I'm playing a Sultai Eldrazi Ingest superfriends control deck that can be outright evil at times. I feel sorry for those that have to play against me in vs because this control build can often assemble a lock that is nearly impossible for my opponents to get out of.
Basically the idea is to drop an ingest creature or keep the ingesters in your hand if you have Horribly Awry or Spell Shrivel. Counter and exile their early game, use the Nullifiers to counter their mid game until you draw a Titan or Planeswalker. Blight Herder and from beyond work surprisingly well as combination ramp for the Titans and chump blockers to protect Planeswalkers. Dispel is by far the weakest card on the list, but also serves as invaluable protection against combat tricks and opposing counterspells. Mortuary Mire has proven to be a surprise MVP since it gives me "free" recursion and allows me to reuse Nullifiers as well as makes me feel free to use a magic origins flip-walkers as chump blocker in the early game.
I've been having an insane amount of success with my blue/red artifact deck.
I'm not sure how to post the deck on here but I recommend anybody to give b/r artifact deck a shot. It's even having a good match against the new battle for zendikar decks. The only decks that I run in to trouble happen to be w/r aggro or g/r landfall decks. But I usually have about a 50% chance of beating them if I dont get mana screwed and I draw the right cards.
So recently I've been experimenting with the more aggro grixis eldrazi decks. While this aggro deck isn't as explosive as RDW or elves, I've found that it makes up for it by having some of the best removal in the online game.
I decided Touch of the Void was better than Complete Disregard as a piece of exile removal, since it doesn't have a creature targeting restriction and it can be used to burn an opponent the rest of the way if needed. I often use it to finish off one of my opponent's larger blockers after it has already taken some damage, which is something that Complete Disregard simply can't do if that creature has a power four or greater.
So far Processor Assault has been rarely a dead card and takes care of just about everything.
Call of the Full Moon is occupying some flex slots since it gives trample to my ingesters and helps keep my processors active. I'm not entirely happy with it, but I haven't found anything better than it in getting some damage through.
Brutal Expulsion is really brutal, testing it against the AI had me doubt it's effectiveness, but it is a key card in beating other VS aggro decks in their ability to outrace this deck. I often use it to bounce a token and deal two to a creature which gives me a very good two-for-one trade and leaves my side of the board untouched, it is overall better in this deck than Radiant Flames.
Altar's Reap isn't the greatest card, since it is a compromise. What this deck wants are a few Negates to help counter board wipes, but that isn't yet a card available to use in Magic Duels's card pool. I rarely have three mana open after ending my turn, so Spell Shrivel is out of the question. Reap can at least help me recover a bit from a board wipe and I'm putting up with it since I can also use it on a creature to help flip Liliana if I get her out.
I'm actually fairly new to semi-competitive magic and am playing Magic Duels a lot now. This is my current decklist after the BfZ update:
2x Dispel
4x Child of Night
1x CullingDrone
1x Adverse Conditions
1x Infernal Scarring
1x Altar Reap
2x Sphinx Tutelage
4x Claustraphobia
2x Hydrolash
1x Read the Bones
2x Dehydration
4x Inspiration
3x Countermand
2x Bone to Ash
1x Coastal Discovery
2x Brilliant Spectrum
1x Bitter Revelation
2x Flesh to Dust
1x Ob Nixilis Reignited
5x Island
6x Swamps
2x Drowned Catacomb
1x Skyline Cascade
1x Mortuary Mire
4x Dimir Guildgate
4x Evolving Wild
Sorry it is my first post on a forum ever. That's my current deck, I've only lost once in 4 games to a RW aggro. What can I do to improve the deck (I don't have anymore tutelages). Any and all input appreciated.
I play a BG blisterpod/carrier thrall et al sacrifice deck. I have only lost 3 matches in the past month of ranked play. The deck just feels tight and somehow I always have answers. Between Perilous Myr, Bone Splinters and Brood Butcher I can control the board pretty well. And the card advantage I can generate is usually pretty huge.
I play mostly against the AI because my online connection is slow. My recent obsession has been a GW tokens deck that is capable of building some pretty insane board states as evidenced by my screenshot below.
The two cards I'm least happy about are Hixus, Prison Warden and Nissa's Revelation. Hixus is there because the deck is slow to get going and needed more board wipes and I couldn't use Tragic Arrogance since it hurts my token makers. Revalation is there because I needed more draw spells in the deck and that's pretty much my only option in GW, it's a dud a 1/4 of the time, but it can also draw me an insane amount of cards if it hits Ulamog or Veteran Warleader.
I might try testing out what Bant may have to offer since it gives me even more token makers and draw options.
Sphinx's Trolltelage deck is good for AI grinding at the hard level - all their removal is dead in their hands. You can easily run mono-blue; even without removal you've got more than enough options in Claustrophobia, Dehydration, Tightening Coils.
I'd even venture and say it's more funny that way since you get to observe their board clogged full of useless cards.
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Vorthos-y Johnny. All will be One
Modern - Cheeri0s (building), Belcher (building), Lantern (building), UW Control (building)
RIP Magic Duels. Wizards will regret what they did to you.
I just need to dedicate more time to it and crack more packs. Simply don't have the card base yet to make any truly competitive decks. Once I get up to about Level 5 my decks start to crap out on me and I get run out of the building.
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I'm fairly confident I will think of something to say. Active Player: 1994-1999, 2016-
I feel ya. I didn't actually play against anybody in the Origins season because I just kept on grinding against the AI. Right now, with hard mode AI's love of spamming reproach/clutch/spout/reprisal, I've found it hard to keep using aggro/auras against it... at least with the increase in coin rewards from the quests getting packs is faster.
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Vorthos-y Johnny. All will be One
Modern - Cheeri0s (building), Belcher (building), Lantern (building), UW Control (building)
RIP Magic Duels. Wizards will regret what they did to you.
I've mostly switched from mono-red to mono-white. I believe with the best hand, it can kill as fast as the red deck. However, it lacks reach (aka burn) to finish off an opponent once they are at low life. It makes up for that by playing better creatures overall and a much more powerful endgame in the form of Gideon, Archangel of Tithes, and Kytheon's Irregulars. I win more than 50% of matches against level 40s and high 30s. I can post a list if anyone is interested.
I have been enjoying Blue/Red Thopters splashing white for Thunderclap Wyvern. Flashing in an anthem is an amazing combat trick and has won be plenty of games doubling up my damage when they have decided they can take the hit.
I've been doing pretty well with it despite it not being completely optimized, I've been hovering around the mid-high 20s rank wise, havn't managed to break 30 but I get bored grinding the same deck all the time.
I like Juggernaut a lot, too, and enjoyed using him frequently when I was starting out. He's still in my casual R/U artifact deck I use against the AI when I'm fulfilling a quest or playing for fun.
I just throw 3 or 4 Perilous Myr into every deck haha. Being able to block and kill a lot of stuff in one go is a great trade off. Almost always 1 for 2 cards.
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I grinded to rank 40 really quickly with the RG ramp deck that was so popular. Now, to preserve my rank but still reap those sweet, sweet coins, I've been rocking an extremely strong counter to ramp decks that still has game vs fast aggro and the occasional planeswalker control decks. Basically, it felt like Omnath and Rolling Thunder were strong but often win-more, while stopping the opponent's Mwonvuli Acid Mosses and fatties was much more important. I kept the Gaea's Revenges and the Eldrazi package with From Beyond but swapped out the red cards for blue ones: Spell Shrivel and Scatter to the Winds are perfect for blocking Acid Moss and do double-duty countering the big guys late game.
The biggest deal is that ramp mirrors come down to Ulamog wars. Ulamog at the wrong time means their Ulamog gets rid of him. You can Ulamog to get them off 10 mana, but if they have 1 chump block plus some ramp they can Ulamog your Ulamog and while that makes Xzibit happy, it doesn't please me very much. Countering their Ulamog doesn't stop his cast trigger but does stop them from fully taking over the game in the worst case. Alhammaret is the perfect answer, coming down late game to block the big man out for good. This list is very strong vs any opposing ramp list while Jaddi Offshoots and lots of chumps (Visionary/Creeper) give you the means to hold off fast decks. Overall, I've been extremely pleased with the list and it does its job keeping me at rank 40; I highly recommend it.
For grinding vs NPCs, I have dropped my mono-red aggro list because its so frustrating to face that double Gideon's Reproach double Roil Spout draw that seems to happen every game. A BG aggro list that abuses Husk is the best answer I've found. Tokens confuse the AI and lead to lots of bad Roil Spouts, while Reproach is just no good vs Blisterpods, Carrier Thralls and 5/5 demon tokens. The AI is awful at calculating damage from Shamblers and Husks, so you often get bad blocks that let you just lethal them from 20. Finally, Smothering Abominations and a singleton Shadows of the Past let you dig deep and From Beyond gives you sacrificial chumps and fetches Aboms when you need them most. The clock ends up being about the same, given how well the expert decks counter aggro, but I also increase my win-rate because even when the opponent gets ahead I can Bone Splinters their big guy or push damage through with Husks and Shamblers. To top it all off, you can Altar's Reap and use a Scion token to pay for the mana and for the sacrifice and Smother Abomination sees that as two sacrifices; you pay B and sac a Scion to draw 4 cards, which is just great. Very strong and very fast.
As a relatively new player myself i just pulled jace vryns prodigy and only got one but I've been having most success with red/blue artifacts even without getting jace in my hand. Most well rounded deck i could come up with and I've tried a lot. Cards like goblin arsonist, perilous myr, juggernaut, frost lynx, that flying that allows you to return an artifact to your hand i forgot the name of, displacement wave, red enchantments, flaring fire kin, the Ally guy with menace, etc all work very well together and nobody below rank 10 can answer all of this when you draw reasonably well. It's very well balanced and there should be a lot of turns that they simply can't block you while you're staying ahead.
However I've had some success with GB elves and WR enchantments (similar to RU from the red portion but with whites nimbus wings and more allies) and personally i think GB elves is a gimmick; too weak to cards like twin bolt or control/removal of key cards like hunt master. The RW deck can get some amazing damage done by turn 4 or 5 while staying aggressive before you get there when you get flaring fire kin enchanted and start boosting his power but this isn't quite as balanced as the RU deck IMO because it depends on certain draws a bit more and removal once again becomes a problem here as well. Highly recommend RU overall as you are more certain to have them dealt with while staying flexible towards aggression, midrange or maybe longer.
I have found my RW deck gets out to a fast start, and then nothing. I can't sustain it and finish my opponent and often they drop big guys I can't deal with and curb stomp me before I can race them down.
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3 Mist Intruder
3 Benthic Infiltrator
2 Wasteland Strangler
3 Ulamog's Nullifier
2 Blight Herder
1 Oblivion Sower
1 Desolation Twin
1 Ulamog, the Ceaseless Hunger
Instants and sorceries:
2 Dispel
2 Horribly Awry
2 Scatter to the Winds
3 Spell Shrivel
2 Titan's Presence
2 Languish
2 From Beyond
Planeswalkers:
1 Jace, Vryn's Prodigy
1 Liliana, Heretical Healer
1 Nissa, Vastwood Seer
1 Kiora, Master of the Depths
1 Ob Nixilis Reignited
Land:
4 Island
3 Swamp
2 Forest
2 Lumbering Falls
2 Sunken Hollow
2 Drowned Catacomb
2 Woodland Cemetery
2 Mortuary Mire
1 Golgari Guildgate
4 Evolving Wilds
Basically the idea is to drop an ingest creature or keep the ingesters in your hand if you have Horribly Awry or Spell Shrivel. Counter and exile their early game, use the Nullifiers to counter their mid game until you draw a Titan or Planeswalker. Blight Herder and from beyond work surprisingly well as combination ramp for the Titans and chump blockers to protect Planeswalkers. Dispel is by far the weakest card on the list, but also serves as invaluable protection against combat tricks and opposing counterspells. Mortuary Mire has proven to be a surprise MVP since it gives me "free" recursion and allows me to reuse Nullifiers as well as makes me feel free to use a magic origins flip-walkers as chump blocker in the early game.
I'm not sure how to post the deck on here but I recommend anybody to give b/r artifact deck a shot. It's even having a good match against the new battle for zendikar decks. The only decks that I run in to trouble happen to be w/r aggro or g/r landfall decks. But I usually have about a 50% chance of beating them if I dont get mana screwed and I draw the right cards.
Creatures
3x Whirler Rogue
3x Aspiring Aeronaut
[/card]
Enchantments
2x Thopter Spy Network
4 Sludge Crawler
3 Forerunner of Slaughter
3 Eldrazi Skyspawner
3 Dominator Drone
2 Wasteland Strangler
3 Vile Aggregate
2 Dust Stalker
Enchantments:
3 Call of the Full Moon
2 Altar's Reap
3 Processor Assault
2 Titan's Presence
3 Touch of the Void
2 Brutal Expulsion
Planeswalkers:
1 Jace, Vryn's Prodigy
1 Liliana, Heretical Healer
1 Ob Nixilis Reignited
2 Island
2 Mountain
4 Swamp
2 Sunken Hollow
2 Smoldering Marsh
2 Drowned Catacomb
2 Sulfur Falls
2 Dragonskull Summit
4 Evolving Wilds
I decided Touch of the Void was better than Complete Disregard as a piece of exile removal, since it doesn't have a creature targeting restriction and it can be used to burn an opponent the rest of the way if needed. I often use it to finish off one of my opponent's larger blockers after it has already taken some damage, which is something that Complete Disregard simply can't do if that creature has a power four or greater.
So far Processor Assault has been rarely a dead card and takes care of just about everything.
Call of the Full Moon is occupying some flex slots since it gives trample to my ingesters and helps keep my processors active. I'm not entirely happy with it, but I haven't found anything better than it in getting some damage through.
Brutal Expulsion is really brutal, testing it against the AI had me doubt it's effectiveness, but it is a key card in beating other VS aggro decks in their ability to outrace this deck. I often use it to bounce a token and deal two to a creature which gives me a very good two-for-one trade and leaves my side of the board untouched, it is overall better in this deck than Radiant Flames.
Altar's Reap isn't the greatest card, since it is a compromise. What this deck wants are a few Negates to help counter board wipes, but that isn't yet a card available to use in Magic Duels's card pool. I rarely have three mana open after ending my turn, so Spell Shrivel is out of the question. Reap can at least help me recover a bit from a board wipe and I'm putting up with it since I can also use it on a creature to help flip Liliana if I get her out.
I'm actually fairly new to semi-competitive magic and am playing Magic Duels a lot now. This is my current decklist after the BfZ update:
2x Dispel
4x Child of Night
1x CullingDrone
1x Adverse Conditions
1x Infernal Scarring
1x Altar Reap
2x Sphinx Tutelage
4x Claustraphobia
2x Hydrolash
1x Read the Bones
2x Dehydration
4x Inspiration
3x Countermand
2x Bone to Ash
1x Coastal Discovery
2x Brilliant Spectrum
1x Bitter Revelation
2x Flesh to Dust
1x Ob Nixilis Reignited
5x Island
6x Swamps
2x Drowned Catacomb
1x Skyline Cascade
1x Mortuary Mire
4x Dimir Guildgate
4x Evolving Wild
Sorry it is my first post on a forum ever. That's my current deck, I've only lost once in 4 games to a RW aggro. What can I do to improve the deck (I don't have anymore tutelages). Any and all input appreciated.
3x Carrier Thrall
4x Perilous Myr
3x Rot Shambler
3x Elvish Visionary
1x Liliana, Heretical Healer
3x Nantuko Husk
2x Smothering Abomination
2x Brood Butcher
2x Evolutionary Leap
3x Bone Splinters
4x Altar's Reap
MVP's so far are:
Mage-Ring Bully (have just one unfortunately)-
Flaring Flame-kin x3 + Inferno Fist x4 + Heliod's Pilgrim x4
Perilous Myrx4
Ember Haulerx3
Nimbus Wings x3
Active Player: 1994-1999, 2016-
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Here's my decklist
2 Herald of the Pantheon
2 Lantern Scout
2 Veteran Warleader
1 Nissa, Vastwood Seer
2 Hixus, Prison Warden
1 Oblivion Sower
1 Ulamog, the Ceaseless Hunger
Enchantments:
2 From Beyond
3 Retreat to Emeria
4 Suppression Bonds
2 Sigil of the Empty Throne
2 Animist's Awakening
4 Gideon's Reproach
2 Nissa's Pilgrimage
2 Mwonvuli Acid-Moss
2 Planar Outburst
2 Nissa's Revelation
Planeswalker:
1 Gideon, Ally of Zendikar
Lands:
2 Foundry of the Consuls
2 Blighted Steppe
2 Canopy Vista
2 Sunpetal Grove
1 Selesnya Guildgate
3 Sandstone Bridge
3 Plains
6 Forest
4 Evolving Wilds
The two cards I'm least happy about are Hixus, Prison Warden and Nissa's Revelation. Hixus is there because the deck is slow to get going and needed more board wipes and I couldn't use Tragic Arrogance since it hurts my token makers. Revalation is there because I needed more draw spells in the deck and that's pretty much my only option in GW, it's a dud a 1/4 of the time, but it can also draw me an insane amount of cards if it hits Ulamog or Veteran Warleader.
I might try testing out what Bant may have to offer since it gives me even more token makers and draw options.
I'd even venture and say it's more funny that way since you get to observe their board clogged full of useless cards.
Modern - Cheeri0s (building), Belcher (building), Lantern (building), UW Control (building)
RIP Magic Duels. Wizards will regret what they did to you.
Active Player: 1994-1999, 2016-
Sign & Share Petition To Fix MTG: Arena's Economy: https://goo.gl/z8fop8
Modern - Cheeri0s (building), Belcher (building), Lantern (building), UW Control (building)
RIP Magic Duels. Wizards will regret what they did to you.
Active Player: 1994-1999, 2016-
Sign & Share Petition To Fix MTG: Arena's Economy: https://goo.gl/z8fop8
Active Player: 1994-1999, 2016-
Sign & Share Petition To Fix MTG: Arena's Economy: https://goo.gl/z8fop8
Modern - Cheeri0s (building), Belcher (building), Lantern (building), UW Control (building)
RIP Magic Duels. Wizards will regret what they did to you.
3 Perilous Myr
2 Esperzoa
3 Chief of the Foundry
2 Thopter Engineer
2 Juggernaught
3 Whirler Rouge
2 Aspiring Aeronaut
2 Pia and Kiran Nalaar
2 Thunderclap Wyvern
2 Reclusive Artificer
1 Ghirapur Æther Grid
1 Thopter Spy Network
2 Flameshadow Conjuring
Instants and Sorceries:
3 Telling Time
3 Twin Bolt
4 Artificer's Empathy
1 Exquisite Firecraft
10 Islands
8 Mountains
2 Clifftop Retreat
2 Sulfur Falls
2 Glacial Fortress
I've been doing pretty well with it despite it not being completely optimized, I've been hovering around the mid-high 20s rank wise, havn't managed to break 30 but I get bored grinding the same deck all the time.
Active Player: 1994-1999, 2016-
Sign & Share Petition To Fix MTG: Arena's Economy: https://goo.gl/z8fop8
Here's my white deck:
1 Kytheon, Hero of Akros
3 Anointer of Champions
3 Elite Vanguard
2 Relic Seeker
2 Knight of the White Orchid
3 Consul's Lieutenant
3 Kor Bladewhirl
4 Topan Freeblade
2 Kinsbaile Skirmisher
1 Archangel of Tithes
2 Kytheon's Irregulars
2 Grasp of the Hieromancer
1 Reprisal
4 Tandem Tactics
1 Gideon's Reproach
3 Sheer Drop
1 Gideon, Ally of Zendikar
18 Plains
1 Foundry of the Consuls
3 Sandstone Bridge
Edit: Huge changes to the metagame are coming:
http://magic.wizards.com/en/articles/archive/magic-digital/magic-duels-starter-box-changes-2016-03-11
Many important cards are being removed and replaced with other cards. Looks like the ramp decks are being taken down a notch or two, which is just great to see. It was getting boring to play against an endless stream of Gatecreeper Vines.
As for changes, I'm just annoyed they are removing Perilous Myr, he is too much fun >;)
Active Player: 1994-1999, 2016-
Sign & Share Petition To Fix MTG: Arena's Economy: https://goo.gl/z8fop8
Is there nothing else you could use to substitute the Myr? I haven't played that archetype in ages.
Modern - Cheeri0s (building), Belcher (building), Lantern (building), UW Control (building)
RIP Magic Duels. Wizards will regret what they did to you.
Active Player: 1994-1999, 2016-
Sign & Share Petition To Fix MTG: Arena's Economy: https://goo.gl/z8fop8
The biggest deal is that ramp mirrors come down to Ulamog wars. Ulamog at the wrong time means their Ulamog gets rid of him. You can Ulamog to get them off 10 mana, but if they have 1 chump block plus some ramp they can Ulamog your Ulamog and while that makes Xzibit happy, it doesn't please me very much. Countering their Ulamog doesn't stop his cast trigger but does stop them from fully taking over the game in the worst case. Alhammaret is the perfect answer, coming down late game to block the big man out for good. This list is very strong vs any opposing ramp list while Jaddi Offshoots and lots of chumps (Visionary/Creeper) give you the means to hold off fast decks. Overall, I've been extremely pleased with the list and it does its job keeping me at rank 40; I highly recommend it.
For grinding vs NPCs, I have dropped my mono-red aggro list because its so frustrating to face that double Gideon's Reproach double Roil Spout draw that seems to happen every game. A BG aggro list that abuses Husk is the best answer I've found. Tokens confuse the AI and lead to lots of bad Roil Spouts, while Reproach is just no good vs Blisterpods, Carrier Thralls and 5/5 demon tokens. The AI is awful at calculating damage from Shamblers and Husks, so you often get bad blocks that let you just lethal them from 20. Finally, Smothering Abominations and a singleton Shadows of the Past let you dig deep and From Beyond gives you sacrificial chumps and fetches Aboms when you need them most. The clock ends up being about the same, given how well the expert decks counter aggro, but I also increase my win-rate because even when the opponent gets ahead I can Bone Splinters their big guy or push damage through with Husks and Shamblers. To top it all off, you can Altar's Reap and use a Scion token to pay for the mana and for the sacrifice and Smother Abomination sees that as two sacrifices; you pay B and sac a Scion to draw 4 cards, which is just great. Very strong and very fast.
Losing Perilous Myr and Foundry Street Denizen is pretty heart breaking though.
However I've had some success with GB elves and WR enchantments (similar to RU from the red portion but with whites nimbus wings and more allies) and personally i think GB elves is a gimmick; too weak to cards like twin bolt or control/removal of key cards like hunt master. The RW deck can get some amazing damage done by turn 4 or 5 while staying aggressive before you get there when you get flaring fire kin enchanted and start boosting his power but this isn't quite as balanced as the RU deck IMO because it depends on certain draws a bit more and removal once again becomes a problem here as well. Highly recommend RU overall as you are more certain to have them dealt with while staying flexible towards aggression, midrange or maybe longer.
Active Player: 1994-1999, 2016-
Sign & Share Petition To Fix MTG: Arena's Economy: https://goo.gl/z8fop8