Crusher Zendikon 2R
Enchantment - Aura Common
Enchant Land
Enchanted Land is a 4/2 red Beast creature with Trample. It's still a land.
When enchanted land is put into a graveyard from play, return that card to its owner's hand.
Very beefy in limited. Essentially a 4 mana 4/2 with haste, trample and recursion if played on turn 4 -- not bad at all.
Private Mod Note
():
Rollback Post to RevisionRollBack
"One skilled at battle takes a stand in the ground of no defeat
And so does not lose the enemy's defeat.
Therefore, the victorious military is first victorious and after that does battle.
The defeated military first does battle and after that seeks victory."
i love relevant dmg spells. I'm down with the land revolution.
Edit: Night poet is that jk? if you play red you know that lands stop saying hello around turn 3-4. When you havent dropped a land already is when this should hit.
That being said this shouldnt drop unless it's on teetering peaks&co.
Private Mod Note
():
Rollback Post to RevisionRollBack
~Intelligence is Bliss; Ignorance is Denial.
Skill is an ability that relates more so to the type of deck that's built and how said player pilots it. It also relates to the ability to assess the board and use the cards available to you in the most optimal way relative to each situation.
When a deck is filled with above par cards and every play is solid, there comes a diminishing need to "think" for the lack of wanting to use a better word.
Y'know what, I am really starting to like this enchantment creatures. It's a way to get a creature on the board that can dodge Essence Scatter, trap/trap-like cards that effect casting a creature, AND, when the creature dies, it promotes landfall.
AND, I already have a green/white hateful extended enchantment deck. They will be a great fit in the deck.
This guy is awesome to throw on a "used-up" Teetering Peaks turn 4 and later in Zen Limited. Ball Lightning that grabs you another pump sounds good to me.
Private Mod Note
():
Rollback Post to RevisionRollBack
A voice for Timmy.
Commander R Ashling, the Pilgrim Mono Red Wildfire Control GBW Karador, Ghost Chieftain Abzan Dredge Rock WBR Tariel, Reckoner of Souls Mardu Aggro-Reanimator Midrange
I have no problem with new Char Sure it costs 1 more to have haste, or you have to wait a turn, but it's fine as is.
It either takes a kill spell, or a creature, or beats face. that's about what I would want from char I think it will end up in my semi-casual RW runeflare list quite happily.
Well, it's a 4/2 haste attacker at 4 mana that sets you back 1 land drop when killed...
... limited fodder for the aggro red, maybe.
It only sets you back in tempo since the land returns to your hand. 4 lands is about where red decks that would use this card curve out at. So it is a ball lightning variant that gives you the ability to trigger landfall again.
^^^No joke... you sign up with this referral and make a $15 purchase on that same visit, and you can redeem your "Shark Shares" for a free Booster Pack!!!
I want the seriously competitive standard forums to be segregated, even if it means excluding myself from posting in them. Post this in your signature if you agree with this.
Interesting thing about these enchantments, yeah, it's "like" a 4 mana haste, or it's like a 3 mana 4/2, but, it's also got something like this... when XZendikon comes into play, exile target land you control.
XZendikon has T: add one mana of the type that the exiled land could produce.
When XZendikon goes to the graveyard, return exiled land to your hand.
It's a bit more than just a 4 mana hasty, since one of your mana is not usable, unless you don't attack. In realistic terms, probably you won't have a land to play the turn the Zendikon dies, so you get your land back right away. But the landfall that turn also won't help much, since presumably it dies in combat (you could hold it). Also, is it better to see the card now as a manland that has it's cost paid every turn? This one is difficult for me, since I've not used manlands before, I don't really have a good way to measure the effectiveness here.
It's more efficient than a traditional man land. Compare to treetop village which cost you 1GG every time you wanted to use it. (1G to activate and the G it could produce).
This has potential to replace Quenchable Fire in the standard RDW build.
Private Mod Note
():
Rollback Post to RevisionRollBack
Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.
It's more efficient than a traditional man land. Compare to treetop village which cost you 1GG every time you wanted to use it. (1G to activate and the G it could produce).
This has potential to replace Quenchable Fire in the standard RDW build.
More efficient mana-wise, less efficient card-wise, not to mention the extra toughness on Treetop makes it *alot* harder to kill (compared to how ridiculously easy an x/2 is).
This card definitely has no non-pauper constructed potential. In pauper however...
If you realistically think, "ok, when it hits the field it will be 3x the Lacerator in p/t majority of the game." you can assume it's better than it. what about cost though? "one B?!?!? no f!@#ing wey." This is where you should replace those lacerators with a death's shadow.
Do you all know for sure that the land/creature will be able to attack the first turn it is enchanted? Forests turned into treefolk by Awakener Druid still had summoning sickness. Seems like the same thing here. Still solid cards either way.
Enchantment - Aura Common
Enchant Land
Enchanted Land is a 4/2 red Beast creature with Trample. It's still a land.
When enchanted land is put into a graveyard from play, return that card to its owner's hand.
Mad props to Spiderboy at HighLight for the sig!
Check out my drafting vids at MTGOvideos!
And so does not lose the enemy's defeat.
Therefore, the victorious military is first victorious and after that does battle.
The defeated military first does battle and after that seeks victory."
its another hell's thunder/ball lightning variant. I think its cool that it stays around though.
GatheringMagic.com Commander Writer
Twitter: @mtgcolorpie
One of the GDS2 Final 101
Recently Written Posts:
1-31 MTGCP The Complete Commander - Designing Commander
12-18 MTGCP The Day Kibler Shut Down the World
i love relevant dmg spells. I'm down with the land revolution.
Edit: Night poet is that jk? if you play red you know that lands stop saying hello around turn 3-4. When you havent dropped a land already is when this should hit.
That being said this shouldnt drop unless it's on teetering peaks&co.
Skill is an ability that relates more so to the type of deck that's built and how said player pilots it. It also relates to the ability to assess the board and use the cards available to you in the most optimal way relative to each situation.
When a deck is filled with above par cards and every play is solid, there comes a diminishing need to "think" for the lack of wanting to use a better word.
I was thinking something like that. This being a Beast while not an Elemental means that it is turned into flesh and bone.
AND, I already have a green/white hateful extended enchantment deck. They will be a great fit in the deck.
I concur - art does not compare with card.
Can someone (cuz fB is blocked here at work) get a confirmatory on who posted this to fB ?
~
Commander
R Ashling, the Pilgrim Mono Red Wildfire Control
GBW Karador, Ghost Chieftain Abzan Dredge Rock
WBR Tariel, Reckoner of Souls Mardu Aggro-Reanimator Midrange
Ux Whirza
Rb Goblins
Legacy
U Urza Stompy
Duel Commander
Sai, Master Thopterist
It either takes a kill spell, or a creature, or beats face. that's about what I would want from char I think it will end up in my semi-casual RW runeflare list quite happily.
Why do people think this stays around? Your land stays around, but you don't get the creature back at all.
This one's pretty well balanced for limited, but certainly not as good as the blue one.
It only sets you back in tempo since the land returns to your hand. 4 lands is about where red decks that would use this card curve out at. So it is a ball lightning variant that gives you the ability to trigger landfall again.
Cardshark!!! Sign up, make a $15 purchase and get a free booster pack!
^^^No joke... you sign up with this referral and make a $15 purchase on that same visit, and you can redeem your "Shark Shares" for a free Booster Pack!!!
Yay me
I want the seriously competitive standard forums to be segregated, even if it means excluding myself from posting in them. Post this in your signature if you agree with this.
This is definitely decent for limited. R/W especially likes it. Yeah and the recursion with teetering peaks is very cool as well.
Interesting thing about these enchantments, yeah, it's "like" a 4 mana haste, or it's like a 3 mana 4/2, but, it's also got something like this...
when XZendikon comes into play, exile target land you control.
XZendikon has T: add one mana of the type that the exiled land could produce.
When XZendikon goes to the graveyard, return exiled land to your hand.
It's a bit more than just a 4 mana hasty, since one of your mana is not usable, unless you don't attack. In realistic terms, probably you won't have a land to play the turn the Zendikon dies, so you get your land back right away. But the landfall that turn also won't help much, since presumably it dies in combat (you could hold it). Also, is it better to see the card now as a manland that has it's cost paid every turn? This one is difficult for me, since I've not used manlands before, I don't really have a good way to measure the effectiveness here.
________________STANDARD________________
UBW Soorani Esper Control UBW
UBW Nicholas Spagnolo's Drownyard Control UBW
___________________EDH___________________
UB Wydwen, the Biting Gale UB
W Michiko Konda, Truth Seeker W
This has potential to replace Quenchable Fire in the standard RDW build.
More efficient mana-wise, less efficient card-wise, not to mention the extra toughness on Treetop makes it *alot* harder to kill (compared to how ridiculously easy an x/2 is).
This card definitely has no non-pauper constructed potential. In pauper however...