I got this from a contact who asked me to wait a couple days before posting it... and that was a couple days ago.
I don't know the name, but it's a Giant Growth type card (every main set has one!) except it only gives +2/+2. Apparently, instead of paying the cost, you can tap a green creature.
If that's exactly how it is, I can't see why I wouldn't test this in my 10-land stompy deck. Any cheap spell, as long as it's a creature or creature pump, and can potentially be played for free, deserves testing!
Also, kind of a first turn backup plan when laying down a BoP or something.
Seems like an uncommon to me, but that's just a guess.
That seems balanced and potentially good...they were playing around with this exact same mechanic with Lashknife back in Masques block, and that card sucked but only because it gave First Strike.
This is pretty exciting, and definitely worthwhile if some sort of green beats is playable. Synergizes nicely with 0/1 Birds.
I could definitely see a cycle of these, with varying levels of actually being good, possibly all for one mana. Maybe...
W: Prevent the next three damage that would be dealt to any number of creatures.
R: Deal 1 damage to target creature or player.
U: Target creature gains flying until end of turn (gotta have Jump in the base set!)
B: Target creature gets -1/-1.
These don't seem exciting, but the red and black could be good if this block proves fast.
Well that seems kind of silly actually. I mean if it costs one G then if you tap a green creature like Birds or Elves it's like you're paying G anyways right? And if it costs more than G It's just not any good. It seems like such a white thing to be able to tap a creature to pay for the spell (Re: Hundred Talon Strike splice)
Wow. That's unbelievable. Play a land, play a 1cc creature, attack with the one you already have, cast a Giant Growth, and then cast this variant with the creature you just played.
If the cost is, "tap an untapped green creature you control", then it could be used with a summoning-sick creature, such as a turn1 BoP, or the Verdant Force you just tapped out for and has a Sickening Shoal launched at it.
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Eh...that better not be all it does otherwise its inferior to giant growth. Which is saying a lot because not many pump spells are inferior.
I disagree. I like that in decks with limited manabases, like 10-Land Stompy, that a card that can turn resources around are good. Remember good old Necro, turning life into cards. Obvious this is no Necro but the fact remains you can turn creatures into pumps. It seems more of a limited card to me but in late game it can be a nice trick in Contrcuted.
Eh...that better not be all it does otherwise its inferior to giant growth. Which is saying a lot because not many pump spells are inferior.
There really aren't any pump spells that are strictly better than GG. They all cost more, this spell costs less, so it can't give a bigger boost than +3/+3.
Blue, it's for decks that aren't going to be playing mana-men because they're playing real fast decks. Decks that run cards like Rogue Elephant, Jungle Lion, and Mtenda Lion aren't going to have mana to spare second turn for a Giant Growth. So having a Giant Growth that's free for tapping the creature you just played that can't attack is REALLY good.
Blue, it's for decks that aren't going to be playing mana-men because they're playing real fast decks. Decks that run cards like Rogue Elephant, Jungle Lion, and Mtenda Lion aren't going to have mana to spare second turn for a Giant Growth. So having a Giant Growth that's free for tapping the creature you just played that can't attack is REALLY good.
Oh. I see. I'd rather go turn 1 Rogue Elephant Turn 2 Scent of Ivy. But I guess I can see where this might be good. I just....Don't like it better than Kodama's Might so far. Maybe when the rest of Ravnica comes out? (I don't like it in the current scope of the game. I don't play Vintage or Legacy where those other cards are legal so alls I got is T2 and Extended where it's not as good)
Yeah, Scent of Ivy is a great second turn, but there are frequent times when you just don't draw it, and it becomes fodder for Bounty of the Hunt later in the game. This isn't going to replace those cards, it'll work along-side it as free pump to make your second turn 10/10 a second turn 12/12. In Mono Green Stompy, that extra two points could make all the difference.
Yeah, Scent of Ivy is a great second turn, but there are frequent times when you just don't draw it, and it becomes fodder for Bounty of the Hunt later in the game. This isn't going to replace those cards, it'll work along-side it as free pump to make your second turn 10/10 a second turn 12/12. In Mono Green Stompy, that extra two points could make all the difference.
I see. I mean It's good with Berserk but the whole problem I was seeing was that that turn I played another creature I could have played Berserk. And instead of using Invigorate + Berserk I played a creature then tapped it. I can see where it's mana acceleration to an extent... I say that because in that situation it's like your green creature IS tapping for green mana on turn 2. Think they built it specific for that deck?
how do we know the card is green? Honestly, Ravnica is the set of color pairs, and pump is somewhat White's slice of the pie as well. I could see this costing W or 1W, and having the alternate play cost. W/G is supposedly one of the color pairs of Ravnica, and this would be an interesting way to reward players for both colors -- cast it as a white spell, or for free by tapping down one of your green dorks. Plus, that would be another step toward making Ravnica the best expansion ever (tm)--gold cards, the kicker-like "bleed" mechanic, and now alternate mana costs? Plus, it makes Mirrodin block rotate out? Yayz!
True. I was thinking this as well. I was hoping it was black and that it wasn't a sorcery. Sorcery speed makes it less useful in limited. I could see it costing B though.
Black doesn't do temporary pump effects like Giant Growth very often, while White does anything that looks like a combat trick. It usually doesn't pump very much, though, unless the creature is just blocking. *shrug* It may be green, I'm just pointing out it may not.
Looks like Masques's influence on this set is apparent: ACC is back it seems.
Wonder if there's gonna be something where you can scratch your nuts instead of paying the cost to draw cards... Honestly, we need more ACC cards. They be the shiznit.
'buster
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'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset. Elspeth and Jhoira rock my world.
Our playtesting group had been speculating on this type of free spell for Rav, ever since we heard about the 'Color pairs' thingee. I imagine this could well be a W/G guild spell, or even just a white pump spell (See Charge across the Araba and Plow through Reito ) with the 'Green' alternative casting cost, as many of us have already speculated on already.
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Ahem, only 58 or so days until the Ravnica PR, and that means less than 58 days until we have the spoiler completed... as always
I hate to have to tell a mod to read the whole thread but... like I said earlier, Ravnica IS supposed to be a multicolor/dual color set, and growth effects are also in white's flavor. It wokd make a certain amount of sense for the card to be white with a green alternate cost--though this is the format of white's alternate costs from Masques, just using a green creature.
Why would it be a "giant growth" variant if it is not green? if is a white spell, the source could have said a "stand firm" variant, or something like this, don't you think?
Instant pump spells are iconically referred to as 'giant growth' variants... many people still call things like Seething Song "Dark Ritual" style effects, its the same idea. Besides, trying to nitpick the exact wordings of a rumor like that tends to be more frustrating than productive.
It wokd make a certain amount of sense for the card to be white with a green alternate cost--though this is the format of white's alternate costs from Masques, just using a green creature.
Good speculation, yes, white can have "giant growth" effects sometimes, but no, the source said it was exactly the same as Giant Growth except only pumped +2, and had the alternate casting cost.
Anyway, if it was a W/G spell, or perhaps a (w/g) guild mana spell, it would say "tap an untapped white of green creature instead of paying the mana cost".
Lastly, pure pump is almost always monogreen. No, don't mention Piety Charm.
I don't know the name, but it's a Giant Growth type card (every main set has one!) except it only gives +2/+2. Apparently, instead of paying the cost, you can tap a green creature.
If that's exactly how it is, I can't see why I wouldn't test this in my 10-land stompy deck. Any cheap spell, as long as it's a creature or creature pump, and can potentially be played for free, deserves testing!
Also, kind of a first turn backup plan when laying down a BoP or something.
Seems like an uncommon to me, but that's just a guess.
.
This is pretty exciting, and definitely worthwhile if some sort of green beats is playable. Synergizes nicely with 0/1 Birds.
I could definitely see a cycle of these, with varying levels of actually being good, possibly all for one mana. Maybe...
W: Prevent the next three damage that would be dealt to any number of creatures.
R: Deal 1 damage to target creature or player.
U: Target creature gains flying until end of turn (gotta have Jump in the base set!)
B: Target creature gets -1/-1.
These don't seem exciting, but the red and black could be good if this block proves fast.
Quality, quality card.
I disagree. I like that in decks with limited manabases, like 10-Land Stompy, that a card that can turn resources around are good. Remember good old Necro, turning life into cards. Obvious this is no Necro but the fact remains you can turn creatures into pumps. It seems more of a limited card to me but in late game it can be a nice trick in Contrcuted.
There really aren't any pump spells that are strictly better than GG. They all cost more, this spell costs less, so it can't give a bigger boost than +3/+3.
Oh. I see. I'd rather go turn 1 Rogue Elephant Turn 2 Scent of Ivy. But I guess I can see where this might be good. I just....Don't like it better than Kodama's Might so far. Maybe when the rest of Ravnica comes out? (I don't like it in the current scope of the game. I don't play Vintage or Legacy where those other cards are legal so alls I got is T2 and Extended where it's not as good)
I see. I mean It's good with Berserk but the whole problem I was seeing was that that turn I played another creature I could have played Berserk. And instead of using Invigorate + Berserk I played a creature then tapped it. I can see where it's mana acceleration to an extent... I say that because in that situation it's like your green creature IS tapping for green mana on turn 2. Think they built it specific for that deck?
how do we know the card is green? Honestly, Ravnica is the set of color pairs, and pump is somewhat White's slice of the pie as well. I could see this costing W or 1W, and having the alternate play cost. W/G is supposedly one of the color pairs of Ravnica, and this would be an interesting way to reward players for both colors -- cast it as a white spell, or for free by tapping down one of your green dorks. Plus, that would be another step toward making Ravnica the best expansion ever (tm)--gold cards, the kicker-like "bleed" mechanic, and now alternate mana costs? Plus, it makes Mirrodin block rotate out? Yayz!
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Wonder if there's gonna be something where you can scratch your nuts instead of paying the cost to draw cards... Honestly, we need more ACC cards. They be the shiznit.
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
Many thanks to the source of this info! We appreciate it very much.
Ahem, only 58 or so days until the Ravnica PR, and that means less than 58 days until we have the spoiler completed... as always
I like the synergy of protecing a summoning sick BOP agasint shocks and other nasty -2/-2 things.
Free things are always good....unless your spellbook.
So who should i talk to about ordering a case or 2 haha. This set is looking very, how do you say, sexy!
Really...why wouldn't it be green, if you tap a green creature?
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Don't you love when people make such claims and are wrong?
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Good speculation, yes, white can have "giant growth" effects sometimes, but no, the source said it was exactly the same as Giant Growth except only pumped +2, and had the alternate casting cost.
Anyway, if it was a W/G spell, or perhaps a (w/g) guild mana spell, it would say "tap an untapped white of green creature instead of paying the mana cost".
Lastly, pure pump is almost always monogreen. No, don't mention Piety Charm.
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