yes, i agree. its nice to see the card in white, but the ammount of artifact-hate cards printed i think i sgetting out of hand. if they are trying to help anti-affinity, print somehting better than granulate...e.g. remove from game or somehting.
I agree that there are too many artifact dest. cards being printed, yet how do you stop affinity? Print something that takes care of several @ a time -- granulate is an ex., but needs something better....
W/all the single art. destruction around, you just have to pick and choose....For now, just do the best you can, and wait until it all rotates out or some new/better/faster deck is created.
With all of the wierdness going on with these new cards i'm starting to think that betrayers might be the "take the color pie and smash it to pieces set"
Think about it, the mechanics are "betraying" their colors. Just a thought, and i'm pretty sure everything will be back to normal at least by ravnica...but like apocalypse with its enemy lands i think that this color pie wierdness will definatly make for some good cards that are useful for a while (i hope)
I like it. a lot. Of course, I am kind of irked that R&D keeps on redefining the color wheel every block or so. But hey, this is a pretty minor infraction compared to say, giving blue back its pingers or giving red an efficient tutor.
Did I mention that i Like this card? :looks up: yeah, I did.
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I don't think this is particularly against the color wheel; white is #1 at destroying enchantments and #3 at destroying artifacts. This is slightly less efficient than naturalize and disenchant while adding a secondary ability which is right smack dab in white's pie. That it is a sorcery makes it much worse than naturalize in many situations.
It seems fairly consistent with the pie stuff as a result. White still has no efficient ways to remove artifacts at instant speed, they remove enchantments better than anyone, and they gain life better than anyone. What is 'nonwhite' about this card?
Woohoo! My white weenie deck now has a way to deal with Vedalken Shackles!
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The fact that it's a sorcery and costs 2W instead of 1W doesn't detract from the fact that it has Arcane, nets crazy amounts of life (Platinum Angel goes from losing you the game to allowing you to win and netting you 7 life, trike nets 6, this fends off a colossus attack, makes Myr Enforcer even MORE unplayable), and is disenchant. This card is really just cake for white. Cake with lots of icing. Like Unglued.
The fact that it's a sorcery and costs 2W instead of 1W doesn't detract from the fact that it has Arcane, nets crazy amounts of life (Platinum Angel goes from losing you the game to allowing you to win and netting you 7 life, trike nets 6, this fends off a colossus attack, makes Myr Enforcer even MORE unplayable), and is disenchant. This card is really just cake for white. Cake with lots of icing. Like Unglued.
Slow, but Splicable and in the world of heavy duty artifact white needed this. Oh and it destroys annoying enchantments. Three mana and sorcery seems fine when you get life gain and arcane attached.
Slow, but Splicable and in the world of heavy duty artifact white needed this. Oh and it destroys annoying enchantments. Three mana and sorcery seems fine when you get life gain and arcane attached.
Altar's Light
You were saying something about slow artifact removal?
The fact that this does many many things at once more than makes up for the cost and speed alteration from Disenchant, especially if we're not meant to see it again in white.
Slow, but Splicable and in the world of heavy duty artifact white needed this. Oh and it destroys annoying enchantments. Three mana and sorcery seems fine when you get life gain and arcane attached.
Altar's Light
You were saying something about slow artifact removal?
The fact that this does many many things at once more than makes up for the cost and speed alteration from Disenchant, especially if we're not meant to see it again in white.
Eh, the double white in Altar's Light always bothers me.
Gain life + arcane shouldn't cost + sorcery. I don't think this herealds the return of disenchant, I feel this card is weak. Life gain isn't very strong, and making a sorcery is a huge drawback. Nice card, but it isn't the nuts.
Im not sure dienchant IS back in White. The set is about betrayal, which appears to give colours access to other colours' abilities (the animate land card in red, white sacrificing their own creatures to play others).
Oh well, who cares, disenchant is back(sort of)!
Interesting point. I wonder how many abilities, etc. we'll see cross over? Disenchant is fine in white or green, IMO.
What we're doing here is akin to taking the text of Moby Dick, locating specific words therein, rearranging them to create a passage from Fight Club, and concluding from this evidence that Tyler Durden is based on Ahab.
Gain life + arcane shouldn't cost + sorcery. I don't think this herealds the return of disenchant, I feel this card is weak. Life gain isn't very strong, and making a sorcery is a huge drawback. Nice card, but it isn't the nuts.
Well, technically, it should cost that much. It just happens to be less competitive when it does.
Take the basic card.
Now, give it life gain. This raises the cost by one.
Now, make it arcane. This either raises the cost by one or makes it a sorcery. Notice that adding one to cost makes it very similar to Altar's Light. Make it a sorcery instead to change things up.
And, voila, you have this card! Yeah, I know, I wish it was an instant, too.
Gain life + arcane shouldn't cost + sorcery. I don't think this herealds the return of disenchant, I feel this card is weak. Life gain isn't very strong, and making a sorcery is a huge drawback. Nice card, but it isn't the nuts.
Well, technically, it should cost that much. It just happens to be less competitive when it does.
Take the basic card.
Now, give it life gain. This raises the cost by one.
Now, make it arcane. This either raises the cost by one or makes it a sorcery. Notice that adding one to cost makes it very similar to Altar's Light. Make it a sorcery instead to change things up.
And, voila, you have this card! Yeah, I know, I wish it was an instant, too.
No, but that's my point: Ethereal Haze. Arcane cost nothing there. There are also instances where life gain didn't change much.
I arguing that the weakness of the card is because it is out of flavour for white, so they've madwe it weak.
Gain life + arcane shouldn't cost + sorcery. I don't think this herealds the return of disenchant, I feel this card is weak. Life gain isn't very strong, and making a sorcery is a huge drawback. Nice card, but it isn't the nuts.
Well, technically, it should cost that much. It just happens to be less competitive when it does.
Take the basic card.
Now, give it life gain. This raises the cost by one.
Now, make it arcane. This either raises the cost by one or makes it a sorcery. Notice that adding one to cost makes it very similar to Altar's Light. Make it a sorcery instead to change things up.
And, voila, you have this card! Yeah, I know, I wish it was an instant, too.
No, but that's my point: Ethereal Haze. Arcane cost nothing there. There are also instances where life gain didn't change much.
I arguing that the weakness of the card is because it is out of flavour for white, so they've madwe it weak.
Arcane also costs nothing on Waking Nightmare when you compare it to a sucky card like Mind Rot. It costs "something" if you compare it to a functionally superior card in Bog Down. Holy Day is not exactly a "good card" to begin with.
Additionally, Holy Day and other fogs have only prevented combat damage, not all damage that would be dealt by creatures. Whether this is a bonus or not depends on a number of things, but I'd say generally makes the card more useful, not less.
On the color pie side, this is fine; sorcery speed point removal is generally weak. Life gain is not that big of a deal.
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This will be big in casual and block, and good to a point in type 2. Sadly, though, it doesn't do all that much against Ravager, which is where it was most needed.
Why, why, WHY did R&D let Ravager see print!?!
i always play casual....or sealed...but mostly casual. and in the affinity game i was last playing i held him off for a while blocking his 38/38 ravager with my dawn elemental and beating down sanskinned wall of nets....and he eventually one...but he left his mycrosynth golem unprotected...that wouldve been kind of fun....ialthough he couldve just sacced it in response....stupid raffinity
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Gain life + arcane shouldn't cost + sorcery. I don't think this herealds the return of disenchant, I feel this card is weak. Life gain isn't very strong, and making a sorcery is a huge drawback. Nice card, but it isn't the nuts.
Well, technically, it should cost that much. It just happens to be less competitive when it does.
Take the basic card.
Now, give it life gain. This raises the cost by one.
Now, make it arcane. This either raises the cost by one or makes it a sorcery. Notice that adding one to cost makes it very similar to Altar's Light. Make it a sorcery instead to change things up.
And, voila, you have this card! Yeah, I know, I wish it was an instant, too.
No, but that's my point: Ethereal Haze. Arcane cost nothing there. There are also instances where life gain didn't change much.
I arguing that the weakness of the card is because it is out of flavour for white, so they've madwe it weak.
Arcane also costs nothing on Waking Nightmare when you compare it to a sucky card like Mind Rot. It costs "something" if you compare it to a functionally superior card in Bog Down. Holy Day is not exactly a "good card" to begin with.
Additionally, Holy Day and other fogs have only prevented combat damage, not all damage that would be dealt by creatures. Whether this is a bonus or not depends on a number of things, but I'd say generally makes the card more useful, not less.
On the color pie side, this is fine; sorcery speed point removal is generally weak. Life gain is not that big of a deal.
Are you agreeing with me or disagreeing?
Sure, when you compare non-arcane disenchant to arcane disenchant, yuo might want to add :1mana:, but I think being a sorcery is such a huge drawback that it could be costed at :1mana::symw:, and be an arcane sorcerym, and still be weak and not very used. Right now, though, its pretty horrible.
Well i guess now white will be viable in T2. Before it was bad because it could not handle affinty. Now it can! Is it just me or is wizards pushing artifact destruction alittle more than it should be?
Well, this isn't Disenchant, but its kinda close. The lifegain only really comes into play against say, frogmite and myr enforcer. But if a sac outlet is present, then no life for you. I can't really see it being played all that much. Just how many big artifacts or enchantments are being played nowadays? (Think outside of T&N people, jeez!) and about T&N, you could live an extra turn by using it on a collosus.
The thing that kills this card isn't the 2W cost. Its the sorcery speed, after all a reactive card that must be played on your turn isn't as reactive as it should be. Still maybe if it netted a consistent 4+ life (which isn't unreasonable) it'd be worth it.
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wow, i like this card.. disenchant for 1 more mana and i get arcane and life gain? wow.. very nice.. and i know we dont have a lot of cards yet, but looks like white is getting some pretty darn good cards...
drafting it should be pretty fun....damn hondens/ghostly prison
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W/all the single art. destruction around, you just have to pick and choose....For now, just do the best you can, and wait until it all rotates out or some new/better/faster deck is created.
Think about it, the mechanics are "betraying" their colors. Just a thought, and i'm pretty sure everything will be back to normal at least by ravnica...but like apocalypse with its enemy lands i think that this color pie wierdness will definatly make for some good cards that are useful for a while (i hope)
Did I mention that i Like this card? :looks up: yeah, I did.
Curisosity Kills...
It seems fairly consistent with the pie stuff as a result. White still has no efficient ways to remove artifacts at instant speed, they remove enchantments better than anyone, and they gain life better than anyone. What is 'nonwhite' about this card?
Terashi better show up, I'll be real disappointed if it doesn't
Cons:
Sorcery
1 more than Disenchant
Pros:
ARCANE
Life gain (every little bit helps, right)
I like it, but we'll have to see what it can do
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Altar's Light
You were saying something about slow artifact removal?
The fact that this does many many things at once more than makes up for the cost and speed alteration from Disenchant, especially if we're not meant to see it again in white.
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Interesting point. I wonder how many abilities, etc. we'll see cross over? Disenchant is fine in white or green, IMO.
Guildmaster Jarad
Well, technically, it should cost that much. It just happens to be less competitive when it does.
Take the basic card.
Now, give it life gain. This raises the cost by one.
Now, make it arcane. This either raises the cost by one or makes it a sorcery. Notice that adding one to cost makes it very similar to Altar's Light. Make it a sorcery instead to change things up.
And, voila, you have this card! Yeah, I know, I wish it was an instant, too.
No, but that's my point: Ethereal Haze. Arcane cost nothing there. There are also instances where life gain didn't change much.
I arguing that the weakness of the card is because it is out of flavour for white, so they've madwe it weak.
<shrugs>
Oh well. I guess it is a good time to get back into the game. Interesting cards indeed.
Arcane also costs nothing on Waking Nightmare when you compare it to a sucky card like Mind Rot. It costs "something" if you compare it to a functionally superior card in Bog Down. Holy Day is not exactly a "good card" to begin with.
Additionally, Holy Day and other fogs have only prevented combat damage, not all damage that would be dealt by creatures. Whether this is a bonus or not depends on a number of things, but I'd say generally makes the card more useful, not less.
On the color pie side, this is fine; sorcery speed point removal is generally weak. Life gain is not that big of a deal.
i always play casual....or sealed...but mostly casual. and in the affinity game i was last playing i held him off for a while blocking his 38/38 ravager with my dawn elemental and beating down sanskinned wall of nets....and he eventually one...but he left his mycrosynth golem unprotected...that wouldve been kind of fun....ialthough he couldve just sacced it in response....stupid raffinity
Are you agreeing with me or disagreeing?
Sure, when you compare non-arcane disenchant to arcane disenchant, yuo might want to add :1mana:, but I think being a sorcery is such a huge drawback that it could be costed at :1mana::symw:, and be an arcane sorcerym, and still be weak and not very used. Right now, though, its pretty horrible.
I think you are mistaken R_E when you say WOOT! its nore like
WOOT!
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The thing that kills this card isn't the 2W cost. Its the sorcery speed, after all a reactive card that must be played on your turn isn't as reactive as it should be. Still maybe if it netted a consistent 4+ life (which isn't unreasonable) it'd be worth it.
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Sad Day's Tommorow
Almost Nine-Tails
Standard:
Legacy:
Start: naturalize
Turn to white: make it a sorcery
give lifegain: add 1
That it is arcane is effectively 'free'; it can be a drawback as much as a strength. What makes it a sorcery is its being in white.