Ask yourselves, all of you, what power would hell have if those imprisoned here could not dream of heaven?
EDH:
Grand Arbiter Augustin IV Zo-Zu the Punisher Phelddagrif
Rhys the Redeemed
Ashling the Pilgrim
Ruhan of the Fomori
Rafiq of the Many
Jarad, Golgari Lich Lord
Kiki-Jiki, Mirror Breaker
Drana, Kalastria Bloodchief
Lazav, Dimir Mastermind
Aurelia, the Warleader
Animar, Soul of Elements
Borborygmos Enraged
Riku of Two Reflections
The card itself seems breakable, but I doubt we'll see a Standard-viable combo deck based on it, no matter how many cheaty-Emrakul decks I have to plow through at FNMs these days.
All you negative people saying tis card is crap and what now... RED HAS MANA EXCEL SPELLS NOW!!!!! 1R= RRR that x4 will mean RRRRRR will be in your mana pool, and if you don't already have a pyromancers Assention online when you go off on it. I mean it you do then:
PA online-
spell 1- RRR+RRR(pa)
Spell 2-RRR+RRR+RRR+R witch is enough to get everything online.
Getting PA opnline:
Spell 1- RRR
Spell 2-RRRR (1 counter)
Spell 3- RRRRR ( 2 Counters)
Spell 4- RRRRRRRRR and you will be able to play it.
This will make for an Awsome Combo enabler, with all the big boys around and the Green Elf ( survival Of the Fittest) you can pick pick and probe for just the right thing. Also just imagine that 15/15 beast coming in Free, you get your free turn, then attack and Fling right after that. And yes you can Fling it, the spell doesn't target it, you Sac it as and addtional cost.it is an nice 3 card Combo that does win you the game.
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For the Love of God play Wrath already!!!...... What your playing green Well then Play.......
This really is a skill-tester, for how wacky it is.
I would think that R&D would thus push it, to viability. But it costs 6 mana.
It's not that it's not worth that much payment, it's that it only shows up after you have 6 mana.
Not even 5 mana, which would be fairly far along. It takes 6.
Warp World gets to use all the lands you ramp, and mana dorks, and any other tunnel vision mana accel you try. This card, I guess, will like how you will be emptying your hand during that time. It's more friendly with mana rituals.
I don't know what to make of it.
I really do want to experience playing against it, though.
6 Mana is a joke to an Eldraz deck filled with Token spawners. You could easily play this turn 3. Plus, it doesn't matter what they have if you bust out an Emerkyl early, because chances are that Annihalator 6 and flying 15/15 with protection from all colored spells is going to end the game. Not to mention you get an extra turn.....lol. There's no instant in standard that can kill Emerykl, and only a handful that can handle Ulamog the Infinite Gyre. It's even scarier when cards like Ancient Stirrings exist that can search them out. Not only that, but if you're smart and you have a bomb in your hand, you'll play Wild Evocation when you only have 1 other card. Then BAM, free gigantic near unkillable Eldrazi that will end the game in a swing. This card makes the Timmy Eldrazi lover in me go YAY!
This is like a more expensive, deadlier Cursed Scroll. Red and it's rituals should have no trouble getting this thing on the board and leaving only one card in hand. Red's biggest drawback, the fact it runs out of gas so quickly, becomes an advantage with this thing.
I don't think it could be a serious contender, but properly built could take a FNM or two real quick.
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Legacy: TES
EDH: Grand Arbiter $tax, Freyalise Stompy, Mimeoplasm Death From the Grave
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EDH:
Zo-Zu the Punisher
Phelddagrif
Rhys the Redeemed
Ashling the Pilgrim
Ruhan of the Fomori
Rafiq of the Many
Jarad, Golgari Lich Lord
Kiki-Jiki, Mirror Breaker
Drana, Kalastria Bloodchief
Lazav, Dimir Mastermind
Aurelia, the Warleader
Animar, Soul of Elements
Borborygmos Enraged
Riku of Two Reflections
Standard:
UR Ral Combo
Modern:
U Merfolk
R Goblins
Commander
RB Grenzo, Dungeon Warden
R Feldon of the Third Path
The art is amazing. Chippy is the best. I like the flavor of a random spell erupting uncontrollably from your mind (hence the open skull)
The card itself seems breakable, but I doubt we'll see a Standard-viable combo deck based on it, no matter how many cheaty-Emrakul decks I have to plow through at FNMs these days.
Great addition to a chaos deck of course.
And regarding the art... it looks like the mage is surrounded by magic cards....
Tribal: Zombies.
Five color staircase is in development.
PA online-
spell 1- RRR+RRR(pa)
Spell 2-RRR+RRR+RRR+R witch is enough to get everything online.
Getting PA opnline:
Spell 1- RRR
Spell 2-RRRR (1 counter)
Spell 3- RRRRR ( 2 Counters)
Spell 4- RRRRRRRRR and you will be able to play it.
This will make for an Awsome Combo enabler, with all the big boys around and the Green Elf ( survival Of the Fittest) you can pick pick and probe for just the right thing. Also just imagine that 15/15 beast coming in Free, you get your free turn, then attack and Fling right after that. And yes you can Fling it, the spell doesn't target it, you Sac it as and addtional cost.it is an nice 3 card Combo that does win you the game.
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6 Mana is a joke to an Eldraz deck filled with Token spawners. You could easily play this turn 3. Plus, it doesn't matter what they have if you bust out an Emerkyl early, because chances are that Annihalator 6 and flying 15/15 with protection from all colored spells is going to end the game. Not to mention you get an extra turn.....lol. There's no instant in standard that can kill Emerykl, and only a handful that can handle Ulamog the Infinite Gyre. It's even scarier when cards like Ancient Stirrings exist that can search them out. Not only that, but if you're smart and you have a bomb in your hand, you'll play Wild Evocation when you only have 1 other card. Then BAM, free gigantic near unkillable Eldrazi that will end the game in a swing. This card makes the Timmy Eldrazi lover in me go YAY!
I don't think it could be a serious contender, but properly built could take a FNM or two real quick.
EDH: Grand Arbiter $tax, Freyalise Stompy, Mimeoplasm Death From the Grave