Can we number crunch now? I'm not sure how that works, but looks like the Colonnade is 135/145...
EDIT:
What is the point of it having Vigilance? If the effect ends at EOT, then that doesn't matter... If you morph it on your opponent's turn, your not attacking... I smell something fishy going on...
Keep in mind this card is sent to store owners. They can pretty much do whatever they want with it, like save it for prizes, keep it, sell it on eBay, etc. It doesn't come inside the box. You could buy 100 boxes and never get one of these. People seem a little too excited like "oh I'm buying 4 boxes so I get a playset!"....
once again makes Coastal Tower look like absolute garbage. It's hard to believe after the tri-lands that the Coastal Tower cycle was the standard for dual lands for a while.
I'm betting the abilities on the creature align to these:
W - vigilance U - flying B - intimidate (which would actually be worse on a multicolor creature) R - first strike (haste makes no sense on a manland) G - trample (I'd love if it were troll-shroud)
I can see black getting Lifelink, what with it popping up in Vamps and whatnot.
It is 133 - I just took a quick glance at it. Maybe time for a new prescription O_o;;
In case you missed my edit:
What is the point of it having Vigilance? If the effect ends at EOT, then that doesn't matter... If you morph it on your opponent's turn, your not attacking... I smell something fishy going on...
What is the point of it having Vigilance? If the effect ends at EOT, then that doesn't matter... If you morph it on your opponent's turn, your not attacking... I smell something fishy going on...
You can attack with it on your turn and (assuming you have the mana available) can also block on your opponent's. Not to mention, the land can be tapped for mana after attacking with it on your turn. 'Tis a useful ability to have on a manland.
EDIT:
Let's say you have 5 lands and this. Opponent attacks with a couple bullies. You tap 5 to animate, block, then tap this to cast Path on the other.
It is 133 - I just took a quick glance at it. Maybe time for a new prescription O_o;;
In case you missed my edit:
What is the point of it having Vigilance? If the effect ends at EOT, then that doesn't matter... If you morph it on your opponent's turn, your not attacking... I smell something fishy going on...
To me the point is that if you do use it in your turn, you can attack an then use it for mana, so it costs "4CMC" to use on your turn (cashback! :D). Aggro likes that. Control, not so much.
So it looks like there are at least 13 lands in Worldwake - 2 cycles and 3 unique lands... It's still possible that there are more lands - most probably a total of 15 (3 cycles)...
I love it, and I expect it will just be an allied-color cycle. But it's a great take on man-lands and I can definitely see UW control using a full set of these. What the other colors will get will be something to see. I wish my finances weren't so tight right now, otherwise this pushes me towards ordering.
Private Mod Note
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Decks
Commander
Ezuri, Renegade Leader (Aggro/Combo - Favorite) Skullbriar, the Walking Grave (Sac and Grave hijinks) Azusa, Lost but Seeking (Landfall hijinks) Kaalia of the Vast (Heavily modded)
To me the point is that if you do use it in your turn, you can attack an then use it for mana, so it costs "4CMC" to use on your turn (cashback! :D). Aggro likes that. Control, not so much.
It's so blatantly obvious, I'm disgusted with myself -_-;;
What does everybody think about the land buff idea?
Still can't find that card... something like +2/+2 to lands you control as long as they are also creatures...
I don't have any hard numbers on this, but I'm targeted more often than a black guy driving a beat-up sedan with a broken tail-light and no license plate, and Cy's well aware of that.
Another cycle that obsoletes the Invasion taplands. Interesting. That's 5 cycles (counting the Lorwyn "tribal duals"), I believe, for those keeping track.
For a manland, this is very impressive. But I'm kind of sick of more dual lands. And also miffed that these are rare.
The cycle would be very interesting (but I guess harder to balance) if not all were manlands, or not all were tap dual lands.
*being a manland in the classic control colors, and also a fatty, I think this may turn out to be the best of the bunch. A definite win condition.
.
To cast what? it costs 5 to animate already, if a control deck has lived that long it should be in the drivers seat anyways
—Dr. Cox, Scrubs
So we have:
4x Baneslayer Angel
4x 2cc counter
4x Flashfreeze
4x Path to Exile
3x Day of Judgment
3x Celestial Colonnade
4x Knight of the White Orchid
On that note, maybe we'll see more interaction with lands?
Like that one enchantment that says something like...
Lands you control get (something) as long as they are also creatures...
I couldn't find the card but I recall it being in Time Spiral Block...
True, but it's still pretty good to have Path mana open.
Insane, insane, insane, insane, insane, insane, insane, insane.
It's not like the Urza manlands weren't already good in both aggro and control. This is incredible.
EDIT:
What is the point of it having Vigilance? If the effect ends at EOT, then that doesn't matter... If you morph it on your opponent's turn, your not attacking... I smell something fishy going on...
Agreed!
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My YouTube Channel
'nathed... anyway I really like this card and hope the rest are just as great, if there is indeed going to be a cycle.
I'm seeing 133/145...
***EDIT***
Uber nathed.
I can see black getting Lifelink, what with it popping up in Vamps and whatnot.
In case you missed my edit:
What is the point of it having Vigilance? If the effect ends at EOT, then that doesn't matter... If you morph it on your opponent's turn, your not attacking... I smell something fishy going on...
You can attack with it on your turn and (assuming you have the mana available) can also block on your opponent's. Not to mention, the land can be tapped for mana after attacking with it on your turn. 'Tis a useful ability to have on a manland.
EDIT:
Let's say you have 5 lands and this. Opponent attacks with a couple bullies. You tap 5 to animate, block, then tap this to cast Path on the other.
To me the point is that if you do use it in your turn, you can attack an then use it for mana, so it costs "4CMC" to use on your turn (cashback! :D). Aggro likes that. Control, not so much.
My YouTube Channel
Commander
Ezuri, Renegade Leader (Aggro/Combo - Favorite)
Skullbriar, the Walking Grave (Sac and Grave hijinks)
Azusa, Lost but Seeking (Landfall hijinks)
Kaalia of the Vast (Heavily modded)
Standard
Waiting for Innistrad...
Extended
Hah!
Modern
Living End Cascade (RGB)
Legacy
Burn
Vintage
None
Casual
WB Aggro-Control
Green Stompy
Pink Floyd (UWr Wall Control)
Lunch Box (Fatty ramp)
D-Bag (White Control)
Level 13 Task Mage
It's so blatantly obvious, I'm disgusted with myself -_-;;
What does everybody think about the land buff idea?
Still can't find that card... something like +2/+2 to lands you control as long as they are also creatures...
Going to look nice aside my Japanese Glacial Fortresses.
UUU Azami, Lady of Scrolls
RRR Diaochan, Artful Beauty
UR(U/R) Tibor, Lumia, & Melek (WIP)
Mafia Stats
QFT. If I get any, instantly going into my Cascade Denial deck (assuming I don't take it apart in favor of something else =[ )
Trades
Pucatrade with me!
(Signature courtesy of Argetlam of Hakai Studios
For a manland, this is very impressive. But I'm kind of sick of more dual lands. And also miffed that these are rare.
The cycle would be very interesting (but I guess harder to balance) if not all were manlands, or not all were tap dual lands.
*being a manland in the classic control colors, and also a fatty, I think this may turn out to be the best of the bunch. A definite win condition.
Same cost as the land from Ravnica, the black/green one. The flying/vigi is what caught my eye. This will go great in blue/white control.
To bad they're allied. Would have loved to see a BG land.
http://forums.mtgsalvation.com/showthread.php?p=4680082#post4680082