in comparison, tangleroot produces G everytime a player plays a spell, so a 0 mana creature would create a lot of mana (ornithopters, frogmites, even myr enforcers)
and you can put as many 0-mana creatures in 1 turn...
(maybe coz it gives your opponent mana too, nobody uses it... nawww, nobody uses it, coz it's bad...)
as for this, you would have to hit the player, for 1 mana...
and there's only 1 combat phase in 1 turn (usually)...
(even if you add triple-strike to the equation, it's still not good enough...)
p.s. : but then again triple-strike would probably kill your opponent, so there...
it doesnt give you 1 mana when you hit the opponent, it gives you 1 mana per point of damage to the opponent. So if you hit them for 4 with the enchanted creature, you get 4 mana.
hmmmmmmmmm......hmmm hmmmm hmmmmmm i dont know about this card. its ok i guess to print some creature enchantments to go along with talowisp...but this one is just odd. i wonder if they wold have been better off printing something else...but then again i could just be missing its supreme utter coolness
it doesnt give you 1 mana when you hit the opponent, it gives you 1 mana per point of damage to the opponent. So if you hit them for 4 with the enchanted creature, you get 4 mana.
[oops] oops [/oops]
my bad...
so that's why it's an uncommon...
euh... we'll just have to see how this fare then...
I'd play it at the prerelease. It's definitely got the potential to be completely silly, and it might screw with my opponent's blocking because he fears what would happen if I get the extra mana. All in all, not too shabby.
no, that doesn't work. damage does have to resolve. the wicked thing, or any pumping creature, would get the bonus after damage resolved, therefore not helping. Interesting combo decks though, it'd be fun to play with if some more cards are printed that make it more consistant.
No, wrong. Wicked Akuba isn't a "pumping creature". It says "B: Target player dealt damage by Wicked Akuba this turn loses 1 life."
Anyway, Akuba is a nice easy way. A little more complicated way to use creature pumps with the mana would be to throw in First Strike. I'm thinking a possible W/G/B deck in Limited, with Kitsune Blademaster, Mark of Sakiko, and Midnight Covenant/Cursed Ronin (along with Akubas for easy fun). Blademater's First Strike damage resolves, giving you 2 mana, which you could then funnel into a pumpable creature via Orochi Leafcaller or use a Kodama's Might or something from hand.
This is a strange little package here. Very hard to judge whether or not its good or crap. I see possibilities in limited U/G and B/G and thats about it. Fits U/G better, IMO for limited with nice moonfolk blue provides.
Someone here asked what relevance does the non-burn clause have when it won't empty until the end of turn: exactly this Even if you don't have ANY use for the extra mana, it will go away at the end of turn, but you won't lose any life when it does. Kinda like Mox Lotus
after reading the older post, i stumbled upon r_e's idea to use blazing shoal, wowww...
totally overlooked this combo potential...
and yes i now think it fits as an uncommon...
and with a pumpable green creature, this could be good...
(standard type green pumpable creature...hmmm... nothing comes into mind...)
I'm attacking with one of my creatures, that has Mark of Sakiko on it and my oponent dosen't block it. Then the mana is added to my pool and now my oponent kills the creature.
Will i get mana burn, when i can't use the mana before i enter my next phase(2'nd main phase)?
I say yes, but a friend of mine says you dont get mana burn.
Hope someone can awnser this
I've seen a really nasty casual deck using Upwelling w/Seedborn Muse & Fireball (or any other X-spell). This would be a nice addition to that deck. In a multiplayer game, it just gets silly.
I'm attacking with one of my creatures, that has Mark of Sakiko on it and my oponent dosen't block it. Then the mana is added to my pool and now my oponent kills the creature.
Will i get mana burn, when i can't use the mana before i enter my next phase(2'nd main phase)?
I say yes, but a friend of mine says you dont get mana burn.
Hope someone can awnser this
I believe you would get burned. Use Upwelling as an example. If someone were to Naturalize an Upwelling, it would cause massive mana burn all around at the end of that phase (a very mean thing to do). But we can't know for sure until the FAQ.
I'm attacking with one of my creatures, that has Mark of Sakiko on it and my oponent dosen't block it. Then the mana is added to my pool and now my oponent kills the creature.
Will i get mana burn, when i can't use the mana before i enter my next phase(2'nd main phase)?
I say yes, but a friend of mine says you dont get mana burn.
Hope someone can awnser this
The way the card is written, you won't take mana burn, since the special properties of generated mana are part of ability that generated it. It's the same thing as when I tap Mishra's Workshop for mana, then sacrifice it before using the mana - the mana is still only usable for playing artifact spells.
Edit: Comparison with Upwelling is not exactly right. Upwelling affects mana generated from any source. (In fact, you might say it doesn't affect mana at all - it just changes rules regarding mana pool.) This generates mana with special properties, which is a big difference.
It's an interesting card to say the least, I don't think it'll see much play, maybe in casual we'll see it used. I like the concept though, maybe we'll see more upwelling variations in green in the future. (some sort of green/welling ritual maybe)
No, wrong. Wicked Akuba isn't a "pumping creature". It says "B: Target player dealt damage by Wicked Akuba this turn loses 1 life."
Anyway, Akuba is a nice easy way. A little more complicated way to use creature pumps with the mana would be to throw in First Strike. I'm thinking a possible W/G/B deck in Limited, with Kitsune Blademaster, Mark of Sakiko, and Midnight Covenant/Cursed Ronin (along with Akubas for easy fun). Blademater's First Strike damage resolves, giving you 2 mana, which you could then funnel into a pumpable creature via Orochi Leafcaller or use a Kodama's Might or something from hand.
The thing is, unless they have equiptment or a power boosting enchant on the Akuba, it would do 2 damage and produce 2 mana, which you could use the leafcaller to turn black... so you end up getting in 2 damage and 2 life loss.
That isn't what the person who originally posted the idea intented. They viewed it as more of a loop that would let you go in and finish the game in one shot.
After CHK came out, WOTC listed Inuyasha as one of their influences of designing the set. I can tell! They're getting as crazy with the S (Shishato, Seshiro, Sosuke, Sachi, and Sakiko) names as the creator of Inuyasha is with the K names (Kagome, Kaede, Kikyo, Kanna, etc)!
Just looking at how complicated this card is, I'm amazed it isn't sucking up another rare slot because I'd just LOVE to pull this, Hero's Demise, and that Lowblood chick as 1/12 of the rares in my box. That thought excites me in ways that if "Lauretta did it, I'd say, 'ooo... that's nice...'". If your source is saying this card is amazing... I don't know how to respond to that because this card really isn't. It's interesting, I'll give it that, but we already have a good number of infinite mana combos between standard and extended without involving creature in combat and whatnot. I know this isn't meant to be an infinite mana engine, it just looks like some kind of retarded creature-mana combo generation cube of mental anguish.
And the best part is that, should this get popular, there's always Aura Barbs to keep this thing in check! HOORAY!
As far as standard goes right now this is pretty weak. All the good decks have some way of dealing with this card right now. G/B has removal like rend flesh, U/G has echoing truth, affinity can kill you before you can make enough mana to have a useful effect, TaN has cheap blockers e witness, viridian shaman.
The way I look at it is if you have it on a creature that is doing lots of damage you'd probably be better off with a spell that does more damage because youd give your oppenent less turns to live. Id rather run bonesplitter or some random pump spell over this.
On the other hand if you have a trample creature enchanted with this and a good x spell this could be used as a good finisher. IMO opinion this card would have been better as an equipment that cost 1 and 2G to equip.
For casual this thing rocks!!!!..Amazing stuff!!..the possibilities are endless...however in standard, don't think it will do much unless a combo will come out of this..hmmm..<trying to think of one....>
Unless a combo is going to use it, it seem more of a win more card..I mean you're already smacking face...and therefore winning, so it probably seems unnecessary..
This is a very good card. Rancored Elf described a scenario involiving a second turn kill. while impropable Blazing shoal and this certainly do have potential along with the rest of the R/G spiritcraft deck to be a force in block. The plays that this allows you to power out are very appetizing indeed. Need less to say this just wont cut it in standard.
This is a very good card. Rancored Elf described a scenario involiving a second turn kill. while impropable Blazing shoal and this certainly do have potential along with the rest of the R/G spiritcraft deck to be a force in block. The plays that this allows you to power out are very appetizing indeed. Need less to say this just wont cut it in standard.
not just in standard, this won't even see play in limited i think...
scenario :
a : 2nd turn, sakiko the leafcaller, attack!!! pump with blazing shoal pitch red myojin!!!
b : terror...
a : aw crap...
For T2, that is.
I sense Death Cloud.
sarcasm sense tingle...???
in comparison, tangleroot produces G everytime a player plays a spell, so a 0 mana creature would create a lot of mana (ornithopters, frogmites, even myr enforcers)
and you can put as many 0-mana creatures in 1 turn...
(maybe coz it gives your opponent mana too, nobody uses it... nawww, nobody uses it, coz it's bad...)
as for this, you would have to hit the player, for 1 mana...
and there's only 1 combat phase in 1 turn (usually)...
(even if you add triple-strike to the equation, it's still not good enough...)
p.s. : but then again triple-strike would probably kill your opponent, so there...
Type 2 :
W U Solution.dec
Ravnica Block :
U B Glimpse.dec
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[oops] oops [/oops]
my bad...
so that's why it's an uncommon...
euh... we'll just have to see how this fare then...
Type 2 :
W U Solution.dec
Ravnica Block :
U B Glimpse.dec
No, wrong. Wicked Akuba isn't a "pumping creature". It says "B: Target player dealt damage by Wicked Akuba this turn loses 1 life."
Anyway, Akuba is a nice easy way. A little more complicated way to use creature pumps with the mana would be to throw in First Strike. I'm thinking a possible W/G/B deck in Limited, with Kitsune Blademaster, Mark of Sakiko, and Midnight Covenant/Cursed Ronin (along with Akubas for easy fun). Blademater's First Strike damage resolves, giving you 2 mana, which you could then funnel into a pumpable creature via Orochi Leafcaller or use a Kodama's Might or something from hand.
I know, but it's just that we've got a Mark of the Oni enchant creature... but yeah, they have nothing similar otherwise.
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Think.
totally overlooked this combo potential...
and yes i now think it fits as an uncommon...
and with a pumpable green creature, this could be good...
(standard type green pumpable creature...hmmm... nothing comes into mind...)
Type 2 :
W U Solution.dec
Ravnica Block :
U B Glimpse.dec
I'm attacking with one of my creatures, that has Mark of Sakiko on it and my oponent dosen't block it. Then the mana is added to my pool and now my oponent kills the creature.
Will i get mana burn, when i can't use the mana before i enter my next phase(2'nd main phase)?
I say yes, but a friend of mine says you dont get mana burn.
Hope someone can awnser this
Not sure if this has been mentioned...
I've seen a really nasty casual deck using Upwelling w/Seedborn Muse & Fireball (or any other X-spell). This would be a nice addition to that deck. In a multiplayer game, it just gets silly.
I believe you would get burned. Use Upwelling as an example. If someone were to Naturalize an Upwelling, it would cause massive mana burn all around at the end of that phase (a very mean thing to do). But we can't know for sure until the FAQ.
The way the card is written, you won't take mana burn, since the special properties of generated mana are part of ability that generated it. It's the same thing as when I tap Mishra's Workshop for mana, then sacrifice it before using the mana - the mana is still only usable for playing artifact spells.
Edit: Comparison with Upwelling is not exactly right. Upwelling affects mana generated from any source. (In fact, you might say it doesn't affect mana at all - it just changes rules regarding mana pool.) This generates mana with special properties, which is a big difference.
The thing is, unless they have equiptment or a power boosting enchant on the Akuba, it would do 2 damage and produce 2 mana, which you could use the leafcaller to turn black... so you end up getting in 2 damage and 2 life loss.
That isn't what the person who originally posted the idea intented. They viewed it as more of a loop that would let you go in and finish the game in one shot.
And the best part is that, should this get popular, there's always Aura Barbs to keep this thing in check! HOORAY!
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The way I look at it is if you have it on a creature that is doing lots of damage you'd probably be better off with a spell that does more damage because youd give your oppenent less turns to live. Id rather run bonesplitter or some random pump spell over this.
On the other hand if you have a trample creature enchanted with this and a good x spell this could be used as a good finisher. IMO opinion this card would have been better as an equipment that cost 1 and 2G to equip.
Unless a combo is going to use it, it seem more of a win more card..I mean you're already smacking face...and therefore winning, so it probably seems unnecessary..
not just in standard, this won't even see play in limited i think...
scenario :
a : 2nd turn, sakiko the leafcaller, attack!!! pump with blazing shoal pitch red myojin!!!
b : terror...
a : aw crap...
Type 2 :
W U Solution.dec
Ravnica Block :
U B Glimpse.dec