Ivory Mask, ditch something or cast a spell on top of that, give the enchantment to your opponent, and let the good times roll. More or less it's a coloured version of the Jinxed artifacts. Yehaw.
Actually, that'd be great with Standstill. Ohh, the possibilities.
'buster
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'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset. Elspeth and Jhoira rock my world.
How about:
Play one, play another, off your card, opponent gets both. At end of his turn, both trigger, one gets sacrificed and takes 8, this trigger the second. The control change trigger goes atop the life loss trigger, you get it back, the trigger resolves, sacrifice is not possible (he no longer controls it) so he loses another 8 life.
I'd be really wary about doing anything that would give this to them on their turn. It's a whole lot harder to get cards in your graveyard when it isn't your turn, and a whole lot easier for your opponent to deal with it. You are almost certainly better off playing two of them on separate turns. I think this would go really well in a B/R burn deck with maybe Grim Reminder and Consume Spirit as black finishers, and lots of cheap red instants.
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'Welcome to Mafia Salvation', it said, 'Population: 3,660.' And someone, they never figured out who, had painted on the sign in red letters: '1,831 to lynch.'
I'd be really wary about doing anything that would give this to them on their turn. It's a whole lot harder to get cards in your graveyard when it isn't your turn, and a whole lot easier for your opponent to deal with it. You are almost certainly better off playing two of them on separate turns. I think this would go really well in a B/R burn deck with maybe Grim Reminder and Consume Spirit as black finishers, and lots of cheap red instants.
I don't think that makes any sense. If you give it to them during YOUR turn, they have the rest of your turn to play any instant, sac a bile urchin, what have you. Then they have their WHOLE turn to draw a card and play some sorcery and give it back. The best time would be during their turn, so they have LESS time to get rid of it. You may have overlooked that it triggers at the end of YOUR turn. So if you have it at the end of his, nothing happens.
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To me, the main difference is that "Okina, Temple to the Grandfathers"
1. Rolls off the tongue more easily than "Measure of Wickedness"
2. It has an easy and clear shorthand(Okina). What are you going to call Measure of Wickedness? Wickedness Measure?:laugh:
Gosh, I do'nt know. Illusions of Grandeur got shortened to Illusions so maybe Measure of Wickedness will get shortened to... Oh, let me see we're all pretty creative: Measure?
Also for whoever posted it. Sadly Tallowisp only fetches enchant creature cards.
Attack one beating chicken of 4 cards, then erase 3 minus from your battleax. Never in your main phase will you do a 4 cards risen, but McDonald of 2 to the punish-bin. Again, beat softly to the end.
They won't trigger at the end of this turn. Your opponent is the controller of the Enchantments... they won't trigger until the end of that players turn!!! (It he/she's still the controler of the card.)
So, let me make this straight - you emphasized a sentence in my post AND quoted it wrong?
I said "his turn" not "this".
I'm glad to see an uncommon previewed as well, as the card 'Feels' like it should be a rare. Simply put, if you're going to commit to play this, it will always make your opponent lose 8 life. As someone suggested earlier, Bile Urchin and Shirei, Shizo's caretaker seem like an obvious start from Kamigawa Block constructed.
I hope Saviors is filled with interestoing cards like this one, here's hoping we'll see more black cards previewed this week too.
well....this would be awesome in a black multi player deck. i think that wild mongrel and shaku endbringer can break this fairly easy...and a nice mindslaver or three
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if you are ever being chased by a police dog, try not to run through a tunnel, then over a little see-saw, then jump through a ring of fire. theyre trained for that
Eh, if you have the money what you can do is use Enduring Ideal, search for Ivory mask first, then MoW... then MoW... as long as you have a way to send ONE thing a turn to a grave... Hence... shortfang
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that would be nice....have a bunch of sac creautres of some sort and then reanimate them....or maybe a wbg deck full of damage prevention and this? darkness holy day fog...
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if you are ever being chased by a police dog, try not to run through a tunnel, then over a little see-saw, then jump through a ring of fire. theyre trained for that
This is one of those cards that looks fun to play with when you first see it. The you get 4 of them, put them in a deck, and realize how bad it really is.. Then it falls by the wayside until some other card comes along to make it playable. It reminds me of Illusions of Grandeur. I thought that was a cool card, tried making a deck with it, but until donate came along it was just crap.
with duress, blackmail, and imperial seal potentially showing up in 9th, along with Mox, you could potentially get this enchantment down going by turn 4 and donating it that turn. You also have access to a barter in blood turn 3 to stop those annoying wennie rushes. Get me a play set of this cool donate ASAP.
bad part is that they can donate it back to you pretty easily....i say NOt useful at all in constructed since its just 8 life...if it was 20 then that would be something to look at ...8 is nothing htough...enough said
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Khaldun
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“Game over,” Lursen said. “Demon’s Horn.”
Demon’s Horn has a reputation in multiplayer games, Lursen said.“Usually if somebody in multiplayer plays a Demon’s Horn, we all just immediately attack that person, because he’s going to win,” Lursen said.
Too bad we dont know that duress is coming with 9th, and we DO know that imperial seal isnt. I was talking to one of my friends about this card and He told me there was a way to break it already. When you give it to them at the end of their turn you kill one of their creatures at the end of their turn in response to the sacficing, they lose the 8 and you get the enchantment to repeat.
Or something like that.
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The price of Honour is Enemies.
This is my Bunny, Avernus. Fear Him if you Dare. (\_/) { 0.0} (< > )
if you are ever being chased by a police dog, try not to run through a tunnel, then over a little see-saw, then jump through a ring of fire. theyre trained for that
Oh man, EOT sacrificing wars. What will they think of next?
Here are the positives:
- It's not a rare
- It's pretty cool
- I'm sure combo people will build a deck w/ it (assuming you can get the cost down or something)
- It's not a rare
i think this would be nice in a deck full of engines.....although ogre maruader would be nice
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if you are ever being chased by a police dog, try not to run through a tunnel, then over a little see-saw, then jump through a ring of fire. theyre trained for that
Off of the Wizards site, Mark Gottlieb explains how this card can be best utilized. And I quote,
"
—There's an amazingly cool way to abuse Measure of Wickedness I never thought of: Force your opponent to give it back to you. The donate ability is mandatory, so if you cause one of your opponent's cards to go to his graveyard while he controls Measure of Wickedness, he must give you the enchantment. Here's the plan: It's the end of your opponent's turn. Measure of Wickedness's sacrifice ability triggers and goes on the stack. In response, you Shock one of his creatures, which goes to the graveyard. Now Measure of Wickedness's donate ability triggers and goes on the stack. That resolves first, so your opponent must give you control of the enchantment. Then the sacrifice ability resolves. Your opponent can't sacrifice Measure of Wickedness because he doesn't control it. But he can lose 8 life, so he does—and Measure of Wickedness is still in play. Pull that off twice more and you'll win the game with just a single copy of the enchantment."
Which is something I did not consider. Which makes this card a little more playable, but still I doubt its gonna win any constructed tournaments on its own.
Actually, that'd be great with Standstill. Ohh, the possibilities.
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
Play one, play another, off your card, opponent gets both. At end of his turn, both trigger, one gets sacrificed and takes 8, this trigger the second. The control change trigger goes atop the life loss trigger, you get it back, the trigger resolves, sacrifice is not possible (he no longer controls it) so he loses another 8 life.
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I don't think that makes any sense. If you give it to them during YOUR turn, they have the rest of your turn to play any instant, sac a bile urchin, what have you. Then they have their WHOLE turn to draw a card and play some sorcery and give it back. The best time would be during their turn, so they have LESS time to get rid of it. You may have overlooked that it triggers at the end of YOUR turn. So if you have it at the end of his, nothing happens.
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"That is not dead which can eternal lie, And with strange aeons even death may die."
- H.P. Lovecraft
Gosh, I do'nt know. Illusions of Grandeur got shortened to Illusions so maybe Measure of Wickedness will get shortened to... Oh, let me see we're all pretty creative: Measure?
Also for whoever posted it. Sadly Tallowisp only fetches enchant creature cards.
So, let me make this straight - you emphasized a sentence in my post AND quoted it wrong?
I said "his turn" not "this".
I hope Saviors is filled with interestoing cards like this one, here's hoping we'll see more black cards previewed this week too.
I'd rather see a non-targetable guy
I support R_E
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Modern
:symr::symb::symw:Burn
:symu::symw::symr:Midrange
Legacy:
Burn
_____________
“Game over,” Lursen said. “Demon’s Horn.”
Demon’s Horn has a reputation in multiplayer games, Lursen said.“Usually if somebody in multiplayer plays a Demon’s Horn, we all just immediately attack that person, because he’s going to win,” Lursen said.
Or something like that.
This is my Bunny, Avernus. Fear Him if you Dare.
(\_/)
{ 0.0}
(< > )
Here are the positives:
- It's not a rare
- It's pretty cool
- I'm sure combo people will build a deck w/ it (assuming you can get the cost down or something)
- It's not a rare
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"
—There's an amazingly cool way to abuse Measure of Wickedness I never thought of: Force your opponent to give it back to you. The donate ability is mandatory, so if you cause one of your opponent's cards to go to his graveyard while he controls Measure of Wickedness, he must give you the enchantment. Here's the plan: It's the end of your opponent's turn. Measure of Wickedness's sacrifice ability triggers and goes on the stack. In response, you Shock one of his creatures, which goes to the graveyard. Now Measure of Wickedness's donate ability triggers and goes on the stack. That resolves first, so your opponent must give you control of the enchantment. Then the sacrifice ability resolves. Your opponent can't sacrifice Measure of Wickedness because he doesn't control it. But he can lose 8 life, so he does—and Measure of Wickedness is still in play. Pull that off twice more and you'll win the game with just a single copy of the enchantment."
Which is something I did not consider. Which makes this card a little more playable, but still I doubt its gonna win any constructed tournaments on its own.