Note:before reading this i want to point out that this thread completely ignores the old version of mtg:MTG duels
This is because it doesn't make any sense a bit(a bunch of wolfs tapping forests,a land sacrificing their own kind and emblems coming out of nowhere in the last story of gatewatch)
Generation 1:by putting loyalty counters(loyalty planeswalkers)
These planeswalkers are summoned by Land planeswalkers.
They use their loyalty counters to cast spells
they have less varety of spells to conjure and some spell require to sacrifice their own spark.
They are immune to poison counters but are likely to die by regular attacks(even with the creatures with infect)
Generation 2:by tapping lands(Land Planeswalkers)
Have a life counter(most important feature)
die in 10 poison counters
most of them can use 5 colors of mana
can summon loyalty planeswalkers and make them do what they want
vast variety of spells
Only require to tap 6 lands to cast the immortal sun
What do you guys think
Which one are the correct theory
Or maybe it was both?
Planeswalkers form mana bounds with lands and draw mana from those lands. A Planeswalkers Loyalty is that, there loyalty to you for summoning them with a tribute of mana. They perform feats of varying difficulty to them and that increases or decreases their loyalty to you. If you force them to exhaust themselves they become less loyal. Let them have fun with simple, easy, or enjoyable tasks and they become more loyal. An opponent hurts them and they become less loyal. When that loyalty value drops to 0 the flee because you aren't worth their life. This has been described by word of god as what is happening there is no need to speculate.
Let me start by saying that there isn't a clean 1 to 1 analog between gameplay and lore.
Sorry for the long question
I have to think of some question
Do planeswalkers dies in planar cleansing?
Do planeswalker exiled by vraska's contempt or door to nothingness?
Our planeswalker buddies are able to escape before suffering serious consequences. The act of putting the card we use to represent them into the graveyard or exile is a game function that means they left. It has no impact on the character.
what happened if Ugin's Prison realm leaved the battlefield?
Will bolas returned as a creature or a planeswalker(since he doesnt have any spark left)?
The card Prison Realm doesn't actually represent the Meditation plane that Bolas and Ugin have access too and Bolas is sealed away in. It is a representation of the punishment given out to Bolas which is why it can be broken by a simple Disenchant. So casting prison realm and then destroying it doesn't free Bolas. Because it isn't the real thing it is a representation of the effect.
What is the immortal sun actually do?
is it preventing planeswalker to use their abilities or preventing them to planeswalk?
Who controlled the immortal sun in the war of the spark?
The card The Immortal Sun's abilities are meant to symbolize its actual effects. It prevents walkers from leaving(Players can't activate planeswalkers' loyalty abilities.) and it empowers its holder with nigh limitless mana(draw an additional card, your spells cost 1 less, your creatures get stronger.) In the war of the spark it was trapping walkers on Ravnica so Bolas could leasiurly hunt them down. Dovin Baan was controlling the Immortal Sun which he was using to power his thoptor network or some such thing.