Great sweeper and finisher. Turn 4-5 zenith, then this guy to polish off the bigger creatures and stick a beat stick. BBB3 a lame mana price, yes, but its not too bad. Possible standard constructed viable. Perhaps not tier one main deck, with grave Titan and wormcoil, but possible sideboard.
I usually don't like being a naysayer, but I agree. Aside from the influx of new infect cards (i still expect infect to be merely a tier 2 build at this point) I don't see anything making a big splash (aside from Thurn, Tezz, go for the throat?). Limited should be fun...but there are other formats too, right?
I think the proliferate counter and white -1/-1 instant might have been the missing cards for a U/W proliferate/walker control deck break out. Both match quite well to steady progress in a go/draw scenario backed by Walkers (Jace, Gideon, Venser and maybe Elspeth on side). Add in clasp I think. Walkers for free spells on your turns, counters and draw/go effects that work on their EOT if counter not used.
Or something. Not actually a deck design yet.
I also think the "sorcery" artifacts make Venser more interesting in general.
Past that...er the red Hero is a very good card
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Saki, Tsumo After Kon needed to be banned sadly. But I wish we could have kept Saki Miyanaga past the rotation.
I quite like both cards. Massacre Wurm creates a decent-sized splash when thrown against a Grave Titan (He swings for 10, we swing back for 8... not ideal, but better than most cards will do against a Grave Titan!). The equipment is a better version of Snapsail Glider, which I'm all for. Not a horribly high pick, but the decks that want to run it will have enough myr to reliably get it out turn 3 without losing tempo, and from there it's a very good equipment.
I do think the wurm is pretty cool, but wow... with all of these sweepers, its as though they thought aggro would actually be good in standard by now. Man were they off.
Damn that's a huge disappointment. I was waiting to see the black mythic. Now I see that POS. Its a limited bomb inside a color that wants to run infect. Everything in black in this set that isn't infect is pretty bad to begin with and highly overcosted.
-2/-2 isn't that big of a deal after MBS. Most of scars is small creatures but MBS has a lot of 3+ toughness creatures.
Standard: no
extended: no
legacy: no
Now put his ability on an enchantment and now we'd be doing some work.
I find it to be a C+ level casual creature. for type 1 casual.
It doesn't fly... it doesn't trample... but yet it does create some neat ways to win. It's impractical. A Johny toy.. and Johny doesn't deserve mythic rare toys.
I find it to be a C+ level casual creature. for type 1 casual.
It doesn't fly... it doesn't trample... but yet it does create some neat ways to win. It's impractical. A Johny toy.. and Johny doesn't deserve mythic rare toys.
Jace TMS doesn't fly or have trample. I guess he's impractical as well.
A very fun casual card, it is a good limited bomb, but not as good as Carnifex Demon,
Exactly what miracle is the Wurm supposed to pull off in standard?
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And that assumes elves without counters for Warcaller. Or without their Regen leader.
Avenger tokens do not drop and stay 0/1. They are in a deck designed to drop 2-4 lands a turn after all.
e;ves regen leader does nothing against him avenger tokens might not get big the turn they played avenger as they might have to use all mana that turn just to get them out
this comes out earlier than turn 7, especially with decks that use chalice
carnifex is in no way better, you have to pay 8 for his ability even thoug hcounters are permanent, or wait another turn, this hits immediatly, and also has graveyard effect
it might not see competitive type 2 play, but it is far from horrible
Now that I think about it, this wurm sums up exactly why I dislike the design of the Phyrexian faction. Here is a black mythic rare, arguably taking the centerpiece position of the phyrexian guild in this set (okay glissa and other cards are there too) Yet it causes the opponent to lose life. I'm not suggesting that the clause should read "whenever....target player gets a poison counter" -we all know that would be ridiculous. What I am saying is that the phyrexian faction, particularly with respect to limited, intrinsically lacks synergy. Making the opponent lose 12 life is great, but what happens when 3/4 of the other creatures you pulled have infect?
The argument could be made that you wouldn't include this in such a deck if you pulled it, but 1) who could resist, plus it doubles as removal/board sweep effect and 2) Why is it that the centerpiece card can't find a home in the flagship deck strategy of the faction?! Regardless, this card pretty much sums up why I won't be playing with phyrexian cards at the prerelease
You'll most likely be dead before you get to play him. Also BBB means good luck casting him. Oh btw consume the meek does the same job at instant speed. Even with consume you still die sometimes before you get to 5 mana because of nut draws.
seriously...? Why doesn't everyone just play RDW or quest or vamps? What you are saying in a gross exaggeration.
I think massacre wurm is awesome. I think he will see play. monoblack control? triple black isnt impossible for UB eitheir. prolly my favorite card in the set.
A very fun casual card, it is a good limited bomb, but not as good as Carnifex Demon, but I have no idea what the standard comments are thinking:
Exactly what miracle is the Wurm supposed to pull off in standard?
Only a few deck types over extended on creatures to the point where a 7 or 8th turn drop in a Mono deck or 10 or 11th in a dual deck is going to make the difference.
The Wurm has no evasion. No trample. He is expensive and not immune to counters. He was no resistance. He does give some board advantage except against Boros or Elves if he managed to get out soon enough.
And that assumes elves without counters for Warcaller. Or without their Regen leader.
Avenger tokens do not drop and stay 0/1. They are in a deck designed to drop 2-4 lands a turn after all.
So he hits a late game Boros which was already loosing since UB or MonoB has made it to late game against an agro deck
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He will usually deal 2-4 coming in - maybe - and then 2 when you chump block him. But If he does kill the board because its all chumps you have on turn 7+ or so a 6/6 creature that is uncontested. Why did it matter he did dmg when he came in?
Every titan matches or beats him with greater board impact.
Wurmcoil beats him.
Sorin Morkav does more to the board (and we know how much he is played). And Baneslayer is still in the format and now she is affordable by all.
Thrun will now block him all day long.
Blight Dragon beats him.
Tezzert creates a blocker to eat him.
Gideon locks him down without even a whimper.
Abyssal, who has now been out for 2 turns, happily block and dies.
Elspeth chumps him and then gets the life back for next turn, and then repeats until she has had enough and nukes.
Masticore also blocks him all day long until its sick of him
These are all name cards, I know, but there is the competition for high end deck slots with mythic costs. But these are the cards he is competing with for slots in various decks.
nothing for nothing, but whats stopping me from casting this guy as well as setting off my ratchet bomb? seems like no matter which way you slice it, this guy finishes off elves and vamps for decks.
If not, next turn ill consume the meek or black sun zenith to make sure of it. That is if my ratchet bomb doesnt go off first
nothing for nothing, but whats stopping me from casting this guy as well as setting off my ratchet bomb? seems like no matter which way you slice it, this guy finishes off elves and vamps for decks.
If not, next turn ill consume the meek or black sun zenith to make sure of it. That is if my ratchet bomb doesnt go off first
Trading two of your cards to deal with one of his is really bad in a control matchup. For exactly the same reason that killing 2+ of an aggro player's creatures with one spell is a game-winning blowout, actually.
The Wurm is hot! Nice finisher against swarms. Will probably end up as a sideboard card to take the place of Grave Titan (or run alongside it) in those matchups.
Skinwing is being underestimated in limited. You want that in your deck, every time. If you can draft 3, do it. It's a splashable 2/2 for 4, at the very least. And late game it makes your giant fatty fly for the alpha strike, should you need it.
Wurm is silly. I don't see what's mythic about it other than the power level, but I guess that's not worth mentioning anymore after things like Wurmcoil Engine.
I think the proliferate counter and white -1/-1 instant might have been the missing cards for a U/W proliferate/walker control deck break out. Both match quite well to steady progress in a go/draw scenario backed by Walkers (Jace, Gideon, Venser and maybe Elspeth on side). Add in clasp I think. Walkers for free spells on your turns, counters and draw/go effects that work on their EOT if counter not used.
Or something. Not actually a deck design yet.
I also think the "sorcery" artifacts make Venser more interesting in general.
Past that...er the red Hero is a very good card
I love the wurm, it's something I've wanted from magic for quite some time. (Sold on Phyrexia for Prerelease)
GGGMGAGGG
RRRRed AffinityRRR
RGShamansGR
BWB/W ControlWB
EDH:
Maelstrom Wanderer
Heartless Hidetsugu
Cromat
Nicol Bolas
Sapling of Colfenor
Mayael the Anima
I find it to be a C+ level casual creature. for type 1 casual.
It doesn't fly... it doesn't trample... but yet it does create some neat ways to win. It's impractical. A Johny toy.. and Johny doesn't deserve mythic rare toys.
Jace TMS doesn't fly or have trample. I guess he's impractical as well.
e;ves regen leader does nothing against him avenger tokens might not get big the turn they played avenger as they might have to use all mana that turn just to get them out
this comes out earlier than turn 7, especially with decks that use chalice
carnifex is in no way better, you have to pay 8 for his ability even thoug hcounters are permanent, or wait another turn, this hits immediatly, and also has graveyard effect
it might not see competitive type 2 play, but it is far from horrible
rofloL that's priceless, man
awesome card.
i love how black is getting really good sweeps and loLcards
ramp into this with bg vs mono red gobos = loL
The argument could be made that you wouldn't include this in such a deck if you pulled it, but 1) who could resist, plus it doubles as removal/board sweep effect and 2) Why is it that the centerpiece card can't find a home in the flagship deck strategy of the faction?! Regardless, this card pretty much sums up why I won't be playing with phyrexian cards at the prerelease
seriously...? Why doesn't everyone just play RDW or quest or vamps? What you are saying in a gross exaggeration.
I think massacre wurm is awesome. I think he will see play. monoblack control? triple black isnt impossible for UB eitheir. prolly my favorite card in the set.
RUG MIDRANGE
Legacy-
ESPER STONEBLADE
nothing for nothing, but whats stopping me from casting this guy as well as setting off my ratchet bomb? seems like no matter which way you slice it, this guy finishes off elves and vamps for decks.
If not, next turn ill consume the meek or black sun zenith to make sure of it. That is if my ratchet bomb doesnt go off first
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And Jace isn't a creature either chuckels.
How about staying on topic for a big black creature at least or you might as well bring up channel fire ball if your gonna play dumb.
Trading two of your cards to deal with one of his is really bad in a control matchup. For exactly the same reason that killing 2+ of an aggro player's creatures with one spell is a game-winning blowout, actually.
Wurm is silly. I don't see what's mythic about it other than the power level, but I guess that's not worth mentioning anymore after things like Wurmcoil Engine.
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