Hi, so I'm a long time Magic competitive player who used to played Modern in MODO but sold out a few years ago (the reason is boring, I just wanted some money and I was a bit tired of Eldrazis and crap).
Anyways, I've always been a huge fan of UR decks and only played that (Twin, Delver, whatever) and seeing Arclight Phoenix has rekindled my love for the archetype. I would never go back to MODO but I'm very interested in arena, it seems great.
However, I've seen that UR Phoenix is around tier 1/2 in "Normal Standard" but in "Arena Standard"is nowhere to be seen (in MTG Goldfish). Wut? Isn't it literally the same format? Is it because people are more casual there or don't want to spend as much? Or is UR Phoenix just not good there?
Aggro has gotten a boost due to the client giving people a free mulligan without them knowing if the program first gives them a crappy hand. Tempo-based aggro such as Phoenix is boosted too.
Aggro has gotten a boost due to the client giving people a free mulligan without them knowing if the program first gives them a crappy hand. Tempo-based aggro such as Phoenix is boosted too.
To be clear, what this is about is "Best of One" matches. There is a calculated "desired land ratio hand" based on the number of lands in your deck. The game will draw two hands and, which ever hand fits the formula, will choose one hand to give to you. The game, LTIC, makes no effort to coincide the color of the lands with the spells. So it is very possible to draw three forests and have all black spells for a BG deck. Both have been confirmed but details tend to be scant from WotC.
In a nutshell, it makes things like mono-color Aggro or 24-land Gates more viable than they would otherwise be on paper.
There are also people complaining that cards tend to "weighted" in the draw. Statistically rare hands such as any deck drawing 4 of a specific card seems to be more likely in Arena. For instance, drawing all 4 of the same card is effectively 0% until turn 4. It's pretty damn low. I've had these "God" draws on more than one occasion, drawing all four of a specific card within my first two or three turns. This dynamic heavily favors cheap Aggro decks. Do you want to draw four Shocks or four Inescapable Blazes in your opening hand?
The other game mode, Best of Three, lacks the hand sculpting and plays more like real Magic. My understanding though is that BO1 is the dominate game format so that is what the lists will show I guess.
Aggro has gotten a boost due to the client giving people a free mulligan without them knowing if the program first gives them a crappy hand. Tempo-based aggro such as Phoenix is boosted too.
To be clear, what this is about is "Best of One" matches. There is a calculated "desired land ratio hand" based on the number of lands in your deck. The game will draw two hands and, which ever hand fits the formula, will choose one hand to give to you. The game, LTIC, makes no effort to coincide the color of the lands with the spells. So it is very possible to draw three forests and have all black spells for a BG deck. Both have been confirmed but details tend to be scant from WotC.
In a nutshell, it makes things like mono-color Aggro or 24-land Gates more viable than they would otherwise be on paper.
There are also people complaining that cards tend to "weighted" in the draw. Statistically rare hands such as any deck drawing 4 of a specific card seems to be more likely in Arena. For instance, drawing all 4 of the same card is effectively 0% until turn 4. It's pretty damn low. I've had these "God" draws on more than one occasion, drawing all four of a specific card within my first two or three turns. This dynamic heavily favors cheap Aggro decks. Do you want to draw four Shocks or four Inescapable Blazes in your opening hand?
The other game mode, Best of Three, lacks the hand sculpting and plays more like real Magic. My understanding though is that BO1 is the dominate game format so that is what the lists will show I guess.
I see. So it's because of this "best of one" games without Sideboard. Interesting.
But the legal cards in Standard are the same in MTGO and in arena, right? And finally, is UR Phoenix then a competitive deck (meaning, tier 1 or 2) in Arena?. Will I be able to win games at a high level? (notwithstanding my skill or lack of it haha)
Aggro has gotten a boost due to the client giving people a free mulligan without them knowing if the program first gives them a crappy hand. Tempo-based aggro such as Phoenix is boosted too.
To be clear, what this is about is "Best of One" matches. There is a calculated "desired land ratio hand" based on the number of lands in your deck. The game will draw two hands and, which ever hand fits the formula, will choose one hand to give to you. The game, LTIC, makes no effort to coincide the color of the lands with the spells. So it is very possible to draw three forests and have all black spells for a BG deck. Both have been confirmed but details tend to be scant from WotC.
In a nutshell, it makes things like mono-color Aggro or 24-land Gates more viable than they would otherwise be on paper.
There are also people complaining that cards tend to "weighted" in the draw. Statistically rare hands such as any deck drawing 4 of a specific card seems to be more likely in Arena. For instance, drawing all 4 of the same card is effectively 0% until turn 4. It's pretty damn low. I've had these "God" draws on more than one occasion, drawing all four of a specific card within my first two or three turns. This dynamic heavily favors cheap Aggro decks. Do you want to draw four Shocks or four Inescapable Blazes in your opening hand?
The other game mode, Best of Three, lacks the hand sculpting and plays more like real Magic. My understanding though is that BO1 is the dominate game format so that is what the lists will show I guess.
I see. So it's because of this "best of one" games without Sideboard. Interesting.
But the legal cards in Standard are the same in MTGO and in arena, right?
It's supposed to be but no... Arena Standard BO1 has bannedNexus of Fate. It is still legal in BO3.
And finally, is UR Phoenix then a competitive deck (meaning, tier 1 or 2) in Arena?. Will I be able to win games at a high level? (notwithstanding my skill or lack of it haha)
I'll side step this one and let someone else answer.
Anyways, I've always been a huge fan of UR decks and only played that (Twin, Delver, whatever) and seeing Arclight Phoenix has rekindled my love for the archetype. I would never go back to MODO but I'm very interested in arena, it seems great.
UR Dragons/UR Phoenix (phoenix is basically just dragons but with phoenix added in) exists on Arena. You get a good UR deck base to build towards it. Its one of my favourite decks to play. I play it in Best of 1 quite a bit. I have better win rate with it in bo1 than mono red which is my main deck.
I've got like a 75$ win rate with the UR deck with a few good commons/uncommons added in to it.
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Anyways, I've always been a huge fan of UR decks and only played that (Twin, Delver, whatever) and seeing Arclight Phoenix has rekindled my love for the archetype. I would never go back to MODO but I'm very interested in arena, it seems great.
However, I've seen that UR Phoenix is around tier 1/2 in "Normal Standard" but in "Arena Standard"is nowhere to be seen (in MTG Goldfish). Wut? Isn't it literally the same format? Is it because people are more casual there or don't want to spend as much? Or is UR Phoenix just not good there?
I'm really confused, could you help me out?
To be clear, what this is about is "Best of One" matches. There is a calculated "desired land ratio hand" based on the number of lands in your deck. The game will draw two hands and, which ever hand fits the formula, will choose one hand to give to you. The game, LTIC, makes no effort to coincide the color of the lands with the spells. So it is very possible to draw three forests and have all black spells for a BG deck. Both have been confirmed but details tend to be scant from WotC.
In a nutshell, it makes things like mono-color Aggro or 24-land Gates more viable than they would otherwise be on paper.
There are also people complaining that cards tend to "weighted" in the draw. Statistically rare hands such as any deck drawing 4 of a specific card seems to be more likely in Arena. For instance, drawing all 4 of the same card is effectively 0% until turn 4. It's pretty damn low. I've had these "God" draws on more than one occasion, drawing all four of a specific card within my first two or three turns. This dynamic heavily favors cheap Aggro decks. Do you want to draw four Shocks or four Inescapable Blazes in your opening hand?
The other game mode, Best of Three, lacks the hand sculpting and plays more like real Magic. My understanding though is that BO1 is the dominate game format so that is what the lists will show I guess.
I see. So it's because of this "best of one" games without Sideboard. Interesting.
But the legal cards in Standard are the same in MTGO and in arena, right? And finally, is UR Phoenix then a competitive deck (meaning, tier 1 or 2) in Arena?. Will I be able to win games at a high level? (notwithstanding my skill or lack of it haha)
No worries. English is my primary language and clarity isn't my strong point either.
It's supposed to be but no... Arena Standard BO1 has banned Nexus of Fate. It is still legal in BO3.
I'll side step this one and let someone else answer.
UR Dragons/UR Phoenix (phoenix is basically just dragons but with phoenix added in) exists on Arena. You get a good UR deck base to build towards it. Its one of my favourite decks to play. I play it in Best of 1 quite a bit. I have better win rate with it in bo1 than mono red which is my main deck.
I've got like a 75$ win rate with the UR deck with a few good commons/uncommons added in to it.