“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
Overall, the story is what it is, just a barebones guide to get us from point A to point B without much meat and left me wishing there were side stories to flesh things out. We've waited 10 years for a return to New Phyrexia and the most we get for it is when Nahiri makes the scale model of the plane's spheres. No details on just how the Mirrans survived/continue to survive this long. No deeper look at the tensions between the praetors and their factions. No real sense as to why the walkers chosen were needed (Lukka especially). There were some moments that were ok, mostly in the face commander stories, but for the mainline, I think I enjoyed Nahiri a bit more than most and that was just because there was a bit of respect for former oldwalker status.
I think my main issue is similar to one already voiced: New Phyrexia and the glistening oil being too virulent. I can get behind Gin refining the oil to better potency, and can totally see the actual plane of NP being more concentrated than other worlds for the oil. Walkers getting so easily compleated like other beings from scratches/splashes/inhaling is where things get so meh. I would rather have walkers need either Gin or another high ranking Phyrexian to finish the process than just a walker succumbing to phyresis so quickly and easily. Gin *just* cracked the code to keeping the spark intact; we're supposed to believe he was able to perfect that method so quickly he could upload the process into just the oil alone? I am with others in being lost on as to how Creative can solve this potency in a believable manner.
So looking at the story... Tezzeret escapes New Phyrexia after getting his Darksteel upgrade, but Jin/Elesh were kinda planning on giving him Blightsteel just because of his backstabbing. Planeswalks back to Alara(Esper)
Teferi and Zhalfir and Wanderer telling Teferi the assault failed and the invasion is in full swing...
Imma guess we WON'T know yet the fates of Kaya, Kaito and Tyvar... but we can safe to say that they'll live and great job for leaving Koth once more in the wayside... again(Sarcasm)
Random "Musing" of sorts... if Jace wasn't stuck at being a Mono-blue Planeswalker, I could easily see him as either Izzet, Simic or Temur in alignment
In Tezz's story, there is said that many of the planes already succumbed to the invasion, including some named ones from the prerevisionist era (Mirrankkar, Ilcae, Cabralin).
In Teferi's story, the mightiest chronomancer in the Multiverse we know of just became really pissed, speaking the words "it is not too late".
March of Machines: Days of Future Past. I call it now.
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100% Vorthos Spike and Storyline Expert
Former Fact Prospector of the Greek Alliance.
Let this great clan rest in peace (2001-2011)
In Tezz's story, there is said that many of the planes already succumbed to the invasion, including some named ones from the prerevisionist era (Mirrankkar, Ilcae, Cabralin).
The plane equivalents of the lime-green Viashino planeswalker. RIP
Kind of weird that Lukka's, Tezzeret's and Teferi's stories are "side" stories when they cover kind of important information and are part of the linear plot.
I kinda enjoyed Tezzeret's story. I hope we get a card of him in MoM. I want to see his new darksteel body.
It's kind of funny that the side-stories are better than the main plot even if they are narratively part of the main plot. Something about the structure of a multi-episodic story unfolding really doesn't work for their team. Which is odd because the issues are not with the episodic nature but basic narrative failings.
Well, I didn't expect more and I didn't expect less. This was what Magic's story in the recent ~5 years (arguably longer) has always been: Cool ideas, and a wonky, rushed execution. It really is too bad that the return to the books they tried to do failed, because as Flisch said: As long as the MtG story is told in this format, it will never be great. OK or serviceable if you don't think too much about it, yes. But great? Nope.
I highly doubt the problem is the format. I can't pin any of the flaws to the format being the issue. And let's not forget that there have been absolutely atrocious MtG stories told in books.
I think the issue is organizational. Something about the communication with the different writers/teams doesn't work and the schedule means that the script gets rushed, changed at last minute and/or stitched together. The story often reads as if there are revisions but they are on such short notice or otherwise don't allow for proper reweaving the plot around them that we get confused plotlines, narrative non-sequiturs and hollow and inconsistent characters.
Contains some additional info on the artwork and flavor
Not trying to sound snarky, it's a genuine question, but any chance we could get a summary? I don't want to watch one hour of previews of already known cards for some tiny tidpit of information.
If I’m reading this right jin gitaxias is planning on back stabbing elesh norn?
and earlier sheoldred is secretly helping urabrask's revolt
At this point Vorinclex might be the last one who’s not gonna go against norn.
Which, given his "Survival of the Fittest" MO, is a bit odd. One would think he'd be the first to seize upon any perceived weakness.
I don't know why people think Vorinclex is loyal loyal. It's pretty clear that NONE of the praetors have any loyalties to anyone or anything beyond themselves. But they're also smart enough to bide their time when presented with a stronger enemy.
It would be super on theme for Vorinxclex if he is the one who kills Norn in the end, when she has been brought down a notch. Think Scar in Lion King.
In Tezz's story, there is said that many of the planes already succumbed to the invasion, including some named ones from the prerevisionist era (Mirrankkar, Ilcae, Cabralin).
In Teferi's story, the mightiest chronomancer in the Multiverse we know of just became really pissed, speaking the words "it is not too late".
March of Machines: Days of Future Past. I call it now.
I mean... A teaser title image of MoM shows Teferi (alongside that loxodon from Strixhaven and Thalia). We knew for some time that Teferi was involved and given his specialty, time travel always seemed like a fairly low-hanging theory.
In Tezz's story, there is said that many of the planes already succumbed to the invasion, including some named ones from the prerevisionist era (Mirrankkar, Ilcae, Cabralin).
In Teferi's story, the mightiest chronomancer in the Multiverse we know of just became really pissed, speaking the words "it is not too late".
March of Machines: Days of Future Past. I call it now.
I mean... A teaser title image of MoM shows Teferi (alongside that loxodon from Strixhaven and Thalia). We knew for some time that Teferi was involved and given his specialty, time travel always seemed like a fairly low-hanging theory.
I know, Flisch. I was saying it myself from the beginning.
What I wanted to say is that with each additional more or less irreversible event presented to us, the " the only way to repair it is to make sure it did not happen" resolution jumps in probability.
I just wonder what could be changed. Go back to Thran era and killing Yawgmoth? Intefere with the Brothers' War? Preventing Karn from infecting Mirrodin? Prevent the compleation of walkers? Kaldheim mission? ... many options.
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Former Fact Prospector of the Greek Alliance.
Let this great clan rest in peace (2001-2011)
How does it work out with the time travel stuff when supposedly "the multiverse will be changed forever similar to the mending". Like if Teferi keeps Realmbreaker from being grown then how will the planes stay connected?
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“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
How does it work out with the time travel stuff when supposedly "the multiverse will be changed forever similar to the mending". Like if Teferi keeps Realmbreaker from being grown then how will the planes stay connected?
My personal theory is that he doesn't prevent it altogether, but changes the parameters to give the multiverse a better winning chance. It's the better solution to time travel plots in my opinion, because it will still feel earned. Instead of just someone snapping their finger.
Alternatively the Realmbreaker itself allows him to do whatever he does so the Realmbreaker remains a part of the multiverse even post-change. Could go a number of ways.
Killing Yawgmoth would totally collapse a lot of the whole storyline. Without Yawgmoth, Pjyrexia wouldn't exist which kills the thran's downfall (they could collapse anyway, but who knows), it would totally alter the brothers war - Mishra wouldn't have any chance to Urza, Urza's story himself wouldn't unfold, the shard wouldn't exist, the academy wouldn't be build, teferi wouldn't ascend (whoops - temporal paradox), neither the invasion, the mending, ... You had a completely new "what if" alternate univers with totally different characters - congrats you killed the whole backstory and start anew.
The alteration should be something like killing Rashmi (preventing the planar bridge from being invented, therefore locking the Phyrexians on Mirrodin) or destroying Mirrodin after Karn left or after Memnarchs Defeat. But it was stated by Karn, that he may have infected other worlds too, so maybe than they may come from another ancle. Maybe killing/cleaning Karn after the Invasion is the safest spot...
For my understanding - is Elpeth dead and gone again (as stated on the card)? Lost Teferi his spark again (as stated in the story)?
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For all you have done for the game we love.
Glen Angus, Magic Artist, 1970-2007 ; Richie Proffitt, MTG Salvation Mod (PolarBearGod), 1977-2008
Rest in Peace.
Not trying to sound snarky, it's a genuine question, but any chance we could get a summary? I don't want to watch one hour of previews of already known cards for some tiny tidpit of information.
- Explaining what the dual lands represent (namely, conflict between the factions and influence bleeding over)
- The various monuments and how they're angled to the five suns much like real world sites (Sheoldred's rises above the black sun, Urabrask reaches for the red sun, Vorinclex "devours" the rgeen sun, Jin-Gtaxias "experiments" on the blue sun and Elesh Norn receives the white sun's gifts)
- The realmbreaker branches in the Basilica are meant to be evocative of cypresses in Roman bridges and architecture
They made Phyrexia too powerful already, then they made them even more powerful, and now they're expecting us to find whatever resolution they have planned reasonable. This about sums it up. It's like...people wanted higher stakes in the story so badly, but I don't think this was a good way to do it. Now, instead of thinking "dang, I wonder what clever plan the heroes will come up with to win this time", I just think "gee, I wonder what sort of plot contrivance the writers will come up with to allow the heroes to win this time, and how many other beloved characters will die for no good reason in the process".
I must say that one of the many things I am really disappointed is the lack of Phyrexian infighting. Urabrask's revolt, the big thing hinted over the years, is completely glossed over, with just Tezz finding out that Jin-Gitaxias knew about it and captured one of Urabrask's lieutenats. And Geth just got his head cut by Ichel after a brief fight.
And if MotM is about showing various worlds fighting againts Norn's forces, I hardly expect it to be played more there.
The alteration should be something like killing Rashmi (preventing the planar bridge from being invented, therefore locking the Phyrexians on Mirrodin) or destroying Mirrodin after Karn left or after Memnarchs Defeat. But it was stated by Karn, that he may have infected other worlds too, so maybe than they may come from another ancle. Maybe killing/cleaning Karn after the Invasion is the safest spot...
Killing Karn after Invasion means negating the Otarian arc, Mirari, Jeska, Karona...and without Jeska, the Mending cannot happen, etc...
Cleansing him might work.
Preventing the Planar Bridge from being invented would lock them. Maybe. But it also negates War of the Spark.
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Former Fact Prospector of the Greek Alliance.
Let this great clan rest in peace (2001-2011)
Ah yes - of ocurse we need Karn AND Jeska to close the Rifts - so the mending can't happen without Karn.
Deleting the planar bridge is the least invasive way to the story... Bolas would find any other way to transport his army, because as he started his plan with his lazotep warriors and stuff he couldn't foresee the invention of an artificial device helping his goal. Well maybe he could, be more or less he could alternatively just find some kind of "elder spell" either - that wouldn't be that hard to do. Would make Tezzeret less interesting, but as an agent he would work as well.
But than again it's just a timeplay - War of the spark was 4560 AR, now we are just 2 years later (sucks to be a hero xD...) and phyrexia "acquired" tezzeret, took the sap of the tree, seeded the worldbreaker and build up the invasion army... in just TWO years!
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For all you have done for the game we love.
Glen Angus, Magic Artist, 1970-2007 ; Richie Proffitt, MTG Salvation Mod (PolarBearGod), 1977-2008
Rest in Peace.
I really, really hope the spatio-temporal shenigans are reduced to Teferi unphasing Zhalfir. Creative should have learned from Dragons of Tarkir how fans dislike that short of thing.
God this story was damn stupid. Wizards has horrendously botched the Phyrexians, for all the reasons people have said.
My biggest gripe about this story is that despite the Phyrexians being ridiculously OP, the writing team managed to come up with a believable plan for beating them. They put in the hard work of figuring out how to recreate and use the Sylex, then devised a risky plan to get it to the root of Realmbreaker. Getting there would be difficult, but doable, given Urabrasks revolt. But does this plan fail because the Phyrexians were just too strong to overcome, because they threw up too many obstacles to the heroes, or because the heroes were just too late? No! The plan fails because the heroes had to act as stupidly as possible throughout the story. Jace had to suddenly run off like an idiot into an obvious trap and endanger everyone, dooming Nahiri and himself. Then, once Jace gets his brain back, literally everyone but Koth and Tyvar lose theirs and stop him from using the Sylex. It's obviously horribly contrived for the sake of keeping the (bad) story going, but it required making all the pws except Nahiri, Koth, and Tyvar too stupid to live.
I was disappointed in Dominaria United, but had hopes after the Brothers War stories, but it seems like the quality of those was due to the quality of the original story and working off the world building done by more talented writers in the 90s. This crap though, damn.
Edit: At least Emrakul is still around, waiting to be freed from her moon so she can om nom nom infected planes. Perhaps the dumb of the Eldrazi storyline can cancel out the dumb of the Phyrexian one.
The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
Reversing phyresis is difficult. After infection passes a certain stage, rehabilitation becomes impossible. Recovery varies per individual and becomes more difficult with increased compleation. Healing the mind may require different processes than healing body. However, several substances, like Halo, can stave off the transformative effects of glistening oil, and some individuals, like Melira, are entirely immune.
and thats it they pretty much almost a confession the walkers compleation is gonna be reversed somehow.
Mirrodin's red sun had an unforeseen effect on the Phyrexians. It gave them a sense of individualism, even sparking empathy in those of higher intelligence. Most suppressed this internal conflict by distracting themselves with the Great Work, reforging metal and incinerating failing organisms. However, Praetor Urabrask reflected and concluded that diversity and eccentricity are strengths in the Quiet Furnace. Unlike the other praetors who force new recruits into their designs, Urabrask prefers they retain the strongest parts of their original form and contribute these assets to Phyrexia. Secretly, he prefers when beings willingly choose to join New Phyrexia, but he is not above destroying those who oppose it.
Looks like i might be right if Urabrask survives in a Mom he will probably become fathere of machines... and still disapear in the shadows to be left alone not compleating people unless they want to be.
I didn't expect much but was still disappointed. There was no new information on the layers and only one or two sentences on the praetors.
That and the couple mistakes (it said Karn created Mirrodin with five suns which is false, because it wasn't until Memnarch had blocked Karn out that the core destabilized and ejected the suns) makes me wonder if anyone at WotC even cares anymore.
https://magic.wizards.com/en/news/magic-story/a-man-of-parts
ALONE by Miguel Lopez
https://magic.wizards.com/en/news/magic-story/alone
"You can tell how dumb someone is by how they use Mary Sue"
I think my main issue is similar to one already voiced: New Phyrexia and the glistening oil being too virulent. I can get behind Gin refining the oil to better potency, and can totally see the actual plane of NP being more concentrated than other worlds for the oil. Walkers getting so easily compleated like other beings from scratches/splashes/inhaling is where things get so meh. I would rather have walkers need either Gin or another high ranking Phyrexian to finish the process than just a walker succumbing to phyresis so quickly and easily. Gin *just* cracked the code to keeping the spark intact; we're supposed to believe he was able to perfect that method so quickly he could upload the process into just the oil alone? I am with others in being lost on as to how Creative can solve this potency in a believable manner.
Teferi and Zhalfir and Wanderer telling Teferi the assault failed and the invasion is in full swing...
Imma guess we WON'T know yet the fates of Kaya, Kaito and Tyvar... but we can safe to say that they'll live and great job for leaving Koth once more in the wayside... again(Sarcasm)
Random "Musing" of sorts... if Jace wasn't stuck at being a Mono-blue Planeswalker, I could easily see him as either Izzet, Simic or Temur in alignment
In Tezz's story, there is said that many of the planes already succumbed to the invasion, including some named ones from the prerevisionist era (Mirrankkar, Ilcae, Cabralin).
In Teferi's story, the mightiest chronomancer in the Multiverse we know of just became really pissed, speaking the words "it is not too late".
March of Machines: Days of Future Past. I call it now.
Let this great clan rest in peace (2001-2011)
But here’s another one:
the new “Battle” Card type might occupy a similar creative space as ‘plane’ or ‘enchant world’ and reflect a mini game of sorts between players.
edit:
Oh yeah, and RIP to some obscure planes that WoTC had no (desired) purpose for!
Hope Davriel didn’t have a favourite blend of tea that required their un-compleation…
The Vorthos community will await the consequences of the Eldrazi Titans' deaths/sealing. We will keep the watch.
“The wind whispers, ‘come home,’ but I cannot.”
— Teferi
The plane equivalents of the lime-green Viashino planeswalker. RIP
and earlier sheoldred is secretly helping urabrask's revolt
At this point Vorinclex might be the last one who’s not gonna go against norn.
Which, given his "Survival of the Fittest" MO, is a bit odd. One would think he'd be the first to seize upon any perceived weakness.
Contains some additional info on the artwork and flavor
I kinda enjoyed Tezzeret's story. I hope we get a card of him in MoM. I want to see his new darksteel body.
It's kind of funny that the side-stories are better than the main plot even if they are narratively part of the main plot. Something about the structure of a multi-episodic story unfolding really doesn't work for their team. Which is odd because the issues are not with the episodic nature but basic narrative failings.
I highly doubt the problem is the format. I can't pin any of the flaws to the format being the issue. And let's not forget that there have been absolutely atrocious MtG stories told in books.
I think the issue is organizational. Something about the communication with the different writers/teams doesn't work and the schedule means that the script gets rushed, changed at last minute and/or stitched together. The story often reads as if there are revisions but they are on such short notice or otherwise don't allow for proper reweaving the plot around them that we get confused plotlines, narrative non-sequiturs and hollow and inconsistent characters.
Not trying to sound snarky, it's a genuine question, but any chance we could get a summary? I don't want to watch one hour of previews of already known cards for some tiny tidpit of information.
I don't know why people think Vorinclex is loyal loyal. It's pretty clear that NONE of the praetors have any loyalties to anyone or anything beyond themselves. But they're also smart enough to bide their time when presented with a stronger enemy.
It would be super on theme for Vorinxclex if he is the one who kills Norn in the end, when she has been brought down a notch. Think Scar in Lion King.
I mean... A teaser title image of MoM shows Teferi (alongside that loxodon from Strixhaven and Thalia). We knew for some time that Teferi was involved and given his specialty, time travel always seemed like a fairly low-hanging theory.
I know, Flisch. I was saying it myself from the beginning.
What I wanted to say is that with each additional more or less irreversible event presented to us, the " the only way to repair it is to make sure it did not happen" resolution jumps in probability.
I just wonder what could be changed. Go back to Thran era and killing Yawgmoth? Intefere with the Brothers' War? Preventing Karn from infecting Mirrodin? Prevent the compleation of walkers? Kaldheim mission? ... many options.
Let this great clan rest in peace (2001-2011)
"You can tell how dumb someone is by how they use Mary Sue"
My personal theory is that he doesn't prevent it altogether, but changes the parameters to give the multiverse a better winning chance. It's the better solution to time travel plots in my opinion, because it will still feel earned. Instead of just someone snapping their finger.
Alternatively the Realmbreaker itself allows him to do whatever he does so the Realmbreaker remains a part of the multiverse even post-change. Could go a number of ways.
The alteration should be something like killing Rashmi (preventing the planar bridge from being invented, therefore locking the Phyrexians on Mirrodin) or destroying Mirrodin after Karn left or after Memnarchs Defeat. But it was stated by Karn, that he may have infected other worlds too, so maybe than they may come from another ancle. Maybe killing/cleaning Karn after the Invasion is the safest spot...
For my understanding - is Elpeth dead and gone again (as stated on the card)? Lost Teferi his spark again (as stated in the story)?
For all you have done for the game we love.
Glen Angus, Magic Artist, 1970-2007 ; Richie Proffitt, MTG Salvation Mod (PolarBearGod), 1977-2008
Rest in Peace.
- Explaining what the dual lands represent (namely, conflict between the factions and influence bleeding over)
- The various monuments and how they're angled to the five suns much like real world sites (Sheoldred's rises above the black sun, Urabrask reaches for the red sun, Vorinclex "devours" the rgeen sun, Jin-Gtaxias "experiments" on the blue sun and Elesh Norn receives the white sun's gifts)
- The realmbreaker branches in the Basilica are meant to be evocative of cypresses in Roman bridges and architecture
And if MotM is about showing various worlds fighting againts Norn's forces, I hardly expect it to be played more there.
Killing Karn after Invasion means negating the Otarian arc, Mirari, Jeska, Karona...and without Jeska, the Mending cannot happen, etc...
Cleansing him might work.
Preventing the Planar Bridge from being invented would lock them. Maybe. But it also negates War of the Spark.
Let this great clan rest in peace (2001-2011)
Deleting the planar bridge is the least invasive way to the story... Bolas would find any other way to transport his army, because as he started his plan with his lazotep warriors and stuff he couldn't foresee the invention of an artificial device helping his goal. Well maybe he could, be more or less he could alternatively just find some kind of "elder spell" either - that wouldn't be that hard to do. Would make Tezzeret less interesting, but as an agent he would work as well.
But than again it's just a timeplay - War of the spark was 4560 AR, now we are just 2 years later (sucks to be a hero xD...) and phyrexia "acquired" tezzeret, took the sap of the tree, seeded the worldbreaker and build up the invasion army... in just TWO years!
For all you have done for the game we love.
Glen Angus, Magic Artist, 1970-2007 ; Richie Proffitt, MTG Salvation Mod (PolarBearGod), 1977-2008
Rest in Peace.
My biggest gripe about this story is that despite the Phyrexians being ridiculously OP, the writing team managed to come up with a believable plan for beating them. They put in the hard work of figuring out how to recreate and use the Sylex, then devised a risky plan to get it to the root of Realmbreaker. Getting there would be difficult, but doable, given Urabrasks revolt. But does this plan fail because the Phyrexians were just too strong to overcome, because they threw up too many obstacles to the heroes, or because the heroes were just too late? No! The plan fails because the heroes had to act as stupidly as possible throughout the story. Jace had to suddenly run off like an idiot into an obvious trap and endanger everyone, dooming Nahiri and himself. Then, once Jace gets his brain back, literally everyone but Koth and Tyvar lose theirs and stop him from using the Sylex. It's obviously horribly contrived for the sake of keeping the (bad) story going, but it required making all the pws except Nahiri, Koth, and Tyvar too stupid to live.
I was disappointed in Dominaria United, but had hopes after the Brothers War stories, but it seems like the quality of those was due to the quality of the original story and working off the world building done by more talented writers in the 90s. This crap though, damn.
Edit: At least Emrakul is still around, waiting to be freed from her moon so she can om nom nom infected planes. Perhaps the dumb of the Eldrazi storyline can cancel out the dumb of the Phyrexian one.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
https://magic.wizards.com/en/news/feature/planeswalkers-guide-to-phyrexia-all-will-be-one
"You can tell how dumb someone is by how they use Mary Sue"
and thats it they pretty much almost a confession the walkers compleation is gonna be reversed somehow.
Looks like i might be right if Urabrask survives in a Mom he will probably become fathere of machines... and still disapear in the shadows to be left alone not compleating people unless they want to be.
That and the couple mistakes (it said Karn created Mirrodin with five suns which is false, because it wasn't until Memnarch had blocked Karn out that the core destabilized and ejected the suns) makes me wonder if anyone at WotC even cares anymore.