Ummm... actually, I was just refering to the fact that your combo requires... 10 cards, practically infinate mana already, and an almost perfect draw to work. Mine only requires Sasaya, Elder Pine of Jukai, Fireball (or anything similar), and you to play ~ 3 spells of the right sort. It's not infinate... but, it should be more than sufficent to kill your opponent. Ok, so it's not gonna be a major deck, but it works.
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Probably the ideal card to flip this in block is Soratami Cloudskater. Admittedly, it would be fairly late in the game, but this a huge finisher enabler, so who cares? Say eighth turn, you're bound to have drawn 7 lands, at least, or even earlier with a couple elders/reaches, and you return however many you need to hand to use the Ascendant's ability, then let the cloudskater's abilities resolve. You only need to keep three or four land to be totally abusive, and you can draw all sorts of goodies to make use of it.
What?! Look at the initial post; he is dead. Deceased. Kaputt. Indefinitely horizontal. In mafia games, you see, people are occasionally "killed off," and when that sad event occurs, he or she is no longer allowed to post, on account of rigor mortis and what-have-you.
'Welcome to Mafia Salvation', it said, 'Population: 3,660.' And someone, they never figured out who, had painted on the sign in red letters: '1,831 to lynch.'
Say, second turn Elder (3 land), third turn Azusa (4 land), fourth turn Elder Pine of Jukai (4 land), fifth turn Reach (search for 2 EPJ gets, say, 2 more, play all for eight), Cloudskater, Ascendant, sixth turn, return seven (if necessary) using Skater, activate Ascendant, it flips, let Skater's triggers resolve and keep the best of seven cards you see, play three land from Azusa and play Myojin of Life's Web, plus a bunch of other stuff.
Of course it wouldn't work like that, but it could work. Block is all about getting as much land out as possible, right now, and this just makes it easier, and it can even improve your card quality with Cloudskater.
What?! Look at the initial post; he is dead. Deceased. Kaputt. Indefinitely horizontal. In mafia games, you see, people are occasionally "killed off," and when that sad event occurs, he or she is no longer allowed to post, on account of rigor mortis and what-have-you.
'Welcome to Mafia Salvation', it said, 'Population: 3,660.' And someone, they never figured out who, had painted on the sign in red letters: '1,831 to lynch.'
I'm willing to say that the priorly mentioned Sunder is the best use for it, even if off color. It gives you a reason to need all that mana back quickly, and it'll kick you ahead of the opposition, too.
Of course, there's the "Why?", but that's a different issue. Maybe a ginormous Stroke of Genius for the win?
Although, with that said, by the time you've got that much mana on the table anyway, you don't really need Sasaya's effects... unless you're planning to go nuts with a fireball I can't wait to see what the other flippers do, I have a sneaking idea that the Black one will return to play flipped when it's put into a graveyard from play
This kind of card is probably good for multiplayer only. With that huge amount of mana, you will be in an extreme advantage over the others and can take them all out at once. (A super gigantic fireball or a pumping kamahl, fist of krosa perhaps?)
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When Guildpact was handed over from design, it also had seven gold rares per guild,... and that the seventh gold rare in each guild was less important to the set than the Nephilim. So each guild is down a rare in this set.
Gruul, Izzet and Orzhov. Officially screwed by WOTC.
Nuts to Standard. Obviously, everything ain't designed just for that.
Also, upon further consideration... This card really likes Storm Cauldron. The Cauldron makes it trigger easy, and once it triggers, you overpower the Cauldron's drawback. Crazy benefit for you, no benefit for your opponents.
I know everyone has been saying stuff like "use sweep with this" or "use Meloku with this!" But if you return up to seven lands to your hand using Meloku, you're probably going to win, regardless of whether you can produce a butload of mana. Also, if you have seven land cards in your hand, chances are you dont have much else in your hand (unless massive sweep) and if you did a massive sweep (4-5 lands) it would be safe to say its pretty late in the game, thus you probably don't have that many spells left in your hand (either that or they cost too much mana, but if you have 7 lands, and cant play it, its probably too much mana to be in your deck anyway)
So I say that the interaction between this card and sweep is cool and I like the flavor of the card, but its a situation of just beeing too much. If you have seven lands, in play or otherwise, chances are you don't need that much more mana, and if you can't play the spells you have, they probably shouldn't be in your deck. I'm speaking from a strictly limited viewpoint here, since I suck at constructed
Cardwise, I think its cool, I'd love to see the crazy decks people build around this card.
But I would HATE to have this card as one of my 3 Saviors rares at the Prerelease
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Originally Posted by PolarBearGod
I would hate to be the people who try and keep everything secretive about new sets and stuff. Magic players are like crack fiends for info on new stuff - myself included I guess.:rolleyes:
Turn 1: land, Birds
Turn 2: Land, Sasaya
Turn 3: Land, Kodama's Reach
Turn 4: Land, Sweep card.
You would still need 2 land cards already in hand once you sweep. That's a necessary 10 cards by turn 4. Not very likely.
I don't like this one, it seems too narrow on flipping. I hope the whole cycle isn't like that.
Maybe be the worst of them also, I bet blue is going to be the best.
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Chances are low that even Johnny will want this. There are so many easier ways of getting copious amounts of mana in Standard. I'm seriously gonna be pissed if I get this at the prerelease...as for the blue one, I'm hoping to crack that one right away. :biggrin3:
This would be a fun casual card to use with Meloku and Patron of the Moon. When it's flipped, tap all your lands for mana, then go to town putting them into play and bouncing them with Meloku. There's no way it's going to work in the current T2 meta, but still fun.
Im not sure if anyone mentioned this, but Rites of Spring can easily get you alot of lands in your hand. Too bad its not T2 legal
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Quote from Marce »
clergy en-vec read the flavor text prior to looking at the picture...much worse then boros guildmage
______zyrakris's gemstone caverns thread \/\/\/
Quote from ElementalCreatureToken »
Quote from SqueektheWeek »
i think this card is Freakin' awesome just imagine zoo with this even on the draw u flex "Nutz" any mana drawing the extra card u can pitch and turning up the gas on tempo and it still taps for mana easily a 3 of most likely a 4 of
Can somebody translate that please?
Quote from darkhammy »
Hang on, I need my gibber-to-english dictionary. Ah yes, here it is,
Im not sure if anyone mentioned this, but Rites of Spring can easily get you alot of lands in your hand. Too bad its not T2 legal
It has been mentioned, and it sucks. Mulch would be good though, and land tax.
Also, mulch guy is probably good with this.
Mulch guy is probably good with this.
Mulch guy is probably awsome on its own, but this card loves him.
This card loves mulch guy.
On a related note, mulch guy makes flipping this easy.
Mulch guy.
Bob dole.
Bob Dole.
bob.... dole....
I don't think this card works well with Sweep at *all*.
Let's do the math.
You have seven cards and Sasaya out, and no lands in hand. You play a sweep spell and bounce all your land. Sasaya flips. You play one land, and it will give you...one mana. You'll get four mana the next turn, and nine mana the turn after that, so it'll be two more turns before you have more mana than you started out with.
Basically, sweep only works with Sasaya if you have at least ten lands *of the same type*, either in play or in your hand. That's the breakpoint at which Sasaya gains you mana.
I think this card may be breakable (Azusa comes to mind), but I don't think Sweep is going to be the mechanic that breaks it.
Even if people come up with "combos" or finds a way to quickly flip it, Its still a pathetic card nonetheless. There's alot of combos out there that can come up with a better "infinite or lots of mana" technique so I wont bother wasting whats left of my brain cells figuring out a use for a card like this
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Quote from Marce »
clergy en-vec read the flavor text prior to looking at the picture...much worse then boros guildmage
______zyrakris's gemstone caverns thread \/\/\/
Quote from ElementalCreatureToken »
Quote from SqueektheWeek »
i think this card is Freakin' awesome just imagine zoo with this even on the draw u flex "Nutz" any mana drawing the extra card u can pitch and turning up the gas on tempo and it still taps for mana easily a 3 of most likely a 4 of
Can somebody translate that please?
Quote from darkhammy »
Hang on, I need my gibber-to-english dictionary. Ah yes, here it is,
The problem is that everyone thinks they have to get this card out as quickly as possible, but you have to realize that a deck that was designed to abuse this, the game would probably end the turn you managed to flip this, or at most the turn after. This is a format that makes use of Myojin of Seeing Winds, where you can cast Kodama's Reach splicing 2 Night of Souls Betrayals. Having lots of land, especially in green, is hardly a problem, and Soratami and sweep only make it easier. I think this is a great combo enabler, and will see play.
What?! Look at the initial post; he is dead. Deceased. Kaputt. Indefinitely horizontal. In mafia games, you see, people are occasionally "killed off," and when that sad event occurs, he or she is no longer allowed to post, on account of rigor mortis and what-have-you.
'Welcome to Mafia Salvation', it said, 'Population: 3,660.' And someone, they never figured out who, had painted on the sign in red letters: '1,831 to lynch.'
The card works fine with sweep, you just need to build the deck around it. Personally i'm thinking that you could make a block deck to abuse it something like-
I'm aware that this is a horrible deck, but its one which can abuse the power of sasaya and uses sweep to good effect. you'd want to do something like.
1st turn, forest. (6 cards)
2nd turn, forest, time of need for asuza. (6 cards)
3rd turn, forest, asuza, forest, forest, time of need for sasaya. (3 cards)
4th turn, forest, sasaya, green sweep card(i'm guessing it costs 3 or less) returning 6(all) forests to hand, flip sasaya, forest, forest. (5 cards)
5th turn, forest, forest, forest, 25 mana to play big fat or orochi hatchery or gain life with nourishing shoal.
:grin2: I feel like I don't even have to post anymore, NasHHHbk seems to be doing it enough for me How many is it today dude... 50?
...anywho,
Haven't we confirmed that there's five flippers, four that flip as normal, and one that returns to play flipped when it's put into a graveyard from play? (the Black one I believe?) does this ring a bell with anyone else, wasn't it mentioned somewhere in some magazine article... Lotus Noir or something? I'll take a harder look around for this one...
Ah.... it may have been from the Orb thread then in the first place I'm sure someone else had mentioned it though, It seems like that one maybe the easiest to trigger out of the cycle of cards, as Erayou is very strong but hard to work sometimes, and Sasaya is powerful but her ability when flipped is kinda redundant with all of the land sitting in your hand. I wonder what we're going to see from the Black, White and Red flipper dudes
:grin2: I feel like I don't even have to post anymore, NasHHHbk seems to be doing it enough for me How many is it today dude... 50?
Eh, more or less
Anyhoo, Even though people are already coming up with deck ideas or already made a complete deck revolving or including this card, still it'll take a pretty good semi-God hand to pull it off. If the deck basically revolves around using certain cards to pulloff what you need but somehow your opponent just wouldnt let you do that, then the deck as a whole failed since you really dont have any secondary options.
See I'm the type of person that likes to build decks that arent aimed to revolve around a specific card, but I build decks that whatever I draw, I'll make a good use of each card in my hand.
clergy en-vec read the flavor text prior to looking at the picture...much worse then boros guildmage
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Quote from ElementalCreatureToken »
Quote from SqueektheWeek »
i think this card is Freakin' awesome just imagine zoo with this even on the draw u flex "Nutz" any mana drawing the extra card u can pitch and turning up the gas on tempo and it still taps for mana easily a 3 of most likely a 4 of
Can somebody translate that please?
Quote from darkhammy »
Hang on, I need my gibber-to-english dictionary. Ah yes, here it is,
It doesn't really require a god hand to use, the crappy little deck i made earlier only ran the time of need to max out the chances of drawing sasaya and asuza(because with 4 copies of each and 4 copies of time of need theres a high chance of getting them in your opening hand/early turns). I only built the deck that way to demonstrate the possible speed you could get it flipped and usable with in block. If i was going to build a deck with it for real at the moment i'd build a type 2 deck to take advantage of the better filters like staff of domination, goblin cannon, myr matrix, the 4 mirrodin towers, planar portal, splashred for fireball/blaze, splash blue for meloku etc.
It doesn't really require a god hand to use, the crappy little deck i made earlier only ran the time of need to max out the chances of drawing sasaya and asuza(because with 4 copies of each and 4 copies of time of need theres a high chance of getting them in your opening hand/early turns). I only built the deck that way to demonstrate the possible speed you could get it flipped and usable with in block. If i was going to build a deck with it for real at the moment i'd build a type 2 deck to take advantage of the better filters like staff of domination, goblin cannon, myr matrix, the 4 mirrodin towers, planar portal, splashred for fireball/blaze, splash blue for meloku etc.
Sorry if it sounded like I was bashing/flaming you, but thats not what I was trying to point across. I know that you were just showing us what potential this card could have if put to a right deck, but for me, I would rather exclude this card completely from the deck since by turn 4-5, the game is over anyway and theres so many ways to kill the opponent without the use or help of this card at all :slant:
clergy en-vec read the flavor text prior to looking at the picture...much worse then boros guildmage
______zyrakris's gemstone caverns thread \/\/\/
Quote from ElementalCreatureToken »
Quote from SqueektheWeek »
i think this card is Freakin' awesome just imagine zoo with this even on the draw u flex "Nutz" any mana drawing the extra card u can pitch and turning up the gas on tempo and it still taps for mana easily a 3 of most likely a 4 of
Can somebody translate that please?
Quote from darkhammy »
Hang on, I need my gibber-to-english dictionary. Ah yes, here it is,
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Ummm... actually, I was just refering to the fact that your combo requires... 10 cards, practically infinate mana already, and an almost perfect draw to work. Mine only requires Sasaya, Elder Pine of Jukai, Fireball (or anything similar), and you to play ~ 3 spells of the right sort. It's not infinate... but, it should be more than sufficent to kill your opponent. Ok, so it's not gonna be a major deck, but it works.
Possibly the last remaining member of the Banana Clan (+1)
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Cool stuff here.
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Of course it wouldn't work like that, but it could work. Block is all about getting as much land out as possible, right now, and this just makes it easier, and it can even improve your card quality with Cloudskater.
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Of course, there's the "Why?", but that's a different issue. Maybe a ginormous Stroke of Genius for the win?
And another - Sweep.
Although, with that said, by the time you've got that much mana on the table anyway, you don't really need Sasaya's effects... unless you're planning to go nuts with a fireball I can't wait to see what the other flippers do, I have a sneaking idea that the Black one will return to play flipped when it's put into a graveyard from play
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Gruul, Izzet and Orzhov. Officially screwed by WOTC.
Nuts to Standard. Obviously, everything ain't designed just for that.
Also, upon further consideration... This card really likes Storm Cauldron. The Cauldron makes it trigger easy, and once it triggers, you overpower the Cauldron's drawback. Crazy benefit for you, no benefit for your opponents.
So I say that the interaction between this card and sweep is cool and I like the flavor of the card, but its a situation of just beeing too much. If you have seven lands, in play or otherwise, chances are you don't need that much more mana, and if you can't play the spells you have, they probably shouldn't be in your deck. I'm speaking from a strictly limited viewpoint here, since I suck at constructed
Cardwise, I think its cool, I'd love to see the crazy decks people build around this card.
But I would HATE to have this card as one of my 3 Saviors rares at the Prerelease
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Turn 2: Land, Sasaya
Turn 3: Land, Kodama's Reach
Turn 4: Land, Sweep card.
You would still need 2 land cards already in hand once you sweep. That's a necessary 10 cards by turn 4. Not very likely.
Maybe be the worst of them also, I bet blue is going to be the best.
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It has been mentioned, and it sucks. Mulch would be good though, and land tax.
Also, mulch guy is probably good with this.
Mulch guy is probably good with this.
Mulch guy is probably awsome on its own, but this card loves him.
This card loves mulch guy.
On a related note, mulch guy makes flipping this easy.
Mulch guy.
Bob dole.
Bob Dole.
bob.... dole....
Let's do the math.
You have seven cards and Sasaya out, and no lands in hand. You play a sweep spell and bounce all your land. Sasaya flips. You play one land, and it will give you...one mana. You'll get four mana the next turn, and nine mana the turn after that, so it'll be two more turns before you have more mana than you started out with.
Basically, sweep only works with Sasaya if you have at least ten lands *of the same type*, either in play or in your hand. That's the breakpoint at which Sasaya gains you mana.
I think this card may be breakable (Azusa comes to mind), but I don't think Sweep is going to be the mechanic that breaks it.
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4 Asuza, Lost but Seeking
4 Sasaya, Orochi Ascendant
4 Myojin of Life's Web
4 Patron of the Orochi
4 "Green Sweep Card"
4 Nourishing Shoal
4 Orochi Hatchery
I'm aware that this is a horrible deck, but its one which can abuse the power of sasaya and uses sweep to good effect. you'd want to do something like.
1st turn, forest. (6 cards)
2nd turn, forest, time of need for asuza. (6 cards)
3rd turn, forest, asuza, forest, forest, time of need for sasaya. (3 cards)
4th turn, forest, sasaya, green sweep card(i'm guessing it costs 3 or less) returning 6(all) forests to hand, flip sasaya, forest, forest. (5 cards)
5th turn, forest, forest, forest, 25 mana to play big fat or orochi hatchery or gain life with nourishing shoal.
Machius proudly supports R_E's right to Rumour!
...anywho,
Haven't we confirmed that there's five flippers, four that flip as normal, and one that returns to play flipped when it's put into a graveyard from play? (the Black one I believe?) does this ring a bell with anyone else, wasn't it mentioned somewhere in some magazine article... Lotus Noir or something? I'll take a harder look around for this one...
Machius proudly supports R_E's right to Rumour!
Eh, more or less
Anyhoo, Even though people are already coming up with deck ideas or already made a complete deck revolving or including this card, still it'll take a pretty good semi-God hand to pull it off. If the deck basically revolves around using certain cards to pulloff what you need but somehow your opponent just wouldnt let you do that, then the deck as a whole failed since you really dont have any secondary options.
See I'm the type of person that likes to build decks that arent aimed to revolve around a specific card, but I build decks that whatever I draw, I'll make a good use of each card in my hand.
______zyrakris's gemstone caverns thread \/\/\/
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Sorry if it sounded like I was bashing/flaming you, but thats not what I was trying to point across. I know that you were just showing us what potential this card could have if put to a right deck, but for me, I would rather exclude this card completely from the deck since by turn 4-5, the game is over anyway and theres so many ways to kill the opponent without the use or help of this card at all :slant:
______zyrakris's gemstone caverns thread \/\/\/