Found these on thestarkingtonpost.com , and I didn't see them here All these cards have images on his site, please visit Bill's site and support him!
Canopy Cover1G
(U)
Enchantment - Aura
Enchant Creature
Enchanted creature can't be blocked except by creatures with flying or reach.
Enchanted creature can't be the target of spells or abilities your opponent controls.
98/145
Join the Ranks3W
(C)
Instant
Put two 1/1 Soldier allies creature tokens onto the battlefield
9/145
Quest for the Nihil StoneB
(R)
Enchantment
Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone.
At the Beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two quest counters on it, you may have that player lose 5 life
64/145
Wind Zendikon U
(C)
Enchantment - Aura
Enchant Land
Enchanted Land is a 2/2 Blue Elemental Creature with flying. It's still a land.
Whenever enchanted land is put into a graveyard, return it to it's owner's hand.
46/145
Dread Statuary
(U)
Land
T: Add 1 to your mana pool
4: Dread Statuary becomes a 4/2 artifact creature until end of turn. It's still a land.
135/145
"If I do go to heaven, I'll smack god across the face and tell him to get me a grilled-cheeses sandwhich and then say 'Yea what now god!? Say some'in! I dare you!' "
All of those look very solid, if true. the enchantment looks beastly in limited. Wind zendikon looks ridiculous and that white instant looks very powerful in an ally deck
Private Mod Note
():
Rollback Post to RevisionRollBack
a small sentence for you to read while you ignore my post.
It looks like all the zendikons aren't going to be crappy limited fodder after all. I love making creatures with Balduvian Frostwaker and I'm going to love this. The Statuary is really meh. I hope all the manlands aren't that inefficient.
Quest for the Nihil Stone sounds like the newest take on The Rack. I like it a lot.. it's just too bad it probably has no home. Jund doesn't want it, Vamps sees it as win-more, and there's no discard variant out there.
Take your monoblack deck, then set aside 14 swamps. Add 4 Creeping Tar Pits, 4 Darkslick Shores, 4 Drowned Catacombs, and 2 Jwar isle Refuge and add 4 Jace, the Mindsculptors. Your monoblack deck is instantly better. Better yet, drop those refuges, throw in some islands and some mana leaks, and lo and behold, you're now playing a real deck. Congratulations. Welcome to the world of competitive M:TG.
some nice cards there. Instant Speed allies might be what they need for a block aplication, and is probably a free card in a ZZW draft if you've drafted any allies to begin with.
Canopy Cover almost seems too good. T1 Scute Mob t2 cover seems like it could be pretty broken in limited.
I have just the deck to break the Quest. Combos good with Grul Draz Specter too.
That quest certainly seems to be better than Megrim... Though I can see it sitting short quest counters. Perhaps in a discard/bounce deck? Would there be room in a Blightning build?
I do like Statuary. Seems like a good fit for mono-W or maybe even some mono-Rvariant.
I don't think it would work well in mono-U. Unlike the stones you have to animate it every turn and during BoC not BoTES.
Asking out a girl is like trying to cast a first turn Necropotence. Sometimes the other player will have the Force of Will to say no. You shouldn't let that stop you from trying it.
Quest for the Nihil Stone could certainly support casual discard decks. It loves Hymn to Tourach and all the other discard two spells out there. I might work it into my Death by Discard deck with Racks, Nyxathids, and other evil black goodness.
Canopy Cover- it's an aura that turns a creature into a Silhana Ledgewalker, not bad for protecting and giving semi evasion to your important creatures. Still limited fodder at best. Should have been common.
Join the Ranks- Taken in isolation it's twice as bad as Raise the Alarm, however the tokens are ally's making this a 4cc instant speed double ally trigger in any ally deck. This will be brilliant in limited, playable without ally's and insane with them. In constructed it might help boost ally's from unviable into a tier 2 deck. Great at common.
Quest for the Nihil Stone- it's a black enchantment variant of The Rack, with cards like Duress, Blightning, Mind Rot, Mind Sludge, Esper Charm and even Hypnotic Specter all in standard it's really easy to trigger and 5 life a turn is very powerful. Limited meh, constructed potential. Fitting at rare.
Wind Zendikon- turning a land into a 2/2 flyer for only U is a good deal. Limited good, constructed iffy.
Dread Statuary- an uncommon manland, it's a really slow and expensive to activate Mishra's Factory variant, but that said it's also a great card for a MUC deck(if MUC becomes viable). The fact it comes into play untapped is also a big plus.
Some really neat cards here. Canopy cover helps protect your creatures from the ubiquitous removal... provided you don't get 2-for-1'd when they terminate it while it's on the stack. Backing it up with Vines seems like a lot of trouble just to protect your card, but might be considered worth it. On the other hand, in limited, often I find myself sitting there with an evasive creature swinging for small chunks thinking, "This will go great until they find their removal." Pre-emptive answer, plus it gives flying evasion? I'd say this is a solid card in limited.
Join the Ranks really appeals to me as an ally fan. I've thought of the fun that could be had with elvish piper and allies by flashing them into play (also helping put in awkward colored allies), but this does twice that much. Two extra allies can really provide a punch, and I look forward to seeing how useful they become. Added bonus: soldiers as well, for whatever synergy you want there.
The Nihil Stone looks like a solid 1-drop for a B/R discard-burn deck. Combined with blightnings, terminates, a little other discard, and this could get dangerous fast. Not to mention it comes online quickly. One blightning provides the counters, and there are other discard spells to be had in this format.
Wind Zendikon looks sweet in limited, swinging turn 2 with an evasive 2/2? Compared to the all-popular lacerater, which is a 2/2 that swings turn 2, but has no evasion and a drawback instead It's a common, I'd like to heavily draft that and just attack with my lands every turn. At the least, the card makes me smile, which is all it's really supposed to do
Dread statuary looks interesting, colorless manland, but it dies pretty easily and activates late. Uncounterable threat, survives wraths, might be useable in a white control deck perhaps? Turn 4 day of judgment, turn 5 swing with it? Assuming they don't play a creature at least. I dunno. Might be useful. It seems like we'll be seeing a plethora of manlands to use, I'll reserve judgment on this when the others are available to compare.
Can't decide if the Quest or Join the Ranks is my favorite
Asking out a girl is like trying to cast a first turn Necropotence. Sometimes the other player will have the Force of Will to say no. You shouldn't let that stop you from trying it.
Recent discussions here and elsewhere have made it clear that there seems to be a group of players who consider blue and control synonymous, as if they somehow started playing a game with four identical and "bad" colors that do nothing interesting because they just "turn men sideways" and then true, glorious blue, the only thinking person's color.
EDH decks
Marath, Will of the Wild
Sygg, River Cutthroat
Slobad, Goblin Tinkerer
Marchesa, the Black Rose
These cards are all kind of meh. The only one that looks remotely playable in any format is Wind Zendikon. I'd feel bad playing any of the other cards even as my 22nd card in draft (I'd do it, but I wouldn't like it).
Manlands are usually awesome, but paying 4 mana PER TURN (it's not Stalking Stones, guys) is a lot for 4 power, and it dies not only to Burst Lightning and Disfigure but also to all forms of artifact hate (albeit Relic Crush isn't the most powerful card ever printed, but there's still room for a Naturalize variant in WWK) and all cards that interact with land (Mold Shambler and Goblin Ruinblaster, among others).
The Ally Raise the Alarm is way too expensive, mana-wise. There are any number of white spells I'd rather have than this, not limited to double-Ondu Cleric or Kazandu Blademaster. It might be OK in a dedicated Ally limited deck, but seems awful everywhere else.
The other cards are just obviously terrible.
Private Mod Note
():
Rollback Post to RevisionRollBack
Old terminology reference:
Play (noun): Battlefield
Play (verb): Cast/Play
RFG: Exile
CIP: Enters the Battlefield
Canopy Cover 1G
(U)
Enchantment - Aura
Enchant Creature
Enchanted creature can't be blocked except by creatures with flying or reach.
Enchanted creature can't be the target of spells or abilities your opponent controls.
98/145
Join the Ranks 3W
(C)
Instant
Put two 1/1 Soldier allies creature tokens onto the battlefield
9/145
Quest for the Nihil Stone B
(R)
Enchantment
Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone.
At the Beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two quest counters on it, you may have that player lose 5 life
64/145
Wind Zendikon U
(C)
Enchantment - Aura
Enchant Land
Enchanted Land is a 2/2 Blue Elemental Creature with flying. It's still a land.
Whenever enchanted land is put into a graveyard, return it to it's owner's hand.
46/145
Dread Statuary
(U)
Land
T: Add 1 to your mana pool
4: Dread Statuary becomes a 4/2 artifact creature until end of turn. It's still a land.
135/145
The manland's an interesting variant on cards like stalking stones.
I used to write cube articles on StarCityGames, now for GatheringMagic and podcast about cube (w/Antknee42.)
edit: 'nathed!
I'm pumped for Raise the Alarming people out with Allies. So happy with that one.
Wind Zendikon seems like it'll be great for limited. 2/2 for 1 is always nice.
Dread Statuary makes me very happy inside. Stalking Stones 2.0. Here's hoping blue is actually good, and we can form some kind of control deck.
The other cards are pretty meh. Canopy Cover is alright, I guess.
MTG Rules Advisor
Winner of Weekly Contest Week 39.
Canopy Cover almost seems too good. T1 Scute Mob t2 cover seems like it could be pretty broken in limited.
I have just the deck to break the Quest. Combos good with Grul Draz Specter too.
My wife was on MTV with this video.https://www.youtube.com/watch?v=BUutIZg2EpU
I do like Statuary. Seems like a good fit for mono-W or maybe even some mono-Rvariant.
I don't think it would work well in mono-U. Unlike the stones you have to animate it every turn and during BoC not BoTES.
WUBRG
Yay manlands!
Mike
Colorless manlands are always fun, too.
Actually Canopy's so awesome it's like Wispersilk Cloak without the drawback of shroud. It's hard to believe that card is legit.
Canopy Cover- it's an aura that turns a creature into a Silhana Ledgewalker, not bad for protecting and giving semi evasion to your important creatures. Still limited fodder at best. Should have been common.
Join the Ranks- Taken in isolation it's twice as bad as Raise the Alarm, however the tokens are ally's making this a 4cc instant speed double ally trigger in any ally deck. This will be brilliant in limited, playable without ally's and insane with them. In constructed it might help boost ally's from unviable into a tier 2 deck. Great at common.
Quest for the Nihil Stone- it's a black enchantment variant of The Rack, with cards like Duress, Blightning, Mind Rot, Mind Sludge, Esper Charm and even Hypnotic Specter all in standard it's really easy to trigger and 5 life a turn is very powerful. Limited meh, constructed potential. Fitting at rare.
Wind Zendikon- turning a land into a 2/2 flyer for only U is a good deal. Limited good, constructed iffy.
Dread Statuary- an uncommon manland, it's a really slow and expensive to activate Mishra's Factory variant, but that said it's also a great card for a MUC deck(if MUC becomes viable). The fact it comes into play untapped is also a big plus.
Machius proudly supports R_E's right to Rumour!
Join the Ranks really appeals to me as an ally fan. I've thought of the fun that could be had with elvish piper and allies by flashing them into play (also helping put in awkward colored allies), but this does twice that much. Two extra allies can really provide a punch, and I look forward to seeing how useful they become. Added bonus: soldiers as well, for whatever synergy you want there.
The Nihil Stone looks like a solid 1-drop for a B/R discard-burn deck. Combined with blightnings, terminates, a little other discard, and this could get dangerous fast. Not to mention it comes online quickly. One blightning provides the counters, and there are other discard spells to be had in this format.
Wind Zendikon looks sweet in limited, swinging turn 2 with an evasive 2/2? Compared to the all-popular lacerater, which is a 2/2 that swings turn 2, but has no evasion and a drawback instead It's a common, I'd like to heavily draft that and just attack with my lands every turn. At the least, the card makes me smile, which is all it's really supposed to do
Dread statuary looks interesting, colorless manland, but it dies pretty easily and activates late. Uncounterable threat, survives wraths, might be useable in a white control deck perhaps? Turn 4 day of judgment, turn 5 swing with it? Assuming they don't play a creature at least. I dunno. Might be useful. It seems like we'll be seeing a plethora of manlands to use, I'll reserve judgment on this when the others are available to compare.
Can't decide if the Quest or Join the Ranks is my favorite
Karador EDH
Comments on decks welcome: http://tappedout.net/users/AradonTemplar/
Currently developing Set 1 of 3, 'Shadow': http://forums.mtgsalvation.com/showthread.php?t=436885
WUBRG
http://stat.rumandmonkey.com/tests/1/6/5261/20801.jpg
EDH decks
Marath, Will of the Wild
Sygg, River Cutthroat
Slobad, Goblin Tinkerer
Marchesa, the Black Rose
Manlands are usually awesome, but paying 4 mana PER TURN (it's not Stalking Stones, guys) is a lot for 4 power, and it dies not only to Burst Lightning and Disfigure but also to all forms of artifact hate (albeit Relic Crush isn't the most powerful card ever printed, but there's still room for a Naturalize variant in WWK) and all cards that interact with land (Mold Shambler and Goblin Ruinblaster, among others).
The Ally Raise the Alarm is way too expensive, mana-wise. There are any number of white spells I'd rather have than this, not limited to double-Ondu Cleric or Kazandu Blademaster. It might be OK in a dedicated Ally limited deck, but seems awful everywhere else.
The other cards are just obviously terrible.
Play (verb): Cast/Play
RFG: Exile
CIP: Enters the Battlefield
Fetchland: Arid Mesa
Shockland: Watery Grave
M10 Dual: Glacial Fortress
The cards look fine but not constructed worthy though the quest would be a nice addition to my Nath deck.
708th at Grand Prix: Toronto 2013
Modern: U/R Delver, RUG Scapeshift, Pod
Standard: Jeskai Tempo
Legacy: Dredge, Burn
Pauper: Mono-U Delver
EDH: Ghave, Token Master