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All Slivers have "When this permanent comes into play Fateseal 1"
Seems like it should be like this: Mesmeric Sliver :3mana::symu: Creature - Sliver All Slivers have "When this permanent comes into play: Fateseal 1" 2/2 Common
The other way is just weird. This is more activated ability-ish.
1) A colon is only used after a cost. "When this comes into play" isn't a cost, it's a trigger.
2) Look at the templating for scry; it's also used in card wordings as if it is an action. It fills the same place in a sentence as a phrase like "draw a card" would.
this sliver isn't particularly good in multiples, unlike most slivers, so the likelihood of it being playable is even slimmer.
If you have two of these in play, another sliver coming into play would have two instances of this ability, and both instances would trigger CIP separately. This would allow you to therefore look at the top card, throw it on the bottom, then look at the next one. I see that as useful.
It would also allow you to look at the top card, put it back on top, then look at it again. Silly as that would be, given the wording not including "may look...", technically speaking a player would *have* to look at the top card a second time, or could otherwise get penalized for a Proceedural Error - Minor.
...when do these Slivers get this ability? Because if you word this wrongly, then the ability would trigger before they received it, and so would not happen at all.
Abilities that grant abilities to other permanents do so from the moment they are in play. Therefore, when a permanent comes into play, if something will give it an ability or otherwise change its values (power / toughness, e.g.), it comes into play with that change already made. "When <this> CIP" trigger abilities such as this one will therefore trigger. One of the reasons people hate Humility so much is because it re-writes a creature before it even hits the table.
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Assuming the information is correct..
I think if they would stop insisting that slivers must have power = toughness, they'd "open up" more design space for slivers. This would be more powerful than intended at 2/2 for 2U, but it's quite weak at 3U. If they could allow a p/t such as 2/1, this could have been printed at 2U (but probably in the uncommon slot).
I think if they would stop insisting that slivers must have power = toughness, they'd "open up" more design space for slivers. This would be more powerful than intended at 2/2 for 2U, but it's quite weak at 3U. If they could allow a p/t such as 2/1, this could have been printed at 2U (but probably in the uncommon slot).
I dont think grey ogre slivers break anything...it could've been 2U for a 2/2 with that ability. My guess is limited balancing more than constructed balancing.
Not really a great sliver, but a neat ability (Imagine a 1-drop fateseal 1 sliver, or even 1U for 1/1 fateseal 1, those would have been competitive though probably annoying).
Sliver... permanent. That is very ominous, and very un-inviting text.
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Seems like it should be like this:
Mesmeric Sliver
:3mana::symu:
Creature - Sliver
All Slivers have "When this permanent comes into play: Fateseal 1"
2/2
Common
The other way is just weird. This is more activated ability-ish.
Nope, for two reasons:
1) A colon is only used after a cost. "When this comes into play" isn't a cost, it's a trigger.
2) Look at the templating for scry; it's also used in card wordings as if it is an action. It fills the same place in a sentence as a phrase like "draw a card" would.
If you have two of these in play, another sliver coming into play would have two instances of this ability, and both instances would trigger CIP separately. This would allow you to therefore look at the top card, throw it on the bottom, then look at the next one. I see that as useful.
It would also allow you to look at the top card, put it back on top, then look at it again. Silly as that would be, given the wording not including "may look...", technically speaking a player would *have* to look at the top card a second time, or could otherwise get penalized for a Proceedural Error - Minor.
Abilities that grant abilities to other permanents do so from the moment they are in play. Therefore, when a permanent comes into play, if something will give it an ability or otherwise change its values (power / toughness, e.g.), it comes into play with that change already made. "When <this> CIP" trigger abilities such as this one will therefore trigger. One of the reasons people hate Humility so much is because it re-writes a creature before it even hits the table.
I think if they would stop insisting that slivers must have power = toughness, they'd "open up" more design space for slivers. This would be more powerful than intended at 2/2 for 2U, but it's quite weak at 3U. If they could allow a p/t such as 2/1, this could have been printed at 2U (but probably in the uncommon slot).
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I dont think grey ogre slivers break anything...it could've been 2U for a 2/2 with that ability. My guess is limited balancing more than constructed balancing.
Not really a great sliver, but a neat ability (Imagine a 1-drop fateseal 1 sliver, or even 1U for 1/1 fateseal 1, those would have been competitive though probably annoying).