Plow through Reito is +1/+1... and it's recent, perhaps suggesting a color pie tweaking. Anyway, it sounds like R_E said it's green, but there IS precedent for white.
I hate to have to tell a mod to read the whole thread but... like I said earlier, Ravnica IS supposed to be a multicolor/dual color set, and growth effects are also in white's flavor. It wokd make a certain amount of sense for the card to be white with a green alternate cost--though this is the format of white's alternate costs from Masques, just using a green creature.
Sorry, I should have been more specific.
It isn't a giant growth variant if it isn't a monogreen card.
And its confirmed green now.
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Yay! Giant Growth variant #37!..... wait a minute, ACC? That means it's playable
ACCs are hawt. I hope it's common, mess up limited real good And yes, this had better be a cycle. I need some new Daze-like cards for teh post-rot madness deck.
EDIT: Lots of early RAV info. People are pumped about this set. (Get it, pumped, Giant Growth variant? Sorry :redface:)
Giant-Growthy. G. Instant. Target creature gets +2/+2.
You may tap an untaped GreenGuildyGuy instead of paying the casting cost.
This would fit into the blocks guild theme, and make sense logically. Even though he doesn't produce mana, a member of that guild is able to cast spells certain spells thatdefine the guild. Probibly the g/w one.
Another example of how this Mechanic would work.
Nasty Death. 3B. Instant. Destroy target non-black creature. You may sacrifice a member of the BlackRedGuild instead of paying the mana cost.
More alternate cost spells, i'm very happy about this, the card isn't spectacular but it does mean that there should at least be a cycle of alt cost spells(if not a theme) which in most cases leads to broken or at least strong cards.
Even this is playable to a certain degree, in a mono green deck you can go 1st turn forest, 1cc creature, 2nd turn forest, 2cc creature, cast this by tapping 2cc creature to attack with a pumped 1cc creature. And of course the ability to save your 1st turn elf/bird from the opponents 1st turn shock. And this is only in type2, in legacy etc. it can be even better.
Giant-Growthy. G. Instant. Target creature gets +2/+2.
You may tap an untaped GreenGuildyGuy instead of paying the casting cost.
This would fit into the blocks guild theme, and make sense logically. Even though he doesn't produce mana, a member of that guild is able to cast spells certain spells thatdefine the guild. Probibly the g/w one.
Another example of how this Mechanic would work.
Nasty Death. 3B. Instant. Destroy target non-black creature. You may sacrifice a member of the BlackRedGuild instead of paying the mana cost.
I am serious when I say this- that is the greatest theory on how guilds interact with spells that I have seen to date. Awesome theorizing mate!
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This spell is playable, but it has to be regarded as a mainly defensive spell. The main benefit of it is that you can tap out playing creatures, and still have a combat trick up your sleeve on your opponents turn, or keep one of your critters safe from a Shock so you don't lose tempo. Very rarely would you use this on attack except in Berserk decks (where Invigorate or Bounty of the Hunt would be a better choice). I can see it getting some play, maybe alot depending on how Rav fills out, but in of itself it's a solid card - no better.
Most common use will probably be tap out to play creautre, use creature as blocker on opponents turn, tap blocker to "Ogre Growth" himself for the kill.
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I'm old school, about as OLD school as they get. think 4th Edition/Ice Age old school. Unfortunatley in the "Real world" you cant Incinerate your bank manager and sadly now I have joined the ranks of the older population, and my time is taken up by things like reasearching Mortgage Refinance Rates and where to get the best possible mortgage quotes. I have however discovered the joys of Online Forex Trading which at least allows me to keep the bills in check!
The problem that has is that it's even more limited than spiritcraft. At least there were some spirits in older blocks. That is pretty much only gonna be useful in limited/block constructed.
I don't get it. What makes this spell useless outside of the block? Are there no green creatures to tap to use the alternate casting cost, except in Ravnica block?
I don't get it. What makes this spell useless outside of the block? Are there no green creatures to tap to use the alternate casting cost, except in Ravnica block?
Of course not. All the green creatures before now have been untappable.
But seriously, it's an okay card. I'd like to see them bring back more APCs more often.
I don't get it. What makes this spell useless outside of the block? Are there no green creatures to tap to use the alternate casting cost, except in Ravnica block?
I think he was refering to the theory of tapping a creature from the green guild
@R_E : I think he was talking about the ''maybe it only taps a green guild creature''-theory.
@topic: I like the card, esp. in Limited, you tap ''noobish'' out before combat and run in a more or less suizuidual combat and have one or even 2 of these left and win a Combat, destroy the Stall or win the game.
In T2, I really dont think this is playable - against Control, it is nearly always a shock on the player, well, or even if it doesnt cost anything, you still trade a card for 2 life. Against Aggro, it is a Combat trick, and meh, combat tricks ain't so good if they just do that (Test of Faith was nice, but that?)
Seraph
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Sometimes those with the most sin cast the first stones.
The real advantage of it's alt cost is that it allows you to commit all your mana to playing the biggest creature you can, and still be able to "Ogre Growth". Basically it allows you to spend one more mana per turn on creatures than you ususally would while still being able to Growth a creature.
How useful it will be will depend on how viable an early creature swarm strategy is in Rav block. This card will either allow you to keep one of your early creatures alive when it would normally die and preserve your board advantage, or act as a free +2 damage on an unblocked attacker. Could have good playability, need to see what the rest of the set is like but overall I like it.
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I'm old school, about as OLD school as they get. think 4th Edition/Ice Age old school. Unfortunatley in the "Real world" you cant Incinerate your bank manager and sadly now I have joined the ranks of the older population, and my time is taken up by things like reasearching Mortgage Refinance Rates and where to get the best possible mortgage quotes. I have however discovered the joys of Online Forex Trading which at least allows me to keep the bills in check!
Could even help those T1 Elf decks... Either way, this card is definitely a constructed threat, green summon sickness creature? Becomes somewhat useful.
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- H.P. Lovecraft
i am so pleased. every time they do it they print very powerful spells. and i have always liked the way they play
You sure can! You can mention Stand Firm as the only one.
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Anyway... let's not argue. I'll just pull out the "it's green because the source said so" card, and point at the Partial Spoiler.
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Sorry, I should have been more specific.
It isn't a giant growth variant if it isn't a monogreen card.
And its confirmed green now.
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ACCs are hawt. I hope it's common, mess up limited real good And yes, this had better be a cycle. I need some new Daze-like cards for teh post-rot madness deck.
EDIT: Lots of early RAV info. People are pumped about this set. (Get it, pumped, Giant Growth variant? Sorry :redface:)
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Giant-Growthy. G. Instant. Target creature gets +2/+2.
You may tap an untaped GreenGuildyGuy instead of paying the casting cost.
This would fit into the blocks guild theme, and make sense logically. Even though he doesn't produce mana, a member of that guild is able to cast spells certain spells thatdefine the guild. Probibly the g/w one.
Another example of how this Mechanic would work.
Nasty Death. 3B. Instant. Destroy target non-black creature. You may sacrifice a member of the BlackRedGuild instead of paying the mana cost.
Even this is playable to a certain degree, in a mono green deck you can go 1st turn forest, 1cc creature, 2nd turn forest, 2cc creature, cast this by tapping 2cc creature to attack with a pumped 1cc creature. And of course the ability to save your 1st turn elf/bird from the opponents 1st turn shock. And this is only in type2, in legacy etc. it can be even better.
Machius proudly supports R_E's right to Rumour!
They can't reprint Daze really, Its a good counter.
As for the GG variation, it seems good. People always underestimate the power of ACC's. Its going to replace Kodama's might in draft
Heh
~Rahl
I am serious when I say this- that is the greatest theory on how guilds interact with spells that I have seen to date. Awesome theorizing mate!
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Most common use will probably be tap out to play creautre, use creature as blocker on opponents turn, tap blocker to "Ogre Growth" himself for the kill.
Okay, now imagine you just cast that mana man. He's got summoning sicknes. But you can still use him to cast this spell.
--Optional Spikey
That sounds pretty good, if they don't print a degenerate free counterspell, that is.
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I don't get it. What makes this spell useless outside of the block? Are there no green creatures to tap to use the alternate casting cost, except in Ravnica block?
.
Of course not. All the green creatures before now have been untappable.
But seriously, it's an okay card. I'd like to see them bring back more APCs more often.
I think he was refering to the theory of tapping a creature from the green guild
@topic: I like the card, esp. in Limited, you tap ''noobish'' out before combat and run in a more or less suizuidual combat and have one or even 2 of these left and win a Combat, destroy the Stall or win the game.
In T2, I really dont think this is playable - against Control, it is nearly always a shock on the player, well, or even if it doesnt cost anything, you still trade a card for 2 life. Against Aggro, it is a Combat trick, and meh, combat tricks ain't so good if they just do that (Test of Faith was nice, but that?)
Seraph
How useful it will be will depend on how viable an early creature swarm strategy is in Rav block. This card will either allow you to keep one of your early creatures alive when it would normally die and preserve your board advantage, or act as a free +2 damage on an unblocked attacker. Could have good playability, need to see what the rest of the set is like but overall I like it.