He is also Rakdos colors right? If he is on the Evil side of the Rakdos pie that means "I don't care about anything, burn this place to the ground."
Nothing set in stone...yet. He appeared so far in flavor text on a red card and a black/red land. We know he is stuck on Ixalan and since he can't leave decided to basically cause chaos and mayhem.
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It's actually the River Heralds who're protecting Orazca I think. The Sun Empire, Legion of Dusk and the Pirates are all trying to find /claim it for various reasons, but the merfolk believe that no one (even themselves) should have whatever power it is that's supposed to be found there.
It's a fairly reasonable assumption that Orazca and the Immortal Sun are the key to everything though.
Hey everybody, got a wacky theory about Orezca, what if the golden city is a houses a suppression device/artifact that traps planeswalkers? The Immortal Sun sounds for me like power source or the suppression artifact itself, after all the Sun Empire wants to protect the golden city. Maybe it was build to trap oldwalkers?
The problem there is Oldwalkers are incredibly tough to deal with, they would have found the Immortal Sun and Oldwalkerhaxed it into the dirt, the only way it really would work against and Old-Walker is if it is some sort of temporal field.
About the possibility what ever is stopping walkers on Ixalan being meant for Old Walker. Do we have confirmation that this has always been the case for Ixalan? Or how long ago the Immortal Sun was stolen? Has the 'war' been going on from pre or post mending?
if he walked into an island completely deserted of dinosaurs or if someone picked him up.
The PW deck card seems to imply that Jace does indeed PW to, as Jack Sparrow so eloquently put it, a 'godforsaken spit of land'. IOW, something too small to have any dinosaurs that would bother him.
As to what will happen to him, I think, really, that the opposite of what most of you hope/mention will happen: it seems to me that Jace has lost his mind magic. His PW card has literally nothing to do with mind magic at all. (Possible exception is his +1, but that is more likely to show Pirate affiliation or just his fractured mind.) It's just Illusion, and we know from PW deck cards that he's learning water magic from the Merfolk.
So possible timeline:
1) Jace arrives in Ixalan completely amnesiac, but retains his illusion powers. (What better fit for someone with a fractured mind?)
2) He is found and befriended by the Merfolk.
3) He takes part in the Merfolk attack on Vraska's ship.
4) Vraska picks him up and impresses him into her crew, likely not letting him know who he is.
5) Vraska takes him with her to Orazca.
There are a few things that we know need to happen, narratively. Jace can't stay on Ixalan. He has plot armor, at least to that extent. But with his amnesia and falling in with the River Heralds--the only faction not actively seeking Orazca--he needs to join one of the factions seeking Orazca. We know that Vraska's ship getting attacked by the River Heralds is a Story Spotlight, and likely it is because it is where Jace joins her crew.
This ties up things quite neatly.
Jace will serve as loyally as any other pirate until someone else wakes him up. Vraska certainly isn't going to. OTOH, she may not want to kill him because she is from Ravnica and he is the Living Guildpact. Another possibility is that both of them are on journeys of self-discovery and she may recognize a kindred spirit there.
Rivals of Ixalan probably refers to the factional strife, but also likely Jace vs. Vraska and also the two Rivals PWs.
And of course, the likely rescuer in Rivals of Ixalan knows someone who both knows Jace and has been shown to at least allay madness.
About the possibility what ever is stopping walkers on Ixalan being meant for Old Walker. Do we have confirmation that this has always been the case for Ixalan? Or how long ago the Immortal Sun was stolen? Has the 'war' been going on from pre or post mending?
The Podcast stated that it was stolen centuries ago. Long enough for the Empire of the Sun to be driven out of the forest by the River Heralds and for everyone to forget where Orazcca is.
Ixalan is both hidden and has a planar barrier preventing anyone from leaving. I'm not sure it was intended as a trap for oldwalkers so much as a 'vault' or 'prison' for whatever the Immortal Sun is.
About the possibility what ever is stopping walkers on Ixalan being meant for Old Walker. Do we have confirmation that this has always been the case for Ixalan? Or how long ago the Immortal Sun was stolen? Has the 'war' been going on from pre or post mending?
The Podcast stated that it was stolen centuries ago. Long enough for the Empire of the Sun to be driven out of the forest by the River Heralds and for everyone to forget where Orazcca is.
Ixalan is both hidden and has a planar barrier preventing anyone from leaving. I'm not sure it was intended as a trap for oldwalkers so much as a 'vault' or 'prison' for whatever the Immortal Sun is.
Whoever set this up (assuming this is an artificial phenomenon) maybe had the right idea, since the multiverse is a dangerous place, and the last thing you want is extra-planar visitors to your plane. Also, if that somehow failed and someone randomly planeswalked in, you don't want them to leave and bring back friends.
About the possibility what ever is stopping walkers on Ixalan being meant for Old Walker. Do we have confirmation that this has always been the case for Ixalan? Or how long ago the Immortal Sun was stolen? Has the 'war' been going on from pre or post mending?
The Podcast stated that it was stolen centuries ago. Long enough for the Empire of the Sun to be driven out of the forest by the River Heralds and for everyone to forget where Orazcca is.
Ixalan is both hidden and has a planar barrier preventing anyone from leaving. I'm not sure it was intended as a trap for oldwalkers so much as a 'vault' or 'prison' for whatever the Immortal Sun is.
Whoever set this up (assuming this is an artificial phenomenon) maybe had the right idea, since the multiverse is a dangerous place, and the last thing you want is extra-planar visitors to your plane. Also, if that somehow failed and someone randomly planeswalked in, you don't want them to leave and bring back friends.
I've seen some people ask 'why let people in', but back in the day a barrier preventing people from entry just made them want in more. It was the plot of the Microprose game.
About the possibility what ever is stopping walkers on Ixalan being meant for Old Walker. Do we have confirmation that this has always been the case for Ixalan? Or how long ago the Immortal Sun was stolen? Has the 'war' been going on from pre or post mending?
The Podcast stated that it was stolen centuries ago. Long enough for the Empire of the Sun to be driven out of the forest by the River Heralds and for everyone to forget where Orazcca is.
Ixalan is both hidden and has a planar barrier preventing anyone from leaving. I'm not sure it was intended as a trap for oldwalkers so much as a 'vault' or 'prison' for whatever the Immortal Sun is.
Whoever set this up (assuming this is an artificial phenomenon) maybe had the right idea, since the multiverse is a dangerous place, and the last thing you want is extra-planar visitors to your plane. Also, if that somehow failed and someone randomly planeswalked in, you don't want them to leave and bring back friends.
The problem there is if the Sun has been active for a long time, that means Old Walkers..and Trapping an Oldwalker in a plane is a really bad way to get your plane scoured to nothing, Freyalize was -mostly- good but was willing to Sylex Dominaria again to break the Shard, and we don't see much in the way of "Unchecked Angry Near-God using this world as their playground for an undetermined amount of time.
burning_paladin, im sorry are you really trying to play off the people who committed genocide, instituted slavery, and practised brutal economic exploitation for centuries as the victims in this conflict?
History is seldom as black-and-white as people like to imagine. Any time different peoples come into conflict, you can find heroes and villains on both sides. It is also important to bear in mind that the most powerful weapon in the conquistadors' arsenal was one they didn't know they had, and, having met humans from a wide variety of backgrounds, I suspect that most of the Spaniards would have been horrified at what the microbes they carried could do to the people they met. Cortez and his comrades were initially heroes to many natives who they helped to overthrow the oppressive Triple Alliance that dominated much of northern Mexico. Then introduced European diseases began to ravage native populations, and the Spanish found that they were dealing with peoples that had lost the ability to govern themselves. Wave after wave of disease kept disrupting these societies. How could a good person not step in, take over, to try to help these people whose social fabric had been torn apart, and continued to be torn apart? How could a selfish person not take advantage of the situation? We are all motivated by a complex web of selfish and altruistic impulses, and this was an unparalleled moment in human history where the most benign of intentions could lead to great evil, and opportunities for self-enrichment were unbounded. It would take many extraordinary people on the Spanish side to prevent what happened, but like every human society, the vast majority of people available to them were quite ordinary. That is, in my mind, the greatest tragedy of contact - it was inevitable.
of course every conquistador wasnt horrible and every mesoamerican was not a saint. however, what burning paladin is fundamentally arguing, i believe, is that the conquistadors are being treated unfairly, which i strongly disagree with. he is trying to depict (or seems like he is trying to depict) the aztecs and their neighbors and their cultures as brutal, savage, violent cultures and the conquistadors as simply honorable soldiers who tried to write the cultural ills they saw and who's own centuries of brutality, the repercussions of which people alive today still endure, were somethings that could not be helped or were misunderstood. i think that sort of thinking is deeply, deeply flawed.
The Aztecs and Mayans waged war to gather slaves to sacrifice to their gods.
They practiced ritual cannibalism of the sacrificed.
They tortured children before they sacrificed them because they thought tears could cause the rains.
The Spanish conquered, just like Nations did in the Old and New world before and after.
The idea of falsely portraying history because it might hurt peoples feelings is the warped view.
I just want to say, thank you for *****ing about the Black Legend earlier and then buying in whole heartedly to the Meso American Black Legend. Nice job trying to paint them as a bunch of savages who constantly kidnapped children for cannibalistic sacrifice.
Come on man, if you are so butthurt about the conquistadors being depicted in anything but a noble light, maybe don't take the exact opposite approach to the Aztecs.
As others have said, and you have ignored, both the Aztecs and Spanish were cultures with A LOT of baggage. Wizards whitewashed both. The vampires don't even come close to the black legend, and honestly are less nefarious than the real conquistadores as they just want their ***** back, not to conquer and enslave the natives.
You minimize every atrocity committed by the Spanish, while taking the worst possible view of the Meso American natives. You then ignore how Wizards has decided to make all factions involved be neither good nor evil. You seem to have a chip on your shoulder that has nothing to do with Ixilan.
The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
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Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
if he walked into an island completely deserted of dinosaurs or if someone picked him up.
The PW deck card seems to imply that Jace does indeed PW to, as Jack Sparrow so eloquently put it, a 'godforsaken spit of land'. IOW, something too small to have any dinosaurs that would bother him.
As to what will happen to him, I think, really, that the opposite of what most of you hope/mention will happen: it seems to me that Jace has lost his mind magic. His PW card has literally nothing to do with mind magic at all. (Possible exception is his +1, but that is more likely to show Pirate affiliation or just his fractured mind.) It's just Illusion, and we know from PW deck cards that he's learning water magic from the Merfolk.
So possible timeline:
1) Jace arrives in Ixalan completely amnesiac, but retains his illusion powers. (What better fit for someone with a fractured mind?)
2) He is found and befriended by the Merfolk.
3) He takes part in the Merfolk attack on Vraska's ship.
4) Vraska picks him up and impresses him into her crew, likely not letting him know who he is.
5) Vraska takes him with her to Orazca.
There are a few things that we know need to happen, narratively. Jace can't stay on Ixalan. He has plot armor, at least to that extent. But with his amnesia and falling in with the River Heralds--the only faction not actively seeking Orazca--he needs to join one of the factions seeking Orazca. We know that Vraska's ship getting attacked by the River Heralds is a Story Spotlight, and likely it is because it is where Jace joins her crew.
This ties up things quite neatly.
Jace will serve as loyally as any other pirate until someone else wakes him up. Vraska certainly isn't going to. OTOH, she may not want to kill him because she is from Ravnica and he is the Living Guildpact. Another possibility is that both of them are on journeys of self-discovery and she may recognize a kindred spirit there.
Rivals of Ixalan probably refers to the factional strife, but also likely Jace vs. Vraska and also the two Rivals PWs.
And of course, the likely rescuer in Rivals of Ixalan knows someone who both knows Jace and has been shown to at least allay madness.
So, with Overflowing Insight being spoiled, it looks like at least one faction within the River Heralds are actively looking for Orazca, which means that Jace could still be looking for the city without ever being aligned with the pirates or Vraska.
It could be something as mundane as saying that the Thaumatic Compass fell overboard when Vraska's ship was ambushed, and Jace/the merfolk found it.
burning_paladin, im sorry are you really trying to play off the people who committed genocide, instituted slavery, and practised brutal economic exploitation for centuries as the victims in this conflict?
History is seldom as black-and-white as people like to imagine. Any time different peoples come into conflict, you can find heroes and villains on both sides. It is also important to bear in mind that the most powerful weapon in the conquistadors' arsenal was one they didn't know they had, and, having met humans from a wide variety of backgrounds, I suspect that most of the Spaniards would have been horrified at what the microbes they carried could do to the people they met. Cortez and his comrades were initially heroes to many natives who they helped to overthrow the oppressive Triple Alliance that dominated much of northern Mexico. Then introduced European diseases began to ravage native populations, and the Spanish found that they were dealing with peoples that had lost the ability to govern themselves. Wave after wave of disease kept disrupting these societies. How could a good person not step in, take over, to try to help these people whose social fabric had been torn apart, and continued to be torn apart? How could a selfish person not take advantage of the situation? We are all motivated by a complex web of selfish and altruistic impulses, and this was an unparalleled moment in human history where the most benign of intentions could lead to great evil, and opportunities for self-enrichment were unbounded. It would take many extraordinary people on the Spanish side to prevent what happened, but like every human society, the vast majority of people available to them were quite ordinary. That is, in my mind, the greatest tragedy of contact - it was inevitable.
of course every conquistador wasnt horrible and every mesoamerican was not a saint. however, what burning paladin is fundamentally arguing, i believe, is that the conquistadors are being treated unfairly, which i strongly disagree with. he is trying to depict (or seems like he is trying to depict) the aztecs and their neighbors and their cultures as brutal, savage, violent cultures and the conquistadors as simply honorable soldiers who tried to write the cultural ills they saw and who's own centuries of brutality, the repercussions of which people alive today still endure, were somethings that could not be helped or were misunderstood. i think that sort of thinking is deeply, deeply flawed.
The Aztecs and Mayans waged war to gather slaves to sacrifice to their gods.
They practiced ritual cannibalism of the sacrificed.
They tortured children before they sacrificed them because they thought tears could cause the rains.
The Spanish conquered, just like Nations did in the Old and New world before and after.
The idea of falsely portraying history because it might hurt peoples feelings is the warped view.
I just want to say, thank you for *****ing about the Black Legend earlier and then buying in whole heartedly to the Meso American Black Legend. Nice job trying to paint them as a bunch of savages who constantly kidnapped children for cannibalistic sacrifice.
Come on man, if you are so butthurt about the conquistadors being depicted in anything but a noble light, maybe don't take the exact opposite approach to the Aztecs.
As others have said, and you have ignored, both the Aztecs and Spanish were cultures with A LOT of baggage. Wizards whitewashed both. The vampires don't even come close to the black legend, and honestly are less nefarious than the real conquistadores as they just want their ***** back, not to conquer and enslave the natives.
You minimize every atrocity committed by the Spanish, while taking the worst possible view of the Meso American natives. You then ignore how Wizards has decided to make all factions involved be neither good nor evil. You seem to have a chip on your shoulder that has nothing to do with Ixilan.
Except the black legend comes from British and Dutch propaganda from that time period.
What I am talking about comes from modern archeology.
Please explain to me how all 4 factions are being shown as morally equal.
As per the PAX presentation the Vampires are fueled by bloodlust and conquest.
And we're done talking about the relative morality of real-life cultures. The discussion has been had and it has ceased being productive in any capacity. Focus on the stories and tribes, and real-world influences when applicable.
First Ixalan story featuring Jace as a castaway. Pretty interesting but really nothing too new except we know Vraska now has Jace.
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"You can tell how dumb someone is by how they use Mary Sue"
Story was good but a couple of sour points. Vraska's last line felt off character. I expected a snide remark of the type "Well look who the wind brought" or "You should have stayed in Ravnica Beleren"
Instead we get "Jace what the hell happened to you?" as if they are friends. Last time she saw him she tried to kill him.
Also I know they said they were dropping the author bylines but R&D Narrative team? Really? Why not just Creative Team? This is a repeat of when they changed uncharted realms to that terrible name before changing it to Magic story. I hope they change this one as well.
Story was good but a couple of sour points. Vraska's last line felt off character. I expected a snide remark of the type "Well look who the wind brought" or "You should have stayed in Ravnica Beleren"
Instead we get "Jace what the hell happened to you?" as if they are friends. Last time she saw him she tried to kill him.
I didn't read the story articles back in RtR and even I knew that something was off here. Regarding his state, it's understandable that she didn't want to kill him right away, but it's still weird that she talks to him like she's a buddy of hers.
Also, when you think of it, a gorgon's gaze is a pretty OP weapon. I wonder how they will balance Vraskas powers in this storyline.
Another thing I found strange is that Jace apparently knows what coffee is. Ravnica (or any other world he's visited and that we know of) doesn't exactly seem like a world that would have coffee...
Story was good but a couple of sour points. Vraska's last line felt off character. I expected a snide remark of the type "Well look who the wind brought" or "You should have stayed in Ravnica Beleren"
Instead we get "Jace what the hell happened to you?" as if they are friends. Last time she saw him she tried to kill him.
Also I know they said they were dropping the author bylines but R&D Narrative team? Really? Why not just Creative Team? This is a repeat of when they changed uncharted realms to that terrible name before changing it to Magic story. I hope they change this one as well.
I'm usually as big a critic of the dialogue/characterization as anyone, but Vraska's reaction to Jace made perfect sense. She first threatened to kill him unless she got the information she needed from him, but the utter shock of seeing the almighty Living Guildpact laying blistered and sunburnt on a pile of bird-s*** with a scraggly beard almost certainly caused Vraska to react with shock.
Also, Vraska isn't really a through-and-through villain. She's kind of like the anti-bully bully. She does believe that she has her own sense of justice that she metes out on behalf of the downtrodden, and with Jace looking way more downtrodden than the great and powerful edifice of Ravnican authority he was when she last saw him, her hostility toward Jace was probably lessened significantly.
I felt Vraska's last line was appropriate, due to how the past story with her and Mazirek, Kraul Death Priest established her as more personable and friendly than when we first met her. Jace is also the guildpact of Ravnica, so having an important political figure with no memory would definitely cause some shock.
[quote from="RaltheMad »" url="http://www.mtgsalvation.com/forums/magic-fundamentals/magic-storyline/778130-ixalan-general-discussion?comment=407"]
Another thing I found strange is that Jace apparently knows what coffee is. Ravnica (or any other world he's visited and that we know of) doesn't exactly seem like a world that would have coffee...
Ravnica has coffee.
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“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
I found Jace's thought processes here to be extremely believable, and I can totally get behind the JRPG-esque amnesiac protagonist plot they're going with now.
Story was good but a couple of sour points. Vraska's last line felt off character. I expected a snide remark of the type "Well look who the wind brought" or "You should have stayed in Ravnica Beleren"
Instead we get "Jace what the hell happened to you?" as if they are friends. Last time she saw him she tried to kill him.
I didn't read the story articles back in RtR and even I knew that something was off here. Regarding his state, it's understandable that she didn't want to kill him right away, but it's still weird that she talks to him like she's a buddy of hers.
Also, when you think of it, a gorgon's gaze is a pretty OP weapon. I wonder how they will balance Vraskas powers in this storyline.
Another thing I found strange is that Jace apparently knows what coffee is. Ravnica (or any other world he's visited and that we know of) doesn't exactly seem like a world that would have coffee...
Ravnica having coffee and Jace going all Dark Confidant with "Coffee, at any cost" was established at least as far back as the start of BfZ, iirc.
It wasn't established where they get it from or how they cultivate it or anything, but this isn't new.
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Nothing set in stone...yet. He appeared so far in flavor text on a red card and a black/red land. We know he is stuck on Ixalan and since he can't leave decided to basically cause chaos and mayhem.
"You can tell how dumb someone is by how they use Mary Sue"
It's a fairly reasonable assumption that Orazca and the Immortal Sun are the key to everything though.
The problem there is Oldwalkers are incredibly tough to deal with, they would have found the Immortal Sun and Oldwalkerhaxed it into the dirt, the only way it really would work against and Old-Walker is if it is some sort of temporal field.
Dragons of Legend, Lead by Scion of the UR-Dragon
The Gitrog Monster
Gonti, Lord of Luxury
Shogun Saskia
Hive World
Atraxa hates fun
Abzan
The PW deck card seems to imply that Jace does indeed PW to, as Jack Sparrow so eloquently put it, a 'godforsaken spit of land'. IOW, something too small to have any dinosaurs that would bother him.
As to what will happen to him, I think, really, that the opposite of what most of you hope/mention will happen: it seems to me that Jace has lost his mind magic. His PW card has literally nothing to do with mind magic at all. (Possible exception is his +1, but that is more likely to show Pirate affiliation or just his fractured mind.) It's just Illusion, and we know from PW deck cards that he's learning water magic from the Merfolk.
So possible timeline:
1) Jace arrives in Ixalan completely amnesiac, but retains his illusion powers. (What better fit for someone with a fractured mind?)
2) He is found and befriended by the Merfolk.
3) He takes part in the Merfolk attack on Vraska's ship.
4) Vraska picks him up and impresses him into her crew, likely not letting him know who he is.
5) Vraska takes him with her to Orazca.
There are a few things that we know need to happen, narratively. Jace can't stay on Ixalan. He has plot armor, at least to that extent. But with his amnesia and falling in with the River Heralds--the only faction not actively seeking Orazca--he needs to join one of the factions seeking Orazca. We know that Vraska's ship getting attacked by the River Heralds is a Story Spotlight, and likely it is because it is where Jace joins her crew.
This ties up things quite neatly.
Jace will serve as loyally as any other pirate until someone else wakes him up. Vraska certainly isn't going to. OTOH, she may not want to kill him because she is from Ravnica and he is the Living Guildpact. Another possibility is that both of them are on journeys of self-discovery and she may recognize a kindred spirit there.
Rivals of Ixalan probably refers to the factional strife, but also likely Jace vs. Vraska and also the two Rivals PWs.
And of course, the likely rescuer in Rivals of Ixalan knows someone who both knows Jace and has been shown to at least allay madness.
Ixalan is both hidden and has a planar barrier preventing anyone from leaving. I'm not sure it was intended as a trap for oldwalkers so much as a 'vault' or 'prison' for whatever the Immortal Sun is.
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Whoever set this up (assuming this is an artificial phenomenon) maybe had the right idea, since the multiverse is a dangerous place, and the last thing you want is extra-planar visitors to your plane. Also, if that somehow failed and someone randomly planeswalked in, you don't want them to leave and bring back friends.
TerribleBad at Magic since 1998.A Vorthos Guide to Magic Story | Twitter | Tumblr
[Primer] Krenko | Azor | Kess | Zacama | Kumena | Sram | The Ur-Dragon | Edgar Markov | Daretti | Marath
The problem there is if the Sun has been active for a long time, that means Old Walkers..and Trapping an Oldwalker in a plane is a really bad way to get your plane scoured to nothing, Freyalize was -mostly- good but was willing to Sylex Dominaria again to break the Shard, and we don't see much in the way of "Unchecked Angry Near-God using this world as their playground for an undetermined amount of time.
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The Gitrog Monster
Gonti, Lord of Luxury
Shogun Saskia
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I just want to say, thank you for *****ing about the Black Legend earlier and then buying in whole heartedly to the Meso American Black Legend. Nice job trying to paint them as a bunch of savages who constantly kidnapped children for cannibalistic sacrifice.
Come on man, if you are so butthurt about the conquistadors being depicted in anything but a noble light, maybe don't take the exact opposite approach to the Aztecs.
As others have said, and you have ignored, both the Aztecs and Spanish were cultures with A LOT of baggage. Wizards whitewashed both. The vampires don't even come close to the black legend, and honestly are less nefarious than the real conquistadores as they just want their ***** back, not to conquer and enslave the natives.
You minimize every atrocity committed by the Spanish, while taking the worst possible view of the Meso American natives. You then ignore how Wizards has decided to make all factions involved be neither good nor evil. You seem to have a chip on your shoulder that has nothing to do with Ixilan.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
So, with Overflowing Insight being spoiled, it looks like at least one faction within the River Heralds are actively looking for Orazca, which means that Jace could still be looking for the city without ever being aligned with the pirates or Vraska.
It could be something as mundane as saying that the Thaumatic Compass fell overboard when Vraska's ship was ambushed, and Jace/the merfolk found it.
Except the black legend comes from British and Dutch propaganda from that time period.
What I am talking about comes from modern archeology.
Please explain to me how all 4 factions are being shown as morally equal.
As per the PAX presentation the Vampires are fueled by bloodlust and conquest.
TerribleBad at Magic since 1998.A Vorthos Guide to Magic Story | Twitter | Tumblr
[Primer] Krenko | Azor | Kess | Zacama | Kumena | Sram | The Ur-Dragon | Edgar Markov | Daretti | Marath
"You can tell how dumb someone is by how they use Mary Sue"
I guess Jace is a little short on the lady lovin' on Ixalan.
Instead we get "Jace what the hell happened to you?" as if they are friends. Last time she saw him she tried to kill him.
Also I know they said they were dropping the author bylines but R&D Narrative team? Really? Why not just Creative Team? This is a repeat of when they changed uncharted realms to that terrible name before changing it to Magic story. I hope they change this one as well.
UBarrin, Master WizardU
USticher GeralfU
UIxidor, Reality SculptorU
UWNoyan Dar, Roil ShaperUW
Also, when you think of it, a gorgon's gaze is a pretty OP weapon. I wonder how they will balance Vraskas powers in this storyline.
Another thing I found strange is that Jace apparently knows what coffee is. Ravnica (or any other world he's visited and that we know of) doesn't exactly seem like a world that would have coffee...
I'm usually as big a critic of the dialogue/characterization as anyone, but Vraska's reaction to Jace made perfect sense. She first threatened to kill him unless she got the information she needed from him, but the utter shock of seeing the almighty Living Guildpact laying blistered and sunburnt on a pile of bird-s*** with a scraggly beard almost certainly caused Vraska to react with shock.
Also, Vraska isn't really a through-and-through villain. She's kind of like the anti-bully bully. She does believe that she has her own sense of justice that she metes out on behalf of the downtrodden, and with Jace looking way more downtrodden than the great and powerful edifice of Ravnican authority he was when she last saw him, her hostility toward Jace was probably lessened significantly.
Ravnica has coffee.
"You can tell how dumb someone is by how they use Mary Sue"
Ravnica having coffee and Jace going all Dark Confidant with "Coffee, at any cost" was established at least as far back as the start of BfZ, iirc.
It wasn't established where they get it from or how they cultivate it or anything, but this isn't new.
Modern - Cheeri0s (building), Belcher (building), Lantern (building), UW Control (building)
RIP Magic Duels. Wizards will regret what they did to you.