Naya Ancient :symw::symg:
Creature-Treefolk
:symg:, Discard Naya Ancient from your hand: put a 1/1 Thalid in play.
:symw:, Discard Naya Ancient from your hand: put a 1/1 Cat Warrior in play.
3/3
Better than Watchwolf much? I like it though, and the mechanic seems solid.
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"It will be the first set in the history of Magic: The Gathering to be 100% multicolored."
That is a direct quote from the WotC document. So it seems like lands are clearly out, baring some sort of colored land trick. (Which would be cool, because how do you use a land that is colored? it's so open ended.)
I'm basing that on what they mean. Pillar of the Paruns is not a gold card, end of story.
I don't understand why when a theme like this comes out everyone immediately rushes towards speculation of the form "Remember the announced theme? What if they cheated their way out of their own rules by using this lame exception?"
The point of an all-gold set is to have players open packs and see nothing but gold cards: spells with honestly-earned gold frames derived from the fact that they cost two or more colors of mana to play. Anything that doesn't fit with that idea is not going to happen.
This is going to be the most fun draft pack EVER. It will either be the most difficult or the easiest. Either way, you can virtually kiss single color draft decks goodbye for the near future. I hope this set makes gold cards viable for the next Core Set.
And the five 2-drop Protection creatures have now become HUGE.
Mono colored decks were never viable in this format...
And if there's no mana fixing in this set, it's going to be the worst. More color screw, sealed will have more AIDS, you'll be first picking lands in ala probably. I don't draft atm cause this format is awful, but this will make it worse.
"It will be the first set in the history of Magic: The Gathering to be 100% multicolored."
That is a direct quote from the WotC document. So it seems like lands are clearly out, baring some sort of colored land trick. (Which would be cool, because how do you use a land that is colored? it's so open ended.)
no they are not... dam i just realized, all lands ( common/uncommon/rares ) if they produce : uncolored or 1 color mana they have a brown frame ( not the earth like frame , the one around the pic mark )
if the land produce : 2 colored mana , the frame is half a color and half the other color ( like ravnica duals , shock lands etc.. )
but. if the land produce 3+ diferent mana the frame is gold..............
same with creatures if the mana cost has for example : 1/W/G the frame is half G and half W but if the cost is : G/W/U is gold
so. maybe there are lands in ARB but with M10 and the new lands i don't think so . unless they come up with some forgotten land like they did with reflecting pool ( it was from tempest right ? )...
Personally, I don't really mind seeing lands as long as they have a gold frame. Who cares if the lands are technically colorless? If it still lets me fan out the cards and be like "gold frames"..
I suppose lands have the earthy back frame, and gold cards don't.
But really, in the point above about "gold is form of multicolor". No, gold is a frame, that is used for a type of multicolor card. It's not a color, and has no meaning within the rules of magic. Wizards can totally say it's 100% gold if they want, and still include lands that have a gold frame. Do I think they should do this? Not really, it's a sort of deception.
Also, for the fixing issues... yeah, they might not have lands, but I'm sure they'll have something akin to landcycling or another ability that you can use. Keep up basic landcycling, or include the typecycling with plains etc.
um multicolored artifacts would look silly? um, please tell me you've played any ALA or CON... as far as multicolored lands go I almost hope they don't do it. it'll be lame to force the gold theme so hard as to just arbitrarily makes lands colored (and multi-colored). if they ARE gold/colored there better be a better reason than they are in ARB...
1 con draft . I meant the plain artifacts like marble chalice, the capsules... I completely/obviously forgot about all the esper gold creatures...
Gold is a type of multicolor (as distinguished from hybrid). Lands are colorless. Something that has no color cannot have multiple colors. The end.
Gold is a nickname for multicolor (non-hybrid) because of the gold frames. It is not a rules term for multicolor, so lands being colorless in the rules doesn't matter. WOTC may well have included no lands in the set (there's enough multicolor lands in the format already, surely) but "all gold" doesn't preclude gold-framed lands.
If there are no lands, people won't be able to draft ARB ARB ARB. That's not a major problem, but I feel it must be said. And even if you draft ALA-CON-ARB, you WILL need lands. Beeing unable to pick any lands during 1/3 of draft, when 1/3 of your draft will give you exclusively multicolored cards would be a catastrophe. And other permanents won' do to replace the lack of land. Get real and just immagine how it would turn out.
Anyway I feel this idea is terrible to new players. Once again a decision that is contradictory to their "acquisition" policy. I feel like they're trying to keep players away from the game.
Why do you NEED to pick lands? Haven't you ever gone an entire draft without picking lands?
Also, lands are numbered after multicolor cards, so ARB can have any number of lands in it (0-144 ofc.). The set's theme could however bee that every card in the set is gold, in which case ladns such as the Trilands, Rupture Spire, etc., as has already been mentioned, could be printed. The set's theme doesn't HAVE to be that every card is multicolored.
[EDIT] I hope this hasn't been mentioned previously in the thread, I might've missed some posts when skimming through it.
Treetop PhalanxGW
Creature - Cat Warrior
Reach, Vigilance
You may play Treetop Phalanx by paying G if you discard a white card as you play it.
You may play Treetop Phalanx by paying W if you discard a green card as you play it.
1/3
Those would be hard cards to design anyway, the gain of tempo against the loss of card advantage would need to be carefully balanced.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Anyway I feel this idea is terrible to new players. Once again a decision that is contradictory to their "acquisition" policy. I feel like they're trying to keep players away from the game.
I agree completely. Wizards were all so hyped out about bringing new players to the game with the mythic rarity, lands in boosters, more vanilla creatures, less keywords and overall a more simplistic approach to the game, that I was sure we shall see more of it in ABR but now they do THIS?
In speculation forums, the idea of ABR being all gold has been mentioned multiple times and each time I was pretty sure that Wizards won't do it, as if would confuse new players. Now imagine some poor kid opening his first booster which just happens to be ABR. And he finds what? All cards are multicolored? The kid may then think that monocolored cards doesn't exist and would also give him a (bad?) habit of building only multicolored decks. I personally think that a newbie should play his first games with a monocolored decks, but that's just me. It could get frustrating for a newbie (heck, even for a veteran) having all this great cards in hand but not being able to play them because they lack mana to play it.
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Watch your thoughts, for they become words.
Watch your words, for they become actions.
Watch your actions, for they become habits.
Watch your habits, for they become character.
Watch your character, for it becomes your destiny.
Now imagine some poor kid opening his first booster which just happens to be ABR. And he finds what? All cards are multicolored? The kid may then think that monocolored cards doesn't exist and would also give him a (bad?) habit of building only multicolored decks.
Then he opens a pack of Conflux and realizes that there are monocolored cards after all. Since he's not a complete moron, the kid is able to adapt to the concept quite quickly. He goes on to build a variety of decks, both multicolored and monocolored, and lives happily ever after.
If there are no lands, people won't be able to draft ARB ARB ARB. That's not a major problem, but I feel it must be said. And even if you draft ALA-CON-ARB, you WILL need lands. Beeing unable to pick any lands during 1/3 of draft, when 1/3 of your draft will give you exclusively multicolored cards would be a catastrophe. And other permanents won' do to replace the lack of land. Get real and just immagine how it would turn out.
Anyway I feel this idea is terrible to new players. Once again a decision that is contradictory to their "acquisition" policy. I feel like they're trying to keep players away from the game.
There won't be any problem drafting ARB-ARB-ARB or ALA-CON-ARB because whatever situation you're in, everyone else is in the same situation. You won't be having mana problems while everyone else is playing whatever they want. Your opponent will be having the same problem as you. It might not be as fun as a format where there's enough lands, but it's not a problem.
Yeah like it's that easy to adapt to a heavily multicolored environment when you're just a beginner that doesnt know a damn thing about deckbuilding and mana bases- and go explain him he'll have to buy 1$ lands singles to make his deck remotely stable. Nah sorry it doesn't work that way man.
Hopefully core sets become decent when Magic 2010 comes out, cause I sure wouldn't have liked to begin this game with Alara Block.
When I was a beginner, I couldn't get enough gold cards. A set like ARB would have had me wasting tons of money buying booster packs. I would have built a terrible deck around those cards, which I would have happile played until I found some new cards that interested me. So this won't turn away any beginners, it will make them more likely to buy packs.
Considering that Magic is a fantasy based game, I'm seeing a huge lack of imagination from a lot of people who are posting here. Every set, we see new mechanics and things that have never been done. Assumptions based on what R&D has done in the PAST are counter productive. Wizards can make any card they want, although they typically will not make something obscenely overpowerd, at least not on purpose. Accidents do happen (Skullclamp, anyone?)
I'm guessing that one of the new mechanics is some type of alternate cost to pay for spells. They've already printed Force of Will and other discard variants - it could be something like that or something totally different. Maybe there will be lands, maybe there won't. There will probably be more basic landcycling and other sneaky ways to get various mana sources into play. Artifacts and creatures that produce land are certainly the most obvious answers.
Whatever happens, I'm sure it will be interesting.
-prsgrrl
(punk rock shred grrl)
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-prsgrrl
"Nothing is carved in stone. Even if it were, stone can be broken." -Melanie Rawn
I made this banner myself from copyrighted magic card graphics
Then he opens a pack of Conflux and realizes that there are monocolored cards after all. Since he's not a complete moron, the kid is able to adapt to the concept quite quickly. He goes on to build a variety of decks, both multicolored and monocolored, and lives happily ever after.
I think what he was saying is that the decision to have an all gold set will alienate the unadaptable/moronic gaming population from Magic, not the newbies as a whole.
***
Personally, what I would like to see is a non-Esper colored artifact. Maybe just one. For instance:
Sunseeder's Staff GW
Artifact - Equipment
Equipped creature gets _____.
As long as you control a creature with power 5 or greater, _______.
Equip __
I have no idea what to put in the blanks, but I'm sure it would be something awesome.
***
Potential limited problems of an all (or mostly) gold set aside, I am looking forward to the next set. I'm sure they will have something built into the set to mitigate the said problems (or so I hope).
Mono colored decks were never viable in this format...
Actually, mono-white aggro is apparently good, according to good ol' BDM.
Anyways, I now feel like venting so please excuse the caps...
ARB-ARB-ARB DRAFT WILL BE TOTALLY POSSIBLE!... if the set really is a two color theme...
When I started Magic, I played a red black Goblin deck made from two precons slapped together. Didn't play a single non-basic land, and guess what? The deck sucked bad, but hell, never once did I get mana-screwed! So put that in your pipe and toke it!
Yeah like it's that easy to adapt to a heavily multicolored environment when you're just a beginner that doesnt know a damn thing about deckbuilding and mana bases- and go explain him he'll have to buy 1$ lands singles to make his deck remotely stable. Nah sorry it doesn't work that way man.
Hopefully core sets become decent when Magic 2010 comes out, cause I sure wouldn't have liked to begin this game with Alara Block.
Kids are smarter than you think - at least, the ones playing magic are.
Anyway, I still maintain that 'all gold' means no lands. When I'm proven right, I'll be laughing at you all.
There are no lands in this set. The set is all gold. A gold land is not going to be printed.
Basic Land cycling can easily replace the need for there to be 20 mana fixing lands in this block.
Cycling can also exist as one color/colorless activations, so it is no big deal.
In the proper block draft format, you should be ok on fixing by the third pack anyway.
ARB ARB ARB is as busted a format as CON CON CON is. These sets are too small to trip draft, and I feel even double CON drafts are busted and silly.
Have a little faith in WoTC here before you decry the death of limited.
We have had a set with no artifacts, enchantments, lands, instants, or sorceries before. It still did the job in limited. (legions.)
There are plenty of ways mana-fixing could be enabled in ARB, just wait before crying that you can't get lands 5-8 to add to your draft deck. (I think we have enough lands, really.)
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I think what he was saying is that the decision to have an all gold set will alienate the unadaptable/moronic gaming population from Magic, not the newbies as a whole.
Maybe, but those people are going to have trouble with Magic anyway. With three or more sets worth of brand new cards being released every year, Magic is a game that brutally punishes those who can't adapt. They should probably stick with Uno.
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When I was a beginner, I couldn't get enough gold cards. A set like ARB would have had me wasting tons of money buying booster packs. I would have built a terrible deck around those cards, which I would have happile played until I found some new cards that interested me. So this won't turn away any beginners, it will make them more likely to buy packs.
Absolutely agreed. Shortly after Chronicles came out, I set about creating an all-gold deck. It was about 100 cards and had no duplicates besides basic lands. (All five Elder Dragons! Woo!) The mana base was downright horrendous. But you know what? I still managed to play my cards. My win-loss ratio was near zero, but it was damn fun.
Look, colored lands were enough of a push as is. It was a major step for lands to take. I don think they would ever give us a multicolored land before making a few more monocolored lands.
Of course, I dont think that'll happen for quite a while, because, as stated, it would prolly end up being kinda crazy.
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Better than Watchwolf much? I like it though, and the mechanic seems solid.
That is a direct quote from the WotC document. So it seems like lands are clearly out, baring some sort of colored land trick. (Which would be cool, because how do you use a land that is colored? it's so open ended.)
I'm basing that on what they mean. Pillar of the Paruns is not a gold card, end of story.
I don't understand why when a theme like this comes out everyone immediately rushes towards speculation of the form "Remember the announced theme? What if they cheated their way out of their own rules by using this lame exception?"
The point of an all-gold set is to have players open packs and see nothing but gold cards: spells with honestly-earned gold frames derived from the fact that they cost two or more colors of mana to play. Anything that doesn't fit with that idea is not going to happen.
Mono colored decks were never viable in this format...
And if there's no mana fixing in this set, it's going to be the worst. More color screw, sealed will have more AIDS, you'll be first picking lands in ala probably. I don't draft atm cause this format is awful, but this will make it worse.
no they are not... dam i just realized, all lands ( common/uncommon/rares ) if they produce : uncolored or 1 color mana they have a brown frame ( not the earth like frame , the one around the pic mark )
if the land produce : 2 colored mana , the frame is half a color and half the other color ( like ravnica duals , shock lands etc.. )
but. if the land produce 3+ diferent mana the frame is gold..............
same with creatures if the mana cost has for example : 1/W/G the frame is half G and half W but if the cost is : G/W/U is gold
so. maybe there are lands in ARB but with M10 and the new lands i don't think so . unless they come up with some forgotten land like they did with reflecting pool ( it was from tempest right ? )...
I suppose lands have the earthy back frame, and gold cards don't.
But really, in the point above about "gold is form of multicolor". No, gold is a frame, that is used for a type of multicolor card. It's not a color, and has no meaning within the rules of magic. Wizards can totally say it's 100% gold if they want, and still include lands that have a gold frame. Do I think they should do this? Not really, it's a sort of deception.
Also, for the fixing issues... yeah, they might not have lands, but I'm sure they'll have something akin to landcycling or another ability that you can use. Keep up basic landcycling, or include the typecycling with plains etc.
BUWGRChilds PlayGRWUB
BUWGR Highlander GRWUB
UBSquee's Shapeshifting PetBU
BW Multiplayer Control WB
RG Changeling GR
UR Mana FlareRU
UMerfolkU
B MBMC B
The numbering system would support it, but there have never been colored lands before. Lands are known for being colorless. It's possible, though.
- Main Cube
- No Brains, All Feelings Cube
1 con draft . I meant the plain artifacts like marble chalice, the capsules... I completely/obviously forgot about all the esper gold creatures...
Gold is a nickname for multicolor (non-hybrid) because of the gold frames. It is not a rules term for multicolor, so lands being colorless in the rules doesn't matter. WOTC may well have included no lands in the set (there's enough multicolor lands in the format already, surely) but "all gold" doesn't preclude gold-framed lands.
Why do you NEED to pick lands? Haven't you ever gone an entire draft without picking lands?
Also, lands are numbered after multicolor cards, so ARB can have any number of lands in it (0-144 ofc.). The set's theme could however bee that every card in the set is gold, in which case ladns such as the Trilands, Rupture Spire, etc., as has already been mentioned, could be printed. The set's theme doesn't HAVE to be that every card is multicolored.
[EDIT] I hope this hasn't been mentioned previously in the thread, I might've missed some posts when skimming through it.
Treetop Phalanx GW
Creature - Cat Warrior
Reach, Vigilance
You may play Treetop Phalanx by paying G if you discard a white card as you play it.
You may play Treetop Phalanx by paying W if you discard a green card as you play it.
1/3
Those would be hard cards to design anyway, the gain of tempo against the loss of card advantage would need to be carefully balanced.
I agree completely. Wizards were all so hyped out about bringing new players to the game with the mythic rarity, lands in boosters, more vanilla creatures, less keywords and overall a more simplistic approach to the game, that I was sure we shall see more of it in ABR but now they do THIS?
In speculation forums, the idea of ABR being all gold has been mentioned multiple times and each time I was pretty sure that Wizards won't do it, as if would confuse new players. Now imagine some poor kid opening his first booster which just happens to be ABR. And he finds what? All cards are multicolored? The kid may then think that monocolored cards doesn't exist and would also give him a (bad?) habit of building only multicolored decks. I personally think that a newbie should play his first games with a monocolored decks, but that's just me. It could get frustrating for a newbie (heck, even for a veteran) having all this great cards in hand but not being able to play them because they lack mana to play it.
Watch your words, for they become actions.
Watch your actions, for they become habits.
Watch your habits, for they become character.
Watch your character, for it becomes your destiny.
Then he opens a pack of Conflux and realizes that there are monocolored cards after all. Since he's not a complete moron, the kid is able to adapt to the concept quite quickly. He goes on to build a variety of decks, both multicolored and monocolored, and lives happily ever after.
There won't be any problem drafting ARB-ARB-ARB or ALA-CON-ARB because whatever situation you're in, everyone else is in the same situation. You won't be having mana problems while everyone else is playing whatever they want. Your opponent will be having the same problem as you. It might not be as fun as a format where there's enough lands, but it's not a problem.
When I was a beginner, I couldn't get enough gold cards. A set like ARB would have had me wasting tons of money buying booster packs. I would have built a terrible deck around those cards, which I would have happile played until I found some new cards that interested me. So this won't turn away any beginners, it will make them more likely to buy packs.
I'm guessing that one of the new mechanics is some type of alternate cost to pay for spells. They've already printed Force of Will and other discard variants - it could be something like that or something totally different. Maybe there will be lands, maybe there won't. There will probably be more basic landcycling and other sneaky ways to get various mana sources into play. Artifacts and creatures that produce land are certainly the most obvious answers.
Whatever happens, I'm sure it will be interesting.
-prsgrrl
(punk rock shred grrl)
"Nothing is carved in stone. Even if it were, stone can be broken." -Melanie Rawn
I made this banner myself from copyrighted magic card graphics
I think what he was saying is that the decision to have an all gold set will alienate the unadaptable/moronic gaming population from Magic, not the newbies as a whole.
***
Personally, what I would like to see is a non-Esper colored artifact. Maybe just one. For instance:
Sunseeder's Staff GW
Artifact - Equipment
Equipped creature gets _____.
As long as you control a creature with power 5 or greater, _______.
Equip __
I have no idea what to put in the blanks, but I'm sure it would be something awesome.
***
Potential limited problems of an all (or mostly) gold set aside, I am looking forward to the next set. I'm sure they will have something built into the set to mitigate the said problems (or so I hope).
My LinkedIn profile... thing (I have one of those now!).
My research team's webpage.
The mtg-rnn repo and the mtg-encode repo.
Actually, mono-white aggro is apparently good, according to good ol' BDM.
Anyways, I now feel like venting so please excuse the caps...
ARB-ARB-ARB DRAFT WILL BE TOTALLY POSSIBLE!... if the set really is a two color theme...
When I started Magic, I played a red black Goblin deck made from two precons slapped together. Didn't play a single non-basic land, and guess what? The deck sucked bad, but hell, never once did I get mana-screwed! So put that in your pipe and toke it!
Kids are smarter than you think - at least, the ones playing magic are.
Anyway, I still maintain that 'all gold' means no lands. When I'm proven right, I'll be laughing at you all.
Well there all golden lands (see Jungle Shrine, Seaside Citadel, Arcane Sanctum, Savage Lands, Crumbling Necropolis). As long as they make some good common mana fixing lands I will be fine with the all gold set.
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My Extendo
Basic Land cycling can easily replace the need for there to be 20 mana fixing lands in this block.
Cycling can also exist as one color/colorless activations, so it is no big deal.
In the proper block draft format, you should be ok on fixing by the third pack anyway.
ARB ARB ARB is as busted a format as CON CON CON is. These sets are too small to trip draft, and I feel even double CON drafts are busted and silly.
Have a little faith in WoTC here before you decry the death of limited.
We have had a set with no artifacts, enchantments, lands, instants, or sorceries before. It still did the job in limited. (legions.)
There are plenty of ways mana-fixing could be enabled in ARB, just wait before crying that you can't get lands 5-8 to add to your draft deck. (I think we have enough lands, really.)
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Maybe, but those people are going to have trouble with Magic anyway. With three or more sets worth of brand new cards being released every year, Magic is a game that brutally punishes those who can't adapt. They should probably stick with Uno.
Absolutely agreed. Shortly after Chronicles came out, I set about creating an all-gold deck. It was about 100 cards and had no duplicates besides basic lands. (All five Elder Dragons! Woo!) The mana base was downright horrendous. But you know what? I still managed to play my cards. My win-loss ratio was near zero, but it was damn fun.
What about Dryad Arbor?
Look, colored lands were enough of a push as is. It was a major step for lands to take. I don think they would ever give us a multicolored land before making a few more monocolored lands.
Of course, I dont think that'll happen for quite a while, because, as stated, it would prolly end up being kinda crazy.