This comes from a trustworthy, reliable source. Another confirmed card, then!
Crack the Earth - Sorcery - Arcane (C) Each player sacrifices a permanent.
I like the name, and I like the elegant design. Nice work R&D! As for the power level of the card, I think it's quite good especially for a common. Cards that are really cheap and have potential to do something useful tend to be played. I think this is definitely a strong card - one of the best commons in the set. Potential for play in all formats, I think. In the right deck, this can be a Time Walk for less mana. I'm interested to see what other players think of this one. I have a feeling only the advanced players will see the power this card might hold.
Raze if you're going second... not bad. I don't think it could be much more than a splice enabler after that though... and at a pretty steep cost; unless I'm missing some ridiculous interaction with "leaves play" cards I haven't thought of.
If you can somehow get up to producing four or five mana per turn, while your oponent has only two (or even one!) lands out, and this imprinted on a scepter, it's basically a lockdown for the time being, with you holding a great advantage. If you can do that, and have a Zo-Zu out, it's game over.
The problem is getting to this stage, as most forms of mass land destruction are mutual, it would be a challenge. Perhaps that's where the new card "uproot" comes in. I see great potential, and it will be fun to make a deck with this card!
Good synergy with the genjus, they came back to your hand and your opponent leses a creature, land or aether vial.... nice if you can gain control of opponents creature till end of turn also....
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Good synergy with the genjus, they came back to your hand and your opponent leses a creature, land or aether vial.... nice if you can gain control of opponents creature till end of turn also....
Good point. This plus Blind With Anger basically equals an auto loss of a creature of your choice and another permanent of their choice (I think when you sacrifice and indestructable creature, it dies...).
...I'm interested to see what other players think of this one. I have a feeling only the advanced players will see the power this card might hold.
When you put it that way, I think that this card might hold real power. :winky:
In all seriousness, I do like the card. I certainly don't think it goes in every deck, but I can definitely see places it would be useful in constructed. In limited, I think it will frequently be crap, however.
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Don't say I'm out of touch with this rampant chaos - your reality
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this is a really good card.. with a cost of only 1 red mana this has the potential to really set an opponent back, if he is getting manascrewed, if he only has like 1 creature or 1 land it would be a really tough decision... granted u have to sac one too, but u would only play this when u have the advantage (as u would in many red decks lol).. very nice for a common
If you can somehow get up to producing four or five mana per turn, while your oponent has only two (or even one!) lands out, and this imprinted on a scepter, it's basically a lockdown for the time being, with you holding a great advantage. If you can do that, and have a Zo-Zu out, it's game over.
Except that it's a sorcery. That said i think this may see play in block and maybe type 2. Not bad for a common.
Except that it's a sorcery. That said i think this may see play in block and maybe type 2. Not bad for a common.
I believe you can play socercies imprinted on a scepter any time you could play an instant, as it's an ability, and you "copy" the spell, not "play it without paying it's mana cost."
at worst it's raze at best.... um... not sure but it is interesting. It's an ok splice target as splicing a glacial ray to kill one of there creatures won't work very well (although still not bad, basically would let you decide what they sac...) and of course beneficial splice words great with it. Seems like a good card looking for a home.
Nice to have the rumors flowing again. Thanks!!
and Isochron Scepter only lets you play imprinted instants (even if you do shenanigan a sorcery onto somehow... which isn't easy).
Three purposes:
1. Compliment a land destruction strategy, especially one that features mana acceleration. Doing this first or second turn isn't that much of a problem if you're planning on using Mox or Birds to compensate for the missed land drop.
2. Compliment a weenie rush strategy, sacrificing a small creature that has become a dead card for a relevant card on the other side of the table.
3. A synergy card to go in a deck where many of the cards enjoy going to the graveyard. Examples include Zuberas, Solemn Simulacrum, and the Dragon Legends. Similarly, cards that hurt you the longer they're out: Phyrexian Arena, Heartbeat of Spring.
Although that's a lot of uses, I don't see this card being particularly strong at any of them. It's almost always card disadvantage, and it's can't target either. I thought about trying to recoup the card disadvantage by Splicing something on, but the sacrifice would always happen first, so whatever Glacial Ray is targeting would just be sacrificed instead.
Spock is not portrayed correctly. If Vulcans are above petty emotions, what motivates him to join the most elite starship crew in the galaxy? I, on the other hand, have transcended the weakness of emotion and achieved a blissful lack of caring. Apathy is my strength, our strength, which prevents us from being all-to-human. In this spirit, may Meh be with you, always.
I believe you can play socercies imprinted on a scepter any time you could play an instant, as it's an ability, and you "copy" the spell, not "play it without paying it's mana cost."
The scepter says you can only imprint instants onto it. This is a sorcery.
I honestly believe that this is the most interesting card to come out of BoK thus far, particularily in terms of constructed. Many of the best decks of the past have been built around or involving cards with seemingly balanced effects that can be turned to great advantage by a wise player.
EDIT: I forgot to conclude my arguement with examples! Think Wrath (obviously)... Suphuric Vortex, etc
If ravager had space it'd run it, after all that card is horrible against affinity, it looks like a goodbye welding jar we hardly knew ye. Or first turn they ditch the land over ditching an aether vial, seriously... because affinity will have permanent advantage against this card. However, I can see it hurting TaN in the early game (pre-jens) beacon decks laugh at it and B/G cloud pumps the fist because you're helping.
I think it might see play but I could not be too surprised if it shows up rarely and doesn't have that large of an impact. I mean scepter didn't have a big impact on standard once ravager came out. but that doesn't mean it's not a good card.
If I were to splice a Consuming Vortex onto this, would I return the creature I decide to sacrifice to my hand, or does the stacking order of the effects make that impossible?
Sorry, but I don't understand how this card can be played as a time walk... Can anyone explain?
I didn't compare it to Time Walk (don't worry, other people made the same mistake in this thread already!) What I did was say it could generate the same effect. Time Walk, as you know, basically causes a player to lose a turn. My point is that this can act like Raze if you play it right. If your opponent plays a land and says go, you can get rid of that land. That's a very powerful effect. It seems like you both lost something, but you have to remember your deck is designed knowing Crack the Earth is in it. You have a couple more lands than you'd normally play with. So you recover easily. Meanwhile your opponent plays the only other land in his hand, and holds on to a useless Sakura Tribe Elder. You made them lose a turn. That's where the reference to Time Warp comes in.
That said, this card isn't Raze, it's in a lot of cases better. You don't HAVE to sac a land, like with Raze, you can sac something else - something your deck wants to send to the graveyard on purpose (an artifact or creature you want to die, perhaps). Or, you've got enough mana acceleration in your deck that this doesn't even slow you down.
Them: Forest, Elf
You: Mox, Mountain, Crack the Earth (they sac the forest, you sac the mountain), Shock the Elf
And so on. If your deck is built around the cards in it, which is should be, this can be devastating in the early game. Late game... it has less potential (except that it has Arcane).
Quote from Gogf »
If I were to splice a Consuming Vortex onto this, would I return the creature I decide to sacrifice to my hand, or does the stacking order of the effects make that impossible?
The stack doesn't even come into play here. If you have to sacrifice a permanent, you have to sacrifice a permanent. If you bounce something before the sacrifice occurs, you have to sacrifice something else. The only way you're getting around sacrificing something is if you have no permanents.
And so on. If your deck is built around the cards in it, which is should be, this can be devastating in the early game. Late game... it has less potential (except that it has Arcane).
True, but Blind With Anger + Crack the Earth is pretty good late game.
When you sacrifice an indestructable creature, does it die?
"
When you sacrifice an indestructable creature, does it die?"
yes Gogf, sacrificing is not destroying. So sacrificing a darksteel colossus would kill it (though itd be shuffled into the library)
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Crack the Earth -
Sorcery - Arcane (C)
Each player sacrifices a permanent.
I like the name, and I like the elegant design. Nice work R&D!
As for the power level of the card, I think it's quite good especially for a common. Cards that are really cheap and have potential to do something useful tend to be played. I think this is definitely a strong card - one of the best commons in the set. Potential for play in all formats, I think. In the right deck, this can be a Time Walk for less mana. I'm interested to see what other players think of this one. I have a feeling only the advanced players will see the power this card might hold.
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A truly great petition
If you can somehow get up to producing four or five mana per turn, while your oponent has only two (or even one!) lands out, and this imprinted on a scepter, it's basically a lockdown for the time being, with you holding a great advantage. If you can do that, and have a Zo-Zu out, it's game over.
The problem is getting to this stage, as most forms of mass land destruction are mutual, it would be a challenge. Perhaps that's where the new card "uproot" comes in. I see great potential, and it will be fun to make a deck with this card!
The art will also probably be quite interesting.
Thanks for another card, R_E :)!
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#3. Ow, My Sanity: There are things man was not meant to love.
Good point. This plus Blind With Anger basically equals an auto loss of a creature of your choice and another permanent of their choice (I think when you sacrifice and indestructable creature, it dies...).
When you put it that way, I think that this card might hold real power. :winky:
In all seriousness, I do like the card. I certainly don't think it goes in every deck, but I can definitely see places it would be useful in constructed. In limited, I think it will frequently be crap, however.
------------------
Don't say I'm out of touch with this rampant chaos - your reality
I know well what lies beyond my sleeping refuge - the nightmare I built my own world to escape
from "Imaginary" by Evanescence
Except that it's a sorcery. That said i think this may see play in block and maybe type 2. Not bad for a common.
I believe you can play socercies imprinted on a scepter any time you could play an instant, as it's an ability, and you "copy" the spell, not "play it without paying it's mana cost."
Nice to have the rumors flowing again. Thanks!!
and Isochron Scepter only lets you play imprinted instants (even if you do shenanigan a sorcery onto somehow... which isn't easy).
1. Compliment a land destruction strategy, especially one that features mana acceleration. Doing this first or second turn isn't that much of a problem if you're planning on using Mox or Birds to compensate for the missed land drop.
2. Compliment a weenie rush strategy, sacrificing a small creature that has become a dead card for a relevant card on the other side of the table.
3. A synergy card to go in a deck where many of the cards enjoy going to the graveyard. Examples include Zuberas, Solemn Simulacrum, and the Dragon Legends. Similarly, cards that hurt you the longer they're out: Phyrexian Arena, Heartbeat of Spring.
Although that's a lot of uses, I don't see this card being particularly strong at any of them. It's almost always card disadvantage, and it's can't target either. I thought about trying to recoup the card disadvantage by Splicing something on, but the sacrifice would always happen first, so whatever Glacial Ray is targeting would just be sacrificed instead.
Spock is not portrayed correctly. If Vulcans are above petty emotions, what motivates him to join the most elite starship crew in the galaxy? I, on the other hand, have transcended the weakness of emotion and achieved a blissful lack of caring. Apathy is my strength, our strength, which prevents us from being all-to-human. In this spirit, may Meh be with you, always.
The scepter says you can only imprint instants onto it. This is a sorcery.
EDIT: I forgot to conclude my arguement with examples! Think Wrath (obviously)... Suphuric Vortex, etc
I think it might see play but I could not be too surprised if it shows up rarely and doesn't have that large of an impact. I mean scepter didn't have a big impact on standard once ravager came out. but that doesn't mean it's not a good card.
I didn't compare it to Time Walk (don't worry, other people made the same mistake in this thread already!) What I did was say it could generate the same effect. Time Walk, as you know, basically causes a player to lose a turn. My point is that this can act like Raze if you play it right. If your opponent plays a land and says go, you can get rid of that land. That's a very powerful effect. It seems like you both lost something, but you have to remember your deck is designed knowing Crack the Earth is in it. You have a couple more lands than you'd normally play with. So you recover easily. Meanwhile your opponent plays the only other land in his hand, and holds on to a useless Sakura Tribe Elder. You made them lose a turn. That's where the reference to Time Warp comes in.
That said, this card isn't Raze, it's in a lot of cases better. You don't HAVE to sac a land, like with Raze, you can sac something else - something your deck wants to send to the graveyard on purpose (an artifact or creature you want to die, perhaps). Or, you've got enough mana acceleration in your deck that this doesn't even slow you down.
Them: Forest, Elf
You: Mox, Mountain, Crack the Earth (they sac the forest, you sac the mountain), Shock the Elf
And so on. If your deck is built around the cards in it, which is should be, this can be devastating in the early game. Late game... it has less potential (except that it has Arcane).
The stack doesn't even come into play here. If you have to sacrifice a permanent, you have to sacrifice a permanent. If you bounce something before the sacrifice occurs, you have to sacrifice something else. The only way you're getting around sacrificing something is if you have no permanents.
.
True, but Blind With Anger + Crack the Earth is pretty good late game.
When you sacrifice an indestructable creature, does it die?
Yes. The creature cannot "be destroyed", but it can be sacrificed. Think darksteel citadel in KCI
When you sacrifice an indestructable creature, does it die?"
yes Gogf, sacrificing is not destroying. So sacrificing a darksteel colossus would kill it (though itd be shuffled into the library)
Logical Reasoning is dead; Long Live Stupidity