So far, both of these lands have had an activation cost of three(1UU or 1R and the tapping of the land).
I think that the black land will have a dredge ability.
Black Rav Land
Land
<THIS> comes into play tapped.
Add B to your mana pool.
1B, tap: Target creature card in your graveyard gains Dredge X until end of turn, where X is equal to that card's mana cost.
This plays into the nostalgia of Volrath's Stronghold. Note that this also has the same cost for the ability, and goes with the converted mana cost of three.
That would be why I quoted the part when Number 1 straight out said they had cards not yet revealed.
HUNTER is his name, and sometimes information is not given in whole form, such as when I was told about the 'creature shapers' but not SPECIFICALLY what they do. (We have yet to be sure of the uncommon cycle)
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The more i think of it and puzzle a bit more, green has to be graft. Or else the ninja's are lying. Graft is the only ability that's only on creatures.
Technically Bloodthirst works too. It COULD be something like this:
Krosan Something
Legendary Land
~ CIP tapped.
T: Add G.
2,T: Add G to your mana pool for each +1/+1 counter on ~.
Bloodthirst X
Perhaps I missed it in an earlier thread, but has Tweedle-Dee and Tweedle-Dum bothered to give an accounting as to why they don't just post the entire spoiler?
Because STFU, that's why. Hunter, Hydro and everyone else who has contributed something to this rumor season have done a lot of work to get the information that they have, and they're presenting it to us in a manageable and entertaining fashion. They've still got nearly two weeks to fill before the prerelease; to simply have all the info dropped on us at once would be like swallowing a five-course meal without chewing. Be patient and wait for your dessert like everyone else. I for one am grateful for all they've done, and I'll go out on a limb and say the majority of MTGSalvation participants are as well. Besides, you're giving us Nates a bad name.
My apologies in advance for the flame, and I will gladly accept any retributory infractions in honor of our intrepid rumormongers.
The more i think of it and puzzle a bit more, green has to be graft. Or else the ninja's are lying. Graft is the only ability that's only on creatures. My bets on graft 1, hoping on seeing graft 2!
Dredge on a land would be VERY boring, so hopefully Haunt with drain life for one hopefully two
I remember MaRo, I think, mentioning that the Simic Guildhall was going to have Graft, but they decided not to do it for a reason I don't remember. It makes a lot of sense for them to do it now. I also hope they include the 6th basic land they didn't do in Invasion for the Domain mechanic.
. They've still got nearly two weeks to fill before the prerelease; to simply have all the info dropped on us at once would be like swallowing a five-course meal without chewing.
Thanks, that's what I was to trying to get clarified.
The red on is sweet. It's an uncounterable finisher for RDW (ok, it's slow, but once you get controlled, you pretty much can't hurt them, even if they can't hurt you too, so...).
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UBB Rogues UUB Faeries RW Seismic Swans RRR Control
I would definately play with them in any burn deck. It's a little more elegant (stylistically) than cursed scroll in the senese that one must have no cards in hand (whereas the with the scroll one had to have a card).
Granted the power level isn't as high as the scroll it makes for a nice addition to the "new power level" that we've seen since mercadian masques (ick)
So far, both of these lands have had an activation cost of three(1UU or 1R and the tapping of the land).
I think that the black land will have a dredge ability.
Black Rav Land
Land
<THIS> comes into play tapped.
Add B to your mana pool.
1B, tap: Target creature card in your graveyard gains Dredge X until end of turn, where X is equal to that card's mana cost.
This plays into the nostalgia of Volrath's Stronghold. Note that this also has the same cost for the ability, and goes with the converted mana cost of three.
Personally, I'd love to see that printed. However, due to the brokeness of Dredge, they'd probably put a leash on the number of cards you have to Dredge.
Keldon Megaliths Land Keldon Megaliths comes into play tapped. Tap: Add to your mana pool Hellbent - :1mana::symr:, Tap: Keldon Megaliths deals 1 damage to target creature or player. 170/180 Uncommon.
Repeatable source of damage. Repeatable COLORLESS source of damage. Repeatable FREE (to cast), UNCOUNTERABLE, COLORLESS source of damage. In mono-red. No BR costs. 1R to ping anything. Needs to have no cards in hand? Since when does Red has a problem doing that?
If it's real, it reminds me of Cursed Scroll a lot, as others said. I don't like Hellbent, personally, but at 2 mana and tap, it's worth it for a damage imo.
That would be why I quoted the part when Number 1 straight out said they had cards not yet revealed.
I think that the black land will have a dredge ability.
Black Rav Land
Land
<THIS> comes into play tapped.
Add B to your mana pool.
1B, tap: Target creature card in your graveyard gains Dredge X until end of turn, where X is equal to that card's mana cost.
This plays into the nostalgia of Volrath's Stronghold. Note that this also has the same cost for the ability, and goes with the converted mana cost of three.
HUNTER is his name, and sometimes information is not given in whole form, such as when I was told about the 'creature shapers' but not SPECIFICALLY what they do. (We have yet to be sure of the uncommon cycle)
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Technically Bloodthirst works too. It COULD be something like this:
Krosan Something
Legendary Land
~ CIP tapped.
T: Add G.
2,T: Add G to your mana pool for each +1/+1 counter on ~.
Bloodthirst X
...but I really doubt it.
Because STFU, that's why. Hunter, Hydro and everyone else who has contributed something to this rumor season have done a lot of work to get the information that they have, and they're presenting it to us in a manageable and entertaining fashion. They've still got nearly two weeks to fill before the prerelease; to simply have all the info dropped on us at once would be like swallowing a five-course meal without chewing. Be patient and wait for your dessert like everyone else. I for one am grateful for all they've done, and I'll go out on a limb and say the majority of MTGSalvation participants are as well. Besides, you're giving us Nates a bad name.
My apologies in advance for the flame, and I will gladly accept any retributory infractions in honor of our intrepid rumormongers.
Land
t : add B to your mana pool.
Madness 0
I remember MaRo, I think, mentioning that the Simic Guildhall was going to have Graft, but they decided not to do it for a reason I don't remember. It makes a lot of sense for them to do it now. I also hope they include the 6th basic land they didn't do in Invasion for the Domain mechanic.
GENERATION 11: The first time you see this, copy it into your sig and add 1 to the generation. social experiment.
My Have/Want list (MTGO)
Thanks, that's what I was to trying to get clarified.
P.S. It's not entertaining, but it is consistent.
Sigged until I get bored of it.
Although Sparta is definitely R/W in flavor.
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UBB Rogues
UUB Faeries
RW Seismic Swans
RRR Control
I would definately play with them in any burn deck. It's a little more elegant (stylistically) than cursed scroll in the senese that one must have no cards in hand (whereas the with the scroll one had to have a card).
Granted the power level isn't as high as the scroll it makes for a nice addition to the "new power level" that we've seen since mercadian masques (ick)
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Personally, I'd love to see that printed. However, due to the brokeness of Dredge, they'd probably put a leash on the number of cards you have to Dredge.
Keldon Megaliths
Land
Keldon Megaliths comes into play tapped.
Tap: Add to your mana pool
Hellbent - :1mana::symr:, Tap: Keldon Megaliths deals 1 damage to target creature or player.
170/180
Uncommon.
Repeatable source of damage. Repeatable COLORLESS source of damage. Repeatable FREE (to cast), UNCOUNTERABLE, COLORLESS source of damage. In mono-red. No BR costs. 1R to ping anything. Needs to have no cards in hand? Since when does Red has a problem doing that?
.