Well, we've got Fateseal. Now all we need is to solve the mystery behind this exciting news Hydro has given us.
Other than the ideas already suggested, I can think of one other thing: a new permanent type for Morph cards. We've heard about a land with morph, and I think morphed cards might look like this. Take Willbender:
Willbender1U
Creature -- Human Wizard
Morph 1U(You may play this face down as a 2/2 morph creature for :3mana:. Turn it face up anytime for its morph cost.)
When Willbender is turned face up, change the target of target spell or ability with a single target.
And a speculation for a land:
Molding Marsh
Morph 1(You may play this face down as a morph land with ":symtap:: Add to your mana pool." Turn it face up at any time for its morph cost.)
When Molding Marsh is turned face up, add BBB to your mana pool.
Just a thought. Seems likely that they may do that in some similar way.
Anyway, enough speculation. Excellent mechanics. I think it's great that Spirit Link has been keyworded. We knew it was coming, really.
Willbender :1mana::symu:
Creature -- Human Wizard
Morph :1mana::symu: (You may play this face down as a 2/2 morph creature for :3mana:. Turn it face up anytime for its morph cost.)
When Willbender is turned face up, change the target of target spell or ability with a single target.
And a speculation for a land:
Molding Marsh
Morph (You may play this face down as a morph land with ":symtap:: Add to your mana pool." Turn it face up at any time for its morph cost.)
When Molding Marsh is turned face up, add :symb::symb::symb: to your mana pool.
In those examples, you've created a new supertype, not a new card type.
Molding Marsh
Morph (You may play this face down as a morph land with ":symtap:: Add to your mana pool." Turn it face up at any time for its morph cost.)
When Molding Marsh is turned face up, add :symb::symb::symb: to your mana pool.
The morphing enchantment gets played as a morphed creature....
what about fates?? spells that you play but they stay removed from the game untill a certain event triggers them.
Salvation WW
Fate
When you would lose the game Salvation activates.
All creatures you control that were destroyed this turn are returned to play under their owners control. Your Opponent cant win the game untill end of turn.
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Blue Blue glass moon. Won't you set me free.
Decks In Progress
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WUWhite-Blue-ControlWU Extended WUBSisters GrandeurWUB Legacy RBWElemental's Are FunRBW
Ha! It turns out it is all just MaRo (dutch lady and gruff guy both) trying to get people to quit, cause we all know how much Rosewatter hates Magic and keeps trying to ruin it. I guess its too bad that the players end up mostly likeing all the horrible things he does.
I'm really not so sure about this "keyword mania". Fateseal makes sense, since scry is keyworded, but Spirit Link as an ability has alot of room for mucking with it. Remember how MaRo regrets keywordoing fear, since now he can't do green fear or blue fear, or red fear very easily? Same here.
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Do threads in this forum ever not get hijacked by the magical invisible hand of the market guys?
When thinking about what they could possible represent with new card types I thought of Trap cards. Yeah, I know more YugIo crud, but hear me out it could be done in a noncrappy manner. See you can play trap cards from your hand any time you could play a sorcery by putting them into play face down. Then, when the triggered event takes place, you can pay a mana cost, reveal the trap card, put its ability on the stack, and put the trap card in the graveyard. Example:
Spike Pit
Trap
Spike Pit is White.
Whenever a creature attacks you, you may pay 2W.
If you do destrory target attacking creature and place Spike Pit into your graveyard.
I think this could be a new direction to go in. From a players perspective this would be great because it alows you to further represent a combat trick without having to keep it in your hand where it would be vunerable to discard effects.
One reason that I could see them not printing this, free foder form Greater Gargadon. So, they might put a cost on it like they did morph.
Also opens up soooo much design space blah blah blah.
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Join The Steamflogged
Human Rigger Minions committed to
forcing Contraptions in YMTC4,
and Resisting The Tyranny of the
i know what the new "type" is
......
....
.what would jeebus use?
...
..
..transformers? maybe
......
.
Shields?
.
wait a magic shield
Fairie Magic?
Fairy Shield Magic!!! eureka i got it Barriers!! that has to be it
walls are supposed to do this put they aint that good
but Force Bubble is awsome
Akromas Protection X2WW
X = absorbtion counters
Magical barreir prevents up to X dmg from each sorce
Phage's Plague Mist BBB
When a creature does combat dmg to you destroy that creature
Deadly Canopy 2GGG
When ever an opponents non-creature spells do dmg to you put a poison counter on them
Rubber Matrix 2UUU
At the begging of your upkeep bounce target permanent
Fury Skelter XRRR
X = fury counters
Whenever a creature does dmg to you, you may deal x to target creature or player
mwaahaaha Barriers would be crazy cuz barriers couldnt be countered cuz their like a block button not a spell
The tides of fate procreate disaster
and awakens thy master
the gates explode and the seals anulled
between the dust lyes a fold
of unimaginal minds untold
i duress in death's caress
where the unknow take hold
Through a portal of the past
I regress past a river blazing cold
the only thing i can think of is renaming non-beneficial auras as "curses" and making a rule that says curses can only be put on permanents you don't control...an example would be pillory of the sleepless
A trap would have to be placed face down and off to the side. Like a morph except not a creature.
And then we have Yu-Gi-Oh.
I expect WoTC to do something that makes a little more sense.
As previous posters said, the whole 'Sliver creature/Sliver permanent' templating may something to do with it, it is the only 'clue' we have right now.
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News and spoiler contributor for GatheringMagic.com
Ok, I have been looking at the card game The Spoils and they seem to have a card type that is new and different. Location. A Location is a card that has an affect or an ability. This could be 1 Discard a card, draw a card. Or something similar. It would expand on legendary Lands.
Could Go Something Like
Tainted Palace of Yawgmoth BBB
Legendary Location - Palace ( I dont know if these would be black or colorless, they are like lands, but not.)
~ Comes into play with 10 life counters on it.
A defending player may choose to assign combat
damage to ~ instead of defending player. (Clunky I know)
Whenever ~ is dealt damage remove that many life counters. When you
have removed the last life counter, remove ~ from the game.
Whenever you play a spell, all black creatures you control gets +1/+1
Whenever you play a spell Target Land Becomes a Swamp
T,Pay Half Your Life Total Rounded Up: Desroy Target Creature
This is a long one, but possible. The ability to "siege" this location would be a neat effect. It also could be slightly above the curve, because it can be gotten rid of. It could open a lot of design space.
Enchantment - barriers (player gets absorb 2)
Enhancement - magnifier (players spells get storm)
Location - areas (pay mana to play, locations arn't spells)
Avatar - Creature (damage to creature is delt to player)
Equipment - Artifact (pay X3 equip to player, player can attack this turn Power Equals X, unatach at end phase)
these could have alot of potential
and have already been done to a lose extent so its not completly new yet brings alot of possiblities no to mention FUN
The tides of fate procreate disaster
and awakens thy master
the gates explode and the seals anulled
between the dust lyes a fold
of unimaginal minds untold
i duress in death's caress
where the unknow take hold
Through a portal of the past
I regress past a river blazing cold
One think I could easily see being done for 'new' card types is reducing "Artifact — Equipment" to just "Equipment". It would still function just fine with the new type, and would open up the idea of coloured Equipment and other possible tweaks. No idea what else the new types could be.
The new type can be something like "Trick Card". You can only play when your opponent do something specific, and it has a neat effect =D. Like:
Something blablabla - 0 (The cost could be 0 or waaaay undercosted, since it's way too situational)
Trick
You may play ~this~ only when an opponent's creature attacks alone.
Destroy that creature unless it's controller pays X (whatever here).
Did you get it?
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UBB Rogues UUB Faeries RW Seismic Swans RRR Control
crysus you like the avatar idea too?
they kinda already did this with Personal Incarnation
so it would be a kool incarnation of this like Vanishing is to phasing
but yeah it should be nearly industructible but dmg is delt to you insted of avatar
and that terrain idea sounds exactly like a yu-gi-oh card and we already got gaea's anthem
but [urple portals that could generate purple mana would blow everyones head off
The tides of fate procreate disaster
and awakens thy master
the gates explode and the seals anulled
between the dust lyes a fold
of unimaginal minds untold
i duress in death's caress
where the unknow take hold
Through a portal of the past
I regress past a river blazing cold
Lifelink needed to be keyworded as it's so widely used and widely called something else ("spirit link"), but I was SO sure it would be called Spiritlink. I guess Lifelink is fine but it sounds more like a card than an ability to me.
The Creaturecycling keywords are really logical outgrowths of the cycling mechanic. I like this a lot; it's an economical way to do something that a lot of cards already almost do. It'd be really cool on a non-creature spell. Really, you could do anythingcycling if you wanted to. Sorcerycycling? Artifactcycling? Landcycling? I like Slivercycling a lot and Wizardcycling is flavorful. Wonder what else we'll see yet?
I was thinking, about the new card types, something along the lines of a Rune. Each one would stay in play until end of turn, and give a small boost for you until then. I.E.:
Rune of Life1WW
Rune
-At end of turn, sacrifice Rune of Life.
-Creatures you control have "Whenever this creature deals combat damage to a player, you may gain 1 life."
I was gonna go with Charms, but I figured there were already enough already made with Charm in the title (and fairly recent) to create a new supertpe for them. For another type, I was thinking of something called Arenas. I.E.:
Imposition Dome 2RR
Arena
-When Imposition Dome comes into play, choose a creature you control and a creature you don't control.
-1R,t: Each of the chosen creatures deals damage equal to its power to each other. If a creature is destroyed this way, return Imposition Dome to its owners' hand.
The idea is that an Arena pits two or more creatures against each other, and when a victor arises, the Arena returns to your hand to stick around for another battle. Idk, what do you all think?
The problem with two new types is that there are so many cards that would abuse this.
For example, Pernicious Deed or Balance would get significantly better if there were two more types of permanents.
And other type of non-permanent spells are pretty much covered by instant and sorcery - if there were more, things like Muddle the Mixture would look pretty stupid.
To boot, the amount of rules you have to write for new types is insane. You'd literally have to write like half the comprehensie rules over again for new types.
I'm wondering if they've simply made two new sub-types, like arcane and equipment.
Hey I remember back in the day Inquest had something about Wizards thinking about making "Quest" cards.
They were permanents you played just like land (one per turn) that had an objective you had to do, and if you did it you got a reward.
Such as:
Capture!
Quest
Objective: Gain control of a creature an opponent controls.
Reward: Draw three cards.
Sorry if someone mentioned this before, I didn't see it in the replies I read. But I think Future Sight always Wizards to test all the crazy ideas it has had over the years. Then if the players like certain ones, this is where they go with design. If not, they scrap it. I believe Wizards has a lot of the ideas up in the air for future sets, and the whole "could be the in the future" and "red herring" stuff is all a lie. I think they don't even know what they are doing. I think they said that in case the players didn't like something, they could not make it, and if players like another thing, they can go with it.
The problem with two new types is that there are so many cards that would abuse this.
For example, Pernicious Deed or Balance would get significantly better if there were two more types of permanents.
And other type of non-permanent spells are pretty much covered by instant and sorcery - if there were more, things like Muddle the Mixture would look pretty stupid.
To boot, the amount of rules you have to write for new types is insane. You'd literally have to write like half the comprehensie rules over again for new types.
I'm wondering if they've simply made two new sub-types, like arcane and equipment.
While I think it's likely that you're correct and there are either new supertypes or subtypes, not actual types, I believe that there are possibilities for new non-sub non-super types that would actually be pretty easy to add to the rules.
A permanent type would be like a land: free, doesn't use the stack, only one per turn but playable at instant speed. They probably wouldn't generate mana but do other things.
And a spell type could be revealed from your hand only when certain things happen. Instead of paying mana or being able to start a stack, it can only be played when trigger conditions are met. That's different enough from an instant and sorcery to be a different spell type, no?
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Other than the ideas already suggested, I can think of one other thing: a new permanent type for Morph cards. We've heard about a land with morph, and I think morphed cards might look like this. Take Willbender:
Willbender 1U
Creature -- Human Wizard
Morph 1U (You may play this face down as a 2/2 morph creature for :3mana:. Turn it face up anytime for its morph cost.)
When Willbender is turned face up, change the target of target spell or ability with a single target.
And a speculation for a land:
Molding Marsh
Morph 1 (You may play this face down as a morph land with ":symtap:: Add to your mana pool." Turn it face up at any time for its morph cost.)
When Molding Marsh is turned face up, add BBB to your mana pool.
Just a thought. Seems likely that they may do that in some similar way.
Anyway, enough speculation. Excellent mechanics. I think it's great that Spirit Link has been keyworded. We knew it was coming, really.
U Twinsanity
WUBRG Reaper King
UBG Dredge
UR Howling Owl
GBU Thief of Time
In those examples, you've created a new supertype, not a new card type.
The morphing enchantment gets played as a morphed creature....
Salvation WW
Fate
When you would lose the game Salvation activates.
All creatures you control that were destroyed this turn are returned to play under their owners control. Your Opponent cant win the game untill end of turn.
Standard
Extended
WUBSisters GrandeurWUB
Legacy
RBWElemental's Are FunRBW
Come on, we all know it's Satan trying to destroy magic. http://www.ugmadness.net/index.php?date=2007-01-08
I'm really not so sure about this "keyword mania". Fateseal makes sense, since scry is keyworded, but Spirit Link as an ability has alot of room for mucking with it. Remember how MaRo regrets keywordoing fear, since now he can't do green fear or blue fear, or red fear very easily? Same here.
Spike Pit
Trap
Spike Pit is White.
Whenever a creature attacks you, you may pay 2W.
If you do destrory target attacking creature and place Spike Pit into your graveyard.
I think this could be a new direction to go in. From a players perspective this would be great because it alows you to further represent a combat trick without having to keep it in your hand where it would be vunerable to discard effects.
One reason that I could see them not printing this, free foder form Greater Gargadon. So, they might put a cost on it like they did morph.
Also opens up soooo much design space blah blah blah.
The Steamflogged
Human Rigger Minions committed to
forcing Contraptions in YMTC4,
and Resisting The Tyranny of the
Viva La Assembly!
Quotes:
......
....
.what would jeebus use?
...
..
..transformers? maybe
......
.
Shields?
.
wait a magic shield
Fairie Magic?
Fairy Shield Magic!!! eureka i got it Barriers!! that has to be it
walls are supposed to do this put they aint that good
but Force Bubble is awsome
Akromas Protection X2WW
X = absorbtion counters
Magical barreir prevents up to X dmg from each sorce
Phage's Plague Mist BBB
When a creature does combat dmg to you destroy that creature
Deadly Canopy 2GGG
When ever an opponents non-creature spells do dmg to you put a poison counter on them
Rubber Matrix 2UUU
At the begging of your upkeep bounce target permanent
Fury Skelter XRRR
X = fury counters
Whenever a creature does dmg to you, you may deal x to target creature or player
mwaahaaha Barriers would be crazy cuz barriers couldnt be countered cuz their like a block button not a spell
a piece of my soul, through poetic sows.
The tides of fate procreate disaster
and awakens thy master
the gates explode and the seals anulled
between the dust lyes a fold
of unimaginal minds untold
i duress in death's caress
where the unknow take hold
Through a portal of the past
I regress past a river blazing cold
And then we have Yu-Gi-Oh.
I expect WoTC to do something that makes a little more sense.
As previous posters said, the whole 'Sliver creature/Sliver permanent' templating may something to do with it, it is the only 'clue' we have right now.
Twitter
I don't believe it. I'm sorry, but this is just too much. Any other time, Hydro, I would trust you, but this... I don't think Wizards is that crazy.
Are they?
* void_nothing gets out the ketchup and begins frying crow in preparation for the 21st
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
This is the set they called "Unglued 3" in development, dude.
That wouldn't be a new 'card type'.
Once again, the card types are 'Instant, Sorcery, Land, Creature, Artifact, and Enchantment'.
New card type means adding two whole new ones, which is kind of crazy, yes.
Twitter
Could Go Something Like
Tainted Palace of Yawgmoth BBB
Legendary Location - Palace ( I dont know if these would be black or colorless, they are like lands, but not.)
~ Comes into play with 10 life counters on it.
A defending player may choose to assign combat
damage to ~ instead of defending player. (Clunky I know)
Whenever ~ is dealt damage remove that many life counters. When you
have removed the last life counter, remove ~ from the game.
Whenever you play a spell, all black creatures you control gets +1/+1
Whenever you play a spell Target Land Becomes a Swamp
T,Pay Half Your Life Total Rounded Up: Desroy Target Creature
This is a long one, but possible. The ability to "siege" this location would be a neat effect. It also could be slightly above the curve, because it can be gotten rid of. It could open a lot of design space.
my $0.05 (I don't belive in pennies)
Not necessarily.
From http://www.wizards.com/default.asp?x=magic/expansion/mirrodin
Since Wiz considers Equipment a "new card type" the "new card types" in FS could just be subtypes as well.
Practice for Khans of Tarkir Limited:
Draft: (#1) (#2) (#3) (#4) (#5)
Enhancement - magnifier (players spells get storm)
Location - areas (pay mana to play, locations arn't spells)
Avatar - Creature (damage to creature is delt to player)
Equipment - Artifact (pay X3 equip to player, player can attack this turn Power Equals X, unatach at end phase)
these could have alot of potential
and have already been done to a lose extent so its not completly new yet brings alot of possiblities no to mention FUN
a piece of my soul, through poetic sows.
The tides of fate procreate disaster
and awakens thy master
the gates explode and the seals anulled
between the dust lyes a fold
of unimaginal minds untold
i duress in death's caress
where the unknow take hold
Through a portal of the past
I regress past a river blazing cold
Hell's Card Shoppe
Current Decks
Standard:
Vampires
Merfolk
Phyrexian Blight (UB Infect)
Tempered Skies (Artifact skies)
Something blablabla - 0 (The cost could be 0 or waaaay undercosted, since it's way too situational)
Trick
You may play ~this~ only when an opponent's creature attacks alone.
Destroy that creature unless it's controller pays X (whatever here).
Did you get it?
UBB Rogues
UUB Faeries
RW Seismic Swans
RRR Control
they kinda already did this with Personal Incarnation
so it would be a kool incarnation of this like Vanishing is to phasing
but yeah it should be nearly industructible but dmg is delt to you insted of avatar
and that terrain idea sounds exactly like a yu-gi-oh card and we already got gaea's anthem
but [urple portals that could generate purple mana would blow everyones head off
a piece of my soul, through poetic sows.
The tides of fate procreate disaster
and awakens thy master
the gates explode and the seals anulled
between the dust lyes a fold
of unimaginal minds untold
i duress in death's caress
where the unknow take hold
Through a portal of the past
I regress past a river blazing cold
The Creaturecycling keywords are really logical outgrowths of the cycling mechanic. I like this a lot; it's an economical way to do something that a lot of cards already almost do. It'd be really cool on a non-creature spell. Really, you could do anythingcycling if you wanted to. Sorcerycycling? Artifactcycling? Landcycling? I like Slivercycling a lot and Wizardcycling is flavorful. Wonder what else we'll see yet?
Rune of Life 1WW
Rune
-At end of turn, sacrifice Rune of Life.
-Creatures you control have "Whenever this creature deals combat damage to a player, you may gain 1 life."
I was gonna go with Charms, but I figured there were already enough already made with Charm in the title (and fairly recent) to create a new supertpe for them. For another type, I was thinking of something called Arenas. I.E.:
Imposition Dome 2RR
Arena
-When Imposition Dome comes into play, choose a creature you control and a creature you don't control.
-1R,t: Each of the chosen creatures deals damage equal to its power to each other. If a creature is destroyed this way, return Imposition Dome to its owners' hand.
The idea is that an Arena pits two or more creatures against each other, and when a victor arises, the Arena returns to your hand to stick around for another battle. Idk, what do you all think?
For example, Pernicious Deed or Balance would get significantly better if there were two more types of permanents.
And other type of non-permanent spells are pretty much covered by instant and sorcery - if there were more, things like Muddle the Mixture would look pretty stupid.
To boot, the amount of rules you have to write for new types is insane. You'd literally have to write like half the comprehensie rules over again for new types.
I'm wondering if they've simply made two new sub-types, like arcane and equipment.
They were permanents you played just like land (one per turn) that had an objective you had to do, and if you did it you got a reward.
Such as:
Capture!
Quest
Objective: Gain control of a creature an opponent controls.
Reward: Draw three cards.
Sorry if someone mentioned this before, I didn't see it in the replies I read. But I think Future Sight always Wizards to test all the crazy ideas it has had over the years. Then if the players like certain ones, this is where they go with design. If not, they scrap it. I believe Wizards has a lot of the ideas up in the air for future sets, and the whole "could be the in the future" and "red herring" stuff is all a lie. I think they don't even know what they are doing. I think they said that in case the players didn't like something, they could not make it, and if players like another thing, they can go with it.
Just a thought.
While I think it's likely that you're correct and there are either new supertypes or subtypes, not actual types, I believe that there are possibilities for new non-sub non-super types that would actually be pretty easy to add to the rules.
A permanent type would be like a land: free, doesn't use the stack, only one per turn but playable at instant speed. They probably wouldn't generate mana but do other things.
And a spell type could be revealed from your hand only when certain things happen. Instead of paying mana or being able to start a stack, it can only be played when trigger conditions are met. That's different enough from an instant and sorcery to be a different spell type, no?