Venerated Teacher2U
Creature-Human Wizard
Common
When it ETB put two level counters on each creature you control with level up.
2/2
Flavor text: Pair me with chronologist to win games. (Jk)
Runed Servitor2
Artifact Creature
Uncommon
When Runed Servitor is put into your graveyard, each player draws a card.
2/2
Not sure why I'm looking at this guy but for some reason I am. Maybe because there's no 'may' clause and that makes me want to draw people out with him somehow.
hmm. Another knight. Cool. Kinda crappy though. And it also only uses up one instance of the word "Knight" in the orb of insight. That means the word is in the set 2 more times....There's more! Kinda exciting.
Hedron-Field Purists seems like a limited bomb. It's a better Urza's Armor at the same mana cost, comes down 2 turns earlier, and gets even better later in the game. Also, it's out of range of most removal and a lot of combat thanks to effectively having 5 toughness at level 1.
Oh, and because there's almost no cards in this set I can say this about: It's not really all that good in EDH!
Hedron-Field Purists seems like a limited bomb. It's a better Urza's Armor at the same mana cost, comes down 2 turns earlier, and gets even better later in the game. Also, it's out of range of most removal and a lot of combat thanks to effectively having 5 toughness at level 1.
Since Urza's Armor was almost obsoleted by Thunderstaff, this isn't really saying much.
Then again, Armor was better against non-combat damage.
Since Urza's Armor was almost obsoleted by Thunderstaff, this isn't really saying much.
Then again, Armor was better against non-combat damage.
I still use the Armor to stop Pestilence damage. The fact that there is a Pestilence effect (7/6 Demon) and an Urza's Armor effect in the same set has me giddy.
Lagac Lizard
3/3 for 3R? Not horrible, definitely not great.
Soulbound Gaurdian
Slow, but hard-stopping wall. Still nothing to make us build a Standard deck around walls. We really need one, or none of this block will really matter for Standard aside from the Mythic Eldrazi in a Polymorph deck, and maybe a few other Mythics.
Rapacious One
More mana accell tuned to very late game Eldrazi? This is one of the better ones. Red, Green, Black mana-accell Eldrazi might become Standard playable if this keeps up.
Hada Spy Patrol
Little slow. Hard to stop if you can get it online at full. In fact, it really would take a sac effect or a board sweeper.
Luminous Wake
This one amuses me. Put it on an opponent's Wall and they can choose to either take a hit or let you gain life. Depending on the field, they may be reluctant to get rid of it. Or put it on something of yours thats hard to kill. Not bad at all.
Hedron-Field Purists
I'm not impressed. There's a 3/4 flying Angel in M10 for 2WW that does better.
Phantasmal Abomination
A 5/5 that can't attack, and is ultra-easy to kill? I'm unimpressed.
Lavafume Invoker
8 mana for only +3/+0!? I am very unimpressed. And dissappointed in the planned speed for this set if a 2/2 is expected to survive long enough to use that ability even once.
Pawn of Ulamog
Yay, more Spawn Token makers. Again, I say RGB Eldrazi Token Making with Mythic Eldrazi might actually become standard playable with enough defensive spells.
See Beyond
Not bad. Any card draw for 2 mana is nice.
Bloodthrone Vampire
Vampire Aristocrat from M10 was better.
Caravan Escort
Too far for the levelling up. Some Levellers amuse or impress me. This one does not.
Venerated Teacher
I like him. He helps make Leveller creatures relevant, especially the ones that need few levels but have high levelling costs.
Nest Invader
More RGB Eldrazi accell. This is the easiest to play by far.
Daggerback Basilisk
Early game deathtouch. The Walls are all very sad right now.
Runed Servitor
Meh. Helps everyone, so its nothing special.
Growth Spasm
I forsee green being the main colour in the RGB Eldrazi Accell decks.
Awakening Zone
I re-state the previous point. Mana accel for Eldrazi in rgB.
Essence Feed
More Eldrazi Mana accell. Thay want everyone in Draft to play the Eldrazi don't they?
Skywatcher Adept
I am unimpressed with almost all of the common/uncommon levellers. This is no exception.
Overall, the set so far seems like it will have fun Limited play, but not a lot of Standard fare unless they really pump out something that makes walls into a win condition. All they have is RGB ways to mana-accell into massive Eldrazi using Spawn tokens.
Lavafume Invoker
8 mana for only +3/+0!? I am very unimpressed. And dissappointed in the planned speed for this set if a 2/2 is expected to survive long enough to use that ability even once.
I'm gonna guess you never drafted Legions, where Flamewave Invoker was a playable card. Lavafume is oftentimes better than that.
I think I'd first pick awakening zone in a draft...
Blockers and (potential) mana-rampers! With an uncommon "lord" for these dudes in the same set! Nutsy strong!
"Want to attack? I'll just block with my 0/1...but if you don't attack, I'll get ramped or have two blockers ready for next turn...but if you do attack, you'll be tapped out..."
And in late(r) game:
"Oh. An eldrazi. Nice. I'll sac 2-3 spawn tokens to your annihilator ability."
This isn't horrible, I actually kinda like it. Seems underpowered in comparison to brainstorm, but gives a nice shuffle for halimar depths.
Pure awesome, level up got some love.
A bear plus a plus a neutered Blood Pet? Seems good.
Not sure why I'm looking at this guy but for some reason I am. Maybe because there's no 'may' clause and that makes me want to draw people out with him somehow.
A basic land and a neutered Blood Pet? Sweeeeeet.
A blood pet a turn seems good too.
Firm believer that Net-decks are the root of a great number of ills in the game of Magic.
-leon Guatier Ten commandments of chivalry
Oh, and because there's almost no cards in this set I can say this about: It's not really all that good in EDH!
Since Urza's Armor was almost obsoleted by Thunderstaff, this isn't really saying much.
Then again, Armor was better against non-combat damage.
I still use the Armor to stop Pestilence damage. The fact that there is a Pestilence effect (7/6 Demon) and an Urza's Armor effect in the same set has me giddy.
3/3 for 3R? Not horrible, definitely not great.
Soulbound Gaurdian
Slow, but hard-stopping wall. Still nothing to make us build a Standard deck around walls. We really need one, or none of this block will really matter for Standard aside from the Mythic Eldrazi in a Polymorph deck, and maybe a few other Mythics.
Rapacious One
More mana accell tuned to very late game Eldrazi? This is one of the better ones. Red, Green, Black mana-accell Eldrazi might become Standard playable if this keeps up.
Hada Spy Patrol
Little slow. Hard to stop if you can get it online at full. In fact, it really would take a sac effect or a board sweeper.
Luminous Wake
This one amuses me. Put it on an opponent's Wall and they can choose to either take a hit or let you gain life. Depending on the field, they may be reluctant to get rid of it. Or put it on something of yours thats hard to kill. Not bad at all.
Hedron-Field Purists
I'm not impressed. There's a 3/4 flying Angel in M10 for 2WW that does better.
Phantasmal Abomination
A 5/5 that can't attack, and is ultra-easy to kill? I'm unimpressed.
Lavafume Invoker
8 mana for only +3/+0!? I am very unimpressed. And dissappointed in the planned speed for this set if a 2/2 is expected to survive long enough to use that ability even once.
Pawn of Ulamog
Yay, more Spawn Token makers. Again, I say RGB Eldrazi Token Making with Mythic Eldrazi might actually become standard playable with enough defensive spells.
See Beyond
Not bad. Any card draw for 2 mana is nice.
Bloodthrone Vampire
Vampire Aristocrat from M10 was better.
Caravan Escort
Too far for the levelling up. Some Levellers amuse or impress me. This one does not.
Venerated Teacher
I like him. He helps make Leveller creatures relevant, especially the ones that need few levels but have high levelling costs.
Nest Invader
More RGB Eldrazi accell. This is the easiest to play by far.
Daggerback Basilisk
Early game deathtouch. The Walls are all very sad right now.
Runed Servitor
Meh. Helps everyone, so its nothing special.
Ondu Giant
Kind of makes both Kor Cartographer and Pillarfield Ox both look bad doesn't it?
Growth Spasm
I forsee green being the main colour in the RGB Eldrazi Accell decks.
Awakening Zone
I re-state the previous point. Mana accel for Eldrazi in rgB.
Essence Feed
More Eldrazi Mana accell. Thay want everyone in Draft to play the Eldrazi don't they?
Skywatcher Adept
I am unimpressed with almost all of the common/uncommon levellers. This is no exception.
Overall, the set so far seems like it will have fun Limited play, but not a lot of Standard fare unless they really pump out something that makes walls into a win condition. All they have is RGB ways to mana-accell into massive Eldrazi using Spawn tokens.
Guardian Seraph doesn't prevent damage to creatures. Purists does.
I'm gonna guess you never drafted Legions, where Flamewave Invoker was a playable card. Lavafume is oftentimes better than that.
Blockers and (potential) mana-rampers! With an uncommon "lord" for these dudes in the same set! Nutsy strong!
"Want to attack? I'll just block with my 0/1...but if you don't attack, I'll get ramped or have two blockers ready for next turn...but if you do attack, you'll be tapped out..."
And in late(r) game:
"Oh. An eldrazi. Nice. I'll sac 2-3 spawn tokens to your annihilator ability."
Custom Set: Pokemon: Generation 1
My mind numbing DC-10 stack!