Yeah but this forces every control deck to be at least u/b or u/w, and possibly with a splash. Not to mention the draw-go variety will be getting shocked every single turn. In addition after the wrath they could play out an additional solifuge, or I dunno, their entire hand.
Actually, it forces every control deck to be able to deal with threats early (shouldn't they be able to do that anyways?). Also, after the Wrath the Magus would be gone too and thus the turn three solifuge/dump entire hand would be a lot harder and if you're talking about a wrath on later turns, then that's just what they have to worry about already (dropping solifuge after wrath/dumping whole hand).
That being said, I can see this being used maybe in aggro, but more likely in Green or Green/red LD decks. In the LD decks, it would help accelerate out the LD spells and be a damage source most of the times (people not playing green/ not being able to use gg and mana burning)
Some of you may have been in shock since we invaded Canada and Mexico, but fear not, it was for a good cause. Now that we conrol North America, we produce an extra 5 armies a turn.^_^
How many competitive decks play mana tithe? None? It's worthless in every single situation where rune snag would be better. Forcing a colored, pre-emptive, narrow card just for some random but overpowering sb choice sounds kind of ridiculous to me. On the play, control has nearly no answer to MotV and what it brings out next turn, and saying "you lose unless you have wrath of god and the correct colored mana in your hand by turn 2" is hardly fair.
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"Mind over muscle"
- Unknown
"Slow and steady wins the race"
- The Tortoise and the Hare
"A [deck] that is slightly slower and slightly more control-minded than the opposing deck has an edge.
The best way to take advantage of this card is to put it in at EOT somehow, then ditch it before the opponent's(is that even worth it?). seriously the opponent will most likely take that two mana, use it, then kill your guy
To my knowledge Eldarm's Vineyard was not played competitively, and this card is even worse.
How many competitive decks play mana tithe? None? It's worthless in every single situation where rune snag would be better. Forcing a colored, pre-emptive, narrow card just for some random but overpowering sb choice sounds kind of ridiculous to me. On the play, control has nearly no answer to MotV and what it brings out next turn, and saying "you lose unless you have wrath of god and the correct colored mana in your hand by turn 2" is hardly fair.
As Mana Tithe, or its original, Force Spike, is obviously useful in this situation (and many others), it is far from useless. When arguing a point, don't overexaggerate like that, it makes you look stupid.
Oh? I untap with my Djinn in play? Then I'll cast High Tide 5 times, let the copies resolve, cast Remand 3 times, the first and second targetting the original High Tide, and the third targetting the first Remand. After the stack empties, I'll cast a Turnabout with 1 replicate, and triple-remand again. Net Effect: Draw 4 cards, Islands all produce 4 extra blue, lands untapped. Repeat until I draw Vision Charm and proceed to deck several hundred players.
Oh? I untap with my Djinn in play? Then I'll cast High Tide 5 times, let the copies resolve, cast Remand 3 times, the first and second targetting the original High Tide, and the third targetting the first Remand. After the stack empties, I'll cast a Turnabout with 1 replicate, and triple-remand again. Net Effect: Draw 4 cards, Islands all produce 4 extra blue, lands untapped. Repeat until I draw Vision Charm and proceed to deck several hundred players.
also on Magus:
i think it kills MonoB Pickles entirely ... unless they run that Pongify ... but i doubt it ... ((( ... so anyways - i presume there are going to be only 2-3 colour controls after FS is in t2!
also on Magus:
i think it kills MonoB Pickles entirely ... unless they run that Pongify ... but i doubt it ... ((( ... so anyways - i presume there are going to be only 2-3 colour controls after FS is in t2!
doesn't monoblue pickles run Repeal and counterspells? Btw, them being able to go turn 1 morph is pretty good. The magus can help them get the lock online a good bit quicker.
Some of you may have been in shock since we invaded Canada and Mexico, but fear not, it was for a good cause. Now that we conrol North America, we produce an extra 5 armies a turn.^_^
also on Magus:
i think it kills MonoB Pickles entirely ... unless they run that Pongify ... but i doubt it ... ((( ... so anyways - i presume there are going to be only 2-3 colour controls after FS is in t2!
Piracy Charm > Magus of the Vineyard. And more mana just means bigger spells, or more smaller ones, counterspells still stop both, it isn't as bad as you think. And if this card is incredible against 1 deck, it can still flop when presented against 90% of the other decks in the field, making it quite bad.
How many competitive decks play mana tithe? None? It's worthless in every single situation where rune snag would be better. Forcing a colored, pre-emptive, narrow card just for some random but overpowering sb choice sounds kind of ridiculous to me. On the play, control has nearly no answer to MotV and what it brings out next turn, and saying "you lose unless you have wrath of god and the correct colored mana in your hand by turn 2" is hardly fair.
It pretty clear you have never played in an environment with Force Spike.
Edit: versus morph is an even better argument than i had made, turn 1 vesuvan or hermit? this card is really good, but really fragile people.
Some of you may have been in shock since we invaded Canada and Mexico, but fear not, it was for a good cause. Now that we conrol North America, we produce an extra 5 armies a turn.^_^
I think they mentioned that the future-shifted land is like a painland but it gives opponents a life instead of you losing one
About the asparagus: The Dutch way to eat asparagus in spring is with a warm, perfectly hard-boiled egg and melted butter. One mashes the egg on one's plate and pours the butter into it, then sprinkles it with freshly ground pepper and nutmeg. With the left hand, lift the end of the asparagus and use the right hand with fork to scoop up some of the egg sauce and the tip of the asparagus.
Wow, this has been a busy thread.
This recipe (if you want to call it that) sounds absolutely delicious. I will have to try it the next time I serve asparagus.
I like the Magus a lot, EV was always a fun card with a lot of tension (compare to Llanowar Elves or Birds of Paradise). Here's a couple points why I think it will be playable:
1. Signets are on their way OUT.
2. Deciding whether to keep a mulligan against a Vineyard deck will be a pain.
3. Turn 2 Calciderm ftw? (Play Temple Gardens...)
Makes me wonder about the other Magi...
Oh and that artifact is nifty! Seems perfectly suited for green or white, who like to play combat tricks and creatures (though with planar chaos, even red can play it!).
And Silversmith is what people need to really break Necrotic Sliver...
I like the Magus a lot, EV was always a fun card with a lot of tension (compare to Llanowar Elves or Birds of Paradise). Here's a couple points why I think it will be playable:
1. Signets are on their way OUT.
2. Deciding whether to keep a mulligan against a Vineyard deck will be a pain.
3. Turn 2 Calciderm ftw? (Play Temple Gardens...)
Makes me wonder about the other Magi...
Oh and that artifact is nifty! Seems perfectly suited for green or white, who like to play combat tricks and creatures (though with planar chaos, even red can play it!).
And Silversmith is what people need to really break Necrotic Sliver...
The card can be studip good vs control, but it will be held in check by the fact that in any kind of aggro vs. aggro you will be getting your mana LAST, and their turn 2 Caliciderm will be swinging before yours.
I just realized. Mycoloth perfectly demonstrates the devour mechanic.
Mycoloth: NOMNOMNOM on Dragon Fodder.
One turn later, 1/1 turds come out.
Quote from kalkris »
btw i did it because i could. i was bored and decided to let my little med-free spree go ahead. I am bipolar, explaining all the drama that ensued after. I have problems.
Quote from ShadowWaveInc. »
Jon Finkel can simply walk into Mordor.
"When an artist dies the world loses two lives, that of the artist and that of his unfinished work."
1. Signets are on their way OUT.
2. Deciding whether to keep a mulligan against a Vineyard deck will be a pain.
3. Turn 2 Calciderm ftw? (Play Temple Gardens...)
Signets are on their way out, but Temple Garden is still in?
the thing that is overseen at this point is the fact that MR. Vineyard will be in T2, a conciderable difference with the meta E's Vineyard started in or went through.
With Llanowars, this guy, and lots of tempo based aggro (Groundbreaker, Calciderm, and not to forget Giant Solifuge or Troll Ascetic) things can get ugly and fast...I will not say he'll be a powerhouse, but at least he's interesting in at least half the games....
Well, if the Magus is real, it will be played imo. Anything that gives you 4 mana on turn 2 (there are really not very many ways to do this in Standard... or maybe even Extended sometimes) is powerful. Not to mention, it can really ruin your opponent's day if they can't spend :2mana:.
I tried proposing a card almost just like this in the card creation forum, and people told me to go back to the drawing board - way too powerful!
It has good design synergy with the 5/5 for 2GG, though. What I mean by that is you can't cast the 5/5 using the Magus mana, so I could see them in a set together.
i'm loving it. people start to whine about how broken a card is, although it's even worse than its old version that saw no play because it sucked.
Well keep in mind a card is only as good as the format it's played in, including casual (Nephilim for the win!!). While it may not have been played then... I think core sets have proven that a reprint can make a huge splash in T2 if it has some decent back up. With the push for mono-color decks growing, this little guy could be very VERy good.
Control decks will just need to run signets is all.. and being able to counter turn 2 solifuge is easy with a signet and a land in play...
Personally I Looove Eldamari's Vineyard. Any card that lets me cast turn two Wreak havoc, avalanche rider, rumbling Slum, harmonize, acid moss etc is at least worth trying.
the artifact will see play in a few sideboards, turning dead draws into creatures is cool.
For limited play all 3 are awesome.
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"One Day Reason and Sanity will rule the World....."
"Unfortunately that day will be the day after all us Homo Sapiens explode in fiery balls of death from a Thermonuclear Hell..."
Signets are on their way out, but Temple Garden is still in?
I think you've mixed up your formats
Thats why Signets was reason #1 and turn 2 Calciderm is still possible via Gemstone Mine or whatever mana-fixing we get in Lorwyn and FS (and it was #3... :D).
The card can be studip good vs control, but it will be held in check by the fact that in any kind of aggro vs. aggro you will be getting your mana LAST, and their turn 2 Caliciderm will be swinging before yours.
Clearly you'd want to side it out against an aggro deck...
Thats why Signets was reason #1 and turn 2 Calciderm is still possible via Gemstone Mine or whatever mana-fixing we get in Lorwyn and FS (and it was #3... :D).
Clearly you'd want to side it out against an aggro deck...
But is having 4 cards that aren't just dead, but could lose you the game if you play them in the mirror, worth having MD?
I'd love to see the picture of this magus. The design is brilliant, as aggro players going balls to the wall have a new best friend, but it will bite them back often too.
But is having 4 cards that aren't just dead, but could lose you the game if you play them in the mirror, worth having MD?
I'd love to see the picture of this magus. The design is brilliant, as aggro players going balls to the wall have a new best friend, but it will bite them back often too.
Then keep them SB, and only switch them in against draw-go decks, or any other decks that won't be able to use the mana.
Oh? I untap with my Djinn in play? Then I'll cast High Tide 5 times, let the copies resolve, cast Remand 3 times, the first and second targetting the original High Tide, and the third targetting the first Remand. After the stack empties, I'll cast a Turnabout with 1 replicate, and triple-remand again. Net Effect: Draw 4 cards, Islands all produce 4 extra blue, lands untapped. Repeat until I draw Vision Charm and proceed to deck several hundred players.
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Actually, it forces every control deck to be able to deal with threats early (shouldn't they be able to do that anyways?). Also, after the Wrath the Magus would be gone too and thus the turn three solifuge/dump entire hand would be a lot harder and if you're talking about a wrath on later turns, then that's just what they have to worry about already (dropping solifuge after wrath/dumping whole hand).
That being said, I can see this being used maybe in aggro, but more likely in Green or Green/red LD decks. In the LD decks, it would help accelerate out the LD spells and be a damage source most of the times (people not playing green/ not being able to use gg and mana burning)
- The Tortoise and the Hare
- Roel van Heeswijk
Control. Always. Wins.
To my knowledge Eldarm's Vineyard was not played competitively, and this card is even worse.
As Mana Tithe, or its original, Force Spike, is obviously useful in this situation (and many others), it is far from useless. When arguing a point, don't overexaggerate like that, it makes you look stupid.
- The Tortoise and the Hare
- Roel van Heeswijk
Control. Always. Wins.
We could always get lucky and have the free blue spell be another force spike
i think it kills MonoB Pickles entirely ... unless they run that Pongify ... but i doubt it ... ((( ... so anyways - i presume there are going to be only 2-3 colour controls after FS is in t2!
doesn't monoblue pickles run Repeal and counterspells? Btw, them being able to go turn 1 morph is pretty good. The magus can help them get the lock online a good bit quicker.
Piracy Charm > Magus of the Vineyard. And more mana just means bigger spells, or more smaller ones, counterspells still stop both, it isn't as bad as you think. And if this card is incredible against 1 deck, it can still flop when presented against 90% of the other decks in the field, making it quite bad.
It pretty clear you have never played in an environment with Force Spike.
Edit: versus morph is an even better argument than i had made, turn 1 vesuvan or hermit? this card is really good, but really fragile people.
Peak rating 1832
Brain Freeze is the coolest card ever printed.
turn1: land, MotV
turn2: land, morph, BoP
turn3: land, hardcast Brine Elemental
turn4: morph, flip up Vesuvan Shapeshifter to copy Briney
Wow, this has been a busy thread.
This recipe (if you want to call it that) sounds absolutely delicious. I will have to try it the next time I serve asparagus.
That's not math, thats silly speculation.
I like the Magus a lot, EV was always a fun card with a lot of tension (compare to Llanowar Elves or Birds of Paradise). Here's a couple points why I think it will be playable:
1. Signets are on their way OUT.
2. Deciding whether to keep a mulligan against a Vineyard deck will be a pain.
3. Turn 2 Calciderm ftw? (Play Temple Gardens...)
Makes me wonder about the other Magi...
Oh and that artifact is nifty! Seems perfectly suited for green or white, who like to play combat tricks and creatures (though with planar chaos, even red can play it!).
And Silversmith is what people need to really break Necrotic Sliver...
The card can be studip good vs control, but it will be held in check by the fact that in any kind of aggro vs. aggro you will be getting your mana LAST, and their turn 2 Caliciderm will be swinging before yours.
Peak rating 1832
Brain Freeze is the coolest card ever printed.
Signets are on their way out, but Temple Garden is still in?
I think you've mixed up your formats
Well you have to remember that the Vineyard existed during the Rath cycle (duh) and was foreshadowed by the Uzra's block a year later.
Trying to compete with turn 2-3 kills (thanks to Hatred) and a broken block is hard no matter what card you are.
I'm not saying it is broken, but in the current format, it might actually surprize us.
With Llanowars, this guy, and lots of tempo based aggro (Groundbreaker, Calciderm, and not to forget Giant Solifuge or Troll Ascetic) things can get ugly and fast...I will not say he'll be a powerhouse, but at least he's interesting in at least half the games....
As a wise man once said - "A true emperor shouldn't fear a one-man army, it's the one woman behind the emperor' the emperor should fear."
The Official Magic The Gathering Card Database
Well, if the Magus is real, it will be played imo. Anything that gives you 4 mana on turn 2 (there are really not very many ways to do this in Standard... or maybe even Extended sometimes) is powerful. Not to mention, it can really ruin your opponent's day if they can't spend :2mana:.
I tried proposing a card almost just like this in the card creation forum, and people told me to go back to the drawing board - way too powerful!
It has good design synergy with the 5/5 for 2GG, though. What I mean by that is you can't cast the 5/5 using the Magus mana, so I could see them in a set together.
Who knows, though. Funny story.
.
Well keep in mind a card is only as good as the format it's played in, including casual (Nephilim for the win!!). While it may not have been played then... I think core sets have proven that a reprint can make a huge splash in T2 if it has some decent back up. With the push for mono-color decks growing, this little guy could be very VERy good.
Personally I Looove Eldamari's Vineyard. Any card that lets me cast turn two Wreak havoc, avalanche rider, rumbling Slum, harmonize, acid moss etc is at least worth trying.
the artifact will see play in a few sideboards, turning dead draws into creatures is cool.
For limited play all 3 are awesome.
"One Day Reason and Sanity will rule the World....."
"Unfortunately that day will be the day after all us Homo Sapiens explode in fiery balls of death from a Thermonuclear Hell..."
I need a new avvie and sig banner...
Thats why Signets was reason #1 and turn 2 Calciderm is still possible via Gemstone Mine or whatever mana-fixing we get in Lorwyn and FS (and it was #3... :D).
Clearly you'd want to side it out against an aggro deck...
But is having 4 cards that aren't just dead, but could lose you the game if you play them in the mirror, worth having MD?
I'd love to see the picture of this magus. The design is brilliant, as aggro players going balls to the wall have a new best friend, but it will bite them back often too.
Peak rating 1832
Brain Freeze is the coolest card ever printed.
Then keep them SB, and only switch them in against draw-go decks, or any other decks that won't be able to use the mana.