this card has some decent synergy with Fling as well. I mean 1R for Shock isn't that great but you could do some neat combat tricks with it or also to protect it from any exile spells. Also with it's evasion, you could attack, pump and Fling it for some increased damage, just to cast it again next turn.
You realize that with Fling, if you sac Chandra's Phoenix to it, you can also return the Phoenix to your hand once Fling resolves.
What I love is how this works as an efficiency blocker/attacker as well. It is a shame Searing Blaze will only be around for a few months to pair with this Phoenix, since that appears to be the most natural fit with this card.
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May your games be chaotic and your decks be Rogue.
Agree with this statement. Once you're running machine red, you're not running the deck that wants Chandra's Phoenix anyhow.
To reliably keep metalcraft in play through attrition (e.g. g2/g3 when they actually have hate in), you really need a whole crapton (13-15+) of artifacts that plan to stick around (and have them not get countered).
Kuldotha Phoenix has really stiff competition from Inferno titan, Urabosk, Oxid Ridge, Koth, etc for midrange hasters, all of which feature different up/downsides.
Chandra's Phoenix is unique; nothing else in standard has an effect like it (return to hand from yard), and that's what makes it cool/interesting. It can help a burn deck to play a control role and gain card advantage in an aggro mirror, which is pretty significant... and it's just begging to get broken in some kind of squee-ish way.
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Nothing to add except that this is an awesome card and that Kuldotha red is hardly representative of red decks, let alone good red decks. Big/Machine Red did win Colorado Regionals a few weeks ago but this belongs more in a burn heavy RDW style, in between balls to the wall kred and big red.
Yeah, we were talking about that earlier... does this possibly mean Ablaze gets the reprint?
The only difference between the two is one does more damage. but we already knew this, we've known both chandra's forever. both of their + and ultimate's trigger it, and their minus's don't. both are equally likely in my eyes.
The only difference between the two is one does more damage. but we already knew this, we've known both chandra's forever. both of their + and ultimate's trigger it, and their minus's don't. both are equally likely in my eyes.
But with Ablaze you can discard the phoenix and with the damage done by her plus ability you can return the phoenix to your hand.
I once farted during the final match for prizes at an FNM. It was a tense moment, everything was quiet, control vs control, I was about to mana leak, thought about it.. and farted. Then mana leaked.
Chandra Ablaze isn't being reprinted; I believe Aaron Forsythe said that it was the only planeswalker that was a "failure" in terms of people liking it and its effect on the format (or something to that effect). Why would they reprint it in a core set where planeswalkers are supposed to be a big attraction to newer players and even older players who haven't gotten them yet (i.e. Gideon/Sorin), when it received such a negative response from the community?
Ablaze works better with this card, sure, but one (nor multiple) neat card interaction doesn't make Ablaze better than Nalaar in almost all other situations.
Ablaze still sucks. Sure we know its good with this card, but in every other situation she just plain sucks. If a combo is going to make her good, it has to do something more than masticore can.
Ablaze still sucks. Sure we know its good with this card, but in every other situation she just plain sucks. If a combo is going to make her good, it has to do something more than masticore can.
Agreed.... however it would be an interesting combination.
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Personally I like Ablaze better than her first form, but I acknowledge that she's overcosted (should have been 2RRR) and thus unusable in quite a few scenarios.
She has however won me a decent number of games in casual though, but that's casual.
That all said, if this card manages to presale for under $5 I'll probably grab a playset.
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Brian Tinsman, Set Designer :?mana::snow::snow:
Legendary Creature – Human Designer (MR)
Brian Tinsman, Set Designer can only be cast during the third set of a block.
When Brian Tinsman, Set Designer enters the battlefield, ignore all flavor and mechanics of the first two sets in the block. "Ok so what do we have here... gothic horror? Scrap it. Expand the Devine Vs. Demonic duel deck to 244 cards and print it!"
2/2
I haven't read the rest of the thread, so apologies if it's been mentioned.
Seems to me like this might find a good home in a tempo-based counterburn deck. Has anyone looked into that angle? Chandra Naalar, Bolt, Arc Trail, more burn, mana leak, spell pierce, preordain, maybe Gut Shot ....and Jace, if you insist.
Personally I like Ablaze better than her first form, but I acknowledge that she's overcosted (should have been 2RRR) and thus unusable in quite a few scenarios.
She has however won me a decent number of games in casual though, but that's casual.
Old R&D would have costed her at RRRR. Which would have been awesome.
Seems to me like this might find a good home in a tempo-based counterburn deck. Has anyone looked into that angle? Chandra Naalar, Bolt, Arc Trail, more burn, mana leak, spell pierce, preordain, maybe Gut Shot ....and Jace, if you insist.
I think you might be on the right track. Everytime I've used it in cube it's been in a UR counterburn. It's potential the source a lot of damage. I can see it making a major impact in standard in the next year.
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Uh...I know what the cards do? Metalcraft is not as easy to assemble as you think it is, and the fact that there are barely any good (non-finisher) artifacts in the format is a major problem. There's Chalice, Sphere, and Shrine of Rage...that's about it. The new phoenix also fits well into RDW-ish decks that can gain tons of value with it and burn, whereas Kuldotha Phoenix only works in big red.
4/4 > 2/2, but one burn spell >>>>>>>>>> 3 artifacts.
Kuldotha P. may be good in block, but I'm talking about standard.
EDIT: heh, no one saw that I forgot Tumble Magnet on the list. I remembered it after I signed off for the night. Still not enough artifacts to make non-KRed metalcraft decks viable, though (and KRed is barely viable to begin with).
You realize that with Fling, if you sac Chandra's Phoenix to it, you can also return the Phoenix to your hand once Fling resolves.
What I love is how this works as an efficiency blocker/attacker as well. It is a shame Searing Blaze will only be around for a few months to pair with this Phoenix, since that appears to be the most natural fit with this card.
Agree with this statement. Once you're running machine red, you're not running the deck that wants Chandra's Phoenix anyhow.
To reliably keep metalcraft in play through attrition (e.g. g2/g3 when they actually have hate in), you really need a whole crapton (13-15+) of artifacts that plan to stick around (and have them not get countered).
Kuldotha Phoenix has really stiff competition from Inferno titan, Urabosk, Oxid Ridge, Koth, etc for midrange hasters, all of which feature different up/downsides.
Chandra's Phoenix is unique; nothing else in standard has an effect like it (return to hand from yard), and that's what makes it cool/interesting. It can help a burn deck to play a control role and gain card advantage in an aggro mirror, which is pretty significant... and it's just begging to get broken in some kind of squee-ish way.
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Yeah, we were talking about that earlier... does this possibly mean Ablaze gets the reprint?
The only difference between the two is one does more damage. but we already knew this, we've known both chandra's forever. both of their + and ultimate's trigger it, and their minus's don't. both are equally likely in my eyes.
But with Ablaze you can discard the phoenix and with the damage done by her plus ability you can return the phoenix to your hand.
This is the key here.
It turns Ablaze's +1 card disadvantage into a complete beating for your opponents.
Ablaze works better with this card, sure, but one (nor multiple) neat card interaction doesn't make Ablaze better than Nalaar in almost all other situations.
RGStandard Gruul AggroRG
Agreed.... however it would be an interesting combination.
She has however won me a decent number of games in casual though, but that's casual.
That all said, if this card manages to presale for under $5 I'll probably grab a playset.
Legendary Creature – Human Designer (MR)
Brian Tinsman, Set Designer can only be cast during the third set of a block.
When Brian Tinsman, Set Designer enters the battlefield, ignore all flavor and mechanics of the first two sets in the block.
"Ok so what do we have here... gothic horror? Scrap it. Expand the Devine Vs. Demonic duel deck to 244 cards and print it!"
2/2
Seems to me like this might find a good home in a tempo-based counterburn deck. Has anyone looked into that angle? Chandra Naalar, Bolt, Arc Trail, more burn, mana leak, spell pierce, preordain, maybe Gut Shot ....and Jace, if you insist.
Old R&D would have costed her at RRRR. Which would have been awesome.
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I think you might be on the right track. Everytime I've used it in cube it's been in a UR counterburn. It's potential the source a lot of damage. I can see it making a major impact in standard in the next year.
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