"When it was kicked" is fine, if it is correct. They are turning lots of keywords into wordings like that. Changing it to something like that is NOT the game dying.
As for Traps, just because Yu-Gi-Oh! used it first doesn't mean that only they can use it. As this Trap shows, they do NOT work how Yu-Gi-Oh! works. The WoW TCG has Traps too. No one there complains about them being too close to Yu-Gi-Oh! and that they are killing the game. This set is obviously in a Mid-Eastern type of plane, where traps can be laid under the sand, etc. It's perfectly fine, if you're gonna quit over something like this, do it, because the game is better without people making ridiculous claims like this.
Its not that traps are a bad thing, its that everyone for years keeps trying to lump together card games. Now that we have traps we automatically are trying to become Yu-Gi-OH? i guess because we have Sphinxes, Dragons, and warriors then that means its yu-gi-oh too right? ugh that makes me mad :mad::mad::mad::mad::mad::mad: .
I for one like the approuch, especially if we can "splice" multiple traps together kinda like how Arcane worked. That would be epic.
As for kicker i am glad they diecided to re-template it. Rather than saying the mouthful of "if you paid the kicker cost" you can just say "if you kicked", which design wise makes things so much easier.
Notice that the link in the OP states they will have an official spoil card revealed in 3 parts starting next Friday. Makes me wonder if WOTC will do the same, and possibly other venues like SCG and Magic Show? I wonder if the "hiding" is a hint at something bigger?
Trap cards aren't going to be played face down. You can tell by the text that "Trap" is just an alternate mana cost based on the game state. So with the spoiled card if you top deck it you would have to pay the full 5 mana to unsummon two creatures, but if you have in hand while a Bloodbraid elf hits a putrid leech you could just play U to unsummon both.
They are running out of ideas, and simply re-using old ideas (kicker) or taking ideas from other games (trap cards). It's so blatant and obvious I hoped for better from Wizards. WHY DID THEY HAVE TO CALL IT TRAP???
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"I have seen the true path. I will not warm myself by the fire—I will become the flame."
—Lim-Dûl, the Necromancer
They are running out of ideas, and simply re-using old ideas (kicker) or taking ideas from other games (trap cards). It's so blatant and obvious I hoped for better from Wizards. WHY DID THEY HAVE TO CALL IT TRAP???
..... because it's a very Vorthosian way to convey the flavor of the cards? Because they (R&D) needed a way to group and refer to said group of related cards?
The blue spell probably won't be that great for limited. How often do your opponents play 2 creatures in one turn?
I did it frequently with both a red/green and a green/white sealed deck at the M10 pre-release, and you assume that Zendikar will be slow like Alara block. Given how little we know about the set, for all we know it involves many cheaply costed creatures. Given that we know that the "m10 tribes" are supposed to be in Zen, it's a safe bet that both Elves and Goblins may show up, which both happen to often drop several creatures in a turn, AND happen to be in Blue's enemy colours.
Where's the need to create "Trap" ? Each and every Counter, alternate cost spell, flash creature or instant can be a "Trap". Nearly everything you can do instantly must hten be a trap. There's just no need for this Suptype...
And kicker is really no great mechanic. It had some good cards back in time... but mostly the 3 mana 2/2's which became usefull after you spend another two mana or more weren't that apealing....
Arcane without Splice... That sounds stupid... Either it would be another useless supertype and ZEN becomes known as "the supertype block", which isn't interesting at all, OR you mean Splice without Arcane... which would than be like kicker on Spells... But than rules must be Changed and Arcane will never make a comeback...
But honestly... as MaRo would say: "The four shown cards weren't done for you..."
Maybe ZEN is all like this, which I would be kinda happy throught, because then I can save a lot of money for stuff like Planechase...
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For all you have done for the game we love.
Glen Angus, Magic Artist, 1970-2007 ; Richie Proffitt, MTG Salvation Mod (PolarBearGod), 1977-2008
Rest in Peace.
The blue spell probably won't be that great for limited. How often do your opponents play 2 creatures in one turn?
Look at it logically, if we're seeing spells that can be played for cheaper, alternative costs, why not creatures? And if creatures can be played this way (and I assume they will), it'll be that much easier to play multiples in a turn.
So it seems like MaRo's clue about "__ without __" is "Hideaway without lands" in the form of Trap cards, and the 'thing we players like to do anyway' is pay lower alternate casting costs for stuff...
Between this and the full-art lands, I'm sold already.
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Modern: 1WUR(B/P) Affinity
Legacy: R Burn, W Ascension
Multiplayer: 1U Grand Post
EDH: 1R Daretti
Where's the need to create "Trap" ? Each and every Counter, alternate cost spell, flash creature or instant can be a "Trap". Nearly everything you can do instantly must hten be a trap. There's just no need for this Suptype...
And kicker is really no great mechanic. It had some good cards back in time... but mostly the 3 mana 2/2's which became usefull after you spend another two mana or more weren't that apealing....
Arcane without Splice... That sounds stupid... Either it would be another useless supertype and ZEN becomes known as "the supertype block", which isn't interesting at all, OR you mean Splice without Arcane... which would than be like kicker on Spells... But than rules must be Changed and Arcane will never make a comeback...
But honestly... as MaRo would say: "The four shown cards weren't done for you..."
Maybe ZEN is all like this, which I would be kinda happy throught, because then I can save a lot of money for stuff like Planechase...
Simple.
Tutor creatures. Creatures that are hunters and trappers ... or within the Tomb Raider style settings, booby-trap builders ... will very likely be able to fetch "Trap" type Instants from your deck.
I suspect that could mean wonderful things for Elves.
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I just opened a Planar Chaos booster and pulled an Extirpate and a Damnation in the same pack.
It has a subtype because it needs to meet a certain requirement for you to use the alternate cost. FoW doesn't need to meet a requirment. Gush doesn't need to meet a requirment.
And who's to say they will be instants or creatures with Flash. The creatures might be able to be played with their Trap cost as an instant even if they don't have Flash.
I have to say, I feel fairly underwhelmed by the actual content of this preview, though that might originate from the fact that they chose random commons to "show off" in the PC decks instead of uncommons/rares that might be interesting on their own. (The FtV:D preview was fairly uninspiring in the same way.)
Inasmuch as this hints at an alternate play cost theme these particular cards don't do much to dispel my own concern (it's easy for such a theme to just be executed as "you do the same unexciting things you would do otherwise, but now they're cheaper!") but, again, commons are often boring out of context.
Humorously, although he may have guessed the block theme itself correctly, these cards put a clear final nail in TINAL's fake cards from last week.
So it seems like MaRo's clue about "__ without __" is "Hideaway without lands" in the form of Trap cards
No, because the Trap cards are a new mechanic (selective cost reductions of Instant spells based on opponents performing certain actions) and Maro's quote is about an old mechanic actually returning.
Where's the need to create "Trap" ? Each and every Counter, alternate cost spell, flash creature or instant can be a "Trap". Nearly everything you can do instantly must hten be a trap. There's just no need for this Suptype...
A trap seems to be a card you can play for a reduced cost IF your opponent does something to trigger it. I like it. It's very flavorful and appeals to my Vorthos sensibilities.
Arcane without Splice... That sounds stupid... Either it would be another useless supertype and ZEN becomes known as "the supertype block", which isn't interesting at all, OR you mean Splice without Arcane... which would than be like kicker on Spells... But than rules must be Changed and Arcane will never make a comeback...
Arcane had no mechanical relationship to the stuff it appeared on. Any spell could be Arcane, and all that meant was that it was "spirit magic" and could be Spliced onto and trigger spiritcraft. But Trap has a mechanical relationship (a card you can play for an APC if your opponent walks into the trap), and therefore is 1) more easily grokkable to non-flavor nerds and 2) opens up design space.
Maybe this reality is actually an alternate reality of a reality in which New Phyrexia was the joke expansion and Mirrodin Pure was the obvious expansion, except our reality is the Time Shifted reality which is opposite of that other reality which is that actual reality.
Look at it logically, if we're seeing spells that can be played for cheaper, alternative costs, why not creatures? And if creatures can be played this way (and I assume they will), it'll be that much easier to play multiples in a turn.
Could lead to an interesting ECM/ECCM/ECCCM style of play, with potential trap triggers even occuring during your turn. For example, creatures you could play at a reduced cost if another player cast a spell during your turn.
One player counters your creature, so you play a pair of 'trap creatures', so they in turn use the spoiled trap to bounce your creatures, etc. Could be a fast and furious back and forth.
Edit: this assume that "trap" can be on non-instants, or perhaps at least creatures with Flash.
Holy moly. There's Kicker in Zendikar? Interesting.
if it was kicked
What.
I agree with everyone that said traps become cheaper when something happens. Great flavor.
So, in the end, it seems like there's a definite alternate casting theme in Zendikar, just as I suspected. Kicker came as a surprise to me, but it is considered an alternate cost too, just not in the sense I was thinking of.
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Look at it logically, if we're seeing spells that can be played for cheaper, alternative costs, why not creatures? And if creatures can be played this way (and I assume they will), it'll be that much easier to play multiples in a turn.
Maybe. It's really early to tell. I just thought it was funny people like the bounce spell better than the kill spell for limited, especially where the bounce spell is situational (although I guess not as situational as I think.) Time will tell.
YES! A some mechs. that will actually be a bit more challenging to play against or use. Hopefully it does not turn into cascade. And YES for Kicker as well. Loved invasion block. And who knows we could be returning to domanaria or something like it, or one of the older planes visited in the older days of mtg.
Persoanlly, Counter magic is just like traps and most instants are, I dont see why people are throwing a fit.
Finally the difference between YGO and MTG is the Players, games could have some of the same things and the player base makes the differance. That is all that I am going to say on that.
Its not that traps are a bad thing, its that everyone for years keeps trying to lump together card games. Now that we have traps we automatically are trying to become Yu-Gi-OH? i guess because we have Sphinxes, Dragons, and warriors then that means its yu-gi-oh too right? ugh that makes me mad :mad::mad::mad::mad::mad::mad: .
I for one like the approuch, especially if we can "splice" multiple traps together kinda like how Arcane worked. That would be epic.
As for kicker i am glad they diecided to re-template it. Rather than saying the mouthful of "if you paid the kicker cost" you can just say "if you kicked", which design wise makes things so much easier.
[/center]
Thanks to Heroes of the Plane Studios for the amazing sig.
NO RUG: Primer
Tempo Thresh: Primer
Which would still be a bad play, by the way.
Trap mechanic will be pretty neat.
—Lim-Dûl, the Necromancer
[/center]
Commander: *Five Color Fun-Stuff *Grixis Artifacts *Beast Tribal
Brawl: To Be Decided At Eldraine Release!
..... because it's a very Vorthosian way to convey the flavor of the cards? Because they (R&D) needed a way to group and refer to said group of related cards?
Archatmos
Excellion
Fracture: Israfiel (WBR), Wujal (URG), Valedon (GUB), Amduat (BGW), Paladris (RWU)
Collision (Set Two of the Fracture Block)
Quest for the Forsaken (Set Two of the Excellion Block)
Katingal: Plane of Chains
I did it frequently with both a red/green and a green/white sealed deck at the M10 pre-release, and you assume that Zendikar will be slow like Alara block. Given how little we know about the set, for all we know it involves many cheaply costed creatures. Given that we know that the "m10 tribes" are supposed to be in Zen, it's a safe bet that both Elves and Goblins may show up, which both happen to often drop several creatures in a turn, AND happen to be in Blue's enemy colours.
WCommander EeshaBDrana, Kalastria BloodchiefBGGlissa, the TraitorBWVish Kal, Blood ArbiterRUNin, the Pain Artist
UGEdric, Spymaster of TrestWRBasandra, Battle SeraphBGWDoran, the Siege TowerBGWGhave, Guru of Spores
RGWUril, the MiststalkerGUBThe MimeoplasmUWGRafiq of the ManyWUBRGSliver Overlord
And kicker is really no great mechanic. It had some good cards back in time... but mostly the 3 mana 2/2's which became usefull after you spend another two mana or more weren't that apealing....
Arcane without Splice... That sounds stupid... Either it would be another useless supertype and ZEN becomes known as "the supertype block", which isn't interesting at all, OR you mean Splice without Arcane... which would than be like kicker on Spells... But than rules must be Changed and Arcane will never make a comeback...
But honestly... as MaRo would say: "The four shown cards weren't done for you..."
Maybe ZEN is all like this, which I would be kinda happy throught, because then I can save a lot of money for stuff like Planechase...
For all you have done for the game we love.
Glen Angus, Magic Artist, 1970-2007 ; Richie Proffitt, MTG Salvation Mod (PolarBearGod), 1977-2008
Rest in Peace.
Yo dawg we herd u liek traps, so we added a trap to your trap so you can trap while you trap!
Warning for Spam
Standard:
Transmuter Elixir WUB
Naya Knight 'Blade RGW
Mighty Polymorphin' Progenitus UR
Extended:
RoflThopter UB
Casual:
Teferi Control/Mill U
Look at it logically, if we're seeing spells that can be played for cheaper, alternative costs, why not creatures? And if creatures can be played this way (and I assume they will), it'll be that much easier to play multiples in a turn.
Archatmos
Excellion
Fracture: Israfiel (WBR), Wujal (URG), Valedon (GUB), Amduat (BGW), Paladris (RWU)
Collision (Set Two of the Fracture Block)
Quest for the Forsaken (Set Two of the Excellion Block)
Katingal: Plane of Chains
Between this and the full-art lands, I'm sold already.
Modern: 1WUR(B/P) Affinity
Legacy: R Burn, W Ascension
Multiplayer: 1U Grand Post
EDH: 1R Daretti
Simple.
Tutor creatures. Creatures that are hunters and trappers ... or within the Tomb Raider style settings, booby-trap builders ... will very likely be able to fetch "Trap" type Instants from your deck.
I suspect that could mean wonderful things for Elves.
GIVE ARABIAN NIGHTS THE COLDSNAP TREATMENT!
And who's to say they will be instants or creatures with Flash. The creatures might be able to be played with their Trap cost as an instant even if they don't have Flash.
Thanks to Heroes of the Plane Studios for the amazing sig.
NO RUG: Primer
Tempo Thresh: Primer
Inasmuch as this hints at an alternate play cost theme these particular cards don't do much to dispel my own concern (it's easy for such a theme to just be executed as "you do the same unexciting things you would do otherwise, but now they're cheaper!") but, again, commons are often boring out of context.
Humorously, although he may have guessed the block theme itself correctly, these cards put a clear final nail in TINAL's fake cards from last week.
No, because the Trap cards are a new mechanic (selective cost reductions of Instant spells based on opponents performing certain actions) and Maro's quote is about an old mechanic actually returning.
A trap seems to be a card you can play for a reduced cost IF your opponent does something to trigger it. I like it. It's very flavorful and appeals to my Vorthos sensibilities.
Arcane had no mechanical relationship to the stuff it appeared on. Any spell could be Arcane, and all that meant was that it was "spirit magic" and could be Spliced onto and trigger spiritcraft. But Trap has a mechanical relationship (a card you can play for an APC if your opponent walks into the trap), and therefore is 1) more easily grokkable to non-flavor nerds and 2) opens up design space.
Level 1 Judge. I tweet. Member of clan <Limited>. The Dunning-Kruger effect.
Other than that, seems pretty cool. New subtypes are always cool, but the mechanic is as old as Masques block at least.
Maybe that's it? "Masques block without the suck"?
Very Well Then I Contradict Myself.
Could lead to an interesting ECM/ECCM/ECCCM style of play, with potential trap triggers even occuring during your turn. For example, creatures you could play at a reduced cost if another player cast a spell during your turn.
One player counters your creature, so you play a pair of 'trap creatures', so they in turn use the spoiled trap to bounce your creatures, etc. Could be a fast and furious back and forth.
Edit: this assume that "trap" can be on non-instants, or perhaps at least creatures with Flash.
WCommander EeshaBDrana, Kalastria BloodchiefBGGlissa, the TraitorBWVish Kal, Blood ArbiterRUNin, the Pain Artist
UGEdric, Spymaster of TrestWRBasandra, Battle SeraphBGWDoran, the Siege TowerBGWGhave, Guru of Spores
RGWUril, the MiststalkerGUBThe MimeoplasmUWGRafiq of the ManyWUBRGSliver Overlord
What.
I agree with everyone that said traps become cheaper when something happens. Great flavor.
So, in the end, it seems like there's a definite alternate casting theme in Zendikar, just as I suspected. Kicker came as a surprise to me, but it is considered an alternate cost too, just not in the sense I was thinking of.
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About Frox: for nearly 10 years, Frox has been helping women look good and feel great in easy-fit, mix-and-match, and work-to-weekend with just a few pieces by helping them make the right choices when it comes to clothing and accessories.
No, it's not like Masques.
These alternate costs have to be meet with conditions from your opponent, Masques did not.
Although that is humours.
Thanks to Heroes of the Plane Studios for the amazing sig.
NO RUG: Primer
Tempo Thresh: Primer
Maybe. It's really early to tell. I just thought it was funny people like the bounce spell better than the kill spell for limited, especially where the bounce spell is situational (although I guess not as situational as I think.) Time will tell.
Herbal_Poultice_Deck_Wins
Rules Advisor
...it makes Tarmogoyf even more powerful than before.
Seriously, the more design space that is explored in Magic, the more powerful Tarmogoyf gets. Pretty sad, but it's the truth.
Persoanlly, Counter magic is just like traps and most instants are, I dont see why people are throwing a fit.
Finally the difference between YGO and MTG is the Players, games could have some of the same things and the player base makes the differance. That is all that I am going to say on that.
Thanks to Rising Studios!
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