my bad folks did not motice the huge thread on all the queries.. lol
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Nobody has good ideas anymore, they only mind sculpt.
The only reason Jace costs 2UU is because he said so. Even Jace is holding himself back from breaking MAGIC.
So I got a little bored during physics today (which is par for the course), and sat down and did a little bit of mapping. A bit redundant, but this is where we stand based on spoiler data. Might be a bit long, so have spoiler blocks.
Small note on annotations I'm making. After a given count for a color with cards, you'll see something like (X/Y/Z/W). This is quantity by rarity, so X common, Y uncommon, etc. Additionally, cards may have (+N) or the like after it, meaning it references the topic in question an additional N times (see Defenders).
More to come.
Eldrazi - 41
Tribal card typeline - 4
Colorless annihilators - 10 (counts Eldrazi Conscription)
Other mentions - 4 (Eldrazi Temple, Spawnsire of Ulamog)
Drone - 8
Spawn - 16 - while it does say 17 for Orb data, only 16 of the 0/1 instances are available, due to Enclave Cryptologist taking three of the 19
Total - 42 != 41
Houston, we have a problem. This largely stems from me assuming that all Drone and those 16 uses of Spawn are for Eldrazi Spawn and Eldrazi Drone, so it's really hard to say where the issue is. My personal thoughts are on one of the red Spawn-maker spells. I think Birthing the Brood will end up just producing two Spawn and that's it (which means you can still do Hand of Emrakul on turn 3). It would still be a pseudo-ritual effect for red, but not as explosive as Rite of Flame or Seething Song.
Defender - 14
Cards that mention defender - 3 (Guard Duty, Vent Sentinel, Overgrown Battlement)
Creatures with defender - 8 (9-11 max)
White - 3 cards - Soulbound Guardian, Wall of Omens, Guard Duty
Blue - 2 cards - Mnemonic Wall, Phantasmal Abomination
Black - 0
Red - 3 cards - Vent Sentinel (+1), Rage Nimbus, the 3/3 ogre
Green - 1 card - Overgrown Battlement (+1)
I suspect that we'll have one, maybe two more defenders, one of which will presumably be a black common defender (everyone else has one, why not a loose cycle at common?). With "Doran Defender" not in the spoiler currently, I'm nto sure where we stand aside from that.
Totem armor - 11 (each)
Umbra - 11
White - 3 cards (2/1/0/0) - Eland Umbra, Hyena Umbra, Mammoth Umbra
Blue - 1 card - Drake Umbra
Green - 3 cards - Spider Umbra, Boar Umbra, Bear Umbra
Given that we have 11 total, and they're only in white, blue and green per official statement, it seems likely we'll end up with something along the lines of a 4/3/4 spread (white and green <3 enchantments), assuming there isn't a card that gives all Auras "Totem armor". This is possible, given the one hit for "Auras" in the Orb, but the fact we have 11 cards named Umbra suggests no (unless it's an Umbra that gives Totem armor?!).
Anyway, I suspect each color gets 2 at common (Limited reasons, especially for Blue), and the third/fourth is either uncommon and/or rares. I think White will be getting a rare, green another common, and blue two commons to accompany Drake Umbra.
Out of curiosity, how many of each rarity are we missing? I know we've got our mythics, but with 70-ish cards left to spoil it's an easy assumtion we're not done with the rares?
Out of curiosity, how many of each rarity are we missing? I know we've got our mythics, but with 70-ish cards left to spoil it's an easy assumtion we're not done with the rares?
Depends on how many rares we have right now. According to the number crunch thread, we "should" have 53 rares (53*2 + 15 mythics = 121 which is the "rare" sheet for a large set, it seems).
Per the count on Glare's ICD index on the WotC forums, we're at 40/53. Might have miscounted so +- 2 to that 40. Still a few to go.
Nobody has good ideas anymore, they only mind sculpt.
The only reason Jace costs 2UU is because he said so. Even Jace is holding himself back from breaking MAGIC.
0/1 (17 of the 19 0/1's are accounted for)
0/3 (1/3)
0/4 (3/4)
0/6 (0/1)
1/1 (15/23)
1/2 (1/4)
1/3 (2/4)
2/1 (3/8)
2/2 (16/23)
2/3 (4/6)
2/4 (6/7)
2/6 (0/1)
3/1 (0/1)
3/2 (0/1)
3/3 (10/13)
3/5 (1/3)
3/6 (0/1)
3/10 (0/1)
4/1 (0/1)
4/2 (1/2)
4/3 (2/3)
4/4 (9/12)
4/5 (1/2)
4/8 (0/1)
5/3 (3/2 There is an extra. Rage Nimbus, Stomper Cub, *Really bad Golem*)
5/4 (0/2)
5/5 (4/7)
6/6 (7/8)
7/3 (0/1)
7/6 (1/2)
11/11 (0/1)
*/1 (0/1)
The rest of the Orb'd P/t's are are all accounted for.
UWR Midrange
BRG Jund
BG Rock
UR Storm
The Philippine Modern Community
RGWUB MTG Modern Philippines
and can't wait to see what they are :D.
Small note on annotations I'm making. After a given count for a color with cards, you'll see something like (X/Y/Z/W). This is quantity by rarity, so X common, Y uncommon, etc. Additionally, cards may have (+N) or the like after it, meaning it references the topic in question an additional N times (see Defenders).
More to come.
Eldrazi - 41
Tribal card typeline - 4
Colorless annihilators - 10 (counts Eldrazi Conscription)
Other mentions - 4 (Eldrazi Temple, Spawnsire of Ulamog)
Drone - 8
Spawn - 16 - while it does say 17 for Orb data, only 16 of the 0/1 instances are available, due to Enclave Cryptologist taking three of the 19
Total - 42 != 41
Houston, we have a problem. This largely stems from me assuming that all Drone and those 16 uses of Spawn are for Eldrazi Spawn and Eldrazi Drone, so it's really hard to say where the issue is. My personal thoughts are on one of the red Spawn-maker spells. I think Birthing the Brood will end up just producing two Spawn and that's it (which means you can still do Hand of Emrakul on turn 3). It would still be a pseudo-ritual effect for red, but not as explosive as Rite of Flame or Seething Song.
Defender - 14
Cards that mention defender - 3 (Guard Duty, Vent Sentinel, Overgrown Battlement)
Creatures with defender - 8 (9-11 max)
White - 3 cards - Soulbound Guardian, Wall of Omens, Guard Duty
Blue - 2 cards - Mnemonic Wall, Phantasmal Abomination
Black - 0
Red - 3 cards - Vent Sentinel (+1), Rage Nimbus, the 3/3 ogre
Green - 1 card - Overgrown Battlement (+1)
I suspect that we'll have one, maybe two more defenders, one of which will presumably be a black common defender (everyone else has one, why not a loose cycle at common?). With "Doran Defender" not in the spoiler currently, I'm nto sure where we stand aside from that.
Totem armor - 11 (each)
Umbra - 11
White - 3 cards (2/1/0/0) - Eland Umbra, Hyena Umbra, Mammoth Umbra
Blue - 1 card - Drake Umbra
Green - 3 cards - Spider Umbra, Boar Umbra, Bear Umbra
Given that we have 11 total, and they're only in white, blue and green per official statement, it seems likely we'll end up with something along the lines of a 4/3/4 spread (white and green <3 enchantments), assuming there isn't a card that gives all Auras "Totem armor". This is possible, given the one hit for "Auras" in the Orb, but the fact we have 11 cards named Umbra suggests no (unless it's an Umbra that gives Totem armor?!).
Anyway, I suspect each color gets 2 at common (Limited reasons, especially for Blue), and the third/fourth is either uncommon and/or rares. I think White will be getting a rare, green another common, and blue two commons to accompany Drake Umbra.
TODO: Leveler breakdown.
Past Ruminations
Links are broken, will fix in near future.
- Kaladesh
- Zendikar
- Rise of the Eldrazi
- Alara Reborn
- Innistrad <- Personal Favorite
- Dark Ascension
- Avacyn Restored
- Theros
- Return to Ravnica
- Tarkir
Per the count on Glare's ICD index on the WotC forums, we're at 40/53. Might have miscounted so +- 2 to that 40. Still a few to go.
Past Ruminations
Links are broken, will fix in near future.
- Kaladesh
- Zendikar
- Rise of the Eldrazi
- Alara Reborn
- Innistrad <- Personal Favorite
- Dark Ascension
- Avacyn Restored
- Theros
- Return to Ravnica
- Tarkir