First one definitely has a black aspect to it, it's a zombie enveloped by a snake. Probably at least BG. Maybe UBG.
Second one is interesting, though I can't quite tell what the beast is supposed to be. Probably something from Naya that was tamed by Bant. Maybe GW?
I'm holding out for the third one being a WWBR creature. It certainly looks the part.
I really was doubtfull about wedges in Alara... but recent arts really scream for them. I don't know what to believe anymore. Besides the angel beeing hot I guess
It has been confirmed by godamn WIZARDS OF THE COAST people. There will NOT be any form of wedge tricolor in alara reborn! SO STOP THINKING THERE WILL BE!
"In the case of Shards of Alara, the multicolor theme with an eye toward three-color play was decided early on by the design team, led by R&D vice president Bill Rose. The assumption was that all the three-color combinations would be explored, including the "arc" shards we know today like black-red-green and green-white-blue, but also the "wedge" combinations like black-green-white and green-blue-black. Creative piped up with the suggestion to focus just on the "arc" combinations, because we had inklings of an awesome five-shard world in our heads (which would only make thematic sense if there were five three-color combinations, not ten). Design agreed to the proposal, even though it took some rework on their part, and the result was the set you see today."
Do we actually know that?... I haven't read that anywhere.
...people on the speculation forums tend to know a lot of things that never actually happened/end up happening.
It has been confirmed by godamn MaRo himself people. There will NOT be any form of wedge tricolor in alara reborn! SO STOP THINKING THERE WILL BE!
First of all, that font size is annoying as hell. Second, pretty sure he was only referring to ALA when he said that (but please don't bite my head off, I'm on the 'no wedge' bandwagon as well, just trying to straighten things up)
Sorry I've been posting in every thread I see mention of wedge hopefulness trying convince people there won't be any, and without using obnoxiously large font and caps and underline I haven't been noticed yet.
"In the case of Shards of Alara, the multicolor theme with an eye toward three-color play was decided early on by the design team, led by R&D vice president Bill Rose. The assumption was that all the three-color combinations would be explored, including the "arc" shards we know today like black-red-green and green-white-blue, but also the "wedge" combinations like black-green-white and green-blue-black. Creative piped up with the suggestion to focus just on the "arc" combinations, because we had inklings of an awesome five-shard world in our heads (which would only make thematic sense if there were five three-color combinations, not ten). Design agreed to the proposal, even though it took some rework on their part, and the result was the set you see today."
I interpreted that as saying, no we aren't doing wedge in the entire shards of alara block... And we've seen the intro packs too now, they also lack any wedge coloured creatures, infact I'm really thinking we're gonna see much more focus on allied coloured spells considering what we've seen so far is ALL allied coloured [WUBRGRUBGW
Do we actually know that?... I haven't read that anywhere.
...people on the speculation forums tend to know a lot of things that never actually happened/end up happening.
Re-read my posts, I have a quote taken right from the MTG.com website.
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arsenick_wrath once said:
Do we actually know that?... I haven't read that anywhere.
...people on the speculation forums tend to know a lot of things that never actually happened/end up happening.
"In the case of Shards of Alara, the multicolor theme with an eye toward three-color play was decided early on by the design team, led by R&D vice president Bill Rose. The assumption was that all the three-color combinations would be explored, including the "arc" shards we know today like black-red-green and green-white-blue, but also the "wedge" combinations like black-green-white and green-blue-black. Creative piped up with the suggestion to focus just on the "arc" combinations, because we had inklings of an awesome five-shard world in our heads (which would only make thematic sense if there were five three-color combinations, not ten). Design agreed to the proposal, even though it took some rework on their part, and the result was the set you see today." - Mark goddamn Rosewater
Starts with "In the case of Shards of Alara". There's some ambiguity here - are we talking about the set or the block? If he's talking about the block, then no, there are no wedges in ARB. If he's talking about the set, there may very well be wedges in ARB. We probably won't know until the full spoiler (or at least the full number-crunch) is in, 'cause I doubt MaRo will give us any hints =P
Yes but the fact is there's more evidence to refute the idea of wedge combinations than to confirm. And with each ally coloured card we get spoiled the odds look worse and worse as the wedges are enemy tricolour. And following with WOTC's changes in regard to design I'm pretty sure that suddenly throwing in stacks of cards with no synergy with the other TWO sets of arc tricolour cards makes very little sense. Remember, MaRo wants themes and mechanics to be more thoroughly explored over the period of a block.
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arsenick_wrath once said:
Do we actually know that?... I haven't read that anywhere.
...people on the speculation forums tend to know a lot of things that never actually happened/end up happening.
Perhaps a reprint of Coiling Oracle?
I sure hope so, I love that card.
Wouldn't surprise me at all. Although it may seem zombie-like, I really think that it could be a vedelkin or a creepy looking elf. If it is an elf, then the card will fit coiling oracle's creature types: druid snake elf. It's a good card and really isn't overpowered...almost comparable to the Elvish Visionary at 1G.
What we're doing here is akin to taking the text of Moby Dick, locating specific words therein, rearranging them to create a passage from Fight Club, and concluding from this evidence that Tyler Durden is based on Ahab.
I like the snake dude, does look like a Vedalken with a python rapped around her + the snake's eyes are blue. no enemy wedges does leave the question of what the color this is (it really looks UG ), Vedalkens getting out of the Sphinx/ Blue Sphere and becoming like Momir Vig perhaps? Coiling Oracle does come to mind, I do think a similar ability only with an ARB name and creature type Vedalken Shaman maybe? It's gotta be green, maybe the snake has charmed the Vedalken? I would like to see that. Also, Mystic Snake could be it too.
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And following with WOTC's changes in regard to design I'm pretty sure that suddenly throwing in stacks of cards with no synergy with the other TWO sets of arc tricolour cards makes very little sense.
Wedge cards would work with the shard arcs just as well as Conflux's five color cards do. Wedge could mean you could just splash for a fourth color instead of a fourth and fifth.
Your main evidence for there not being wedges is that they want to stick with a theme or mechanic, but why would they abandon the 3+ multicolor theme from the first two sets and make a set completely of allied pairs?
Allied pairs are the intro packs, but that is because they are the most common of the multicolor combinations and they have the most design space. They fit into all the other 3+ combinations, including wedge.
There is no definitive proof that wedge will appear or not (4 color is not impossible either). These boosters make it look like there will be more than just allied pairs, but we may have to wait until the orb is up for the answer. Remember, we had no idea about Conflux's 5 color until then (and that was not a completely multicolor set).
We have seen only one of the three images yet to date . . . Enjoy !
Here's what I'm hoping, The first one is green/blue and the third one is black/white.
Hope this isn't a "friendly only" set.
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I am petitioning for the removal of mythic rarity. Sig this to join the cause!
Famliy Guy Emperor Says,
"Something, something something, DARK SIDE!
Something, something, something COMPLETE!" http://www.youtube.com/watch?v=yHiUitciuJ8
:symrw::symrw::symrw::symrw::symrw::symrw: SPIKE GAYMER: not just a beatdown, a beatdown sung to the tune of "I Feel Pretty"!
I would like to bring forth bloodhall ooze, nactl hunt pride ethersworn adjuicator nicol bolas, scornful aether lich, dread wing, cliffrunner behemoth, viashino slaughter master cyclian sunsinger, sacellum archers,noble hierarch, blood tyrant, elder mastery, knotvine mystic, giltspire avenger, magister sphinx, megalonoth, skyward eye prophets, sludge strider.
In conflux they explored how to make a tri coloured card without making is directly cost all three colours thru caring about coloured permanents and coloured activations.
Conflux had LOADS of tri colour arc cards.
And in what logic would they want to promote 4 coloured play? Conflux tried to push some more five colour... what on earth do they gain creatively from making us splash or cut another colour... 4 colour seems quite stupid, in the sense that it doesn't add anything to the themes they've already been exploring. What I've seen from all the art and card names so far is that ARB is going to about how the various cultures of the 5 shards combine and re-align and the conflicts associated with it... Bant knights astride nayan behemoths? Seemingly evil angels? Perhaps some angels fell in with a demonic grixan lifestyle, mister coiling oracle seems like a vedalken mage who found his place as a sage of the forest.
Wedge combinations do not seem feasable given the environment and tone set by Shards and Conflux.
Anyways, all gold seems risque enough, do you really think they'd want to push wedges in addition a set that doesn't have a single mono coloured card?
Do we actually know that?... I haven't read that anywhere.
...people on the speculation forums tend to know a lot of things that never actually happened/end up happening.
I like the snake dude, does look like a Vedalken with a python rapped around her + the snake's eyes are blue. no enemy wedges does leave the question of what the color this is (it really looks UG ), Vedalkens getting out of the Sphinx/ Blue Sphere and becoming like Momir Vig perhaps? Coiling Oracle does come to mind, I do think a similar ability only with an ARB name and creature type Vedalken Shaman maybe? It's gotta be green, maybe the snake has charmed the Vedalken? I would like to see that. Also, Mystic Snake could be it too.
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I think I would like mystic snake or coiling oracle reprint over just about anything else they could print, and the art reminds of mystic snake so now im really hoping for it.
It's understandable blue control players would be shocked and in denial at the notion of this card, since their decks have been dominating multiple formats for an eternity yet they've curiously never once had to deal with any counter-hosers that weren't ineffectual, narrow CRAP.
what on earth do they gain creatively from making us splash or cut another colour... 4 colour seems quite stupid, in the sense that it doesn't add anything to the themes they've already been exploring.
Wedge or 4 color cards would not "make" anyone splash or cut a color, as people already do that in limited. Beside the obvious 5 color deck, a URG, UBG, or even a UBRG card would boost a Jund heavy/Grixis support deck.
Why would such cards that reward a "cross-shard" deck be antithetical to the multicolor theme, the concept of a merged Alara, or Domain/color matters?
I don't see anything "stupid" in such an open multicolor environment, especially with 145 slots for gold cards. Why would they limit this to just allied (or allied and enemy) pairs? That seems like a digression.
Wedge or 4 color cards would not "make" anyone splash or cut a color, as people already do that in limited. Beside the obvious 5 color deck, a URG, UBG, or even a UBRG card would boost a Jund heavy/Grixis support deck.
Why would such cards that reward a "cross-shard" deck be antithetical to the multicolor theme, the concept of a merged Alara, or Domain/color matters?
I don't see anything "stupid" in such an open multicolor environment, especially with 145 slots for gold cards. Why would they limit this to just allied (or allied and enemy) pairs? That seems like a digression.
With Spellbreaker Behemoth and its number, it's now more or less clear that the allied pairs (or perhaps pairs as such) form only a bit more than 50% of the set.
A theory I suggest is that Wizards will have at least one card from EVERY possible combination of colors, including wedges and four-color. Just because all possible combinations add a nice feeling of "completeness" to an all-gold set.
I don't believe in any significant presence, though. Just a spice-up.
Shards had at least one of each enemy two-color pair, out of 57 gold cards: WR: Ajani Vengeant, Bull Cerodon WB: Tidehollow Sculler UR: Swerve BG: Necrogenesis GU: Jhessian Infiltrator
I think that's all of them. Conflux had none out of 36.
It would surprise me if, out of 145 new gold cards, there are no more that are enemy colors, especially since the theme is merging shards.
Well, that, and the fact that two of these look enemy-colored.
"In the case of Shards of Alara, the multicolor theme with an eye toward three-color play was decided early on by the design team, led by R&D vice president Bill Rose. The assumption was that all the three-color combinations would be explored, including the "arc" shards we know today like black-red-green and green-white-blue, but also the "wedge" combinations like black-green-white and green-blue-black. Creative piped up with the suggestion to focus just on the "arc" combinations, because we had inklings of an awesome five-shard world in our heads (which would only make thematic sense if there were five three-color combinations, not ten). Design agreed to the proposal, even though it took some rework on their part, and the result was the set you see today."
This quote doesn't say anything about not having any wedge cards. It says there were originally 10 shards but they decided to go with 5. In fact what it implies is that Wizards doesn't have any strong feelings against wedge and they had some cool wedge cards in mind, since Design had to rework part of the set.
Quote from CrimsonEdge »
Yes but the fact is there's more evidence to refute the idea of wedge combinations than to confirm. And with each ally coloured card we get spoiled the odds look worse and worse as the wedges are enemy tricolour. And following with WOTC's changes in regard to design I'm pretty sure that suddenly throwing in stacks of cards with no synergy with the other TWO sets of arc tricolour cards makes very little sense. Remember, MaRo wants themes and mechanics to be more thoroughly explored over the period of a block.
What are you even talking about here? We only have 3 cards. As for the design not fitting, are you familiar with the Nephilim or to a lesser extent gold split cards in RAV? The last set of a block tends to be the crazy set as well.
The fact is, that booster has an angel with a black and red halo. I don't think the whole set has a wedge theme but at least some wedges I think are likely. Possibly even just a rare or mythic cycle.
Quote from Felecorr »
There are no snake-people in Alara.
Im guessing its a Vedalken that attributed itself to the Naya wilds.
Just pointing this out but the snake and the guy are separate. You can see the guys crossed legs at the bottom of the pic. You can also see the head of the snake with a blue eye.
Shards had at least one of each enemy two-color pair, out of 57 gold cards: WR: Ajani Vengeant, Bull Cerodon WB: Tidehollow Sculler UR: Swerve BG: Necrogenesis GU: Jhessian Infiltrator
I think that's all of them. Conflux had none out of 36.
It would surprise me if, out of 145 new gold cards, there are no more that are enemy colors, especially since the theme is merging shards.
Well, that, and the fact that two of these look enemy-colored.
While I would think there could be enemy color cards, those cards you names aren't exactly "enemy" colors in the sense of Alara. WR is Naya, WB is Esper, UR is Grixis, BG is Jund and GU is Bant.
While I would think there could be enemy color cards, those cards you names aren't exactly "enemy" colors in the sense of Alara. WR is Naya, WB is Esper, UR is Grixis, BG is Jund and GU is Bant.
I know what you mean, but then the other kind of "enemy colors" is the wedge combos like WBR, which I think are entirely possible, but much less likely.
I think it is very likely that we will see more of the classic two-color enemy pairs, especially since they are in shards (and they were in Shards).
This quote doesn't say anything about not having any wedge cards. It says there were originally 10 shards but they decided to go with 5. In fact what it implies is that Wizards doesn't have any strong feelings against wedge and they had some cool wedge cards in mind, since Design had to rework part of the set.
What are you even talking about here? We only have 3 cards. As for the design not fitting, are you familiar with the Nephilim or to a lesser extent gold split cards in RAV? The last set of a block tends to be the crazy set as well.
The fact is, that booster has an angel with a black and red halo. I don't think the whole set has a wedge theme but at least some wedges I think are likely. Possibly even just a rare or mythic cycle.
Just pointing this out but the snake and the guy are separate. You can see the guys crossed legs at the bottom of the pic. You can also see the head of the snake with a blue eye.
Agreed, entirely. There is no definitive proof either way, Crimsonedge. However, all of those cards for only arc and allied colors seems rather ridiculous. It would not be surprising to me in the slightest if a cycle of wedge cards were to be present as one of those weird, attention-getting, hooks. Even seeing other Nephilim may be possible (you may recall Wizards recently revealing that Nephilims did not in fact come from Ravnica.) Anything reliable? No. But you have no convincing evidence against, certainly not enough for the tone you seem to have taken on your 7th post on these forums. Honestly, it comes off pretty pretentious and arrogant.
It has been confirmed by godamn WIZARDS OF THE COAST people. There will NOT be any form of wedge tricolor in alara reborn! SO STOP THINKING THERE WILL BE!
"In the case of Shards of Alara, the multicolor theme with an eye toward three-color play was decided early on by the design team, led by R&D vice president Bill Rose. The assumption was that all the three-color combinations would be explored, including the "arc" shards we know today like black-red-green and green-white-blue, but also the "wedge" combinations like black-green-white and green-blue-black. Creative piped up with the suggestion to focus just on the "arc" combinations, because we had inklings of an awesome five-shard world in our heads (which would only make thematic sense if there were five three-color combinations, not ten). Design agreed to the proposal, even though it took some rework on their part, and the result was the set you see today."
First of all, that font size is annoying as hell. Second, pretty sure he was only referring to ALA when he said that (but please don't bite my head off, I'm on the 'no wedge' bandwagon as well, just trying to straighten things up)
"In the case of Shards of Alara, the multicolor theme with an eye toward three-color play was decided early on by the design team, led by R&D vice president Bill Rose. The assumption was that all the three-color combinations would be explored, including the "arc" shards we know today like black-red-green and green-white-blue, but also the "wedge" combinations like black-green-white and green-blue-black. Creative piped up with the suggestion to focus just on the "arc" combinations, because we had inklings of an awesome five-shard world in our heads (which would only make thematic sense if there were five three-color combinations, not ten). Design agreed to the proposal, even though it took some rework on their part, and the result was the set you see today."
I interpreted that as saying, no we aren't doing wedge in the entire shards of alara block... And we've seen the intro packs too now, they also lack any wedge coloured creatures, infact I'm really thinking we're gonna see much more focus on allied coloured spells considering what we've seen so far is ALL allied coloured [WUBRGRUBGW
Starts with "In the case of Shards of Alara". There's some ambiguity here - are we talking about the set or the block? If he's talking about the block, then no, there are no wedges in ARB. If he's talking about the set, there may very well be wedges in ARB. We probably won't know until the full spoiler (or at least the full number-crunch) is in, 'cause I doubt MaRo will give us any hints =P
the Bant art is a nice piece... but i don't really know what to make of the third one... ermmm looks dark
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881
Oooh Dicey:
[dice=1]100[/dice]
Wouldn't surprise me at all. Although it may seem zombie-like, I really think that it could be a vedelkin or a creepy looking elf. If it is an elf, then the card will fit coiling oracle's creature types: druid snake elf. It's a good card and really isn't overpowered...almost comparable to the Elvish Visionary at 1G.
Weird knight guy.
Awesome angel.
Guildmaster Jarad
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"I feel like I haven't done my job unless somebody says, 'How the hell is that supposed to work?'" - Mark Rosewater
Collecting Islands need:
Unhinged & Unglued
Arena: Donato Giancola, Tony Szczudlo, Anson Maddocks, John Avon (ravnica)
European Land Program: Ben Thompsom, Eric Peterson, Ben Thompson
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Location: Bangkok
Perhaps something along the lines of Coiling Oracle?
If this is true, then we might have hopes for good enemy color pairings in Reborn. Which I would like.
Tribute to Dr. Jeebus
Not a little Sheeple.
Wedge cards would work with the shard arcs just as well as Conflux's five color cards do. Wedge could mean you could just splash for a fourth color instead of a fourth and fifth.
Your main evidence for there not being wedges is that they want to stick with a theme or mechanic, but why would they abandon the 3+ multicolor theme from the first two sets and make a set completely of allied pairs?
Allied pairs are the intro packs, but that is because they are the most common of the multicolor combinations and they have the most design space. They fit into all the other 3+ combinations, including wedge.
There is no definitive proof that wedge will appear or not (4 color is not impossible either). These boosters make it look like there will be more than just allied pairs, but we may have to wait until the orb is up for the answer. Remember, we had no idea about Conflux's 5 color until then (and that was not a completely multicolor set).
Here's what I'm hoping, The first one is green/blue and the third one is black/white.
Hope this isn't a "friendly only" set.
Famliy Guy Emperor Says,
"Something, something something, DARK SIDE!
Something, something, something COMPLETE!"
http://www.youtube.com/watch?v=yHiUitciuJ8
:symrw::symrw::symrw::symrw::symrw::symrw:
SPIKE GAYMER: not just a beatdown, a beatdown sung to the tune of "I Feel Pretty"!
I would like to bring forth bloodhall ooze, nactl hunt pride ethersworn adjuicator nicol bolas, scornful aether lich, dread wing, cliffrunner behemoth, viashino slaughter master cyclian sunsinger, sacellum archers,noble hierarch, blood tyrant, elder mastery, knotvine mystic, giltspire avenger, magister sphinx, megalonoth, skyward eye prophets, sludge strider.
In conflux they explored how to make a tri coloured card without making is directly cost all three colours thru caring about coloured permanents and coloured activations.
Conflux had LOADS of tri colour arc cards.
And in what logic would they want to promote 4 coloured play? Conflux tried to push some more five colour... what on earth do they gain creatively from making us splash or cut another colour... 4 colour seems quite stupid, in the sense that it doesn't add anything to the themes they've already been exploring. What I've seen from all the art and card names so far is that ARB is going to about how the various cultures of the 5 shards combine and re-align and the conflicts associated with it... Bant knights astride nayan behemoths? Seemingly evil angels? Perhaps some angels fell in with a demonic grixan lifestyle, mister coiling oracle seems like a vedalken mage who found his place as a sage of the forest.
Wedge combinations do not seem feasable given the environment and tone set by Shards and Conflux.
Anyways, all gold seems risque enough, do you really think they'd want to push wedges in addition a set that doesn't have a single mono coloured card?
I think I would like mystic snake or coiling oracle reprint over just about anything else they could print, and the art reminds of mystic snake so now im really hoping for it.
so i was wondering your opinion........
who do you think did the art on booster #3-the angel?
it looks like it could be scott fischer (the king of angel art)
or
jason chan
or
someone else
There are no snake-people in Alara.
Im guessing its a Vedalken that attributed itself to the Naya wilds.
Wedge or 4 color cards would not "make" anyone splash or cut a color, as people already do that in limited. Beside the obvious 5 color deck, a URG, UBG, or even a UBRG card would boost a Jund heavy/Grixis support deck.
Why would such cards that reward a "cross-shard" deck be antithetical to the multicolor theme, the concept of a merged Alara, or Domain/color matters?
I don't see anything "stupid" in such an open multicolor environment, especially with 145 slots for gold cards. Why would they limit this to just allied (or allied and enemy) pairs? That seems like a digression.
With Spellbreaker Behemoth and its number, it's now more or less clear that the allied pairs (or perhaps pairs as such) form only a bit more than 50% of the set.
A theory I suggest is that Wizards will have at least one card from EVERY possible combination of colors, including wedges and four-color. Just because all possible combinations add a nice feeling of "completeness" to an all-gold set.
I don't believe in any significant presence, though. Just a spice-up.
WR: Ajani Vengeant, Bull Cerodon
WB: Tidehollow Sculler
UR: Swerve
BG: Necrogenesis
GU: Jhessian Infiltrator
I think that's all of them. Conflux had none out of 36.
It would surprise me if, out of 145 new gold cards, there are no more that are enemy colors, especially since the theme is merging shards.
Well, that, and the fact that two of these look enemy-colored.
This quote doesn't say anything about not having any wedge cards. It says there were originally 10 shards but they decided to go with 5. In fact what it implies is that Wizards doesn't have any strong feelings against wedge and they had some cool wedge cards in mind, since Design had to rework part of the set.
What are you even talking about here? We only have 3 cards. As for the design not fitting, are you familiar with the Nephilim or to a lesser extent gold split cards in RAV? The last set of a block tends to be the crazy set as well.
The fact is, that booster has an angel with a black and red halo. I don't think the whole set has a wedge theme but at least some wedges I think are likely. Possibly even just a rare or mythic cycle.
Just pointing this out but the snake and the guy are separate. You can see the guys crossed legs at the bottom of the pic. You can also see the head of the snake with a blue eye.
While I would think there could be enemy color cards, those cards you names aren't exactly "enemy" colors in the sense of Alara. WR is Naya, WB is Esper, UR is Grixis, BG is Jund and GU is Bant.
Thought for the third one: Asha the Fallen?
I know what you mean, but then the other kind of "enemy colors" is the wedge combos like WBR, which I think are entirely possible, but much less likely.
I think it is very likely that we will see more of the classic two-color enemy pairs, especially since they are in shards (and they were in Shards).
Agreed, entirely. There is no definitive proof either way, Crimsonedge. However, all of those cards for only arc and allied colors seems rather ridiculous. It would not be surprising to me in the slightest if a cycle of wedge cards were to be present as one of those weird, attention-getting, hooks. Even seeing other Nephilim may be possible (you may recall Wizards recently revealing that Nephilims did not in fact come from Ravnica.) Anything reliable? No. But you have no convincing evidence against, certainly not enough for the tone you seem to have taken on your 7th post on these forums. Honestly, it comes off pretty pretentious and arrogant.
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