What if they make another graveyard sorta matters mechanic? Bring back threshold, buyback, or psuedo versions of either. It's just speculation, but that would make more sense for type 2. These mechanics probably won't be brought back, but odds of making a new graveyard matters mechanic makes more sense to me. I'm probably just grasping at straws though.
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Recently running the following casual decks:
snakes/beatdown
:symu:/:symr: 40 card reactor/combo
druid/pump and trample
I would expect to give 5 cards to the grave. See Vision Charm, whose alternate abilities are quite decent.
I like this card. Milling has never been broken or even viable, and this would be a good step in that direction. No real reason it can't be an instant for :1mana::symu:; if it cant be put on a scepter, it's not even that good. If Wizards wants to make milling viable, they might as well go all the way instead of half-assing it and creating a lot of jank decks that almost work.
Have you considered using this on yourself? could be some good times for threshold/recursion strategies.
Rogue2x, your analysis is flawed. The power level of a card is typically set by draft, with 40 card decks, and then tested in constructed. (In the cases where a card is designed for constructed, it typically sucks in draft.)
Traumatize will only mill an average of 14 cards in draft at sorcery speed. [(40-7-4)/2] Besides that, it's a 5cc card and can't be scaled to 4cc and below card because of the 5-land hump. Basically, it's easy to consistently have 4 lands on turn 4 but 5 lands on turn 5 is a matter of luck. Not to mention 5cc cards are in win-condition pricing range and "half" is a very powerful word.
The card in question would mill almost half a draft deck on turn 2. (40-7-1-10) Which makes it obscenely powerful and unplausable.
I would believe it for the cost, but most likely it would be sorcery over anything else. This plus twincast would be sweet. It would go great in my B/U Trauma Echoes deck.
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"communication is not just words, communication is architecture. Because, of course it is quite obvious, that a house, which would be built without the sense, without that desire for communication, would not look the way your house looks today." -Poe, House of Leaves
Current Type 2 deck: Snakes on a flying thing
Current Type 1 deck(s): SerraBomber & "Cheaper by the Lazuli"
wow wotc is really pushing for alt win conditions, first the rumors about poision now this. Granted this card is good in draft, but if there are several reccurison cards in rav this card coul dbe very bad. i think the insect on the rumor mill sorta shuts down milling as an alt way to win too
I think people are overvaluing this cards limited implications. If it's a common, that's one thing, but I doubt it will be, and as an uncommon or rare chances are against you getting more than 1 in any given draft (and even if you got 2, you'd still have to be lucky enough to draw them both), so unless there are a bunch of other solid cards to support it, I doubt this will be played.
This doesn't give you card advantage. If anything, it's card disadvantage in itself. What does your opponent really lose that they already had?
Losing 10 cards from a deck may be 10 cards you might have your combo cards in. Especially if twincasted on you for 20. Losing large chunks out of a person's deck is always detrimental
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"communication is not just words, communication is architecture. Because, of course it is quite obvious, that a house, which would be built without the sense, without that desire for communication, would not look the way your house looks today." -Poe, House of Leaves
Current Type 2 deck: Snakes on a flying thing
Current Type 1 deck(s): SerraBomber & "Cheaper by the Lazuli"
I think people are overvaluing this cards limited implications. If it's a common, that's one thing, but I doubt it will be, and as an uncommon or rare chances are against you getting more than 1 in any given draft (and even if you got 2, you'd still have to be lucky enough to draw them both), so unless there are a bunch of other solid cards to support it, I doubt this will be played.
Not in triple Rav draft. Remember the U/R splice archetype running around before Betrayers? They could get 3-5 Dampen thoughts. (And Dampen Thought was uncommon) They'd have to make it a rare.
Actually, I think this is excellent proof that this card is reasonably costed. Look at it this way. Burn has something important going for it: it's easy to reduce the resource it attacks through other means. Burn to the dome is usually part of a strategy that also features fast, damaging creatures, meaning that you don't have to rely on merely burn spells to kill your opponent. Decking is much more easily defeated than burn (using any one of the library-reshuffling cards) and it's harder to do -- you only have the (fairly few) decking effects that are printed, you can't rely on a secondary source like creatures. This makes me think that 2 mana is a reasonable price for this card if they decide to push it, as long as the cost is UU.
EDIT: And as long as it's a sorcery.
I honestly wouldn't mind a push to make decking (and other alternate win methods) more prominent, I expect it would lead to more deck diversity.
The more I'm thinking about it, there may have been a line in my conversation with my source where I went "Sorcery?" and he said "Yeah." I'm not certain of that though--which is why I'm not claiming 100% that it's a sorcery. If I had to guess, I would say sorcery for UU, but that's JUST CONJECTURE on the basis of having seen a lot of Magic cards in my lifetime.
Hey, let's not forget about reanimator decks either. This card is good for getting stuff in the grave. Now if we only had a good reanimating spell...
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Currently playing:
Standard: Valakut (soon to change)
Cool things about me:
*3rd at Idaho regionals 2011
*1st at Salt Lake City regionals 2007
*2006 Idaho state champion of Two-Headed-Giant
*3rd place in Idaho State champs in 2009
*Made day 2 in GP Seattle/Tacoma (115th place) 2009.
I could see it being printed for two mana. I don't recall any previous cards that just milled a set number of cards from a player's library with no drawback or advantage. Maybe Wizards just wants to see how powerful they have to this type of card for it to be used in constructed.
Milling would be an interesting win condition for some sort of blue-based control deck. I've always liked creatureless or near-creatureless decks because they tend to create a lot of dead cards for your opponent.
realistically, this would majorly mess up extended. with eternal witness, brainfreeze and fast mana, it is very possible that a decking deck could become a real force. do we want that to happen? i think not. wizards is playing with fire here:
first turn: mox, this card (opp cards in library: 42 if they are on the draw; 43 on the play
second turn: mesmeric orb (opp cards 39-41)
third turn: this card, brain freeze, or witness (10 cards lefHOLY BUJEEZUS)!!!
another small item: ISO-FREAKIN-CHRON FREAKIN SCEPTER!!
now i'm just mad
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-I don't wanna go on a RANT here but America's foreign policy makes about as much sense as Beowolf having sex with Robert Fulton at the first Battle of Antetum. I mean when a neo-conservative defenstrates it's like Raskalnakov filibuster dioxymonohydrostinate.
-What the hell does rant mean?
I've never been a big fan of Damage, because it doesn't really effect the game in anyway.
Sure it does, after taking a certain amount of damage, your opponent has to begin to make bad plays to save himself.
Being milled of a large chunk of your deck really doesn't affect what you can do on the field anyway, you play the same as you always would, albeit you're a little more frantic to kill your opponent in a hurry, but thats a good impulse anyway.
Sure it does, after taking a certain amount of damage, your opponent has to begin to make bad plays to save himself.
Being milled of a large chunk of your deck really doesn't affect what you can do on the field anyway, you play the same as you always would, albeit you're a little more frantic to kill your opponent in a hurry, but thats a good impulse anyway.
And meanwhile, your opponent is denied answers, because they have been milled away into their graveyard. It doesn't affect your field, but it does affect what you can play, what you can draw, and thus, what you can do.
Black has been getting a ton of library destruction cards lately. I'm confident this card will be one of the guild's power rares. Wham! Take ten to the brain.
I've never been a big fan of Damage, because it doesn't really effect the game in anyway.
You know that popular card type called Creature, which the vast majority of decks run a few? Well, they cause damage. Milling is a completely different matter.
snakes/beatdown
:symu:/:symr: 40 card reactor/combo
druid/pump and trample
I like this card. Milling has never been broken or even viable, and this would be a good step in that direction. No real reason it can't be an instant for :1mana::symu:; if it cant be put on a scepter, it's not even that good. If Wizards wants to make milling viable, they might as well go all the way instead of half-assing it and creating a lot of jank decks that almost work.
Have you considered using this on yourself? could be some good times for threshold/recursion strategies.
4th place at CCC&G Pro Tour
Chances of bad hands (<2 or >4 land):
21: 28.9%
22: 27.5%
23: 26.3%
24: 25.5%
25: 25.1%
26: 25.3%
Traumatize will only mill an average of 14 cards in draft at sorcery speed. [(40-7-4)/2] Besides that, it's a 5cc card and can't be scaled to 4cc and below card because of the 5-land hump. Basically, it's easy to consistently have 4 lands on turn 4 but 5 lands on turn 5 is a matter of luck. Not to mention 5cc cards are in win-condition pricing range and "half" is a very powerful word.
The card in question would mill almost half a draft deck on turn 2. (40-7-1-10) Which makes it obscenely powerful and unplausable.
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Current Type 2 deck: Snakes on a flying thing
Current Type 1 deck(s): SerraBomber & "Cheaper by the Lazuli"
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Thanks for the awesome sig Topher!
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This doesn't give you card advantage. If anything, it's card disadvantage in itself. What does your opponent really lose that they already had?
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Losing 10 cards from a deck may be 10 cards you might have your combo cards in. Especially if twincasted on you for 20. Losing large chunks out of a person's deck is always detrimental
Current Type 2 deck: Snakes on a flying thing
Current Type 1 deck(s): SerraBomber & "Cheaper by the Lazuli"
Proud Member of Gaymers
Not in triple Rav draft. Remember the U/R splice archetype running around before Betrayers? They could get 3-5 Dampen thoughts. (And Dampen Thought was uncommon) They'd have to make it a rare.
The more I'm thinking about it, there may have been a line in my conversation with my source where I went "Sorcery?" and he said "Yeah." I'm not certain of that though--which is why I'm not claiming 100% that it's a sorcery. If I had to guess, I would say sorcery for UU, but that's JUST CONJECTURE on the basis of having seen a lot of Magic cards in my lifetime.
Standard: Valakut (soon to change)
Cool things about me:
*3rd at Idaho regionals 2011
*1st at Salt Lake City regionals 2007
*2006 Idaho state champion of Two-Headed-Giant
*3rd place in Idaho State champs in 2009
*Made day 2 in GP Seattle/Tacoma (115th place) 2009.
I've never been a big fan of Damage, because it doesn't really effect the game in anyway.
Milling would be an interesting win condition for some sort of blue-based control deck. I've always liked creatureless or near-creatureless decks because they tend to create a lot of dead cards for your opponent.
first turn: mox, this card (opp cards in library: 42 if they are on the draw; 43 on the play
second turn: mesmeric orb (opp cards 39-41)
third turn: this card, brain freeze, or witness (10 cards lefHOLY BUJEEZUS)!!!
another small item: ISO-FREAKIN-CHRON FREAKIN SCEPTER!!
now i'm just mad
-What the hell does rant mean?
Sure it does, after taking a certain amount of damage, your opponent has to begin to make bad plays to save himself.
Being milled of a large chunk of your deck really doesn't affect what you can do on the field anyway, you play the same as you always would, albeit you're a little more frantic to kill your opponent in a hurry, but thats a good impulse anyway.
And meanwhile, your opponent is denied answers, because they have been milled away into their graveyard. It doesn't affect your field, but it does affect what you can play, what you can draw, and thus, what you can do.
Black has been getting a ton of library destruction cards lately. I'm confident this card will be one of the guild's power rares. Wham! Take ten to the brain.
.
And they usually start out by drawing 7, so 7 + 10 = 17. 60 - 17 = 43.
:derf:
Thanks for the awesome sig Topher!
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