I have heard of two possible mechanics for Ravinica (similiar to what "Masked Legend" said in the [RAV] Gold cards/Guilds thread:
Name unknown - If you have X blue mana in your mana pool you can play ~this~ card. Spells dependant on the mana in your pool.
also:
Weave - When certain creatures have say, flying and you play a spell with Weave all creatures with flying get that spell's bonus, say first strike.
I received this from someone who knew someone who knew someone type of thing, but rumors are rumors. Since this was actually the first time I have heard something early on I'd figured I'd share it. Who knows? It'd be kind of interesting if true.
Looking forward to the Saviours PR and blessing everyone there,
First mechanic is a glorified ACC.
Weave just looks like a twisted Tribal mechanic.
At least they make sense.
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It seems believable but why so early? Have Mechiacs ever been revealed this early. I am not really not believing, I am inclined to believe the information however I am not inclinced to believe the poster the story or the time.
Seems believable, but not this early. We don't even know what the new mechanics are in Saviours (at least not to this detail), and I really doubt there's less security on the set coming out in the fall then the one right around the corner.
Thanks for the attempt, though.
Yeah, they seem relatively plausible. If each Guild gets its own mechanic, I'd expect them all to be relatively simple, which these are. But count me in the chorus of "too early". Though, these aren't that far outside the realm of possibility, it's just the wicked earliness of these that makes me skeptical. Plus, they're a little boring. But then, I thought Affinity was boring when I first saw it (still do, it's powerful, but not very interesting).
Anyway, yeah, I'd give it 25/75 fake/real. Were this like July or so, I'd be more like 45/55, but this is April. And I think 25/75 is being generous.
Well to be fair, the info is being relayed from "a friend", about 3 months before I'd expect to see any solid info on Ravnica. It's cool that he's sharing info, unless he's faking, and then it sucks. At this point, the mechanics are possible, but I'm just skeptical about the source and the timing. During rumor season, it pays to be skeptical Unless I have good reason to believe a piece of info, I tend not to until the situation changes. No disrespect to the poster, I just remain skeptical until things are proven legit is all.
/me thinks that 'free' spells, no matter what type, shoudnt be allowed at all.
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Quote from Jedit, regarding Walls »
"OK, lads, here they come! Move that Wall of Stone ... a-one, a-two, and a-THREE!"
Quote from dragyn_mage »
I think assaulting another player should have a range of penalties. (A light slap is a game loss, a kick in the nuts is a DQ, ghetto-stomping someone is a Ban for Life.) There could be article all about it, like "when to mulligan"
Well, to be fair, we'll know by mid-July-ish, when more info about Ravnica trickles in. It's usually right about now that we get basic info about next fall's block (which we have - the Guild-theme tidbits), then in mid-summer we get the first inklings about mechanics and themes and by late-August or so we get our first look at new cards a few weeks before the real flow of cards comes in September or so.
So if this info is legit, we'll know by July, I'd say. Or possibly earlier, if RE can get confirmation from one of his sources. Until then, it's hard to look at this info with anything but skepticism.
The first mechanic, upon further scrutiny, looks like the kind of mechanic R&D has been trying to avoid since the whole Affinity thing. The ability to play spells for free, even with a pseudo-drawback like this, can proove to be extremely potent. Say you have three cards in your hand, all of which have this mechanic with X equal to 5 or less on each card, with five mana in your pool, you can play all the spells for free *plus* play a spell that costs 5 or less. Sure, you'd have to have five mana in this instance, but still. Seems like it could be a possible nightmare.
Weave seems kinda cool though. It encourages you to play with like-keyworded creatures, which fits with the Guild-theme. I kinda like it.
It's not really an alternate casting cost as much as it is a conditional casting cost (or lack thereof). If anything, it's like the Rewind style "free" mechanic.
Do note on the ACC ability that ALL the mana needs to be blue (or whatever color). I actually think its a nice, cool, subtle ability, which if put on reasonably costed cards wouldn't be broken. Its a lot more conditional than the other "free" spells and affinity. First off, you pretty much have to be mono-colored (which in a presumably 'multi' block raises a little flag about fakeness). You also need to have something to do with the mana. Sure playing a 7 mana spell for 'free' is great, but if you can't use the mana, the ability disappears (or becomes 'lose X life,' though I hope, against evidence, that magic players are smarter than that.) It also avoids the problem of untapping lands, the largest factor behind the 'free' spells being broken.
I am now 100% certain that this info is real, even if accidentally so. It may not show up in Ravnica, or even within the next five years, but its something I can't see Wizards NOT doing eventually.
[EDIT] As a side note, considering the thread was started with a 'got this from a friend of a friend of a etc,' everyone has been incredibly polite and reasonable about the info's veracity. Normally something with this story behind it would have the first 3 posts simply be "FAKE." The fact that its being discussed as sanely as it is lends an extra air of credibility to it.
Odie, if this does turn out to be fake... please don't thank or congratulate people who lie about rumors.
I expect the first mechanic will be blue-exclusive, because if red or green has it too with a little card-drawing it can get really silly, really fast - especially since we have Heartbeat of Spring still in the block.
The second one.. I'm not sure. The way you say it doesn't make it feel very guild-specific (it's more like "all creatures with flying gain first strike"), but WotC should be able think of some way to make it work. We still don't know for sure how the guilds are going to be implemented, anyway!
Good ideas here, real or fake notwithstanding.
EDIT: And I just got reminded of the Sky Weaver, Hate Weaver and their allied-color-boongiver buddies from Invasion. We'll probably have allied-guild-boongivers in Guildpact.
First off, I'm a bit confused about the first mechanic. Does it read "If you have <X> <color> mana in your mana pool, you may play ~ without paying its mana cost" or "You cannot play ~ unless you have <X> <color> mana in your mana pool"? I get the sense that most people have been interpreting it as the former, but the way you phrased it, Odie, it could be either way. Clarify?
Also, Weave would be a great place for Wizards to go further with the Gotcha format of mechanics. While it could be something like: Uplift
Instant
Target creature gains flying.
Weave - First Strike
That would require quite complicated reminder text, as well as many formatting issues. However, something more along the lines of this: Uplift
Instant
Weave - Creatures with first strike gain flying.
Would not only be more open-ended (design-wise), it would suggest more truth to the rumor (as wizards has said they want to start using more Gotcha-template mechanics).
Does it read "If you have <X> <color> mana in your mana pool, you may play ~ without paying its mana cost" or "You cannot play ~ unless you have <X> <color> mana in your mana pool"? I get the sense that most people have been interpreting it as the former, but the way you phrased it, Odie, it could be either way.
I wasn't sure at first either, but if you think about it, it wouldn't make any sense for it to be the second way. Imagine if Stone Rain had the drawback "you must have 3 mana in your mana pool to play this". How does that change anything at all? Unless it says "you must have in your mana pool to play this", in which case all it is, is a way to force people to play monocoloured decks. But then why not just make the spell cost in the first place?
I'm confident that if this info is true, the mechanic (I'll call it "chutzpah") would look something like this:
Sloppy Fingers -
Instant (U)
Chutzpah 6 (If you have 6 or more mana in your mana pool, you may play this spell without paying its mana cost.)
Draw 2 cards.
Even so, it's pretty dangerous, and I'm not sure how they'd get away with it.
Perhaps it's a little different. Going on a multicoloured theme...
Buttwanker Guildsman -
Creature - Townsfolk (C)
Breakout (You may play Buttwanker Guildsman for :symr:.)
Haste, fear
3/3
I guess it is safe to say there is an unlimited supply of mechanics for Magic to explore. Anyway, it's too early to tell if these are what we'll see in Rav, so, chances are, these rumors may not accurate.
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"The only thing necessary for the triumph of evil is for good men to do nothing."
"Chutzpah" looks positively great. I hope it's real. Although R_E's card would be more likely:
Sloppy Fingers - :2mana::symu::symu:
Sorcery
Chutzpah 6 (If you have 6 or more blue mana in your mana pool, you may play this spell without paying its mana cost.)
Draw 2 cards.
It's like, if you have where to spend six mana, you get to play this for free. It looks a bit dangerous, but wonderfully elegant.
WotC prior to Mirrodin release: "We fixed Tolarian Academy, Ancient Tomb, et al. - behold, artifact lands!"
WotC after Mirrodin release: "Oh, crap!"
WotC before Ravnica release (?): "We fixed the 'free' mechanic from Urza's Block - behold, chutzpah!"
Even if this rumored mechanic ended up being balanced and functional, WotC should be punished for attempting another mechanic that skirts the normal development of mana so soon after the artifact lands debacle. It's dangerous, and it's boring. I can see the justification now:
"Well, we printed Glissa Sunseeker, and nobody broke that open, so we figured that the mechanic was balanced." Ignoring, of course, the fact that Glissa was an artifact destruction card, and therefore had next to zero use.
I'm confident that if this info is true, the mechanic (I'll call it "chutzpah") would look something like this:
Is this your personal opinion or do you have other sources?
I still believe it is weird to have something this early and I also believe it is weird how MaRo said free spells were a mistake yet they may print this. Regardless the attitude that Odie is taking, the fact he had posts before this and the fact that R_E says its true makes my rating change to 50/50
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I have heard of two possible mechanics for Ravinica (similiar to what "Masked Legend" said in the [RAV] Gold cards/Guilds thread:
Name unknown - If you have X blue mana in your mana pool you can play ~this~ card. Spells dependant on the mana in your pool.
also:
Weave - When certain creatures have say, flying and you play a spell with Weave all creatures with flying get that spell's bonus, say first strike.
I received this from someone who knew someone who knew someone type of thing, but rumors are rumors. Since this was actually the first time I have heard something early on I'd figured I'd share it. Who knows? It'd be kind of interesting if true.
Looking forward to the Saviours PR and blessing everyone there,
Odie
Weave just looks like a twisted Tribal mechanic.
At least they make sense.
Which color are you?
Non-Judge - Comprehensive Rules Delver
|| Autocard || My Latest Project ||
Random quote of the last time I updated my sig:
"...FOMG THE SCROLL LOCK KEY DOES SOMETHING "
30/70 Real/Fake
Thanks for the attempt, though.
Anyway, yeah, I'd give it 25/75 fake/real. Were this like July or so, I'd be more like 45/55, but this is April. And I think 25/75 is being generous.
Archatmos
Excellion
Fracture: Israfiel (WBR), Wujal (URG), Valedon (GUB), Amduat (BGW), Paladris (RWU)
Collision (Set Two of the Fracture Block)
Quest for the Forsaken (Set Two of the Excellion Block)
Katingal: Plane of Chains
Odie
Archatmos
Excellion
Fracture: Israfiel (WBR), Wujal (URG), Valedon (GUB), Amduat (BGW), Paladris (RWU)
Collision (Set Two of the Fracture Block)
Quest for the Forsaken (Set Two of the Excellion Block)
Katingal: Plane of Chains
I agree. Best when confirmed. Told my friend that either way we'll see in 6 mos.
Take care ......out,
Odie
So if this info is legit, we'll know by July, I'd say. Or possibly earlier, if RE can get confirmation from one of his sources. Until then, it's hard to look at this info with anything but skepticism.
The first mechanic, upon further scrutiny, looks like the kind of mechanic R&D has been trying to avoid since the whole Affinity thing. The ability to play spells for free, even with a pseudo-drawback like this, can proove to be extremely potent. Say you have three cards in your hand, all of which have this mechanic with X equal to 5 or less on each card, with five mana in your pool, you can play all the spells for free *plus* play a spell that costs 5 or less. Sure, you'd have to have five mana in this instance, but still. Seems like it could be a possible nightmare.
Weave seems kinda cool though. It encourages you to play with like-keyworded creatures, which fits with the Guild-theme. I kinda like it.
Archatmos
Excellion
Fracture: Israfiel (WBR), Wujal (URG), Valedon (GUB), Amduat (BGW), Paladris (RWU)
Collision (Set Two of the Fracture Block)
Quest for the Forsaken (Set Two of the Excellion Block)
Katingal: Plane of Chains
It's not really an alternate casting cost as much as it is a conditional casting cost (or lack thereof). If anything, it's like the Rewind style "free" mechanic.
I am now 100% certain that this info is real, even if accidentally so. It may not show up in Ravnica, or even within the next five years, but its something I can't see Wizards NOT doing eventually.
[EDIT] As a side note, considering the thread was started with a 'got this from a friend of a friend of a etc,' everyone has been incredibly polite and reasonable about the info's veracity. Normally something with this story behind it would have the first 3 posts simply be "FAKE." The fact that its being discussed as sanely as it is lends an extra air of credibility to it.
Odie, if this does turn out to be fake... please don't thank or congratulate people who lie about rumors.
Thanks. Yea, I did kinda expect more flames, but I guess its all in how you present it.
Who knows? Maybe someday they'll to put out that mechanic that Inquest had waaay back when (Anchor) for the Purple (HA) cards.
Out and preparing for local extended tourney,
Odie
Very nasty in a Slivers deck. I might just have to dig those out and build a deck if its true.
The second one.. I'm not sure. The way you say it doesn't make it feel very guild-specific (it's more like "all creatures with flying gain first strike"), but WotC should be able think of some way to make it work. We still don't know for sure how the guilds are going to be implemented, anyway!
Good ideas here, real or fake notwithstanding.
EDIT: And I just got reminded of the Sky Weaver, Hate Weaver and their allied-color-boongiver buddies from Invasion. We'll probably have allied-guild-boongivers in Guildpact.
Also, Weave would be a great place for Wizards to go further with the Gotcha format of mechanics. While it could be something like:
Uplift
Instant
Target creature gains flying.
Weave - First Strike
That would require quite complicated reminder text, as well as many formatting issues. However, something more along the lines of this:
Uplift
Instant
Weave - Creatures with first strike gain flying.
Would not only be more open-ended (design-wise), it would suggest more truth to the rumor (as wizards has said they want to start using more Gotcha-template mechanics).
I wasn't sure at first either, but if you think about it, it wouldn't make any sense for it to be the second way. Imagine if Stone Rain had the drawback "you must have 3 mana in your mana pool to play this". How does that change anything at all? Unless it says "you must have in your mana pool to play this", in which case all it is, is a way to force people to play monocoloured decks. But then why not just make the spell cost in the first place?
I'm confident that if this info is true, the mechanic (I'll call it "chutzpah") would look something like this:
Sloppy Fingers -
Instant (U)
Chutzpah 6 (If you have 6 or more mana in your mana pool, you may play this spell without paying its mana cost.)
Draw 2 cards.
Even so, it's pretty dangerous, and I'm not sure how they'd get away with it.
Perhaps it's a little different. Going on a multicoloured theme...
Buttwanker Guildsman -
Creature - Townsfolk (C)
Breakout (You may play Buttwanker Guildsman for :symr:.)
Haste, fear
3/3
Okay, that feels wrong, but it's a start.
.
Sloppy Fingers - :2mana::symu::symu:
Sorcery
Chutzpah 6 (If you have 6 or more blue mana in your mana pool, you may play this spell without paying its mana cost.)
Draw 2 cards.
It's like, if you have where to spend six mana, you get to play this for free. It looks a bit dangerous, but wonderfully elegant.
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WotC after Mirrodin release: "Oh, crap!"
WotC before Ravnica release (?): "We fixed the 'free' mechanic from Urza's Block - behold, chutzpah!"
Even if this rumored mechanic ended up being balanced and functional, WotC should be punished for attempting another mechanic that skirts the normal development of mana so soon after the artifact lands debacle. It's dangerous, and it's boring. I can see the justification now:
"Well, we printed Glissa Sunseeker, and nobody broke that open, so we figured that the mechanic was balanced." Ignoring, of course, the fact that Glissa was an artifact destruction card, and therefore had next to zero use.
I believe and hope that this mechanic is fake.
Is this your personal opinion or do you have other sources?
I still believe it is weird to have something this early and I also believe it is weird how MaRo said free spells were a mistake yet they may print this. Regardless the attitude that Odie is taking, the fact he had posts before this and the fact that R_E says its true makes my rating change to 50/50