Interesting card indeed, something that enchants a card in the graveyard. Here's the FAQ entry for Spellweaver Volute if anyone missed it:
This Aura targets, and enchants, an instant card in a graveyard. This is the first Aura that enchants something that's neither a permanent nor a player.
The Aura will be in play attached to a card in a different zone. The Aura won't be in the graveyard. The enchanted card won't be in play.
If the enchanted card changes zones (due to being played with flashback, or being removed from the game with Cremate, for example), Spellweaver Volute "falls off" and is put into its owner's graveyard as a state-based effect.
When you play a sorcery spell, Spellweaver Volute's ability triggers. It will make a copy of the enchanted card. The copy will exist in the graveyard. You'll have the option to play the copy. If you don't, the copy remains in the graveyard and ceases to exist the next time state-based effects are checked. If you do play the copy, the copy is played from the graveyard. After you finish playing it, the enchanted card is removed from the game and you must choose a new instant card in a graveyard to attach Spellweaver Volute to. If you can't, Spellweaver Volute remains in play attached to nothing and is then put into the graveyard the next time state-based effects are checked.
Say Spellweaver Volute's ability triggers, then the enchanted instant card is removed from the graveyard in response. Spellweaver Volute, which is now enchanting nothing, is put into its owner's graveyard as a state-based effect. When the Volute's ability resolves, it will check its last existence in play and identify the "enchanted card" as "nothing," so no copy is created.
Say Spellweaver Volute's ability triggers, then Spellweaver Volute leaves play in response. Then the instant card that was enchanted is removed from the graveyard in response. When the Volute's ability resolves, it will check its last existence in play and identify the "enchanted card" as that instant card, so the card is copied and controller of the triggered ability may play it.
Strange saying that it is the first Aura that enchants something that's neither a permanent nor a player, because the first card that did so was already printed waaay back in Alpha! (Abeit before it was butchered by Rule-Lawyers who couldn't take this unprecedented idea.) Does this mean we'll finally see errata for this old card (Enchantment -> Enchantment - Aura [Enchant creature card in a graveyard])? It does certainly mean that we'll see more of such innovative cards in the future though. *Excited*
"The Aura will be in play attached to a card in a different zone. The Aura won't be in the graveyard. The enchanted card won't be in play." Wow, so the aura will be sitting in play attached to seemingly nothing! Seems like it will cause some memory issues, probably because most people will place the enchanted instant in play, and forget that it's supposed to be in the graveyard.
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you can now enchant cards from your graveyard... wow. that's a real twist. it gives a new meaning to withered wretch and puts it into a completely different power level. this card is more of a johnny card though. it's too hard to make it work when you need a fair balance of sorcery and instant cards to work. the fact that it costs 5 mana even more dampens its usefulness.
the other card was already predicted and confirmed by the moderator, however no picture was given. now that i think of it, it's probably to prevent lawsuits... though they really did have access to it's photo. te card is fair. i'm not sure if it's great though. a 2/1 body is pretty frail and a dark confidant seems a much better deal than this card. i'm a little confused, howevever, with it's interactin with the first card. is there an interaction? can you still play the instant from the graveyard?
One concern I have is that when you enchant a card in an opponent's graveyard, it's very, very, very easy to forget about the card and have it be shuffled into your opponent's deck at the end of the game.
Also, the blue futureshifted frame is beautiful, IMO. I wasn't that much a fan of the green or black ones, but I think the blue one is great.
By the way, people should really read Laurie Cheers' article on the minisite about Yixlid Jailer. It's a very neat article that people should definitely check out.
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Some very interesting cards here. I wonder if Animate Dead is going to get any errata now. If so, it could kill the Worldgorger Dragon combo. I'm not sure how they would word it though. Perhaps it would just allow the enchanted creature card to attack directly from the graveyard. That would be some cool flavor.
I realy love this card. I have made several U/x decks that could abuse this. I guess there aren't too many casual and multiplayer casual players on this site, cause thats what I play and this card makes me want to cry with joy. Also, you don't have to keep paying the mana cost, just the first time.
The Aura is too expensive to be anywhere playable, but nifty, nonetheless........
Btw, how would that Aura interract with Dralnu's flashbacking ability? Do both make it possible to "double-flashback" a spell, once for free and the other with payment?
Storm wouldn't be a bad idea for Spellweaver Volute, but eh, maybe not. It's kinda cool, but playing a sorcery for an instant limits any sort of decent potential.
The Jailer isn't bad at all. Good two drop for aggro, too.
The Volute is useless to a Spike. It's over-costed, and is similar to Spellweaver Helix. Fact is, that was a bad card, too.
I do, however, like its potential as a multiplayer combo card.
That's because it was an artifact block. The instants and sorceries were pretty good for the most part but overshadowed by the whole basis of artifacts being what you want in every deck. I'm not saying that Spellweaver Helix could be used now to a good purpose, but still. Artifacts, man.
Bad block, in my opinion. :/
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While netdecking and testing VileHorror i thought about Biorhythm. Sure its really expensive, off-color and crappy but still you're always the one with creatures while playing VH. That made me think.
Dredge is gonna have to topdeck a Darkblast against Yixlid. Glad they made him a 2/1. Still a neat card though. Foil playset is gonna look sweeet.
As for the Volute, a definite 10/10 for the concept. 5 mana... not so much. Hell, some graveyard based deck just might able to utilize this card in some janky way. It'd be hella fun to play, though.
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Current Decks
Legacy: :symu::symb: Reanimator + :symu::symr::xmana: Sneak and Show + :symb::symr::symg: Punishing Jund Modern: :symu::symb::symr: Reanimator + :symr::symg: Tron + :symu::symr: Twin
So any leads on what the half-sun and the 3 claw scratches are?
They indicate the cards' types.
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Nice thing about the Volute is you can fetch it with Three Dreams. Maybe play it in a U/W/b deck with Fetters and pillory? DOn't know about win conditions, tho... Additional three dreams will trigger it.
Some very interesting cards here. I wonder if Animate Dead is going to get any errata now.
Yes, it probably will. Either that, or Spellweaver Volute will be errata'd to have silver borders. Thanks for pointing out the "nostalgia" link on this card - I completely forgot about Animate Dead!
I also worry about cards getting lost in various graveyards. I mean, how can you know easily check whether the Volute got into a graveyard as a part of an enchant effect, or whether it got dumped there by something else? Confusion.
Its not only recursion for your instants, but you can enchant your opponent's as well. This could, in theory, be used to get rid of troublesome instants in your opponent's graveyard AND be able to use his spells against him. Tech stuff, I realize. And still over costed.
You realize, if you pay the CC of the enchanted instant, it stays in the graveyard. Only when you play it for free, it is removed from the game.
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Current Type 2 deck: Snakes on a flying thing
Current Type 1 deck(s): SerraBomber & "Cheaper by the Lazuli"
I also worry about cards getting lost in various graveyards. I mean, how can you know easily check whether the Volute got into a graveyard as a part of an enchant effect, or whether it got dumped there by something else? Confusion.
What? I can't see it mattering whether the Volute was killed by SBEs or a Disenchant.
Duh, it actually just occurred to me while typing that you might mean that you think the Volute is in a graveyard while enchanting an instant. Read the FAQ entry in the article. While enchanting something, the Volute is in play. Sorry, I can be dense sometimes.
You realize, if you pay the CC of the enchanted instant, it stays in the graveyard. Only when you play it for free, it is removed from the game.
Seriously? I thought that wording means that the copy can only be played for free, and if you don't play it, you don't pay for it at all and you don't play it.
This is a sort of unique for enchantments to do. Targeting, graveyard instead of in play, zones. I like the premise of it, it stands out as one of those things they probably wont do in the future but likely to do in this one set. Very peculiar, how this interacts with cards.
[card=Dismal Failure]"Two magi could trade spells all day and never crown a victor.
The real battle is not one of power but of will.
If your confidence breaks, so too shall you." —Venser[/card]
Seriously? I thought that wording means that the copy can only be played for free, and if you don't play it, you don't pay for it at all and you don't play it.
No, you were right. You can only play the enchanted instant for free and it will always be removed from the game when you do. The card could still be removed for some other reason, in which case the Volute would fall off like any other enchantment.
On a more general note, this card lets you play cards for free, and it lets you do that over and over. Whereas the original helix was weak because you had to have both of the cards you wanted in the graveyard, and then you had to play copies of one of the cards to get copies of the other (thereby making assembling the whole thing rather tedious), this card doesn't care about particular combos. All you have to do is play instants and cards like Sleight of Hand and soon you're getting very far ahead in cards. I guarantee that this will show up in a tier 2 deck at least (and 95% chance that its a Japanese deck that does it!)
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Strange saying that it is the first Aura that enchants something that's neither a permanent nor a player, because the first card that did so was already printed waaay back in Alpha! (Abeit before it was butchered by Rule-Lawyers who couldn't take this unprecedented idea.) Does this mean we'll finally see errata for this old card (Enchantment -> Enchantment - Aura [Enchant creature card in a graveyard])? It does certainly mean that we'll see more of such innovative cards in the future though. *Excited*
"The Aura will be in play attached to a card in a different zone. The Aura won't be in the graveyard. The enchanted card won't be in play." Wow, so the aura will be sitting in play attached to seemingly nothing! Seems like it will cause some memory issues, probably because most people will place the enchanted instant in play, and forget that it's supposed to be in the graveyard.
Jailer = bad times for Dredge.
the other card was already predicted and confirmed by the moderator, however no picture was given. now that i think of it, it's probably to prevent lawsuits... though they really did have access to it's photo. te card is fair. i'm not sure if it's great though. a 2/1 body is pretty frail and a dark confidant seems a much better deal than this card. i'm a little confused, howevever, with it's interactin with the first card. is there an interaction? can you still play the instant from the graveyard?
One concern I have is that when you enchant a card in an opponent's graveyard, it's very, very, very easy to forget about the card and have it be shuffled into your opponent's deck at the end of the game.
Also, the blue futureshifted frame is beautiful, IMO. I wasn't that much a fan of the green or black ones, but I think the blue one is great.
By the way, people should really read Laurie Cheers' article on the minisite about Yixlid Jailer. It's a very neat article that people should definitely check out.
- Jon Finkel believes in maintaining a healthy, balanced diet. He gets all his fiber from eating Magic cards for breakfast, and all his protein from eating Magic players for lunch.
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I'm pretty sure dredge can play around a 1 toughness graveyard hoser.;)
As for that blue thing (I can't bring myself to call it a card). All I can say is wtf.
Too odd to be any good unless it can be broken.
Too expensive and narrow to be broken.
Sorry guys it's jank.
I'll wait and see if Spellweaver Volute becomes a part or even a center of a deck.
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Btw, how would that Aura interract with Dralnu's flashbacking ability? Do both make it possible to "double-flashback" a spell, once for free and the other with payment?
The Jailer isn't bad at all. Good two drop for aggro, too.
That's because it was an artifact block. The instants and sorceries were pretty good for the most part but overshadowed by the whole basis of artifacts being what you want in every deck. I'm not saying that Spellweaver Helix could be used now to a good purpose, but still. Artifacts, man.
Bad block, in my opinion. :/
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As for the Volute, a definite 10/10 for the concept. 5 mana... not so much. Hell, some graveyard based deck just might able to utilize this card in some janky way. It'd be hella fun to play, though.
Modern: :symu::symb::symr: Reanimator + :symr::symg: Tron + :symu::symr: Twin
They indicate the cards' types.
- Jon Finkel believes in maintaining a healthy, balanced diet. He gets all his fiber from eating Magic cards for breakfast, and all his protein from eating Magic players for lunch.
I also worry about cards getting lost in various graveyards. I mean, how can you know easily check whether the Volute got into a graveyard as a part of an enchant effect, or whether it got dumped there by something else? Confusion.
Current Type 2 deck: Snakes on a flying thing
Current Type 1 deck(s): SerraBomber & "Cheaper by the Lazuli"
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What? I can't see it mattering whether the Volute was killed by SBEs or a Disenchant.
Duh, it actually just occurred to me while typing that you might mean that you think the Volute is in a graveyard while enchanting an instant. Read the FAQ entry in the article. While enchanting something, the Volute is in play. Sorry, I can be dense sometimes.
But I love the art for the jailer
They should make a wallpaper out of that.
Seriously? I thought that wording means that the copy can only be played for free, and if you don't play it, you don't pay for it at all and you don't play it.
The Jailer has an interesting ability, but as already mentioned, really dogs Withered Wretch.
EDIT: btw, I'm getting really tired of the names of these new cards. Volute? Huh?
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The real battle is not one of power but of will.
If your confidence breaks, so too shall you."
—Venser[/card]
No, you were right. You can only play the enchanted instant for free and it will always be removed from the game when you do. The card could still be removed for some other reason, in which case the Volute would fall off like any other enchantment.
On a more general note, this card lets you play cards for free, and it lets you do that over and over. Whereas the original helix was weak because you had to have both of the cards you wanted in the graveyard, and then you had to play copies of one of the cards to get copies of the other (thereby making assembling the whole thing rather tedious), this card doesn't care about particular combos. All you have to do is play instants and cards like Sleight of Hand and soon you're getting very far ahead in cards. I guarantee that this will show up in a tier 2 deck at least (and 95% chance that its a Japanese deck that does it!)