Opp has 2 creatures. You want to kill 1. You play it, they sac the bad one, then they untap and have an opportunity to cast a new dude before the rebound.
Opp has 1 creature. You kill it. They don't play something else. Rebound fails. Seems like a bad edict
This would just gain you a significant amount of tempo. Still a win situation.
Recent discussions here and elsewhere have made it clear that there seems to be a group of players who consider blue and control synonymous, as if they somehow started playing a game with four identical and "bad" colors that do nothing interesting because they just "turn men sideways" and then true, glorious blue, the only thinking person's color.
EDH decks
Marath, Will of the Wild
Sygg, River Cutthroat
Slobad, Goblin Tinkerer
Marchesa, the Black Rose
This card is amazing and I will be truly suprised if it's not at least a 3-of in the 75 cards of any deck with the black to support it.
Fleshbag marauder was actually played, somewhat. This is ONE MORE MANA for double the effect, plus life gain. I realize there were a few minor tricks involving the marauder's status as a creature, but the free life gain and rebound trumps that, by far. The 1 extra mana is a small price to pay, I'm really suprised it wasn't costed BBBBor BBB1, if not BB3. As anything less than it's cost it would be overpowered.
If it was an Instant I'd like it. As is, I'll still put it in my EDH deck. Then again, I'm not sure what in this set I won't put in my EDH deck.
'Good in EDH' does not equal 'good'. It's not instant because then it essentially kills two guys immediately for 3B - as a sorcery your opponent has a chance to summon something else to defend against Rebound.
Verdict - extremely limited card that is only good against opponents who play few creatures that are tough to remove in a block that already has Fleshbag Marauder which is strictly better.
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It's spelt "ridiculous", people, not "rediculous" - get a dictionary or perhaps a better education.
Wow, another quality black removal spell. Mono black control looks like a strong deck. Although off the top of my head I can't really think of any win cons.
You are making Abyssal Persecutor and that new mana flare Vampire Shade really sad you know.
This is a lot like Barter in Blood, which saw plenty of play in MBC back in the day:
+ Doesn't hurt your own guys, a really big advantage
+ Easier to splash (irrelevant to MBC)
- Have to wait a turn for the second sacrifice
- There are a lot more token creatures and other assorted little dudes running around Magic than there were back then.
I think it's great. I think it's interaction with consume the meek is great. I think watching timmy sacrifice his beater and give you life is great. I think that since it's not restricted to just opponent you will often get some benefit out of it either way.
I'm glad not many people are whining about how "It would have been better as an instant." Proves that most people understand the purpose of rebound, which seems like a very well designed mechanic.
I'm glad not many people are whining about how "It would have been better as an instant." Proves that most people understand the purpose of rebound, which seems like a very well designed mechanic.
Well two Edicts cost 2BB, and an Edict+Silence costs 1BW... That's not even factoring in the whole life gain part that does matter in such a creature heavy meta, so it really should be a no brainer. Especially since Edicts are usually at Sorcery speed.
I love it! And so splashable! Never again I shall have to side in silly fleshbag marauders to deal with Sphinx of Jwar Isle. 5 life and an insurance they won't drop another in their next turn make a sweet deal.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
I don't know if this has been mentioned, but isn't this qutie good vs. the current UW control? Takes care of those pesky shroud creatures.
And if they got Wall of Denial, you just got yourself 8 life.
Rebound = sexy
UW Control decks that I see don't run the Wall or Sphinx. They run 1-2 Iona and usually they name "Black".
I love how this card is both awesome and terrible in ROE. If it his a big Eldrazi, you win big time. If it hits spawn tokens, you are uber fail.
This card has the potential of being amazing, it depends on the meta.
Opp has 2 creatures. You want to kill 1. You play it, they sac the bad one, then they untap and have an opportunity to cast a new dude before the rebound.
Opp has 1 creature. You kill it. They don't play something else. Rebound fails. Seems like a bad edict
Dang it, I hate when people play bad cards! Removal should only be used to kill the good creatures. I am guessing the "new dude" is a bad card too?
P.S. you should already be winning.
situation #2. I have seen a Wrath of God take out just one creature many times.
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"The only reason God doesn't erase you from the face of the earth is because you amuse him somehow"
A really good card that also removes Great Sable Stag? That's awesome. But what is up with the rare status?
Remember that Rise of the Eldrazi is going to be played as Rise/Rise/Rise for it's Draft and six packs for its Sealed, meaning at uncommon there could be too many of these floating around. In Limited, this effect is utterly backbreaking. Yes, there are spawn tokens, but unless you were getting beat down very quickly (which you won't be if Wizards is to be trusted), you'd likely save this for when an actual Eldrazi comes out. It's a 2 for 1 with added tempo in the form of life gain, so it must be good in Limited.
As for Standard: this is awesome. Edict effects give Black the answer it wants to cards like White Knight and Great Sable Stag, and not only does this kill 2 creatures, it gains you life for both of them! That's like killing 2 creatures and getting 2 potential Fogs for 4 mana. How could this card not be good? At any other cost it would be beyond powerful (at 3 mana or less, you could cascade into this off Bloodbraid Elf, just saying), and at Instant speed it would utterly unfair (casting this at the end of your opponent's turn gives them no chance to set up a sacrifice to attempt to keep their best creature, which is the only fair part of this card as is). I also think that the idea of 'putting out a bad creature' to stop the best one from dying can be invalidated by the fact you are playing Black, so unless that other creature is Great Sable Stag or White Knight (cards you would probably want dead anyway) you can have the full array of Instant speed removal effects that are totally amazing for Black at your disposal when you rebound the spell.
"Ok, so my opponent has a Wooly Thoctar, a Noble Hierarch, and 2x Eldrazi Spawn tokens. Ya, this is a great time to cast Consuming Vapors."
I see what ya did there. Secrets out.
On a serious note though, This card is coming into existence with the subtheme of Defenders. It has potential to be devastating. So, let's attempt to be open minded.
If your answer is "No," then your morality does not come from God's commandments.
If your answer is "Yes," then please, please reconsider.
This would just gain you a significant amount of tempo. Still a win situation.
http://stat.rumandmonkey.com/tests/1/6/5261/20801.jpg
EDH decks
Marath, Will of the Wild
Sygg, River Cutthroat
Slobad, Goblin Tinkerer
Marchesa, the Black Rose
Fleshbag marauder was actually played, somewhat. This is ONE MORE MANA for double the effect, plus life gain. I realize there were a few minor tricks involving the marauder's status as a creature, but the free life gain and rebound trumps that, by far. The 1 extra mana is a small price to pay, I'm really suprised it wasn't costed BBBBor BBB1, if not BB3. As anything less than it's cost it would be overpowered.
'Good in EDH' does not equal 'good'. It's not instant because then it essentially kills two guys immediately for 3B - as a sorcery your opponent has a chance to summon something else to defend against Rebound.
Verdict - extremely limited card that is only good against opponents who play few creatures that are tough to remove in a block that already has Fleshbag Marauder which is strictly better.
It's spelt "ridiculous", people, not "rediculous" - get a dictionary or perhaps a better education.
Strictly. You keep using that word, I don't think it means what you think it means.
You are making Abyssal Persecutor and that new mana flare Vampire Shade really sad you know.
I guess I was trying to think of things that didn't die easily to removal...
+ Doesn't hurt your own guys, a really big advantage
+ Easier to splash (irrelevant to MBC)
- Have to wait a turn for the second sacrifice
- There are a lot more token creatures and other assorted little dudes running around Magic than there were back then.
a) It's decent in constructed.
b) It's good in limited.
Either one of those, and it has to be rare now.
I mean, this and Emrakul still take the same spot in a booster pack...
BBBBBBBBBBBBBBBBBBBB
Think about how absurd this card would've been at uncommon in limited.
Well two Edicts cost 2BB, and an Edict+Silence costs 1BW... That's not even factoring in the whole life gain part that does matter in such a creature heavy meta, so it really should be a no brainer. Especially since Edicts are usually at Sorcery speed.
UW Control decks that I see don't run the Wall or Sphinx. They run 1-2 Iona and usually they name "Black".
I love how this card is both awesome and terrible in ROE. If it his a big Eldrazi, you win big time. If it hits spawn tokens, you are uber fail.
This card has the potential of being amazing, it depends on the meta.
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Dang it, I hate when people play bad cards! Removal should only be used to kill the good creatures. I am guessing the "new dude" is a bad card too?
P.S. you should already be winning.
situation #2. I have seen a Wrath of God take out just one creature many times.
Limited balance? Though without the whole set spoiled that may or not actually be true.
708th at Grand Prix: Toronto 2013
Modern: U/R Delver, RUG Scapeshift, Pod
Standard: Jeskai Tempo
Legacy: Dredge, Burn
Pauper: Mono-U Delver
EDH: Ghave, Token Master
Remember that Rise of the Eldrazi is going to be played as Rise/Rise/Rise for it's Draft and six packs for its Sealed, meaning at uncommon there could be too many of these floating around. In Limited, this effect is utterly backbreaking. Yes, there are spawn tokens, but unless you were getting beat down very quickly (which you won't be if Wizards is to be trusted), you'd likely save this for when an actual Eldrazi comes out. It's a 2 for 1 with added tempo in the form of life gain, so it must be good in Limited.
As for Standard: this is awesome. Edict effects give Black the answer it wants to cards like White Knight and Great Sable Stag, and not only does this kill 2 creatures, it gains you life for both of them! That's like killing 2 creatures and getting 2 potential Fogs for 4 mana. How could this card not be good? At any other cost it would be beyond powerful (at 3 mana or less, you could cascade into this off Bloodbraid Elf, just saying), and at Instant speed it would utterly unfair (casting this at the end of your opponent's turn gives them no chance to set up a sacrifice to attempt to keep their best creature, which is the only fair part of this card as is). I also think that the idea of 'putting out a bad creature' to stop the best one from dying can be invalidated by the fact you are playing Black, so unless that other creature is Great Sable Stag or White Knight (cards you would probably want dead anyway) you can have the full array of Instant speed removal effects that are totally amazing for Black at your disposal when you rebound the spell.
"Ok, so my opponent has a Wooly Thoctar, a Noble Hierarch, and 2x Eldrazi Spawn tokens. Ya, this is a great time to cast Consuming Vapors."
I see what ya did there. Secrets out.
On a serious note though, This card is coming into existence with the subtheme of Defenders. It has potential to be devastating. So, let's attempt to be open minded.