Personally I think people own personal bias are acting up. I think a lot of people are on that "no modern tech in mtg" ride and have just find anyone reason to not like the set/plane. A huge number of people I've seen places have said something to the tune of "the worldbuilding is lazy" then talk on not reading the pw guide or the stories just the fact they don't like there is a chainsaw card.
Light heartedness- I think this a dumb criticism when you look at how campy and stupid modern horror can be and how particularly the 80s had a lot of those "kids rule adults and monsters drool" movies and stuff like Goosebumps which I think most of the ligher stuff in the set is based.
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“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
Personally I think people own personal bias are acting up. I think a lot of people are on that "no modern tech in mtg" ride and have just find anyone reason to not like the set/plane. A huge number of people I've seen places have said something to the tune of "the worldbuilding is lazy" then talk on not reading the pw guide or the stories just the fact they don't like there is a chainsaw card.
Light heartedness- I think this a dumb criticism when you look at how campy and stupid modern horror can be and how particularly the 80s had a lot of those "kids rule adults and monsters drool" movies and stuff like Goosebumps which I think most of the ligher stuff in the set is based.
The light-hearted-ness on several of the cards would be a dumb criticism if the story (main or side) supported it. The thing is, it didn't. Not a single campy zombie, glitch ghost wishing it were on TV before, benign vampire (admittedly, this last one is probably really hard to find in the House), passing rogue survivor with a "bestie"...I'd be a lot more accepting of the mood whiplash of the cards if the story similarly whiplashed at least once.
Wizards didn't market Duskmourn as inspired by 80s horror right off the bat - by the time they admitted it, it was either too late or almost too late.
The light-hearted-ness on several of the cards would be a dumb criticism if the story (main or side) supported it. The thing is, it didn't. Not a single campy zombie, glitch ghost wishing it were on TV before, benign vampire (admittedly, this last one is probably really hard to find in the House), passing rogue survivor with a "bestie"...I'd be a lot more accepting of the mood whiplash of the cards if the story similarly whiplashed at least once.
The stories are not the whole flavor of a set nor all its world building but an aspect of it.
Wizards didn't market Duskmourn as inspired by 80s horror right off the bat - by the time they admitted it, it was either too late or almost too late.
Literally said it was mainly focused on 70's/80's horror when the set was first announced (around 23:10).
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“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
Literally said it was mainly focused on 70's/80's horror when the set was first announced (around 23:10).
Huh, this is what I get for not combing through those hour-long Wizards videos.
Still, if video sources like these are the only places that said Duskmourn was influenced by 80s horror before the story was into its 2nd week, and not text sources, a lot of the audience is going to realistically miss the memo.
The light-hearted-ness on several of the cards would be a dumb criticism if the story (main or side) supported it. The thing is, it didn't. Not a single campy zombie, glitch ghost wishing it were on TV before, benign vampire (admittedly, this last one is probably really hard to find in the House), passing rogue survivor with a "bestie"...I'd be a lot more accepting of the mood whiplash of the cards if the story similarly whiplashed at least once.
The stories are not the whole flavor of a set nor all its world building but an aspect of it.
Not helping at all is that the Planeswalker's Guide implies that every glitch ghost and zombie also fit Duskmourn's grimdark atmosphere, when they don't in the cards.
This mood whiplash in the cards not being backed up by the story (main, side, Planeswalker's Guide, other pre-card preview material) feels like what would have happened if the Kamigawa: Neon Dynasty story missed out on brushes with primal nature at all, or if Bloomburrow's story didn't focus so much on stopping a weasel (therefore revealing that significant focus will be placed on animalfolk creature types other than the Big 10) or never revealed that Glarb paid that weasel for his own ambitions (the cards make Glarb's plans pointedly more obvious), or if Streets of New Capenna's story missed out on depicting any of the 5 Families completely. (Speaking of Glarb, I hate how extraordinarily inconsistent the realistic art depiction of him on his regular art is with his cartoony depiction on his special art and the regular art of other cards.) There's the story understandably not needing to cover everything (e.g. the New Capenna story didn't need to focus on New Capenna's barely relevant government and mayor, at least IMO), and then there's the story and pre-card preview marketing combined missing out on depicting the tone of the set or anything equally massive right - in this case, how campy not only the survivors, but also the monsters and terrors could be. (I interpreted the "influenced by 80s horror" mentions, story, and marketing combined as "no camp, except possibly from Gremlins since we admit they exist and are frustratingly cute, and possibly in the way the survivors dress since we did reveal their card art early". Note that a lot of Innistrad's horror looks like it would fit right into folklore to 19th-century horror instead, and the Emrakul cycle there is pointedly influenced by early 20th-century Lovecraft, making a set focusing exclusively on more recent horror justifiable.)
Literally said it was mainly focused on 70's/80's horror when the set was first announced (around 23:10).
Huh, this is what I get for not combing through those hour-long Wizards videos.
"Combing through hour long video" and I took me less than 5 mins to just look up the Duskmourn section.
Still, if video sources like these are the only places that said Duskmourn was influenced by 80s horror before the story was into its 2nd week, and not text sources, a lot of the audience is going to realistically miss the memo.
Inspired by horror media of the '80s through the modern day,
So I think it was just you who missed Duskmourn was inspired by 80's horror until the story was the 2nd week.
You don't personally have to like it, but imo fits the genre (which its self will use comedy and light heartness) and I don't think a handful of cards so far makes a huge whiplash.
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“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
As of right now, https://seananmcguire.com/blog/2024/08/30/dont-die-the-dvd-extras/ is still the last post in the Episodes author's blog, yet that blog post claims, "Next up, the post-mortem on this set story. See you there!" We still don't have a post-mortem blog post - when will we get one?
and the reason the other 2 planes is involved in whatever this sets planes are is it’s the first ones Duskmourn/Valgavoth is trying to consume to be added to the house,
A little bit of me is wondering whether the "never visited before" plane is actually Gastal instead of Vryn. Akul of Thunder Junction fame was pointedly said to be from Gastal (a plane that, otherwise, only old-school MTG fans would know, as it never got a set), and staffers said we'll see more folks from Gastal later.
According to what the Legends article says of him, I think classifying the Lord of Pain as a "human" in his current state instead of a spirit is a stretch.
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Light heartedness- I think this a dumb criticism when you look at how campy and stupid modern horror can be and how particularly the 80s had a lot of those "kids rule adults and monsters drool" movies and stuff like Goosebumps which I think most of the ligher stuff in the set is based.
"You can tell how dumb someone is by how they use Mary Sue"
The light-hearted-ness on several of the cards would be a dumb criticism if the story (main or side) supported it. The thing is, it didn't. Not a single campy zombie, glitch ghost wishing it were on TV before, benign vampire (admittedly, this last one is probably really hard to find in the House), passing rogue survivor with a "bestie"...I'd be a lot more accepting of the mood whiplash of the cards if the story similarly whiplashed at least once.
Wizards didn't market Duskmourn as inspired by 80s horror right off the bat - by the time they admitted it, it was either too late or almost too late.
The stories are not the whole flavor of a set nor all its world building but an aspect of it.
https://www.youtube.com/watch?v=5wlBofOnmg4
Literally said it was mainly focused on 70's/80's horror when the set was first announced (around 23:10).
"You can tell how dumb someone is by how they use Mary Sue"
Huh, this is what I get for not combing through those hour-long Wizards videos.
Still, if video sources like these are the only places that said Duskmourn was influenced by 80s horror before the story was into its 2nd week, and not text sources, a lot of the audience is going to realistically miss the memo.
Not helping at all is that the Planeswalker's Guide implies that every glitch ghost and zombie also fit Duskmourn's grimdark atmosphere, when they don't in the cards.
This mood whiplash in the cards not being backed up by the story (main, side, Planeswalker's Guide, other pre-card preview material) feels like what would have happened if the Kamigawa: Neon Dynasty story missed out on brushes with primal nature at all, or if Bloomburrow's story didn't focus so much on stopping a weasel (therefore revealing that significant focus will be placed on animalfolk creature types other than the Big 10) or never revealed that Glarb paid that weasel for his own ambitions (the cards make Glarb's plans pointedly more obvious), or if Streets of New Capenna's story missed out on depicting any of the 5 Families completely. (Speaking of Glarb, I hate how extraordinarily inconsistent the realistic art depiction of him on his regular art is with his cartoony depiction on his special art and the regular art of other cards.) There's the story understandably not needing to cover everything (e.g. the New Capenna story didn't need to focus on New Capenna's barely relevant government and mayor, at least IMO), and then there's the story and pre-card preview marketing combined missing out on depicting the tone of the set or anything equally massive right - in this case, how campy not only the survivors, but also the monsters and terrors could be. (I interpreted the "influenced by 80s horror" mentions, story, and marketing combined as "no camp, except possibly from Gremlins since we admit they exist and are frustratingly cute, and possibly in the way the survivors dress since we did reveal their card art early". Note that a lot of Innistrad's horror looks like it would fit right into folklore to 19th-century horror instead, and the Emrakul cycle there is pointedly influenced by early 20th-century Lovecraft, making a set focusing exclusively on more recent horror justifiable.)
"Combing through hour long video" and I took me less than 5 mins to just look up the Duskmourn section.
From June of this year;
https://magic.wizards.com/en/news/announcements/first-look-at-duskmourn-house-of-horror
So I think it was just you who missed Duskmourn was inspired by 80's horror until the story was the 2nd week.
You don't personally have to like it, but imo fits the genre (which its self will use comedy and light heartness) and I don't think a handful of cards so far makes a huge whiplash.
"You can tell how dumb someone is by how they use Mary Sue"
why are 0 of the survivor arts so far that involve arts like these happening to them
and don’t get me started with Ad Nauseam
-Phyrexia (They still exist somewhere)
-The Mycotyrant
-Valvagoth
I wonder what happens when two of them face each other...
im looking at the ghost thing again and its head is a resemblance nearly identical to a lesser demon
and they said its two planes that got visited once and one that never got a visit
i think maro tricked us. the visited before planes is kaladesh and duskmourn and the never before one is vyrn (because of jace)
the trick is the one visit plane duskmourn got one visit before death race set
and the reason the other 2 planes is involved in whatever this sets planes are is it’s the first ones Duskmourn/Valgavoth is trying to consume to be added to the house,
So we have a Lotso situation in our hands