I suppose it is plausible that the Fox Offering is in flavor for a Betrayer. Perhaps "Offering" is the actual mechanic, and there is a cycle or two for each major race in the set??? The ability makes more sense with Rat Offering, Snake Offering, Akki Offering and Moonfolk Offering in the mix. Still the mechanic seems to close to Ninjitsu for me.
Are we having trouble understanding the difference between Ninjutsu and offering. Offering allows for quick acceleration into monstrous creatures and as mention before if they try kill your small creature you replace with a bigger one. You can get out fatties on turn 3/4 because of this ability. Ninjutsu you swop creatures and your creatures have to be unblocked. It is an attack mechanic which just makes people more cautious about letting through damage. By definition you must have several creatures out and they are not expendable. Offering allows you a great blocking combat trick or allows your smaller creatures to become expendable. If you use the fox offering and attack with several creatures you will gain a bunch of life. They are both combat tactics but ninjutsu is limited to being offensive which means that its abilities must be better because of the restrictive format in which they are played. Offering and ninjutsu, if used effectively can both nullify creature control if used effectively, however, with offering you can do it at any point in time, opposed to ninjutsu which can only be used before damage stacks during your attack phase. They both just add colour to the game thats about it.
Private Mod Note
():
Rollback Post to RevisionRollBack
To underestimate the rat is to welcome death with open arms. To challenge the guinea pig is to attempt flight without wings. To honour a mouse is to show reverence for all of Mother Nature. To understand all of this is attempting to unravel the secrets and meaning of creation... NOT A CHANCE IN HELL!!!:dance2:
:caco:
Or maybe just change all nonbasic lands into mountains, Blood Moon :evil2:
In theory that should work but you have to be fast. I would rather go (in limited) turn one mountain and enchant it (they generally don't cast something on first turn) second turn beat for 6. After than you just leave it on and keep attacking until they get a creature and then you keep attacking with it with other creatures by its side which means they start taking a lot of damage. The fact that it can't die is cool but if you use it right in connection with other creatures. I shouldn't and they should die pretty quickly. ( bear in mind that the blue genju is basically unblockable and as usual the green one is a tank. The red one should be able to kill any creature in the set. With the obvious exception of pumped creatures, big butt, and huge guys probably like the new guy with soulshift 8). I still think the blue one is broken cause even if they manage to kill it, it just comes back. :imu:
Private Mod Note
():
Rollback Post to RevisionRollBack
To underestimate the rat is to welcome death with open arms. To challenge the guinea pig is to attempt flight without wings. To honour a mouse is to show reverence for all of Mother Nature. To understand all of this is attempting to unravel the secrets and meaning of creation... NOT A CHANCE IN HELL!!!:dance2:
:caco:
Unless I missed something, this takes 2 to activate, meaning that you can't swing on turn 2 since you need to use both mana you have available to make it a 6/1.
~noname~ R
Enchant Mountain
2: Enchanted Mountain becomes a 6/1 creature until end of turn. It's still a land.
Whenever enchanted Mountain is put into a graveyard from play, return ~noname~ to your hand
YAY FOR LAND DECK!
Once again, Inquest proves it's useful every 4 months.
I mean...oh look an alien! :alien1:
EDIT: My bad, master gone. Just posting for those that may not have seen them.
On Planar Chaos:
3CB and 4CB5CB!Are we having trouble understanding the difference between Ninjutsu and offering. Offering allows for quick acceleration into monstrous creatures and as mention before if they try kill your small creature you replace with a bigger one. You can get out fatties on turn 3/4 because of this ability. Ninjutsu you swop creatures and your creatures have to be unblocked. It is an attack mechanic which just makes people more cautious about letting through damage. By definition you must have several creatures out and they are not expendable. Offering allows you a great blocking combat trick or allows your smaller creatures to become expendable. If you use the fox offering and attack with several creatures you will gain a bunch of life. They are both combat tactics but ninjutsu is limited to being offensive which means that its abilities must be better because of the restrictive format in which they are played. Offering and ninjutsu, if used effectively can both nullify creature control if used effectively, however, with offering you can do it at any point in time, opposed to ninjutsu which can only be used before damage stacks during your attack phase. They both just add colour to the game thats about it.
:caco:
In theory that should work but you have to be fast. I would rather go (in limited) turn one mountain and enchant it (they generally don't cast something on first turn) second turn beat for 6. After than you just leave it on and keep attacking until they get a creature and then you keep attacking with it with other creatures by its side which means they start taking a lot of damage. The fact that it can't die is cool but if you use it right in connection with other creatures. I shouldn't and they should die pretty quickly. ( bear in mind that the blue genju is basically unblockable and as usual the green one is a tank. The red one should be able to kill any creature in the set. With the obvious exception of pumped creatures, big butt, and huge guys probably like the new guy with soulshift 8). I still think the blue one is broken cause even if they manage to kill it, it just comes back. :imu:
:caco:
Turn 1 land, genju the land.
Turn 2, land, chrome mox, whack with the land.
Chrome mox solves quite a fair bit of trouble doesnt it. =x
<Qzilla> losing to girls at magic is such a high
Enchant Mountain
2: Enchanted Mountain becomes a 6/1 creature until end of turn. It's still a land.
Whenever enchanted Mountain is put into a graveyard from play, return ~noname~ to your hand
YAY FOR LAND DECK!
Once again, Inquest proves it's useful every 4 months.
Yoel