(Remaking this thread since I don't wanna necro the old one)
Maro realsed his third artile on the the Rabiah scale. The Rabiah scale is a scale from 1-10 (10 being the least likely) on how likely Maro thinks a plane will be the main/major setting in a standard legal set. https://magic.wizards.com/en/news/making-magic/the-rabiah-scale-part-3
On this blog (and tracked in the wiki) Maro will also change his answer or they might flux but I figured these are still a good jumping off point for them.
*As of Neon Dynasty, Kamigawa is at a 4 but wanted to keep the list as to keep it aligned with the articles.
**based on initial reactions
*** Likely lower now its phased out.
“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
-They will talk about how this scale will work with upcoming sets that have more then one plane as the major setting ("death race set").
-Related to above point; I'd guess this would greatly increase the likely hood of a plane being featured as they could just focus on the elements that makes sense for the crossover theme and not have to try to make a full set of a theme or plane that has issues.
-I'd guess New Phyrexia is now a lot higher up with it phased out.
-Ixalan also got a soft reboot in flavor so I do wonder if that shifted it around anymore.
-I def think its too soon to put Thunder Junction on the list.
-They have said Neon Kamigawa popularity has shown that planes that are not as popular might still be returnable with a good reboot/second chance at execution (which was cited for the upcoming Lorwyn/ Shadowmoor return) so I do wonder if that would give some planes a better shot now.
-IMO the Phyrexia War aftermath left a lot of loose ends so I think a lot of planes now have a reason to return too them just to see how they are now doing.
-I do wonder how the deemphasis on planeswalkers will now go forward with newer made planes without a naive/face walker as so many story returns often tie into the naitve walker of the sets. I do think characters like Kellan, Annie, Proft and Mabel would planeswalkers if we didn't have the desparking so I wonder if those are gonna now be used for face characters now.
Private Mod Note
():
Rollback Post to RevisionRollBack
“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
I brought it up at the bottom of the post, for prosperity I didn't change the main post as that was the numbers Maro gave in his originally articles which what I wanted to focus on more, but I made that a bit more clear.
EDIT: Brothers War seemly wasn't the most succesfful but I think it also showed we could have a premier set being a flashback into the past and explore planes in the past. This opens stuff up like Serra's Realm or certain planes before major events (Ravnica at the time of signing the guild pact, Alara before breaking, Amonkhet pre-Bolas ect). This would also be enough of a major change up they could also do a flavor reboot.
-Related, backrdrop sets also increase some planes chances of returning.
“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
I always wanted to see a Ravnica pre-guildpact, with the proto guilds running around, so I'm all for flashback sets.
However, not sharing Maro's enthusiasm with Arcavios (Strixhaven specifically, because let's face it they will not make an Arcavios set without Strixhaven.) and Eldraine.
Strixhaven was kind of bland beyond the mechanical execution and even the enemy-color factions are an odd fit. Why would a school randomly pick weird color combinations for its subjects rather than go with what is most natural. If you want to be a healer you need to be a black-green punk instead of a white healer. On Arcavios they have not invented white healing magic.
Also I feel like they missed out on some crucial tropes, like a jock college (combining sports and martial arts). Where are my jocks?
Eldraine meanwhile is funny, because Maro says part of its success is because Magic puts its own spin on existing fairy tales, but like, they didn't. They literally just copy-pasted existing fairytales into Eldraine without adjusting them to make them fit into the worldbuilding. Eldraine embodies the worst of modern MtG worldbuilding, senselessly copypasting tropes without thinking about either how to reconcile it with the world or the consequences of that thing existing in this world.
Thunder Junction is similar. Why are the centaurs and spinxes wearing spores? Shut up and buy the product. Why is everyone wearing the same hats despite coming from different worlds and cultures? Shut up and buy the damn product. Why are there trains when this world is a frontier that has been settled for mere months? Shut up and buy the goddamn product already.
I always wanted to see a Ravnica pre-guildpact, with the proto guilds running around, so I'm all for flashback sets.
However, not sharing Maro's enthusiasm with Arcavios (Strixhaven specifically, because let's face it they will not make an Arcavios set without Strixhaven.) and Eldraine.
Strixhaven was kind of bland beyond the mechanical execution and even the enemy-color factions are an odd fit. Why would a school randomly pick weird color combinations for its subjects rather than go with what is most natural. If you want to be a healer you need to be a black-green punk instead of a white healer. On Arcavios they have not invented white healing magic.
Also I feel like they missed out on some crucial tropes, like a jock college (combining sports and martial arts). Where are my jocks?
Eldraine meanwhile is funny, because Maro says part of its success is because Magic puts its own spin on existing fairy tales, but like, they didn't. They literally just copy-pasted existing fairytales into Eldraine without adjusting them to make them fit into the worldbuilding. Eldraine embodies the worst of modern MtG worldbuilding, senselessly copypasting tropes without thinking about either how to reconcile it with the world or the consequences of that thing existing in this world.
Thunder Junction is similar. Why are the centaurs and spinxes wearing spores? Shut up and buy the product. Why is everyone wearing the same hats despite coming from different worlds and cultures? Shut up and buy the damn product. Why are there trains when this world is a frontier that has been settled for mere months? Shut up and buy the goddamn product already.
I also don't feel very enthused about Strixhaven and Eldraine. It's the same thing with Zendikar and (slowly) also with Innistrad (though Ravnica is still relatively fine in that regard). I really find Zendikar obnoxiously boring without it also including the Eldrazi (and they fit arguably better on Innistrad). The adventure world aspect is not coherent enough for me to like it, and the little bit about the former Kor empire from the last set is not really explored in depth. Innistrad too was arguably getting more interesting with Emrakul's influence, but they mostly purged that again (though they at least ramped up the Horror creature type in the last sets to show some lingering stuff). Strixhaven was I think, only liked so much due to the magic school setting (a very beloved genre) and due to the focus on instants and sorceries (which some people are big fans of). Neither are my cup of tea, though I at least liked the enemy color pair groups (I think it was explained that the subjects at the school formed around the snarls and the founder dragons, aka the already existing confluences of magic and not the other way around, which explains why they are so clearly cut along color lines). And Eldraine profited from being a very broken set the first time around. I am really not much of a fan of Zendikar, Eldraine or Strixhaven, but unfortunately I think the popularity of a plane often is more correlated with whether the set it appeared in had powerful cards or memorable mechanics than with its worldbuilding. Though I have to disagree that the overuse of tropes and not putting enough unique spins on it all being a "modern" worldbuilding problem. Judging by Arabian Nights and parts of early Dominaria, MtG worldbuilding of old was not as different from the modern stuff as you might think.
Now, on the other hand, I am someone who prefers watsonian over doylian explanations. Yes it is easy to point at some less than stellar worldbuilding and say "cashgrab!" but I personally find it more fun to salvage it and find in-universe explanations. I get the memes about the detective hats on Ravnica or the cowboy hats on Thunder Junction or the overuse of certain tropes, but these can be easily explained by focus. Ravnica is gigantic. In the last set we focused pretty much exclusively on the private investigator services that recently sprang up. It makes sense that they want to have a unique identity to seperate themselves from the Boros police, so it follows that hats or other such things were designed exclusively for them to do so and for other reasons (just like they were in real life for protection from the sun, comfort for long observations and some identity concealing cover if necessary). Notably we don't see anyone NOT from a detective agency donning them, and we do see many detectives who don't wear them. The sheer vastness of Ravnica also means that it is likely that any crime trope one could think of is happening somewhere in the city. I think that's why they ultimately chose Ravnica to begin with to make their noir crime set.
Thunder Junction HAS glaring worldbuilding problems, compounded by the fact that we never got a Planeswalker's guide and only a rough overview for how long settlers have been arriving there. But they are also not insurmountable: Why the hats? Same reason they were popular in the old west, protection from the sun. Why the spurs on Sphinx and Centaurs? Maybe just a stylistic decision. People wear stuff to fit in the general populace without it having any further use. And I actually don't find building a train network in around 2 years that impossible to believe in a world that uses magic and technology from over a dozen other planes. I DO find the high number and organization of the settlers much more suspect. Two years and it is as if everyone got a memo about this plane almost immediately and moved there, and even then it is a bit fast for my taste. Creating entire villages and train networks with magic and technology can be done believably fast, but building a society and getting people there? That's much more suspect. Again, would have been great and maybe explainable if we had gotten some more insights into that, but alas...
I also think that to a degree Maro is correct in that they at least usually try to find a way to make their version of a story or trope a bit more unique (I think Wilds of Eldraine did that better than original Eldraine even). I thought both Amonkhet and Theros are good examples of how you can really use a lot of preexisting tropes and mythology and give it your own unique spin. In some cases they even got better about it with time: Original Ixalan was less inventive in that way than its new, expanded version is.
So yeah, I also don't agree with Maro on a few of these, partly due to personal dislike or disinterest (that's obviously just my own opinion), but partly also because I feel that player popularity depends too much on whether the set itself is strong. The first run on Kamigawa had mediocre worldbuilding too, but I still think that the weak nature of the sets there are what made the plane so disliked, and the success of Neon Dynasty shows that too in my opinion.
Though I have to disagree that the overuse of tropes and not putting enough unique spins on it all being a "modern" worldbuilding problem. Judging by Arabian Nights and parts of early Dominaria, MtG worldbuilding of old was not as different from the modern stuff as you might think.
Nobody said anything about Arabian Nights or the early worlds.
Personally, I think world-building wise MtG had its golden era from original Innistrad to Tarkir. (Or from original Zendikar to Amonkhet, I'll allow that too.) Before that, each world (or block, during the Dominarian era) was just "five locations, each associated with one color of mana". I think Lorwyn forced them to step outside their comfort zone due to its unique structure focused on 8 assymmetric creature types. Then Alara forced them to go back and they realized how unsatisfying the comfort zone actually was. Zendikar actually is like a precursor to what would happen in the next years in that regard. Instead of having five continents, each tied to one color, they made the world feel much more alive and organic by not following a specific scheme. This approach would become the default ever since. And the "make it feel organic" approach bled into other aspects of the worldbuilding too.
Then we entered the two-sets-per-world system and I was initially worried that would mean each world will receive less world building attention due to that. And you know what? I was right. Kaladesh and Amonkhet still fit with the previous worlds in terms of quality, but you could tell that they cheated a bit by having to focus only on a tiny part of the world (Ghirapur and Naktamun). Then they moved onto Ixalan, an entire continent, as big as most worlds in scope, and you could see it falling apart. Ixalan felt very disjointed. None of the parts fit with each other. It wasn't a coherent whole. The pitch was "Dinosaurs and Pirates! (and merfolk and vampires I guess)" and that's... pretty much it. Now you know everything about Ixalan.
Then we moved onto the one set paradigm and that's where things broke down entirely and we got worlds paper board cutouts like Ikoria.
I don't know how to solve this to be honest. The one set paradigm is not a bad idea and probably healthy for the game, but it ruins the worldbuilding.
So while things might shift (and why I used his articles as the baseline) currently; Thunder Junction moved lower into a 7, Bloomburrow is a 2 putting it in the top 5 most popular planes (knocking out the tied duo of Theros and Arcavios (Strixhaven)) and Duskourn atm is a 5 with it seemly more liked then not. (I won't update the OP until we get his part 4 article but figured this would be a point to gauge the new planes we got last year).
We will see how things shake out with travelogue set* to figure out Muraganda and to wait for the set to come out.
Next up will be "The Edge" which might not be a plane in the traditional sense (but likely will be counted as such for things like returns) and after that unless we get a new plane for the capstone set, The Edge will be our final new "plane".
*Non-capstone non-core set sets that take place over multiple planes.
Private Mod Note
():
Rollback Post to RevisionRollBack
“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
Nice Bloomburrow is with zendikar of how likely it is to return
Still not a huge fan of either of them (I think Zendikar especially is highly overrated) and kinda disappointed by the 5 for Duskmourn (story and worldbuilding and the set itself were so good that I hoped for at least a 4, even with some of its minor flaws) but happy for fans of Bloomburrow!
ikoria The most likely to return to which confirms they almost did Ikoria for one of the Aetherdrift planes, they didn't do it because they felt the plane should get a second chance and changed it to muraganda for that reason
kaldheim is currently 4, and ikoria is 5 so it means Ikoria probably just enters a 4 or 3 on the rabiah scale.
oh and let’s face facts I bet some of us are hoping there’s a permanent omenpath from Ikoria to Kamigawa so we can get a true Godzilla based set.
(Oh and if we do go back to Ikoria, please make it a actual kaiju based set this time, which means the theme is fattie/Giant P/T creatures/Eldrazi sized (not drone size), matters set)
Maro realsed his third artile on the the Rabiah scale. The Rabiah scale is a scale from 1-10 (10 being the least likely) on how likely Maro thinks a plane will be the main/major setting in a standard legal set.
https://magic.wizards.com/en/news/making-magic/the-rabiah-scale-part-3
Current rankings (base on the articles)
1- Dominaria, Innistrad, Ravnica
2- Zendikar
3- Theros, Arcavios (Strixhaven)
4- Ixalan, Tarkir, Eldraine, Kaldheim
5- Alara, Amonkhet, Avishkar, New Phyrexia***, Ikoria
6- Fiora, Regatha, Vryn, Capenna
7- Lorwyn/Shadowmoor, Shandalar
8- Kamigawa*, Kylem
9- Mercadia, Phyrexia, Rath, Ulgrotha
10- Rabiah
TLDR part 3
3- Arcavios (Strixhaven)
4- Eldraine, Kaldheim
5- Ikoria, Thunder Junction**
6- Capenna
8- Kylem
On this blog (and tracked in the wiki) Maro will also change his answer or they might flux but I figured these are still a good jumping off point for them.
*As of Neon Dynasty, Kamigawa is at a 4 but wanted to keep the list as to keep it aligned with the articles.
**based on initial reactions
*** Likely lower now its phased out.
"You can tell how dumb someone is by how they use Mary Sue"
-They will talk about how this scale will work with upcoming sets that have more then one plane as the major setting ("death race set").
-Related to above point; I'd guess this would greatly increase the likely hood of a plane being featured as they could just focus on the elements that makes sense for the crossover theme and not have to try to make a full set of a theme or plane that has issues.
-I'd guess New Phyrexia is now a lot higher up with it phased out.
-Ixalan also got a soft reboot in flavor so I do wonder if that shifted it around anymore.
-I def think its too soon to put Thunder Junction on the list.
-They have said Neon Kamigawa popularity has shown that planes that are not as popular might still be returnable with a good reboot/second chance at execution (which was cited for the upcoming Lorwyn/ Shadowmoor return) so I do wonder if that would give some planes a better shot now.
-IMO the Phyrexia War aftermath left a lot of loose ends so I think a lot of planes now have a reason to return too them just to see how they are now doing.
-I do wonder how the deemphasis on planeswalkers will now go forward with newer made planes without a naive/face walker as so many story returns often tie into the naitve walker of the sets. I do think characters like Kellan, Annie, Proft and Mabel would planeswalkers if we didn't have the desparking so I wonder if those are gonna now be used for face characters now.
"You can tell how dumb someone is by how they use Mary Sue"
https://markrosewater.tumblr.com/post/750388501348040704/just-read-your-latest-rebiah-scale-article-and#notes
I brought it up at the bottom of the post, for prosperity I didn't change the main post as that was the numbers Maro gave in his originally articles which what I wanted to focus on more, but I made that a bit more clear.
EDIT: Brothers War seemly wasn't the most succesfful but I think it also showed we could have a premier set being a flashback into the past and explore planes in the past. This opens stuff up like Serra's Realm or certain planes before major events (Ravnica at the time of signing the guild pact, Alara before breaking, Amonkhet pre-Bolas ect). This would also be enough of a major change up they could also do a flavor reboot.
-Related, backrdrop sets also increase some planes chances of returning.
"You can tell how dumb someone is by how they use Mary Sue"
However, not sharing Maro's enthusiasm with Arcavios (Strixhaven specifically, because let's face it they will not make an Arcavios set without Strixhaven.) and Eldraine.
Strixhaven was kind of bland beyond the mechanical execution and even the enemy-color factions are an odd fit. Why would a school randomly pick weird color combinations for its subjects rather than go with what is most natural. If you want to be a healer you need to be a black-green punk instead of a white healer. On Arcavios they have not invented white healing magic.
Also I feel like they missed out on some crucial tropes, like a jock college (combining sports and martial arts). Where are my jocks?
Eldraine meanwhile is funny, because Maro says part of its success is because Magic puts its own spin on existing fairy tales, but like, they didn't. They literally just copy-pasted existing fairytales into Eldraine without adjusting them to make them fit into the worldbuilding. Eldraine embodies the worst of modern MtG worldbuilding, senselessly copypasting tropes without thinking about either how to reconcile it with the world or the consequences of that thing existing in this world.
Thunder Junction is similar. Why are the centaurs and spinxes wearing spores? Shut up and buy the product. Why is everyone wearing the same hats despite coming from different worlds and cultures? Shut up and buy the damn product. Why are there trains when this world is a frontier that has been settled for mere months? Shut up and buy the goddamn product already.
I also don't feel very enthused about Strixhaven and Eldraine. It's the same thing with Zendikar and (slowly) also with Innistrad (though Ravnica is still relatively fine in that regard). I really find Zendikar obnoxiously boring without it also including the Eldrazi (and they fit arguably better on Innistrad). The adventure world aspect is not coherent enough for me to like it, and the little bit about the former Kor empire from the last set is not really explored in depth. Innistrad too was arguably getting more interesting with Emrakul's influence, but they mostly purged that again (though they at least ramped up the Horror creature type in the last sets to show some lingering stuff). Strixhaven was I think, only liked so much due to the magic school setting (a very beloved genre) and due to the focus on instants and sorceries (which some people are big fans of). Neither are my cup of tea, though I at least liked the enemy color pair groups (I think it was explained that the subjects at the school formed around the snarls and the founder dragons, aka the already existing confluences of magic and not the other way around, which explains why they are so clearly cut along color lines). And Eldraine profited from being a very broken set the first time around. I am really not much of a fan of Zendikar, Eldraine or Strixhaven, but unfortunately I think the popularity of a plane often is more correlated with whether the set it appeared in had powerful cards or memorable mechanics than with its worldbuilding. Though I have to disagree that the overuse of tropes and not putting enough unique spins on it all being a "modern" worldbuilding problem. Judging by Arabian Nights and parts of early Dominaria, MtG worldbuilding of old was not as different from the modern stuff as you might think.
Now, on the other hand, I am someone who prefers watsonian over doylian explanations. Yes it is easy to point at some less than stellar worldbuilding and say "cashgrab!" but I personally find it more fun to salvage it and find in-universe explanations. I get the memes about the detective hats on Ravnica or the cowboy hats on Thunder Junction or the overuse of certain tropes, but these can be easily explained by focus. Ravnica is gigantic. In the last set we focused pretty much exclusively on the private investigator services that recently sprang up. It makes sense that they want to have a unique identity to seperate themselves from the Boros police, so it follows that hats or other such things were designed exclusively for them to do so and for other reasons (just like they were in real life for protection from the sun, comfort for long observations and some identity concealing cover if necessary). Notably we don't see anyone NOT from a detective agency donning them, and we do see many detectives who don't wear them. The sheer vastness of Ravnica also means that it is likely that any crime trope one could think of is happening somewhere in the city. I think that's why they ultimately chose Ravnica to begin with to make their noir crime set.
Thunder Junction HAS glaring worldbuilding problems, compounded by the fact that we never got a Planeswalker's guide and only a rough overview for how long settlers have been arriving there. But they are also not insurmountable: Why the hats? Same reason they were popular in the old west, protection from the sun. Why the spurs on Sphinx and Centaurs? Maybe just a stylistic decision. People wear stuff to fit in the general populace without it having any further use. And I actually don't find building a train network in around 2 years that impossible to believe in a world that uses magic and technology from over a dozen other planes. I DO find the high number and organization of the settlers much more suspect. Two years and it is as if everyone got a memo about this plane almost immediately and moved there, and even then it is a bit fast for my taste. Creating entire villages and train networks with magic and technology can be done believably fast, but building a society and getting people there? That's much more suspect. Again, would have been great and maybe explainable if we had gotten some more insights into that, but alas...
I also think that to a degree Maro is correct in that they at least usually try to find a way to make their version of a story or trope a bit more unique (I think Wilds of Eldraine did that better than original Eldraine even). I thought both Amonkhet and Theros are good examples of how you can really use a lot of preexisting tropes and mythology and give it your own unique spin. In some cases they even got better about it with time: Original Ixalan was less inventive in that way than its new, expanded version is.
So yeah, I also don't agree with Maro on a few of these, partly due to personal dislike or disinterest (that's obviously just my own opinion), but partly also because I feel that player popularity depends too much on whether the set itself is strong. The first run on Kamigawa had mediocre worldbuilding too, but I still think that the weak nature of the sets there are what made the plane so disliked, and the success of Neon Dynasty shows that too in my opinion.
Nobody said anything about Arabian Nights or the early worlds.
Personally, I think world-building wise MtG had its golden era from original Innistrad to Tarkir. (Or from original Zendikar to Amonkhet, I'll allow that too.) Before that, each world (or block, during the Dominarian era) was just "five locations, each associated with one color of mana". I think Lorwyn forced them to step outside their comfort zone due to its unique structure focused on 8 assymmetric creature types. Then Alara forced them to go back and they realized how unsatisfying the comfort zone actually was. Zendikar actually is like a precursor to what would happen in the next years in that regard. Instead of having five continents, each tied to one color, they made the world feel much more alive and organic by not following a specific scheme. This approach would become the default ever since. And the "make it feel organic" approach bled into other aspects of the worldbuilding too.
Then we entered the two-sets-per-world system and I was initially worried that would mean each world will receive less world building attention due to that. And you know what? I was right. Kaladesh and Amonkhet still fit with the previous worlds in terms of quality, but you could tell that they cheated a bit by having to focus only on a tiny part of the world (Ghirapur and Naktamun). Then they moved onto Ixalan, an entire continent, as big as most worlds in scope, and you could see it falling apart. Ixalan felt very disjointed. None of the parts fit with each other. It wasn't a coherent whole. The pitch was "Dinosaurs and Pirates! (and merfolk and vampires I guess)" and that's... pretty much it. Now you know everything about Ixalan.
Then we moved onto the one set paradigm and that's where things broke down entirely and we got
worldspaper board cutouts like Ikoria.I don't know how to solve this to be honest. The one set paradigm is not a bad idea and probably healthy for the game, but it ruins the worldbuilding.
https://magic.wizards.com/en/news/making-magic/odds-and-ends-2024-part-2
https://www.tumblr.com/markrosewater/774068750150402048/hi-mark-where-duskmourn-currently-stands-on-the?source=share
So while things might shift (and why I used his articles as the baseline) currently; Thunder Junction moved lower into a 7, Bloomburrow is a 2 putting it in the top 5 most popular planes (knocking out the tied duo of Theros and Arcavios (Strixhaven)) and Duskourn atm is a 5 with it seemly more liked then not. (I won't update the OP until we get his part 4 article but figured this would be a point to gauge the new planes we got last year).
We will see how things shake out with travelogue set* to figure out Muraganda and to wait for the set to come out.
Next up will be "The Edge" which might not be a plane in the traditional sense (but likely will be counted as such for things like returns) and after that unless we get a new plane for the capstone set, The Edge will be our final new "plane".
*Non-capstone non-core set sets that take place over multiple planes.
"You can tell how dumb someone is by how they use Mary Sue"
Still not a huge fan of either of them (I think Zendikar especially is highly overrated) and kinda disappointed by the 5 for Duskmourn (story and worldbuilding and the set itself were so good that I hoped for at least a 4, even with some of its minor flaws) but happy for fans of Bloomburrow!
https://markrosewater.tumblr.com/post/779564303654289408/hi-mark-how-would-you-rank-these-planes-in-order#notes
From Ikoria, kaldheim, alara and new capenna
ikoria The most likely to return to which confirms they almost did Ikoria for one of the Aetherdrift planes, they didn't do it because they felt the plane should get a second chance and changed it to muraganda for that reason
kaldheim is currently 4, and ikoria is 5 so it means Ikoria probably just enters a 4 or 3 on the rabiah scale.
oh and let’s face facts I bet some of us are hoping there’s a permanent omenpath from Ikoria to Kamigawa so we can get a true Godzilla based set.
(Oh and if we do go back to Ikoria, please make it a actual kaiju based set this time, which means the theme is fattie/Giant P/T creatures/Eldrazi sized (not drone size), matters set)