Two of the products, Battlebound and Global Series, might've introduced new planes into multiverse.
1) For starter, the story of Battlebound takes place on Kylem, "On this world, beings flock from all over the plane to the arena of Valor's Reach, where two-on-two combat is the pinnacle of sport." And, "Theros, for example, was Greek mythology. Innistrad was Victorian horror. Battlebond goes to a rich well of flavor Magic has never touched before: sports and games! Battlebond is our love letter to sports and e-sports alike."
When they say sports, I'm sure it's quite different from Olympics, that'd be Theros if it happened anywhere, so I guess it's more like the Bender Tournaments in Avatar: Legend of Korra or League of Legends. Civilization/Technology wise I doubt it'd match Kaladesh in advancement, but surely Kylem competition would involve artificers as well?
2) Then there's the Global Series, "Jiang Yanggu and Mu Yanling introduces two new Planeswalkers to the Magic Multiverse,"and "...originally designed by a team of Chinese artists, writers, and folklorists to explore a new branch of Magic lore rooted in Chinese aesthetics and mythology." Base on the description, it's still a world within the multiverse. What they suggested could be a plane similar to Tarkir but with closer emphasis on Han Chinese culture, i.e., the non-warring, scholar-focused society where mysticism and political intrigues go hand in hand, while members of Wu Lin (martial artists, mercenaries, bandits, clans, etc) play their part in background.
I presume global series would be created by people of different nationality/culture in their future incarnations.
As someone who's not big into physical sports, I don't know if I'd like Kylem as a world. If board games are included though, that would be sick.
On a more serious note, I'm interested to see what they do with these, especially the Chinese stuff.
Kylem competitions include games, though not sure if it's traditional stuff like hunting and fishing, or like Canadian Logger Sports Association where you compete in local fairs like sawing lumbers and walking on floating woods.
With all those planes of Planechase unused, do they really need to create all these one-shot planes? Fot this 2HG plane, there was already a perfect place: Kolbahan and its astral arena, perfect place for a big sport,complete with spectator stands... did they really need to create another plane with this Kylem and Valor's Reach?! Meh...
With all those planes of Planechase unused, do they really need to create all these one-shot planes? Fot this 2HG plane, there was already a perfect place: Kolbahan and its astral arena, perfect place for a big sport,complete with spectator stands... did they really need to create another plane with this Kylem and Valor's Reach?! Meh...
Your question was probably meant to be rhetorical, but the truth is that, yes, they actually might have had to, due to potential copyright and trademark or other issues involving the naming of a product. Same happened with Mongseng/Tarkir (Mongseng is or contains a slur in some language) and Arkhos/Theors (IIRC Arkhos was unavailable due to the name already being registered by someone else).
Even so, the Astral Arena seems a bit out of theme for what they want to do with Kylem. It's a tad more sinister and too otherworldy.
The real problem is Planechase introducing a bunch of planes, that due to time and budget constraints can't all get proper names and as thus are forever locked out from being a focus for a future set. As much as I love planechase, I think it would've been better to only stick to known planes, or at least to keep the new planes to a minimum, so that they each can get the proper treatment.
Nothing is more grating than having this really cool concept of a plane you know will never happen. Like it's just out of reach. :/
With all those planes of Planechase unused, do they really need to create all these one-shot planes? Fot this 2HG plane, there was already a perfect place: Kolbahan and its astral arena, perfect place for a big sport,complete with spectator stands... did they really need to create another plane with this Kylem and Valor's Reach?! Meh...
Your question was probably meant to be rhetorical, but the truth is that, yes, they actually might have had to, due to potential copyright and trademark or other issues involving the naming of a product. Same happened with Mongseng/Tarkir (Mongseng is or contains a slur in some language) and Arkhos/Theors (IIRC Arkhos was unavailable due to the name already being registered by someone else).
Even so, the Astral Arena seems a bit out of theme for what they want to do with Kylem. It's a tad more sinister and too otherworldy.
The real problem is Planechase introducing a bunch of planes, that due to time and budget constraints can't all get proper names and as thus are forever locked out from being a focus for a future set. As much as I love planechase, I think it would've been better to only stick to known planes, or at least to keep the new planes to a minimum, so that they each can get the proper treatment.
Nothing is more grating than having this really cool concept of a plane you know will never happen. Like it's just out of reach. :/
Meanwhile, Esper still doesn't have a Planechase plane card, because reasons.
Besides that, they did basically push themselves into a corner where the Planechase planes are concerned by being so specific about them. I think sticking to pre-established planes would have been a much better idea, as there's not really a shortage of locations on those to choose from.
With all those planes of Planechase unused, do they really need to create all these one-shot planes? Fot this 2HG plane, there was already a perfect place: Kolbahan and its astral arena, perfect place for a big sport,complete with spectator stands... did they really need to create another plane with this Kylem and Valor's Reach?! Meh...
Your question was probably meant to be rhetorical, but the truth is that, yes, they actually might have had to, due to potential copyright and trademark or other issues involving the naming of a product. Same happened with Mongseng/Tarkir (Mongseng is or contains a slur in some language) and Arkhos/Theors (IIRC Arkhos was unavailable due to the name already being registered by someone else).
Even so, the Astral Arena seems a bit out of theme for what they want to do with Kylem. It's a tad more sinister and too otherworldy.
The real problem is Planechase introducing a bunch of planes, that due to time and budget constraints can't all get proper names and as thus are forever locked out from being a focus for a future set. As much as I love planechase, I think it would've been better to only stick to known planes, or at least to keep the new planes to a minimum, so that they each can get the proper treatment.
Nothing is more grating than having this really cool concept of a plane you know will never happen. Like it's just out of reach. :/
Meanwhile, Esper still doesn't have a Planechase plane card, because reasons.
Besides that, they did basically push themselves into a corner where the Planechase planes are concerned by being so specific about them. I think sticking to pre-established planes would have been a much better idea, as there's not really a shortage of locations on those to choose from.
Vryn made it through okay.
I really like having creative elements added into side products. Helps fill out the multiverse as well as set up for future storylines.
Private Mod Note
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Rollback Post to RevisionRollBack
“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
Anyone else think that Kylem could be the home plane of Angrath? I posted this question on the Reddit page about the announcement article and my question disappeared.
1) Angrath keeps talking about fighting for freedom etc. What if the people of Kylem are forced to fight in the games?
2) Angrath felt a need to team up with Huatli for his rush to the immortal sun. What if this is due to a culture where fights for freedom can only be performed by teams of two, like in Kylem arena battles?
3) Angrath's fighting style is to wrap his opponents in chains and then super heat the chains to damage them. Does this meet the style and flare requirement of the games getting the crowds excited about capturing the opponent waiting to see what the chains will do to the immobilized victim?
4) Angrath's daughters appear as a pair that have trained to work as a team.
Unrelated speculation - What if Huatli and Saheeli show up as a team where Saheeli quicksmiths dinosaurs and Huatli rides them into battle?
Nothing is more grating than having this really cool concept of a plane you know will never happen. Like it's just out of reach. :/
Technically they still exist, they just can't be used within the product name since most expansions are named after their planes, thus hard to make into a product. Expansion naming were easier when almost everything happened on Dominaria.
Anyone else think that Kylem could be the home plane of Angrath? I posted this question on the Reddit page about the announcement article and my question disappeared.
1) Angrath keeps talking about fighting for freedom etc. What if the people of Kylem are forced to fight in the games?
2) Angrath felt a need to team up with Huatli for his rush to the immortal sun. What if this is due to a culture where fights for freedom can only be performed by teams of two, like in Kylem arena battles?
3) Angrath's fighting style is to wrap his opponents in chains and then super heat the chains to damage them. Does this meet the style and flare requirement of the games getting the crowds excited about capturing the opponent waiting to see what the chains will do to the immobilized victim?
4) Angrath's daughters appear as a pair that have trained to work as a team.
Unrelated speculation - What if Huatli and Saheeli show up as a team where Saheeli quicksmiths dinosaurs and Huatli rides them into battle?
Good golly, I hope so, even if it's far fetched. Yeah, it's true that many residents of modern society ghettos consider professional sports to be the quickest way to get out of their situation, and most MtG planes have a dark side to it. Professional competition could be cruel and cheating/drugging happens all the time, perhaps Kylem is one such plane? And I do hope some combatants fight with styles that win applauses.
Fwiw, using chains as a weapon has an obvious advantage in team fighting as well, as you can then tie up your opponents for your teammate to do their best moves on them...
Fwiw, using chains as a weapon has an obvious advantage in team fighting as well, as you can then tie up your opponents for your teammate to do their best moves on them...
CC with a DoT, feels like City of Heroes all over again. (Good)
Nothing is more grating than having this really cool concept of a plane you know will never happen. Like it's just out of reach. :/
Technically they still exist, they just can't be used within the product name since most expansions are named after their planes, thus hard to make into a product. Expansion naming were easier when almost everything happened on Dominaria.
I'm not sure about all the details but it's possible that it's not only about the names of sets. They also use the name for promotional materials and so on, which, I can imagine, might also cause some issues, even if the set itself does not contain the name.
Overall, the patent/copyright/trademark, system while useful once, hasn't caught up with the modern times and has devolved into a minefield you can only navigate with a host of lawyers.
It appears to be a product line they're launching to cater to/entice/expand in overseas markets. The first iteration is a pair of Planeswalker decks featuring Planeswalkers (Jiang Yanggu and Mu Yanling) designed specifically for the Chinese market. They'll also be printed in English for the international market.
In all likelihood, if this duo does well we'll see more "globally" influenced planeswalkers/decks continuing in the future.
1) For starter, the story of Battlebound takes place on Kylem, "On this world, beings flock from all over the plane to the arena of Valor's Reach, where two-on-two combat is the pinnacle of sport." And, "Theros, for example, was Greek mythology. Innistrad was Victorian horror. Battlebond goes to a rich well of flavor Magic has never touched before: sports and games! Battlebond is our love letter to sports and e-sports alike."
When they say sports, I'm sure it's quite different from Olympics, that'd be Theros if it happened anywhere, so I guess it's more like the Bender Tournaments in Avatar: Legend of Korra or League of Legends. Civilization/Technology wise I doubt it'd match Kaladesh in advancement, but surely Kylem competition would involve artificers as well?
2) Then there's the Global Series, "Jiang Yanggu and Mu Yanling introduces two new Planeswalkers to the Magic Multiverse,"and "...originally designed by a team of Chinese artists, writers, and folklorists to explore a new branch of Magic lore rooted in Chinese aesthetics and mythology." Base on the description, it's still a world within the multiverse. What they suggested could be a plane similar to Tarkir but with closer emphasis on Han Chinese culture, i.e., the non-warring, scholar-focused society where mysticism and political intrigues go hand in hand, while members of Wu Lin (martial artists, mercenaries, bandits, clans, etc) play their part in background.
I presume global series would be created by people of different nationality/culture in their future incarnations.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
On a more serious note, I'm interested to see what they do with these, especially the Chinese stuff.
Kylem competitions include games, though not sure if it's traditional stuff like hunting and fishing, or like Canadian Logger Sports Association where you compete in local fairs like sawing lumbers and walking on floating woods.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Your question was probably meant to be rhetorical, but the truth is that, yes, they actually might have had to, due to potential copyright and trademark or other issues involving the naming of a product. Same happened with Mongseng/Tarkir (Mongseng is or contains a slur in some language) and Arkhos/Theors (IIRC Arkhos was unavailable due to the name already being registered by someone else).
Even so, the Astral Arena seems a bit out of theme for what they want to do with Kylem. It's a tad more sinister and too otherworldy.
The real problem is Planechase introducing a bunch of planes, that due to time and budget constraints can't all get proper names and as thus are forever locked out from being a focus for a future set. As much as I love planechase, I think it would've been better to only stick to known planes, or at least to keep the new planes to a minimum, so that they each can get the proper treatment.
Nothing is more grating than having this really cool concept of a plane you know will never happen. Like it's just out of reach. :/
Meanwhile, Esper still doesn't have a Planechase plane card, because reasons.
Besides that, they did basically push themselves into a corner where the Planechase planes are concerned by being so specific about them. I think sticking to pre-established planes would have been a much better idea, as there's not really a shortage of locations on those to choose from.
Vryn made it through okay.
I really like having creative elements added into side products. Helps fill out the multiverse as well as set up for future storylines.
"You can tell how dumb someone is by how they use Mary Sue"
1) Angrath keeps talking about fighting for freedom etc. What if the people of Kylem are forced to fight in the games?
2) Angrath felt a need to team up with Huatli for his rush to the immortal sun. What if this is due to a culture where fights for freedom can only be performed by teams of two, like in Kylem arena battles?
3) Angrath's fighting style is to wrap his opponents in chains and then super heat the chains to damage them. Does this meet the style and flare requirement of the games getting the crowds excited about capturing the opponent waiting to see what the chains will do to the immobilized victim?
4) Angrath's daughters appear as a pair that have trained to work as a team.
Unrelated speculation - What if Huatli and Saheeli show up as a team where Saheeli quicksmiths dinosaurs and Huatli rides them into battle?
Technically they still exist, they just can't be used within the product name since most expansions are named after their planes, thus hard to make into a product. Expansion naming were easier when almost everything happened on Dominaria.
Good golly, I hope so, even if it's far fetched. Yeah, it's true that many residents of modern society ghettos consider professional sports to be the quickest way to get out of their situation, and most MtG planes have a dark side to it. Professional competition could be cruel and cheating/drugging happens all the time, perhaps Kylem is one such plane? And I do hope some combatants fight with styles that win applauses.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
CC with a DoT, feels like City of Heroes all over again. (Good)
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
I'm not sure about all the details but it's possible that it's not only about the names of sets. They also use the name for promotional materials and so on, which, I can imagine, might also cause some issues, even if the set itself does not contain the name.
Overall, the patent/copyright/trademark, system while useful once, hasn't caught up with the modern times and has devolved into a minefield you can only navigate with a host of lawyers.
It appears to be a product line they're launching to cater to/entice/expand in overseas markets. The first iteration is a pair of Planeswalker decks featuring Planeswalkers (Jiang Yanggu and Mu Yanling) designed specifically for the Chinese market. They'll also be printed in English for the international market.
In all likelihood, if this duo does well we'll see more "globally" influenced planeswalkers/decks continuing in the future.
I can garateed you a lot of the surge mechanic cards from OGW will be reprinted In that.
Also confirmed that the 85 new cards are made so they are legal in edh, legacy, and vintage