Quote from Kahedron »[quote from="SultaiAscendancy »" url="http://www.mtgsalvation.com/forums/magic-fundamentals/other-magic-products/mtg-mmo/777778-speculation-wishes-and-hopes-for-the-mmo?comment=11"]There are two possibilities for playable characters:
1. Almost all of the preexisting planeswalkers are playable characters. I think that the Marvel MMORPG has a similar system where players choose from preexisting characters. There would be enough playable planeswalkers that you wouldn’t run into duplicates too often. A few planeswalkers might have to be excluded for being much bigger and more powerful than most other planeswalkers (Bolas, Garruk, Karn, Ugin) or being dead (Elspeth, Freyalise, Teferi, Venser, Xenagos). They also might want to reserve some or all antagonistic planeswalkers to be used as bosses. But overall this is a very practical and reasonable choice, albeit a bit uninteresting in my opinion.
If they did it this way they would be to limited in the number of planeswalkers there are. They are going to have to set this after the mending otherwise the planeswalkers are going to be to powerful, and for all there are a lot of planeswalker cards there aren't that many planeswalkers currently only 35 so there it would be likely that you are likely to run across a lot of people using the same walkers especially if there is a tiering mechanic that limits when you get access to the different planeswalkers which would allow you to put in the slightly more powerful walkers.
2. You play as a custom-built planeswalker for which you can choose your race, class, and perhaps plane origin. Maybe you even start out your home plane for a while before your spark ignites and you gain access to other planes. This would be perfect given the premise of the game (“you are a planeswalker”) and many players’ tendencies to come up with “fanwalkers” as a result. However, this would be much more difficult to implement. There are a huge number of races and types of magic; it would be almost impossible to put all of them into game, and people would be disappointed by the exclusions. Having different players start out on different worlds would make matters even worse. It isn’t impossible to have races start out in different areas (WoW does it) but it would still be problematic in many ways. I think that this is less likely than them using existing planeswalkers, but it would be really cool if they did it.
If they were able to transfer the Elder Scrolls levelling mechanics up to a MMORPG it could work. Give the player some choices around Species, world and initial color specialization then allow how the player acts work out the sort of abilities they have with skills centered around both spell casting and the more physical abilities. Whilst we haven't seen it that much in the story there should still be some scope for characters that rely on the more physical skills like close combat, stealth and archery.
It will be interesting to see how they implement planeswalking. It should make it easy to get between different areas, but I doubt that this will be a complete sandbox game so there will have to be some sort of order that you unlock planes in (the most obvious choice being Zendikar, Innistrad, Kaladesh, Amonkhet, Ixalan). I assume that when you die in combat you will planeswalk to another plane’s hub area. Perhaps one plane will be the main starting plane/hub area, but I would expect that every plane has both areas with enemies and areas without them. If they do use one plane as the starting plane/hub area, I would expect it to be either Dominaria, Ravnica, or Shandalar.
This seems like a sensible way to manage it and is similar to how Bioware handles a similar issues in Star Wars: The old Republic. Though as this is the company that is behind the Star Trek MMO any one know how they deal with travelling between the various planets? As for a starting plane, if they are forced to use an existng MTG plane rather than creating new ones Ravnica would probably be the better choice as it seems to be the current hub of the multiverse with Dominaria still recovering from the events of Time Spiral and Shandalar not really well known outside of the the long term MTG players.
Quote from khaosknight69 »What if it's not even a card game guys?
Like what if instead it's just an mmorpg based on the wealth of lore and backstory from decades of MTG cards, with classes based on the different guilds or something?
Quote from dralnegar »Strictly speaking WotC aren't developing the MTG MMO so I don't see how it is related to MTGO. I think the MMO will be about the lore / storyline / content, rather than to do with the card game itself.
Quote from scottjhebert » Quite like Path of Exile or similar games.