Plague wind costs 9 all at once, though. I don't think that's a very good comparison. This card is ☺☺☺☺ing ridiculous.
I'd say it's good, but not ridiculous... At sorcery speed it's easy to play around, but at worst it's an edict that gains life and either forces you to chump or lose life before gaining some more.
Or just edicts and gains you life in situations where you have to play it or die.
If you're at less than 0 life and you sacrifice a Persecutor to this, do you not lose? I'm not sure if state-based things are checked in the middle of spell resolutions.
Also, definitely some awesome card advantage. Could be uncommon, but rare still fits.
If Duress and Tendrils are reprinted in M11 I can see this along with Consume and Abyssal as the backbone of some sort of mono-black control deck. Plus Smother and Disfigure can take out stuff the the other cards can't deal with.
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708th at Grand Prix: Toronto 2013
Modern: U/R Delver, RUG Scapeshift, Pod
Standard: Jeskai Tempo
Legacy: Dredge, Burn
Pauper: Mono-U Delver
EDH: Ghave, Token Master
Plague wind costs 9 all at once, though. I don't think that's a very good comparison. This card is ☺☺☺☺ing ridiculous.
Well, let's look at the relative costs of the cards.
Plague Wind is one card that costs 9 and guarantees you a clean board disregarding some indestructible shenanigans and works within one turn.
Consuming Vapors + The kill everything below 3 cmc is a two card combination that only guarantees two large things dead and a bunch of dead spawn tokens. It could kill an indestructible creature, but probably won't. It works over the course of THREE turns (opponent's, your first, your second), and still doesn't guarantee an alpha strike.
This is good guys...Dont forget it builds tempo if you make them sac their only creature they wont play another one for 2 turns! I can see this being nasty vs decks with singular threats like rafiq, monk, nighthawk, nocturnus, witch, angel, knight, wall of denial! Imagine turn 2 disfigure/urge to feed...then turn 3 gatekeeper, then turn 4 this. Unless theyv been drawing lots of gas, they will be almost out of threats and you can start laying yours down. This will be one of those fringe cards that either sees play or is juuuuust on the edge of stardom but cant punch thru. vs non token decks and decks that run out stags I can see this coming in for tendrils.
"Hey, nice Eldrazi Titan, mind if I use comsuming vapors to make you sac it as it is the only creature you have? Yep, and I gain life too!"
Decent card for limited, especially if your opponent clears his board of spawn tokens to cast an Eldrazi. Rebound is just icing. I highly doubt it's contructed viability, but I'll wait and see.
Pretty cool. A 2-for-1 without any effort... Although it is a little bit on the high side for elimination, but it has potential in competitive decks, given that it also has lifegain with it.
Wow, that is very good in Jund. In fact, that card halts two of the most annoying cards vs jund, jar jar sphynx and wall of denial. Its pretty lame in the mirror, but its basically awesome against most other decks.
Definitely a good card, I bet when Alara rotates this will be played much more. Definitely a good cube card. You don't need to combo this card with anything, it is good by itself. Definitely good against aggro, netting you life advantage and card advantage all into one card, which is very hard to come by. You guys are seriously underestimating it.
Although it's good, it isn't amazing. Just a pretty good card, a very solid card.
Opp has 2 creatures. You want to kill 1. You play it, they sac the bad one, then they untap and have an opportunity to cast a new dude before the rebound.
Opp has 1 creature. You kill it. They don't play something else. Rebound fails. Seems like a bad edict
Well, let's look at the relative costs of the cards.
Plague Wind is one card that costs 9 and guarantees you a clean board disregarding some indestructible shenanigans and works within one turn.
Consuming Vapors + The kill everything below 3 cmc is a two card combination that only guarantees two large things dead and a bunch of dead spawn tokens. It could kill an indestructible creature, but probably won't. It works over the course of THREE turns (opponent's, your first, your second), and still doesn't guarantee an alpha strike.
you forgot to mention that plague wind requires you to have 9 lands, unless you have some sort of accelerant. usually getting nine lands would take more than 9 turns unless you somehow manage to get a land drop 9 turns strait.
playing the consume the meek into consuming vapors would only require 5 lands w/o accelerants.
on that note, i think in that case i would rather just play infest + this card because that way it would take out all the mana dorks/tokens for only 3 mana, then on my turn play a land and make them sac somthing like a knight of the reliquary that would most likely be a 3/3 or any other fatty they can pump out relatively early.
in any case, i deffinately dont see this being played in any CURRENT tier 1 deck. however i do think that it might see play if MBC does see a comeback, which at this point i think is at least plausible.
This and Consume the Meek may actually make MBC viable.
Here's something to think about:
EoT, cast Consume the Meek, ridding them of all their little dudes. Now, cast Consuming Vapors, which makes them sacrifice their BIG creatures, netting you quite a bit of life.
not to mention you get whatever other fatty they didn't sac or whatever they cast the next turn...for free.
good spell. maybe not Thougtseize good, but this will definitely see play.
Opp has 2 creatures. You want to kill 1. You play it, they sac the bad one, then they untap and have an opportunity to cast a new dude before the rebound.
Opp has 1 creature. You kill it. They don't play something else. Rebound fails. Seems like a bad edict
in both cases, you've put a pretty big dent in their board position and gained at least a couple life for a decent amount of mana.
best case scenario, you just plague winded them for half the mana and some life.
worst case scenario, their other creature is Emrakul and you lose regardless. :shrug
Opp has 2 creatures. You want to kill 1. You play it, they sac the bad one, then they untap and have an opportunity to cast a new dude before the rebound.
Opp has 1 creature. You kill it. They don't play something else. Rebound fails. Seems like a bad edict
You do understand that in situation two, you're basically casting and Edict and Silence on their upkeep if they're not casting a creature. While still being able to gain life on your Upkeep if you need it by saccing a creature or Vengevine that your recur.
In situation one you're still getting a 2 for 1, while gaining life.
Wow, another quality black removal spell. Mono black control looks like a strong deck. Although off the top of my head I can't really think of any win cons. I guess a bloodwitch beating would do just fine.
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I'd say it's good, but not ridiculous... At sorcery speed it's easy to play around, but at worst it's an edict that gains life and either forces you to chump or lose life before gaining some more.
Or just edicts and gains you life in situations where you have to play it or die.
Also, definitely some awesome card advantage. Could be uncommon, but rare still fits.
Commander:
R Daretti, Scrap Savant
BR Olivia Voldaren
BRG Shattergang Brothers
GUR Riku of Two Reflections
WBG Karador, Ghost Chieftain
708th at Grand Prix: Toronto 2013
Modern: U/R Delver, RUG Scapeshift, Pod
Standard: Jeskai Tempo
Legacy: Dredge, Burn
Pauper: Mono-U Delver
EDH: Ghave, Token Master
Well, let's look at the relative costs of the cards.
Plague Wind is one card that costs 9 and guarantees you a clean board disregarding some indestructible shenanigans and works within one turn.
Consuming Vapors + The kill everything below 3 cmc is a two card combination that only guarantees two large things dead and a bunch of dead spawn tokens. It could kill an indestructible creature, but probably won't. It works over the course of THREE turns (opponent's, your first, your second), and still doesn't guarantee an alpha strike.
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Decent card for limited, especially if your opponent clears his board of spawn tokens to cast an Eldrazi. Rebound is just icing. I highly doubt it's contructed viability, but I'll wait and see.
Although it's good, it isn't amazing. Just a pretty good card, a very solid card.
I think it'd take some work, partially in deckbuilding, and partially in gameplay. When you slam someone with it though, it'll hurt.
Yeah that's it. Rate an entire card based on a metagame only used in one format that becomes non-existant in 8 months.
Reminds me of how Exhume used to be .50 and Show and Tell $1 at best...
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this.
i'm drunk but I can still tell this is pretty good.
but guess 1 mana less or instant may have made it more tier 1
if you're going to be rude, at least spell 'existent' correctly. it's not like commenting on a card's potential vs. jund is irrelevant or anything.
Thanks to Spiderboy4 of [High~Light Studios] for the awesome sig.
Opp has 2 creatures. You want to kill 1. You play it, they sac the bad one, then they untap and have an opportunity to cast a new dude before the rebound.
Opp has 1 creature. You kill it. They don't play something else. Rebound fails. Seems like a bad edict
you forgot to mention that plague wind requires you to have 9 lands, unless you have some sort of accelerant. usually getting nine lands would take more than 9 turns unless you somehow manage to get a land drop 9 turns strait.
playing the consume the meek into consuming vapors would only require 5 lands w/o accelerants.
on that note, i think in that case i would rather just play infest + this card because that way it would take out all the mana dorks/tokens for only 3 mana, then on my turn play a land and make them sac somthing like a knight of the reliquary that would most likely be a 3/3 or any other fatty they can pump out relatively early.
in any case, i deffinately dont see this being played in any CURRENT tier 1 deck. however i do think that it might see play if MBC does see a comeback, which at this point i think is at least plausible.
ditto.
not to mention you get whatever other fatty they didn't sac or whatever they cast the next turn...for free.
good spell. maybe not Thougtseize good, but this will definitely see play.
in both cases, you've put a pretty big dent in their board position and gained at least a couple life for a decent amount of mana.
best case scenario, you just plague winded them for half the mana and some life.
worst case scenario, their other creature is Emrakul and you lose regardless. :shrug
it makes MBC and (probably) UB control more viable
$10 IMO
You do understand that in situation two, you're basically casting and Edict and Silence on their upkeep if they're not casting a creature. While still being able to gain life on your Upkeep if you need it by saccing a creature or Vengevine that your recur.
In situation one you're still getting a 2 for 1, while gaining life.
Like I said, it's not broken but it's playable.