Cards that are sexy for limited=sexy for tarbosh. I'm gonna get myself a playset of each of these and wear them around my neck all around campus. The ladies will be all like 'Ooohh.....is that a....Boros Garrison you're wearing?!?!'. I'd be all like.....hells yes.
Anyway, my fantasy is over.....but at least only part of it. I can't wait for Ravnica release tourneys [Online of course, since thats where my gaming has gone]. Only.....a little more than 2 months for the online release, eh?
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Waiting patiently for MTGO Leagues to become a priority again. It's been 4 years :sick:.
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there not bad at all...playable in sealed tournies...and if you have like seedburn muse or some other cards that let you untap or put extra lands into play...soley but surely it'll be great.
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:iagree: Even the mightiest Jitte falls to a Disenchant:iagree:
They come into play tapped AND bounce a land to your hand?
Consider me not impressed.
I supposse this means we'll only see the lands of the four guilds represented in Ravnica and not all ten.
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"You know that a conjurer gets no credit once he has explained his trick; and if I show you too much of my method of working, you will come to the conclusion that I am a very ordinary individual after all." - Sherlock Holmes
I'm gonna get myself a playset of each of these and wear them around my neck all around campus. The ladies will be all like 'Ooohh.....is that a....Boros Garrison you're wearing?!?!'. I'd be all like.....hells yes.
That made me giggle... a lot. I'm sigging it.
Anyway, I expected more from the "guild lands" but hopefully the duals will make up for it.
I'm gonna get myself a playset of each of these and wear them around my neck all around campus. The ladies will be all like 'Ooohh.....is that a....Boros Garrison you're wearing?!?!'. I'd be all like.....hells yes.
Meh. Very much doubt it'll see any constructed play, but good for limited. Play well with Tendo Ice Bridge, but then again, once it's in play your mana fixing worries are pretty much over. Pity you have to take 2 mana from it. If you wan to play a 1 cc spell you'll get burned. Turn 1 plains and savanah lion, turn 2 play Isamaru and return plains for r/w guildland, turn 3 replay plains. Shock a potential blockers and take 1 mana burn.
Pretty much agree with what others have said, Limited = good, constructed = filler.
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I'm old school, about as OLD school as they get. think 4th Edition/Ice Age old school. Unfortunatley in the "Real world" you cant Incinerate your bank manager and sadly now I have joined the ranks of the older population, and my time is taken up by things like reasearching Mortgage Refinance Rates and where to get the best possible mortgage quotes. I have however discovered the joys of Online Forex Trading which at least allows me to keep the bills in check!
i quiet like these, when your opening hand contains one of these and a basic land its like you have a 8 card hand, especialy in limited, sure you can't do any of your turn 2 plays (just your turn 1 plays twice), but it garantees your third land drop from your opening hand.
In limited i'll definitly give up my turn 2 drops to better garantee 3 drops on turn 3.
Remember the first few arts that we got for Rav, the 4 "Basic Land" arts? Ever wonder why we only have four of them? Look at it this way, we have four arts for lands that do not look like Mountains or Plains, etc. and NOW we find out that the new rare duals are not guild-themed, and we also have it on good authority that the only duals in Rav are going to be the ones for the 4 Rav color combos.
Is it possible that we've had the arts for the new duals under our noses all this time? I mean, we COULD have these new duals not be our typically named lands, but perhaps something city-themed. It seems like too much of a coincidence that we'd have 4 land arts that don't look remotely like basic lands, and that there are 4 new duals in the set that could possibly named for cityscapes. Like I said, this is nothing but pure speculation, but is it possible?
I remember getting into the game originally, and collecting dual lands was a pain. They were absolutely necessary for any non-mono-color deck, and they were rare, hard to trade for, expensive. I could not think of one good reason for game play to have them in the rare slot.
It is terrific for Wizards to be printing good multicolor lands in the common slot. These seem good enough to draft, (or to pick up in the last few picks, and not be dissappointed) and allow players that are casually involved in the game to have access to good mult-colored lands.
Remember the first few arts that we got for Rav, the 4 "Basic Land" arts? Ever wonder why we only have four of them? Look at it this way, we have four arts for lands that do not look like Mountains or Plains, etc. and NOW we find out that the new rare duals are not guild-themed, and we also have it on good authority that the only duals in Rav are going to be the ones for the 4 Rav color combos.
That actually always bothered me too...you might be onto something. Personally, I wasn't really excited about the basic lands all being different parts of the city, but this is a better solution. My only complaint is that they all kind of look the same in a way.
Quote from erikcu »
They were absolutely necessary for any non-mono-color deck
I have to disagree with that, at least as far as casual play is concerned. You have to be a little more careful with your mana base, but it's doable.
1) I agree that having only four card-arts means strongly points to the fact that we're dealing with a non-basic card-cycle (besides: I always had trouble picturing them as basic lands)
2) I don't see any garrison in these cardarts. A garrison should have soldier's barracks. Judging from the name the common lands will represent specific places (guildhouses?), not some generic cityscapes.
3) I notice that all have a different point of view (looking up to the spires, looking from rooftop to rooftop, inside look, looking down to the spires)
4) If these aren't the rare duals, and they aren't the common guildhouses. Could they possibly represent a third (uncommon cycle)? I bet there will be twelve non-basic lands in this set.
On a side note: what would the other guildhouses be named? I'm betting on something like Dimir Mansion, Selesnya Church and Golgari ....
Atoll
Land (R)
When Atoll comes into play, return an island or a mountain you control to its owner's hand. If you don't, sacrifice Atoll.
Tap: Add UR to your mana pool.
But that was before we had the dualland info. However, these are pretty sweet at common level. They're better than the CoK lands, ew. These'll be hawt in limited.
While some people misconcept these lands as something that gives you an extra mana advantage in the early turns(which it doesnt), people praise it coz the fact that these are only commons makes them easy to pull out of packs/boxes and are very good in tourneys. I like these cards alot, and if these look promising, how much more the RAV Duals
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Quote from Marce »
clergy en-vec read the flavor text prior to looking at the picture...much worse then boros guildmage
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Quote from ElementalCreatureToken »
Quote from SqueektheWeek »
i think this card is Freakin' awesome just imagine zoo with this even on the draw u flex "Nutz" any mana drawing the extra card u can pitch and turning up the gas on tempo and it still taps for mana easily a 3 of most likely a 4 of
Can somebody translate that please?
Quote from darkhammy »
Hang on, I need my gibber-to-english dictionary. Ah yes, here it is,
hmmm, not bad for commons, might actually be kinda good with Hokori, i mean since you can only untap one land a turn untapping one that adds two mana might be good
These lands are unspectacular, because you don't dare play too many of them. An opening hand with these lands is a mulligan, and so these lands will always be hampered by having to build your deck so that you don't end up with these as your opening hand.
The Lairs, from Planeshift, were barely played.
However, in Limited, you'll play one if you have one, because one definitely doesn't hurt you. That was true of the Lairs as well.
Well, they don't decrease your hand size as a result of playing a land, so they actually do interact IMO.
Just what I was gonna post.
I'm very excited about them being common, since mana fixing is always great for limited. Besides, I always liked lands that tap for more than one mana; makes untapping effects always more abuseable.
These are good for limited and casual. While not spectacular, since they are common I give them a two thumbs up.
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->Gaymers<-
"Tales of Cisco-induced semi-psychotic fits are common. Nudity and violence may well be involved too. Everyone who drinks this feels great at first, and claims, "It's not bad at all, I like it." But, you really do not want to mess around with this one, because they all sing a different tune a few minutes later. And by tune, I mean the psychotic ramblings of a raging naked bum."
Land Destruction is only viable if there are enough cards around to make such a deck work. The current metagame in all formats suggests that while LD is a good idea, it's not enough of a power engine like it was back in the day when those decks ran rampant. The resources just aren;t around for it to take off enough to battle Tooth and/or other dominant decks that have ways around LD. If they had brought back Pillage and made some decent black LD cards then yeah, LD would be a contender...but just like discard, its just not enough to warrant an archetype.
'buster
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'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset. Elspeth and Jhoira rock my world.
Land Destruction is only viable if there are enough cards around to make such a deck work. The current metagame in all formats suggests that while LD is a good idea, it's not enough of a power engine like it was back in the day when those decks ran rampant. The resources just aren;t around for it to take off enough to battle Tooth and/or other dominant decks that have ways around LD. If they had brought back Pillage and made some decent black LD cards then yeah, LD would be a contender...but just like discard, its just not enough to warrant an archetype.
'buster
True, but there are still decks that maindeck 4 Stone Rains. I think his point was just that if you do lose a land, it's 2 mana in one shot.
totally agree.
Wow.
GoGo Ravnica!!!
but seriously, this is pretty good, in fact, that one card just gets my r/w thread happy again!
-tinker
Anyway, my fantasy is over.....but at least only part of it. I can't wait for Ravnica release tourneys [Online of course, since thats where my gaming has gone]. Only.....a little more than 2 months for the online release, eh?
Drop by my Helpdesk if you have any questions/concerns on the Limited forum.
Excited for M13 Limited? What do you think the format will look like? Head over to the limited forum and let us know what you think.
:iagree: Even the mightiest Jitte falls to a Disenchant:iagree:
WHAT IN GOD'S NAME ARE THE RARE PSEUDO-DUALS GOING TO BE LIKE???
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Consider me not impressed.
I supposse this means we'll only see the lands of the four guilds represented in Ravnica and not all ten.
That made me giggle... a lot. I'm sigging it.
Anyway, I expected more from the "guild lands" but hopefully the duals will make up for it.
Pretty much agree with what others have said, Limited = good, constructed = filler.
In limited i'll definitly give up my turn 2 drops to better garantee 3 drops on turn 3.
Remember the first few arts that we got for Rav, the 4 "Basic Land" arts? Ever wonder why we only have four of them? Look at it this way, we have four arts for lands that do not look like Mountains or Plains, etc. and NOW we find out that the new rare duals are not guild-themed, and we also have it on good authority that the only duals in Rav are going to be the ones for the 4 Rav color combos.
Is it possible that we've had the arts for the new duals under our noses all this time? I mean, we COULD have these new duals not be our typically named lands, but perhaps something city-themed. It seems like too much of a coincidence that we'd have 4 land arts that don't look remotely like basic lands, and that there are 4 new duals in the set that could possibly named for cityscapes. Like I said, this is nothing but pure speculation, but is it possible?
Doh, I feel stupid for not noticing that before!
Selesnya? ... Boros Garrison
Golgari? ... Dimir?
.
It is terrific for Wizards to be printing good multicolor lands in the common slot. These seem good enough to draft, (or to pick up in the last few picks, and not be dissappointed) and allow players that are casually involved in the game to have access to good mult-colored lands.
Well-done wizards.
That actually always bothered me too...you might be onto something. Personally, I wasn't really excited about the basic lands all being different parts of the city, but this is a better solution. My only complaint is that they all kind of look the same in a way.
I have to disagree with that, at least as far as casual play is concerned. You have to be a little more careful with your mana base, but it's doable.
2) I don't see any garrison in these cardarts. A garrison should have soldier's barracks. Judging from the name the common lands will represent specific places (guildhouses?), not some generic cityscapes.
3) I notice that all have a different point of view (looking up to the spires, looking from rooftop to rooftop, inside look, looking down to the spires)
4) If these aren't the rare duals, and they aren't the common guildhouses. Could they possibly represent a third (uncommon cycle)? I bet there will be twelve non-basic lands in this set.
On a side note: what would the other guildhouses be named? I'm betting on something like Dimir Mansion, Selesnya Church and Golgari ....
http://forums.mtgsalvation.com/showthread.php?t=13890&page=5&pp=15
But that was before we had the dualland info. However, these are pretty sweet at common level. They're better than the CoK lands, ew. These'll be hawt in limited.
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
______zyrakris's gemstone caverns thread \/\/\/
---
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Pascite draconem, evolvite aut morimini.
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The Lairs, from Planeshift, were barely played.
However, in Limited, you'll play one if you have one, because one definitely doesn't hurt you. That was true of the Lairs as well.
The common slot is the perfect place for these.
I'm very excited about them being common, since mana fixing is always great for limited. Besides, I always liked lands that tap for more than one mana; makes untapping effects always more abuseable.
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I'm definately going to use these as well, especially as they don't come into play tapped (if they are real and what they look to be).
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'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
True, but there are still decks that maindeck 4 Stone Rains. I think his point was just that if you do lose a land, it's 2 mana in one shot.