Recent discussions here and elsewhere have made it clear that there seems to be a group of players who consider blue and control synonymous, as if they somehow started playing a game with four identical and "bad" colors that do nothing interesting because they just "turn men sideways" and then true, glorious blue, the only thinking person's color.
Marath, Will of the Wild
Sygg, River Cutthroat
Slobad, Goblin Tinkerer
Marchesa, the Black Rose
This card is amazing and I will be truly suprised if it's not at least a 3-of in the 75 cards of any deck with the black to support it.
Fleshbag marauder was actually played, somewhat. This is ONE MORE MANA for double the effect, plus life gain. I realize there were a few minor tricks involving the marauder's status as a creature, but the free life gain and rebound trumps that, by far. The 1 extra mana is a small price to pay, I'm really suprised it wasn't costed BBBBor BBB1, if not BB3. As anything less than it's cost it would be overpowered.
If it was an Instant I'd like it. As is, I'll still put it in my EDH deck. Then again, I'm not sure what in this set I won't put in my EDH deck.
'Good in EDH' does not equal 'good'. It's not instant because then it essentially kills two guys immediately for 3B - as a sorcery your opponent has a chance to summon something else to defend against Rebound.
Verdict - extremely limited card that is only good against opponents who play few creatures that are tough to remove in a block that already has Fleshbag Marauder which is strictly better.
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It's spelt "ridiculous", people, not "rediculous" - get a dictionary or perhaps a better education.
This is a lot like Barter in Blood, which saw plenty of play in MBC back in the day:
+ Doesn't hurt your own guys, a really big advantage
+ Easier to splash (irrelevant to MBC)
- Have to wait a turn for the second sacrifice
- There are a lot more token creatures and other assorted little dudes running around Magic than there were back then.
I think it's great. I think it's interaction with consume the meek is great. I think watching timmy sacrifice his beater and give you life is great. I think that since it's not restricted to just opponent you will often get some benefit out of it either way.
I'm glad not many people are whining about how "It would have been better as an instant." Proves that most people understand the purpose of rebound, which seems like a very well designed mechanic.
Well two Edicts cost 2BB, and an Edict+Silence costs 1BW... That's not even factoring in the whole life gain part that does matter in such a creature heavy meta, so it really should be a no brainer. Especially since Edicts are usually at Sorcery speed.
I love it! And so splashable! Never again I shall have to side in silly fleshbag marauders to deal with Sphinx of Jwar Isle. 5 life and an insurance they won't drop another in their next turn make a sweet deal.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Opp has 2 creatures. You want to kill 1. You play it, they sac the bad one, then they untap and have an opportunity to cast a new dude before the rebound.
Opp has 1 creature. You kill it. They don't play something else. Rebound fails. Seems like a bad edict
Dang it, I hate when people play bad cards! Removal should only be used to kill the good creatures. I am guessing the "new dude" is a bad card too?
P.S. you should already be winning.
situation #2. I have seen a Wrath of God take out just one creature many times.
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"The only reason God doesn't erase you from the face of the earth is because you amuse him somehow"
A really good card that also removes Great Sable Stag? That's awesome. But what is up with the rare status?
Remember that Rise of the Eldrazi is going to be played as Rise/Rise/Rise for it's Draft and six packs for its Sealed, meaning at uncommon there could be too many of these floating around. In Limited, this effect is utterly backbreaking. Yes, there are spawn tokens, but unless you were getting beat down very quickly (which you won't be if Wizards is to be trusted), you'd likely save this for when an actual Eldrazi comes out. It's a 2 for 1 with added tempo in the form of life gain, so it must be good in Limited.
As for Standard: this is awesome. Edict effects give Black the answer it wants to cards like White Knight and Great Sable Stag, and not only does this kill 2 creatures, it gains you life for both of them! That's like killing 2 creatures and getting 2 potential Fogs for 4 mana. How could this card not be good? At any other cost it would be beyond powerful (at 3 mana or less, you could cascade into this off Bloodbraid Elf, just saying), and at Instant speed it would utterly unfair (casting this at the end of your opponent's turn gives them no chance to set up a sacrifice to attempt to keep their best creature, which is the only fair part of this card as is). I also think that the idea of 'putting out a bad creature' to stop the best one from dying can be invalidated by the fact you are playing Black, so unless that other creature is Great Sable Stag or White Knight (cards you would probably want dead anyway) you can have the full array of Instant speed removal effects that are totally amazing for Black at your disposal when you rebound the spell.