Not gonna happen. We already have all 30 slots full for white...and its good as it is. :winky: ...though not quite as good as red might I add.
Well, not necessarily that one; if they were going to print a single "Splice onto Spirit" card, blue seems like a reasonable place to stick it. (which is the color I want most to see)
well up to now all spells that had splice were arcane but theres nothing that requires a spell to be arcane to have splice
Except flavor. It would be quite disappointing to see a spirit spell (aka arcane) taking a ride in a nonspirit spell. Once R&D revives splice in the future and makes 'splice onto creatures' or 'splice onto instants' then we're talking. Splice onto Arcane = Arcane magic that interacts with arcane magic.
Except flavor. It would be quite disappointing to see a spirit spell (aka arcane) taking a ride in a nonspirit spell. Once R&D revives splice in the future and makes 'splice onto creatures' or 'splice onto instants' then we're talking. Splice onto Arcane = Arcane magic that interacts with arcane magic.
the splice target needs to be Arcane since it reads Splice unto Arcane. The card with the Splice ability doesnt need to be arcane. No offense but according to your logic a Splice unto Creature spell would need to be a Creature itself.
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Quote from OtterDriver »
The areas between the cities give them room for green and red creatures without having to print something like "Central Park Druid" or "Backyard Squirrel" or something.
the splice target needs to be Arcane since it reads Splice unto Arcane. The card with the Splice ability doesnt need to be arcane. No offense but according to your logic a Splice unto Creature spell would need to be a Creature itself.
That's not what he's saying at all. If you notice, every single card they've printed with Splice onto Arcane is an Arcane spell itself. This is due to reasons of flavor that apply solely to Splice onto Arcane. The issue is that non-kami magic (i.e. a spell that is not Arcane) would not be able to (flavor-wise) chain with kami magic.
the splice target needs to be Arcane since it reads Splice unto Arcane. The card with the Splice ability doesnt need to be arcane. No offense but according to your logic a Splice unto Creature spell would need to be a Creature itself.
My logic is simple: In a world with spirit magic VS nonspirit magic, the two don't mix together. They chose to make Splice a part of Arcane, so we have Splice onto Arcane spells, all of them being also Arcane, to keep the flavor of binding only Arcane magic together.
If they make splice onto creature, what's to say they have to be in creatures? That would be only if the flavor mimics Kamigawa's (one thing VS the other. In that case, creatures VS the rest). I was merely pointing out Kamigawa's flavor, not the paths the Splice mechanic can follow. Splice onto Arcane spells are also Arcane because of flavor. O-Kagashi's magic can bind together with other spirit's magic, but spirit magic can't join Minamo magic, for instance. It simply doesn't make sence, flavorwise, in kamigawa.
Gee, this is great! For the low low price of 5:symu::symu: every turn, you can splice this onto Petals of Insight! How Awesome is that? [/sarcasm]
Anyway, paying 2 mana to add a cantrip to your arcane spells can get kind of spendy so you'd probably need some acceleration to make it useful.
EDIT: Actually the Petals of Insight thing only costs one more than using Whispers of the Muse with Buyback. But it's at sorcery speed, and could draw you 4 cards instead.
Wrong... No printed mana cost = no Converted mana cost= no imprinting on Scepters ect... it can only be used via splice or if it is somehow copied, i.e. the red card that looks at an opponents hand and makes a copy.
Wrong... No printed mana cost = no Converted mana cost= no imprinting on Scepters ect... it can only be used via splice or if it is somehow copied, i.e. the red card that looks at an opponents hand and makes a copy.
...currently. When this card becomes legal, the rules will have to be updated.
errr, actually.... seeing how lands are considered as having 0 cmc, i can think that this will be considered that too for disrupting shoal purposes....
Now whether it can be imprinted on a scepter is a question, though i must ask why you'd ever want to.
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I love Joboman, Poggy, Niv, and Vezok, because, while they may not be the best players, they still try to win. Having fun is the most important thing to a game, but I've learned that if you don't try to win, then you're ruining everyone else's fun.
is this spell arcane just for flavor, since you can't cast it. or is it so you can discard it with psychic spear...
Quote from GMontag »
That's not what he's saying at all. If you notice, every single card they've printed with Splice onto Arcane is an Arcane spell itself. This is due to reasons of flavor that apply solely to Splice onto Arcane. The issue is that non-kami magic (i.e. a spell that is not Arcane) would not be able to (flavor-wise) chain with kami magic.
Quote from St@rWizard »
My logic is simple: In a world with spirit magic VS nonspirit magic, the two don't mix together. They chose to make Splice a part of Arcane, so we have Splice onto Arcane spells, all of them being also Arcane, to keep the flavor of binding only Arcane magic together.
If they make splice onto creature, what's to say they have to be in creatures? That would be only if the flavor mimics Kamigawa's (one thing VS the other. In that case, creatures VS the rest). I was merely pointing out Kamigawa's flavor, not the paths the Splice mechanic can follow. Splice onto Arcane spells are also Arcane because of flavor. O-Kagashi's magic can bind together with other spirit's magic, but spirit magic can't join Minamo magic, for instance. It simply doesn't make sence, flavorwise, in kamigawa.
thats what i was wondering in my original post. the only reason why i see that card as being arcane is flavorwise, since it has little to no interaction outside of psychic spear / hana kami since it cant be casted.
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Quote from OtterDriver »
The areas between the cities give them room for green and red creatures without having to print something like "Central Park Druid" or "Backyard Squirrel" or something.
straight from the comprehensive rules: 104.2. If a creature’s power or toughness, a mana cost, a player’s life total, or an amount of damage would be less than 0, it’s treated as 0 for all purposes except changing that total. If anything needs to use a number that can’t be determined, it uses 0 instead.
Example: If a 3/3 creature gets -5/-0, it deals 0 damage in combat. But to raise its power back to 1, you’d have to give it +3/+0 (3 minus 5 plus 3 is 1).
Example: If you control no permanents, the “highest converted mana cost among permanents you control” can’t be determined, so 0 is used instead.
note the part that says: "If anything needs to use a number that can’t be determined, it uses 0 instead." as well as the last example. So yes, you may imprint Evermind on an isochron scepter but you can't play the copy of it the isochron creates because of the "spells without mana costs cannot be played" clause, and YES you may pitch it to Disrupting Shoal to counter a zero casting cost spell like Orithopter or Welding Jar. at least that's how I read it. you may, however imprint an arcane instant on the scepter and splice Evermind onto its copies when using the scepter.
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Favorite Decks of All Time (chronological order): W Mangara's Lion WBRG Kills Bugs Dead UR Stitching Machine WR Toolbox of the Sun BUG Bad Choices Gifts WUR When Cogs Attack! URW Big Brother bounce WU Phasing Doesn't Suck! (that much) BU Funeral March Control (RIP-rules update fatality) WB Seraph and Sengir Love Ferral's Mantle
Wierd. The card is meh, but somehow, if Splice gets brought back years from now, I can see some jerk in R&D making three cycles of these cards, and a hoser for it.
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Underling Ethu's 263rd report read simply "Yes, my lord.Overwhelmingly, my lord." This marked the end of the Mirran-Phyrexian War.
The thing about this card is that it turn other cards, ones that are normally only a 1 for 1 into advantage. Early game it's relatively weak, though it does allow for a turn 3 draw two like council of Soratomi, with reach through mists. Late game, it turns into a rediculous powerhouse. Depending on your color choice, this card will be spliced probably once a turn, keeping your hand size steady, giving your more effects, and always giving you the option of using the mana elsewhere should you desire it.
Splice in the first place is designed for hand efficiency. The effects generated by splice may be weak, but the fact you can get them without losing options is very strong. This card runs the same, but the 'effect' it gives is the actual increase in the first place, meaning it's doubly powerful.
the card is extremely innovative and i think its a good idea i would prefer for it to cost U to splice but its still nice as it adds a cantrip onto any splice card. i like it also @gnometail why would you use petals of insight as an example, i like it on reach through mists and just about every arcane card. it may no be good on late game cards but late game it is awesome on cards like reach through mists and sift.
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What we're doing here is akin to taking the text of Moby Dick, locating specific words therein, rearranging them to create a passage from Fight Club, and concluding from this evidence that Tyler Durden is based on Ahab.
I don't know if this card is going to be playable, but it is cool WotC made a card without cost.
I don't read all six pages, so it might already been discussed: But i do NOT think that this can be pitched to blue shoal to counter Ornitopther. Ornitopher has mana cost zero, this card has no cost at all.
Cards with no cost, like lands and this, have a cmc of 0.
The reminder text however, that spells with no mana cost can't be played, prevents this from being played normally or via other methods such as scepters and the red card from mirrodin who's name i forget....
however, you can imprint this card on a scepter or use it for the shoal. But it wont do anything on the scepter since it can't be played....
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Quote from Seppel »
I love Joboman, Poggy, Niv, and Vezok, because, while they may not be the best players, they still try to win. Having fun is the most important thing to a game, but I've learned that if you don't try to win, then you're ruining everyone else's fun.
Well... This looks to me as the (un)natural evolution of Kobolds. Very wierd card, but... how can this be playable? Is it worthy to have a deck with a card that demands an Arcane spell to be "played"?
Cards with no cost, like lands and this, have a cmc of 0.
The reminder text however, that spells with no mana cost can't be played, prevents this from being played normally or via other methods such as scepters and the red card from mirrodin who's name i forget....
however, you can imprint this card on a scepter or use it for the shoal. But it wont do anything on the scepter since it can't be played....
What we're doing here is akin to taking the text of Moby Dick, locating specific words therein, rearranging them to create a passage from Fight Club, and concluding from this evidence that Tyler Durden is based on Ahab.
Except flavor. It would be quite disappointing to see a spirit spell (aka arcane) taking a ride in a nonspirit spell. Once R&D revives splice in the future and makes 'splice onto creatures' or 'splice onto instants' then we're talking. Splice onto Arcane = Arcane magic that interacts with arcane magic.
the splice target needs to be Arcane since it reads Splice unto Arcane. The card with the Splice ability doesnt need to be arcane. No offense but according to your logic a Splice unto Creature spell would need to be a Creature itself.
That's not what he's saying at all. If you notice, every single card they've printed with Splice onto Arcane is an Arcane spell itself. This is due to reasons of flavor that apply solely to Splice onto Arcane. The issue is that non-kami magic (i.e. a spell that is not Arcane) would not be able to (flavor-wise) chain with kami magic.
My logic is simple: In a world with spirit magic VS nonspirit magic, the two don't mix together. They chose to make Splice a part of Arcane, so we have Splice onto Arcane spells, all of them being also Arcane, to keep the flavor of binding only Arcane magic together.
If they make splice onto creature, what's to say they have to be in creatures? That would be only if the flavor mimics Kamigawa's (one thing VS the other. In that case, creatures VS the rest). I was merely pointing out Kamigawa's flavor, not the paths the Splice mechanic can follow. Splice onto Arcane spells are also Arcane because of flavor. O-Kagashi's magic can bind together with other spirit's magic, but spirit magic can't join Minamo magic, for instance. It simply doesn't make sence, flavorwise, in kamigawa.
Anyway, paying 2 mana to add a cantrip to your arcane spells can get kind of spendy so you'd probably need some acceleration to make it useful.
EDIT: Actually the Petals of Insight thing only costs one more than using Whispers of the Muse with Buyback. But it's at sorcery speed, and could draw you 4 cards instead.
I run a Tumblr for Magic-related statistics, graphs, and quizzes. Come check it out!
Wrong... No printed mana cost = no Converted mana cost= no imprinting on Scepters ect... it can only be used via splice or if it is somehow copied, i.e. the red card that looks at an opponents hand and makes a copy.
Now whether it can be imprinted on a scepter is a question, though i must ask why you'd ever want to.
Logical Reasoning is dead; Long Live Stupidity
thats what i was wondering in my original post. the only reason why i see that card as being arcane is flavorwise, since it has little to no interaction outside of psychic spear / hana kami since it cant be casted.
and its splice only eh?
nice.
I am a sig virus. Put me in your sig so I can continue to replicate.
104.2. If a creature’s power or toughness, a mana cost, a player’s life total, or an amount of damage would be less than 0, it’s treated as 0 for all purposes except changing that total. If anything needs to use a number that can’t be determined, it uses 0 instead.
Example: If a 3/3 creature gets -5/-0, it deals 0 damage in combat. But to raise its power back to 1, you’d have to give it +3/+0 (3 minus 5 plus 3 is 1).
Example: If you control no permanents, the “highest converted mana cost among permanents you control” can’t be determined, so 0 is used instead.
note the part that says: "If anything needs to use a number that can’t be determined, it uses 0 instead." as well as the last example. So yes, you may imprint Evermind on an isochron scepter but you can't play the copy of it the isochron creates because of the "spells without mana costs cannot be played" clause, and YES you may pitch it to Disrupting Shoal to counter a zero casting cost spell like Orithopter or Welding Jar.
at least that's how I read it. you may, however imprint an arcane instant on the scepter and splice Evermind onto its copies when using the scepter.
W Mangara's Lion
WBRG Kills Bugs Dead
UR Stitching Machine
WR Toolbox of the Sun
BUG Bad Choices Gifts
WUR When Cogs Attack!
URW Big Brother bounce
WU Phasing Doesn't Suck! (that much)
BU Funeral March Control (RIP-rules update fatality)
WB Seraph and Sengir Love Ferral's Mantle
The thing about this card is that it turn other cards, ones that are normally only a 1 for 1 into advantage. Early game it's relatively weak, though it does allow for a turn 3 draw two like council of Soratomi, with reach through mists. Late game, it turns into a rediculous powerhouse. Depending on your color choice, this card will be spliced probably once a turn, keeping your hand size steady, giving your more effects, and always giving you the option of using the mana elsewhere should you desire it.
Splice in the first place is designed for hand efficiency. The effects generated by splice may be weak, but the fact you can get them without losing options is very strong. This card runs the same, but the 'effect' it gives is the actual increase in the first place, meaning it's doubly powerful.
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thanks to togs' for the avvy!
OFFICIALLY OBSESSED WITH RESIDENT EVIL 4:thumbsup:
Thanks to legacy15 for the banner.
Guildmaster Jarad
Cards with no cost, like lands and this, have a cmc of 0.
The reminder text however, that spells with no mana cost can't be played, prevents this from being played normally or via other methods such as scepters and the red card from mirrodin who's name i forget....
however, you can imprint this card on a scepter or use it for the shoal. But it wont do anything on the scepter since it can't be played....
Logical Reasoning is dead; Long Live Stupidity
Have you seen the number of arcane spells being played?
Yessir, this card is just fine, fairly costed (as compared to whispers of the muse), and efficient as a pure card drawer goes.
this can potentially get you five to ten.
Reach through mists is a splice vessel.
this is a splice-only.
They are not really comparable.
You don't play this card, you splice it. Therefore it can be used as many times as you want as long as you have arcane spells and the 1U to splice it.
Reach Through Mists can be used only once; this card can be used many times.
If there's a card preview on Saturday with the Saturday School article, I could see this being it.
Guildmaster Jarad