The only thing greater than my disappointment is my lack of surprise. They want planeswalkers to feel special? Fine. They already have their own card type, so how much more special do they need to be? Insisting that all other forms of planar travel is now useless only serves to limit their storytelling abilities in pointless and objectively negative ways. It doesn't even make sense from the perspective of players not familiar with the story: you can put cards from two different planes in your deck in every format that exists, but in the story those two characters can never actually meet unless they are planeswalkers. In game, Jhoira, Weatherlight Captain can fight The Scarab God, but in story they cannot. How does that make sense? Plus, New Phyrexia is one of if not the most iconic villains in the minds of the players, but as long as Creative insists on planeswalkers being the only ones who can planeswalk then that plot is dead in the water. I don't understand why they do this to themselves.
If it cannot travel planes then Angel and Vampire don't need a focus chapter.
Honestly, having an angel, you know creatures born of white mana, explore the interactions of white mana across multiple planes sounds pretty dope.
Sure but if they aren't going to matter until the next trip to Dominaria then give that focus chapter to Teferi, Karn or Jaya. It also makes putting together a new Weatherlight crew rather pointless, it was already slightly pointless cause its not like the Jacetice League will be warming the bench while Weatherlight Next Generation is the main team like the OG Weatherlight Crew. But its even worse if the Weatherlight is not going to be around in story.
I don't think anyone in the story board would dare say this but, i completely agree with you.
Private Mod Note
():
Rollback Post to RevisionRollBack
BWG
Art student, EDH lover and a strong believer that Delver has the best design in all of MTG.
Plot twist: the Weatherlight is in Bolas’s clutches and then he puts the planar bridge in it.
Can the Planar Bridge portal fit the Weatherlight? It's big enough to fit the Immortal Sun and a standard Gearhulk, but the Weatherlight is much more massive than both.
I think suspension of disbelief can address this. If you're willing to accept traveling between planes of existence, you really should just accept that this isn't the same situation as trying to fit a sofa on a Uhaul lol.
That's stupid, Skysovereign should never be just overall better than the ship that went up against Phyrexia.
Depends on whether you consider it to be the same ship or not. Jhoira scavenged what she could of the original, and replaced what was lost or irrevocably damaged with similar materials as were originally used. We also witness the powerstone be restarted by Tiana, when it previously took collapsing an entire plane into it to give the ship the ability to travel the planes (prior to interplanar travel being made more difficult by the Mending).
This makes it quite a bit like the Ship of Theseus thought experiment. With so much of the original ship having been destroyed and replaced/redone, is it truly still the ship that faced Phyrexia or is it just meant to appear like the original to give the denizens of Dominaria a well known legend to rally behind as they confront a force that wants to rewrite history?
THe angel just jump started it, the power was there, just dormant. I would call it more of a Car of Theseus, the engine, the power, the heart of it is still the same. I would argue that if it required enough changing to be more new ship than old, they would have just made a new one instead of pulling it up. The part of the ship that Yawgmoth took seriously is still there, and I predict that it will be able to go to Ravnica by the end of the story.
But how much of the power was still there? It clearly wasn't functional at the time of the ship's recovery as it required the jump start. Did it lose any of the power stored within when it was rendered dormant? Is the amount of power it had originally still enough to travel to other planes despite the walls between planes now being 'firmer' after the mending?
As for why they'd pull up the original ship, there's: Jhoira's personal attachment to the ship; the decision to utilize a true artifact of history in light of the cabal seeking to rewrite said history (whereas making a new one to pass off as the original makes them little better than the cabal); difficulty getting to Shiv and acquiring enough Thran metal to forge new parts of the hull out of the material; difficulty recreating the aspects of the ship's engineering that Urza had designed.
Maybe it will get the ability to planeshift, maybe not. I'm certainly not expecting it to until at least New Phyrexia gets into the multiplanar picture.
It doesn't even make sense from the perspective of players not familiar with the story: you can put cards from two different planes in your deck in every format that exists, but in the story those two characters can never actually meet unless they are planeswalkers. In game, Jhoira, Weatherlight Captain can fight The Scarab God, but in story they cannot. How does that make sense? Plus, New Phyrexia is one of if not the most iconic villains in the minds of the players, but as long as Creative insists on planeswalkers being the only ones who can planeswalk then that plot is dead in the water.
They're not the actual Jhoira or Scarab God. They're constructs made up of mana based on your (the planeswalker's) memory of those individuals. The only cards that still maybe represent summoning the actual individual they portray (or at least agreements made with said individual) are those of planeswalkers.
Might be they can get the Weatherlight planar traveling in limited amounts, such as helping with Bolas on Ravnica.
Private Mod Note
():
Rollback Post to RevisionRollBack
“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
Jace is fully aware of what rash I built, and may even have insight on how it works. Jace isn't an artificer but if you Jace and jhoira together can't build an adaptation for the weatherlight based on the plant bridges tech you're fooling yourself. The pieces are there story wise for the ship to travel to other worlds if the story calls for it.
Dominaria is actual a legit staging ground to wage war against not only the enternals, but the phyrexia she also. Furthermore, planar bridges could also create escape routes in the event of an eldrazi attack. There are a lot of story positives to having the tech available.
That being said, why rush to the finish line. Acquiring this ability not only restores the weatherlight back to its former status but gets the fans involved in another layer of the story.
We know jhoira has a spark or somehow gives the equivalent to Tefiri. Who knows how she got it, or if she has any more, or if that could be used in conjunction with the ship to grant the ability.
There are so many ways they can organically take the story to provide walking to the weatherlight. For now, not being able to just leave doesn't cheapen the experience when the going gets rough. I like that Kiora actually does in the face of the eldrazi. I like that lili actually flees from bolas. When you have the ability to run, why does the vast majority of our walker cast elect to go down with the locals?
Sit back and enjoy the story imo. I'm happy the direction the story has taken since origins. It may not have been expertly executed at points, but it's still a good story.
I am sorry I fail to see why Jace would be more useful on the Weatherlight then especially Karn or Teferi. You know two people who actually worked under Urza. Jace is no Artificer.
I am sorry I fail to see why Jace would be more useful on the Weatherlight then especially Karn or Teferi. You know two people who actually worked under Urza. Jace is no Artificer.
I think he could be one if he wanted to, considering he made several simple tools and a raft himself when he was stranded on Useless Island.
I am sorry I fail to see why Jace would be more useful on the Weatherlight then especially Karn or Teferi. You know two people who actually worked under Urza. Jace is no Artificer.
I think he could be one if he wanted to, considering he made several simple tools and a raft himself when he was stranded on Useless Island.
That is generic Blue Mage stuff. Making some simple tools and raft doesn't make one the roughly equivalent of a PhD in Mechanical Engineering.
I expect any sufficiently smart person with free time to be able to cobble that stuff together.
Jace contributing anything to the Weatherlight is full on Mary Sue or Gary Stu if you ask me.
Also you didn't answer how he be better at it then Karn or Teferi?
I am sorry I fail to see why Jace would be more useful on the Weatherlight then especially Karn or Teferi. You know two people who actually worked under Urza. Jace is no Artificer.
I think he could be one if he wanted to, considering he made several simple tools and a raft himself when he was stranded on Useless Island.
That is generic Blue Mage stuff. Making some simple tools and raft doesn't make one the roughly equivalent of a PhD in Mechanical Engineering.
I expect any sufficiently smart person with free time to be able to cobble that stuff together.
Jace contributing anything to the Weatherlight is full on Mary Sue or Gary Stu if you ask me.
Also you didn't answer how he be better at it then Karn or Teferi?
You're assuming I was trying to answer anything. I was just pointing out that I think Jace has the potential to be a decent artificer. He obviously has to undergo the training for it, but with the mechanical skills he demonstrated with the thaumatic compass and Vraska's telescope, in addition to the stuff he cobbled together on Useless Island, he has the knack for it.
I am sorry I fail to see why Jace would be more useful on the Weatherlight then especially Karn or Teferi. You know two people who actually worked under Urza. Jace is no Artificer.
I think he could be one if he wanted to, considering he made several simple tools and a raft himself when he was stranded on Useless Island.
That is generic Blue Mage stuff. Making some simple tools and raft doesn't make one the roughly equivalent of a PhD in Mechanical Engineering.
I expect any sufficiently smart person with free time to be able to cobble that stuff together.
Jace contributing anything to the Weatherlight is full on Mary Sue or Gary Stu if you ask me.
Also you didn't answer how he be better at it then Karn or Teferi?
You're assuming I was trying to answer anything. I was just pointing out that I think Jace has the potential to be a decent artificer.
Decent Artificer doesn't constitute being able to contribute anything of note to the Weatherlight. One of the greatest pieces of Artifice in the past several thousand years of MtG Lore.
I am sorry I fail to see why Jace would be more useful on the Weatherlight then especially Karn or Teferi. You know two people who actually worked under Urza. Jace is no Artificer.
I think he could be one if he wanted to, considering he made several simple tools and a raft himself when he was stranded on Useless Island.
That is generic Blue Mage stuff. Making some simple tools and raft doesn't make one the roughly equivalent of a PhD in Mechanical Engineering.
I expect any sufficiently smart person with free time to be able to cobble that stuff together.
Jace contributing anything to the Weatherlight is full on Mary Sue or Gary Stu if you ask me.
Also you didn't answer how he be better at it then Karn or Teferi?
You're assuming I was trying to answer anything. I was just pointing out that I think Jace has the potential to be a decent artificer.
Decent Artificer doesn't constitute being able to contribute anything of note to the Weatherlight. One of the greatest pierces of Artifice in the past several thousand years of MtG Lore.
First, I didn't make such a claim. I was just talking about Jace himself.
Second, I don't want Jace to just immediately become an expert on the ship. I don't know what role he might play on the crew, if any. His number #1 priority at the moment is Ravnica, so he might not even be there for very long.
Plot twist: the Weatherlight is in Bolas’s clutches and then he puts the planar bridge in it.
Can the Planar Bridge portal fit the Weatherlight? It's big enough to fit the Immortal Sun and a standard Gearhulk, but the Weatherlight is much more massive than both.
Just wanted to point out that we actually have no idea how big Tezzeret's/Bolas' version of the Planar Bridge is. The portal Rashmi built was destroyed by Chandra/Gideon, Tezz just stole its core. They would have had to build a new one, and could have made it any size they felt like.
That's stupid, Skysovereign should never be just overall better than the ship that went up against Phyrexia.
Depends on whether you consider it to be the same ship or not. Jhoira scavenged what she could of the original, and replaced what was lost or irrevocably damaged with similar materials as were originally used. We also witness the powerstone be restarted by Tiana, when it previously took collapsing an entire plane into it to give the ship the ability to travel the planes (prior to interplanar travel being made more difficult by the Mending).
This makes it quite a bit like the Ship of Theseus thought experiment. With so much of the original ship having been destroyed and replaced/redone, is it truly still the ship that faced Phyrexia or is it just meant to appear like the original to give the denizens of Dominaria a well known legend to rally behind as they confront a force that wants to rewrite history?
THe angel just jump started it, the power was there, just dormant. I would call it more of a Car of Theseus, the engine, the power, the heart of it is still the same. I would argue that if it required enough changing to be more new ship than old, they would have just made a new one instead of pulling it up. The part of the ship that Yawgmoth took seriously is still there, and I predict that it will be able to go to Ravnica by the end of the story.
But how much of the power was still there? It clearly wasn't functional at the time of the ship's recovery as it required the jump start. Did it lose any of the power stored within when it was rendered dormant? Is the amount of power it had originally still enough to travel to other planes despite the walls between planes now being 'firmer' after the mending?
As for why they'd pull up the original ship, there's: Jhoira's personal attachment to the ship; the decision to utilize a true artifact of history in light of the cabal seeking to rewrite said history (whereas making a new one to pass off as the original makes them little better than the cabal); difficulty getting to Shiv and acquiring enough Thran metal to forge new parts of the hull out of the material; difficulty recreating the aspects of the ship's engineering that Urza had designed.
Maybe it will get the ability to planeshift, maybe not. I'm certainly not expecting it to until at least New Phyrexia gets into the multiplanar picture.
It doesn't even make sense from the perspective of players not familiar with the story: you can put cards from two different planes in your deck in every format that exists, but in the story those two characters can never actually meet unless they are planeswalkers. In game, Jhoira, Weatherlight Captain can fight The Scarab God, but in story they cannot. How does that make sense? Plus, New Phyrexia is one of if not the most iconic villains in the minds of the players, but as long as Creative insists on planeswalkers being the only ones who can planeswalk then that plot is dead in the water.
They're not the actual Jhoira or Scarab God. They're constructs made up of mana based on your (the planeswalker's) memory of those individuals. The only cards that still maybe represent summoning the actual individual they portray (or at least agreements made with said individual) are those of planeswalkers.
Thats not canon, how creatures work post mending has never been explained.
I think the Weatherlight and its crew will end up being like the Guardians of the Galaxy crew showing up in Infinity Wars, only instead of Thanos, it'll be Bolas on Ravnica. I imagine we'll leave Dominaria with them working on restoring this function, and find them on Ravnica in a eureka moment. Would be neat, anyway. I do feel the ship should recover this function.
Also, I want Marit Lage traversing planes no matter what.
I think the Weatherlight and its crew will end up being like the Guardians of the Galaxy crew showing up in Infinity Wars, only instead of Thanos, it'll be Bolas on Ravnica. I imagine we'll leave Dominaria with them working on restoring this function, and find them on Ravnica in a eureka moment. Would be neat, anyway. I do feel the ship should recover this function.
Also, I want Marit Lage traversing planes no matter what.
Would that mean we get Jhoria dancing to Come and get your love? Cause if that is what we get, I am on board with this plan.
I'm not entirely sure if it's just to maintain the uniqueness of planeswalkers - Dominaria has only 1 set after all (for now) and it's equally likely they're just setting this up as a story of its own in the future.
Honestly this is the re setting-up of the plane Dominaria for future uses - the last time we were here it was Chrono-Apocalypse now and everywhere so I think this visit is just an excuse to re-establish the role Dominaria will be playing in the future because the central hub has moved onto Ravnica, while they still have the excuse of Liliana's last demon to create a story on the plane. Could they do both within this same set (restore the Weatherlight entirely along with defeating the Cabal)? Yes they definitely could (and even might, since we don't know the end yet), but I personally think they're consciously making the crew planar-bound to establish their characteristics in a constant environment first - honestly even planeswalkers were a mess before they tried getting it all together during Origins/BFZ.
Admittedly I wasn't into MTG at all during the whole Weatherlight saga, so I'm bluntly put, not attached to the historic significance as many others (and putting too much hope into Tetsuko since I'm over-invested from Kamigawa as my starting set), but I see a reasonable "concession" for partially restoring the ship's ability to planeshift if it can only carry over sparkless living beings with significance to itself (e.g. the whole bloodlines thing Jhoira was looking for could be even more logical than only assuming good traits will keep persisting), so you can't just carry any random person on board, you need to be acknowledged by the ship itself. By the same logic it can't planeshift until an acknowledged planeswalker wills it, so Karn can command it to shift, but Jace (assuming he isn't acknowledged) cannot, but he can be transported on board without the need of acknowledgment and survives because of the very nature of having a Spark (which honestly is a good loophole for planeswalker spies stories in theory...)
Plus, New Phyrexia is one of if not the most iconic villains in the minds of the players, but as long as Creative insists on planeswalkers being the only ones who can planeswalk then that plot is dead in the water. I don't understand why they do this to themselves.
I was just putting this one here. If the Phyrexians haven't a single way to leave Mirrodin (or New Phyrexian) they aren't a menace to anyone, bar Koth and his people, but that really isn't a goood story. It seems as the writers (now that the Eldrazi too are out of the game) want only Bolas as the villain of the story... which seems to be a bad idea, reducing every bad thing that happens to "Bolas did it!"
Yeah Bolas is behind every door and they wasted the Eldrazi. So Phyrexians are all that is left and they have to get off plane to be a threat. I guess they can unleash Marit Lage or go full on Civil War or make a Society of Villains.
Really ? Good, i've never liked the idea of summoning mere copies instead of the originals.
The old planeswalkers could sort of do that, it was -really really- rare to see them actually do it in the books though.
I was just putting this one here. If the Phyrexians haven't a single way to live Mirrodin (or New Phyrexian) they aren't a menace to anyone, bar Koth and his people, bu that really isn't a goood story.
Not only that, unless the Mending changed Artificial Plane mechanics (and not a single comment has been made on the subject) it is a problem that will solve itself, because Mirrodin will self destruct..so both the Phyrexians and the Mirrodonians are hosed. Sorry Koth.
Really ? Good, i've never liked the idea of summoning mere copies instead of the originals.
The old planeswalkers could sort of do that, it was -really really- rare to see them actually do it in the books though.
Elspeth did this all through Godsend, she made aether clones of soldiers and even a Archon.
Private Mod Note
():
Rollback Post to RevisionRollBack
“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
Yeah Bolas is behind every door and they wasted the Eldrazi. So Phyrexians are all that is left and they have to get off plane to be a threat. I guess they can unleash Marit Lage or go full on Civil War or make a Society of Villains.
You do know Emrakul is still a potential threat, right?
Yeah Bolas is behind every door and they wasted the Eldrazi. So Phyrexians are all that is left and they have to get off plane to be a threat. I guess they can unleash Marit Lage or go full on Civil War or make a Society of Villains.
Ob, Nahiri and (according to Maro) Dovin are all still villains to the gatewatch.
Private Mod Note
():
Rollback Post to RevisionRollBack
“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
Really ? Good, i've never liked the idea of summoning mere copies instead of the originals.
The old planeswalkers could sort of do that, it was -really really- rare to see them actually do it in the books though.
Elspeth did this all through Godsend, she made aether clones of soldiers and even a Archon.
What really? well I was wrong then.
That is really really stupid.
Kiora also did it in the story Drop for Drop. Here's the relevant quote:
Reaching out across the Blind Eternities, she gathered to her the essence of every sea-beast she had ever called her own. She pulled those essences to her one by one, manifested them in Theros's seas.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I don't think anyone in the story board would dare say this but, i completely agree with you.
Art student, EDH lover and a strong believer that Delver has the best design in all of MTG.
I think suspension of disbelief can address this. If you're willing to accept traveling between planes of existence, you really should just accept that this isn't the same situation as trying to fit a sofa on a Uhaul lol.
But how much of the power was still there? It clearly wasn't functional at the time of the ship's recovery as it required the jump start. Did it lose any of the power stored within when it was rendered dormant? Is the amount of power it had originally still enough to travel to other planes despite the walls between planes now being 'firmer' after the mending?
As for why they'd pull up the original ship, there's: Jhoira's personal attachment to the ship; the decision to utilize a true artifact of history in light of the cabal seeking to rewrite said history (whereas making a new one to pass off as the original makes them little better than the cabal); difficulty getting to Shiv and acquiring enough Thran metal to forge new parts of the hull out of the material; difficulty recreating the aspects of the ship's engineering that Urza had designed.
Maybe it will get the ability to planeshift, maybe not. I'm certainly not expecting it to until at least New Phyrexia gets into the multiplanar picture.
They're not the actual Jhoira or Scarab God. They're constructs made up of mana based on your (the planeswalker's) memory of those individuals. The only cards that still maybe represent summoning the actual individual they portray (or at least agreements made with said individual) are those of planeswalkers.
"You can tell how dumb someone is by how they use Mary Sue"
Dominaria is actual a legit staging ground to wage war against not only the enternals, but the phyrexia she also. Furthermore, planar bridges could also create escape routes in the event of an eldrazi attack. There are a lot of story positives to having the tech available.
That being said, why rush to the finish line. Acquiring this ability not only restores the weatherlight back to its former status but gets the fans involved in another layer of the story.
We know jhoira has a spark or somehow gives the equivalent to Tefiri. Who knows how she got it, or if she has any more, or if that could be used in conjunction with the ship to grant the ability.
There are so many ways they can organically take the story to provide walking to the weatherlight. For now, not being able to just leave doesn't cheapen the experience when the going gets rough. I like that Kiora actually does in the face of the eldrazi. I like that lili actually flees from bolas. When you have the ability to run, why does the vast majority of our walker cast elect to go down with the locals?
Sit back and enjoy the story imo. I'm happy the direction the story has taken since origins. It may not have been expertly executed at points, but it's still a good story.
I think he could be one if he wanted to, considering he made several simple tools and a raft himself when he was stranded on Useless Island.
That is generic Blue Mage stuff. Making some simple tools and raft doesn't make one the roughly equivalent of a PhD in Mechanical Engineering.
I expect any sufficiently smart person with free time to be able to cobble that stuff together.
Jace contributing anything to the Weatherlight is full on Mary Sue or Gary Stu if you ask me.
Also you didn't answer how he be better at it then Karn or Teferi?
You're assuming I was trying to answer anything. I was just pointing out that I think Jace has the potential to be a decent artificer. He obviously has to undergo the training for it, but with the mechanical skills he demonstrated with the thaumatic compass and Vraska's telescope, in addition to the stuff he cobbled together on Useless Island, he has the knack for it.
Decent Artificer doesn't constitute being able to contribute anything of note to the Weatherlight. One of the greatest pieces of Artifice in the past several thousand years of MtG Lore.
First, I didn't make such a claim. I was just talking about Jace himself.
Second, I don't want Jace to just immediately become an expert on the ship. I don't know what role he might play on the crew, if any. His number #1 priority at the moment is Ravnica, so he might not even be there for very long.
Just wanted to point out that we actually have no idea how big Tezzeret's/Bolas' version of the Planar Bridge is. The portal Rashmi built was destroyed by Chandra/Gideon, Tezz just stole its core. They would have had to build a new one, and could have made it any size they felt like.
Thats not canon, how creatures work post mending has never been explained.
Dragons of Legend, Lead by Scion of the UR-Dragon
The Gitrog Monster
Gonti, Lord of Luxury
Shogun Saskia
Hive World
Atraxa hates fun
Abzan
Also, I want Marit Lage traversing planes no matter what.
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
Would that mean we get Jhoria dancing to Come and get your love? Cause if that is what we get, I am on board with this plan.
Dragons of Legend, Lead by Scion of the UR-Dragon
The Gitrog Monster
Gonti, Lord of Luxury
Shogun Saskia
Hive World
Atraxa hates fun
Abzan
Honestly this is the re setting-up of the plane Dominaria for future uses - the last time we were here it was Chrono-Apocalypse now and everywhere so I think this visit is just an excuse to re-establish the role Dominaria will be playing in the future because the central hub has moved onto Ravnica, while they still have the excuse of Liliana's last demon to create a story on the plane. Could they do both within this same set (restore the Weatherlight entirely along with defeating the Cabal)? Yes they definitely could (and even might, since we don't know the end yet), but I personally think they're consciously making the crew planar-bound to establish their characteristics in a constant environment first - honestly even planeswalkers were a mess before they tried getting it all together during Origins/BFZ.
Admittedly I wasn't into MTG at all during the whole Weatherlight saga, so I'm bluntly put, not attached to the historic significance as many others (and putting too much hope into Tetsuko since I'm over-invested from Kamigawa as my starting set), but I see a reasonable "concession" for partially restoring the ship's ability to planeshift if it can only carry over sparkless living beings with significance to itself (e.g. the whole bloodlines thing Jhoira was looking for could be even more logical than only assuming good traits will keep persisting), so you can't just carry any random person on board, you need to be acknowledged by the ship itself. By the same logic it can't planeshift until an acknowledged planeswalker wills it, so Karn can command it to shift, but Jace (assuming he isn't acknowledged) cannot, but he can be transported on board without the need of acknowledgment and survives because of the very nature of having a Spark (which honestly is a good loophole for planeswalker spies stories in theory...)
I was just putting this one here. If the Phyrexians haven't a single way to leave Mirrodin (or New Phyrexian) they aren't a menace to anyone, bar Koth and his people, but that really isn't a goood story. It seems as the writers (now that the Eldrazi too are out of the game) want only Bolas as the villain of the story... which seems to be a bad idea, reducing every bad thing that happens to "Bolas did it!"
The old planeswalkers could sort of do that, it was -really really- rare to see them actually do it in the books though.
Not only that, unless the Mending changed Artificial Plane mechanics (and not a single comment has been made on the subject) it is a problem that will solve itself, because Mirrodin will self destruct..so both the Phyrexians and the Mirrodonians are hosed. Sorry Koth.
Dragons of Legend, Lead by Scion of the UR-Dragon
The Gitrog Monster
Gonti, Lord of Luxury
Shogun Saskia
Hive World
Atraxa hates fun
Abzan
Elspeth did this all through Godsend, she made aether clones of soldiers and even a Archon.
"You can tell how dumb someone is by how they use Mary Sue"
You do know Emrakul is still a potential threat, right?
Ob, Nahiri and (according to Maro) Dovin are all still villains to the gatewatch.
"You can tell how dumb someone is by how they use Mary Sue"
What really? well I was wrong then.
That is really really stupid.
Dragons of Legend, Lead by Scion of the UR-Dragon
The Gitrog Monster
Gonti, Lord of Luxury
Shogun Saskia
Hive World
Atraxa hates fun
Abzan
Kiora also did it in the story Drop for Drop. Here's the relevant quote:
Reaching out across the Blind Eternities, she gathered to her the essence of every sea-beast she had ever called her own. She pulled those essences to her one by one, manifested them in Theros's seas.