Four cards I will talk about (To tired to really give a care ATM):
A) The Awakening Zone makes the deck idea I had more viable and easier to work with for a mono green eldrazi deck that used Spawnsire to create more or cause armageddon. I was thinking of throwing in the Gigantomancer into this deck as well. We shall see, though I do love awakening zone's effect.
B) That lavafume goblin sucks donkey donk. There is no IF, AND, OR BUT about if it is good or not. It costs me 8 mana on it's ACTIVATE ABILITY to up my creatures by +3/+0, I prefer the Gigantomancer who may cost more in casting cost but his activation cost his another story and I would rather use.
C) The Servitor is nice, a cheap 2/2 artifact creature that when it dies nets you and (sadly) your opponent a card.
D) The teacher is good for level up cards. After all if you have a bunch of levelers out he will be upgrading each by 2 Levels for a mere 2U which is practically "Turbo-Leveling" or "Grinding" if you ask me.
Most of these are amazing. The trampler is just fantastic. And I really like Hada Spy Patrol. Combine it with Venerated teacher and some ramp, and you got yourself a 3/3 with cloak.
As a side note, I feel that all these awesome cards are going to push U/W control into first place. People are going to be packing DOJace and Paths all day long to get rid of this stuff.
Sea Gate Oracle: the first creature worthy of inclusion in a blink deck (outside of Allies) ever since Shadowmoor. Now if we got a blink spell.... (with rebound? I can dream.)
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Sea Gate Oracle: the first creature worthy of inclusion in a blink deck (outside of Allies) ever since Shadowmoor. Now if we got a blink spell.... (with rebound? I can dream.)
Keep dreaming.... that would be so ridiculous its not funny
I think see beyond is the best card draw we've seen this block. Not counting when you get a lucky treasure hunt that really thins your deck. It's even better if you play polymorph.dec. But still, draw 2 for 2 even though you throw a card back into your deck is leaps beyond what we've seen lately.
I mean, hell, we're all on a forum for something that most people would describe as a "children's card game"...do what makes you happy. You are never too old to enjoy yourself.
So they weren't afraid of Bitterblossom's version of Spawn tokens? Though they left the cost at 2G. Free mana and creature every turn? Count me in!
This is vastly different than Bitterblossom. The only thing better is that you don't lose a life each turn, but Bitterblossom can be played Turn 1 in Extended with Chrome Mox and in Standard turn 2 Bitterblossom was as deadly as a turn 4 BBE into Thrinax or Blightning is today. If Bitterblossom costed 2B it wouldn't have seen nearly as much play.
love the runed servitor. it is ETB or put into the graveyard? either way, cool card for control. I hope they make an artifact guy with level up! now that would be something.
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Favorite Block : Urza Block
Favorite Cards: Grim Monolith, Masticore, Spiritmonger, Exploration, Mogg Fanatic(RIP), Pouncing Jaguar, Verdant Force, Sliver Queen, Suq' ata Firewalker, Teferi's Moat, Seal of Fire, Seal of Strength, Reanimate, Clickslither, Fledgling Dragon, Final Fortune, Swords to Plowshares, Opposition, Call of the herd, Wild Mongrel, Jackal pup, and too many others to continue.
I really like the red trampler and Awakening Zone. I'm glad I didn't invest in colorless lands to make some Eldrazi EDH deck. It's pretty clear Jund is the way to go. Maybe a Kresh or Sek'Kuar deck...
The leveler helper is what I would have hoped for. There's supposed to be others, so I'm confident white will also get something very similar.
Awesome list of cards. i like the one that mitigates damage, it's bolt proof then not bolt proof at the same time. Lol.
The merfolk is questionable idk, have to throw it in a few theme decks when it's out.
That teacher looks as good to anyone else as it does to me? ofcourse more than two levelers on the field is over extending, but this saves tons mana investing and turns no? Especially for those expensive but low capping levelers.
@ above: you sure there are others? i mean U is officially the 'helper' color so this helper might be a one of... I could see a level version of thrive also tbh....
Also In love with ondu giant and growth spasm. A lot.
Skill is an ability that relates more so to the type of deck that's built and how said player pilots it. It also relates to the ability to assess the board and use the cards available to you in the most optimal way relative to each situation.
When a deck is filled with above par cards and every play is solid, there comes a diminishing need to "think" for the lack of wanting to use a better word.
Question: For Runed Servitor, does the "each player draws a card" effect happen when it enters the battlefield or when it goes to the graveyard? This thread says the latter, but the spoiler currently says the former. Thanks!
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"I don't know why people say a double-edged sword is bad. It's a sword. With two edges." - Kamahl, Pit Fighter
Question: For Runed Servitor, does the "each player draws a card" effect happen when it enters the battlefield or when it goes to the graveyard? This thread says the latter, but the spoiler currently says the former. Thanks!
A) The Awakening Zone makes the deck idea I had more viable and easier to work with for a mono green eldrazi deck that used Spawnsire to create more or cause armageddon. I was thinking of throwing in the Gigantomancer into this deck as well. We shall see, though I do love awakening zone's effect.
B) That lavafume goblin sucks donkey donk. There is no IF, AND, OR BUT about if it is good or not. It costs me 8 mana on it's ACTIVATE ABILITY to up my creatures by +3/+0, I prefer the Gigantomancer who may cost more in casting cost but his activation cost his another story and I would rather use.
C) The Servitor is nice, a cheap 2/2 artifact creature that when it dies nets you and (sadly) your opponent a card.
D) The teacher is good for level up cards. After all if you have a bunch of levelers out he will be upgrading each by 2 Levels for a mere 2U which is practically "Turbo-Leveling" or "Grinding" if you ask me.
As a side note, I feel that all these awesome cards are going to push U/W control into first place. People are going to be packing DOJace and Paths all day long to get rid of this stuff.
See beyond is bad in constructed besides in Polymorph.dec which in testing so far I have found that It definitely replaces Treasure Hunt in the deck.
Keep dreaming.... that would be so ridiculous its not funny
WRBoros
RKuldotha Red
Very useful for any combo deck that needs some combo pieces to stay in the library (like Hypergenesis).
10th at SCG: Syracuse (2014), GP:NJ Last-Chance Grinder Winner (2014):: Former Legacy Mod
My old nickname was lockheart87.
This is vastly different than Bitterblossom. The only thing better is that you don't lose a life each turn, but Bitterblossom can be played Turn 1 in Extended with Chrome Mox and in Standard turn 2 Bitterblossom was as deadly as a turn 4 BBE into Thrinax or Blightning is today. If Bitterblossom costed 2B it wouldn't have seen nearly as much play.
Creature
Common
Deathtouch
2/2
we've certainly been spoiled with regard to 3CMC Deathtouchers eh?
Trade List
MTGSalvation trade list
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"If you kill me now, it is I who will live, not your damned apples."
"Just mention a firing pole with balls and he's
already thinking about 'that'..."
Decks Played:
Dark DepthslBWG (Legacy)
Coralhelm KnightsGWU (Modern)
Vengevine the Rerevengeancening BRG (Modern)
Trade List
MTGSalvation trade list
---------------------------------------------------------
"If you kill me now, it is I who will live, not your damned apples."
"Just mention a firing pole with balls and he's
already thinking about 'that'..."
Decks Played:
Dark DepthslBWG (Legacy)
Coralhelm KnightsGWU (Modern)
Vengevine the Rerevengeancening BRG (Modern)
Favorite Cards: Grim Monolith, Masticore, Spiritmonger, Exploration, Mogg Fanatic(RIP), Pouncing Jaguar, Verdant Force, Sliver Queen, Suq' ata Firewalker, Teferi's Moat, Seal of Fire, Seal of Strength, Reanimate, Clickslither, Fledgling Dragon, Final Fortune, Swords to Plowshares, Opposition, Call of the herd, Wild Mongrel, Jackal pup, and too many others to continue.
The leveler helper is what I would have hoped for. There's supposed to be others, so I'm confident white will also get something very similar.
The merfolk is questionable idk, have to throw it in a few theme decks when it's out.
That teacher looks as good to anyone else as it does to me? ofcourse more than two levelers on the field is over extending, but this saves tons mana investing and turns no? Especially for those expensive but low capping levelers.
@ above: you sure there are others? i mean U is officially the 'helper' color so this helper might be a one of... I could see a level version of thrive also tbh....
Also In love with ondu giant and growth spasm. A lot.
Skill is an ability that relates more so to the type of deck that's built and how said player pilots it. It also relates to the ability to assess the board and use the cards available to you in the most optimal way relative to each situation.
When a deck is filled with above par cards and every play is solid, there comes a diminishing need to "think" for the lack of wanting to use a better word.
The french card looks like it says the graveyard.
Commander:
R Daretti, Scrap Savant
BR Olivia Voldaren
BRG Shattergang Brothers
GUR Riku of Two Reflections
WBG Karador, Ghost Chieftain