So I'm brewing up a campaign using Zendikar, and a friend and I are brainstorming a Lithomancer class from scratch. To get a feel for what the class should do I wanted to ask you all, "What would you expect to be able to do as a Lithomancer? At a low level? At a high level?"
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So I'm brewing up a campaign using Zendikar, and a friend and I are brainstorming a Lithomancer class from scratch. To get a feel for what the class should do I wanted to ask you all, "What would you expect to be able to do as a Lithomancer? At a low level? At a high level?"
Just of the top of my head:
The highest level Lithomancer we've seen is Nahiri. Her most immediate ability is pulling weapons out of stone. These are extremely high quality weapons, as good as, often better than forged weapons. She has access to a sword wherever there is stone.
She also has other abilities. She can open chasms, and collapse caverns pretty easily. She can forge hedrons, which can be used to immobilize and de-power enemies. She can also levitate large blocks of stone, and has enough power to rip a sprawling manor apart, while encasing it's inhabitants in the walls.
I'm not a D&D expert, but it would be cool to see if there was a way to represent these abilities somehow.
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Vorthos Cartography - Check out my completed maps of Zendikar and Innistrad!
"You say 'learn from history,' but that does not mean 'learn the same bull***** the people in history learned alongside phrenology and alchemy.'" - The Blinking Spirit
A lithomancer is a mage who wields "stone" magic. I would give lithomancer the ability to manipulate stone with craft checks, and link the amount of stone and distance the stone can be manipulated to the level. Anything the player could concievably craft can be made, and have the checks determine how many rounds it takes.
Throwing stone shouldn't be an ability. Just treat it like a normal throw attack.
The lithomancer is one with the stone, so I would have them be able to "feel" anything that touches stone within range. Just a basic perception check, with a distance modifier.
That's just what I would do. Let the player come up with novel ways to use it.
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Lycanthropy Awareness Day.
Hoping for a cure, or at least an outbreak.
Demons and Devils are separate Races in DND, Demons are always Chaotic Evil, Devils are always lawful evil.
They're separate races in Magic too, though the alignment of the races is different. Demons are usually either lawful evil or neutral evil, but can be chaotic evil. Devils seem to only show up in certain settings, and are pretty much universally chaotic evil. I'm not very familiar with D&D, but I believe that Magic's representation of demons as powerful infernal lords and devils as impish minions is reversed in D&D too.
Well, come Innistrad yeah, but before Demons sorta had the entire Pie of "Evil Dark Overlords" since WOTC didn't wanna use Devil as a subtype.
I'd be interested to see a Ravnica version to see how the guilds fit into the D&D world, along with a map of the Ravnican city plane, possibly with the Implicit Maze outlined somehow
Oh my word yeeesssss. Have you seen ? It's some old art direction stuff with cool background art that I couldn't find on cards, plus some stuff they did in early art design.
I would love a Ravnica campaign. Seriously, best thing.
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"It is better for all the world if, instead of waiting to execute degenerate offspring for crime or to let them starve for their imbecility, society can prevent those who are manifestly unfit from continuing their kind. The principle that sustains compulsory vaccination is broad enough to cover cutting the Fallopian tubes... Three generations of imbeciles are enough."
--Buck v Bell, 1927. This case, regarding the compulsory sterilization of inmates at mental institutions, has -- somehow -- never been overturned. Just a wee PSA for ya.
I'm thinking of replacing the D&D schools with the five colors of magic. I'll be deciding what spells are what colors on a case by case basis. Thoughts?
In the past when running MTG settings as D&D I've always made MTG's magic system as Prestige Classes rather than converting the core D&D spells. It works well as a unique class, especially since you can tie "number of mana" to class level quite easily.
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Cyme we inne frið, fram the grip of deaþ to lif inne ðis smylte land.
So I'm brewing up a campaign using Zendikar, and a friend and I are brainstorming a Lithomancer class from scratch. To get a feel for what the class should do I wanted to ask you all, "What would you expect to be able to do as a Lithomancer? At a low level? At a high level?"
Just of the top of my head:
The highest level Lithomancer we've seen is Nahiri. Her most immediate ability is pulling weapons out of stone. These are extremely high quality weapons, as good as, often better than forged weapons. She has access to a sword wherever there is stone.
She also has other abilities. She can open chasms, and collapse caverns pretty easily. She can forge hedrons, which can be used to immobilize and de-power enemies. She can also levitate large blocks of stone, and has enough power to rip a sprawling manor apart, while encasing it's inhabitants in the walls.
I'm not a D&D expert, but it would be cool to see if there was a way to represent these abilities somehow.
From what I've read about Nahiri's powers, her abilities to me seem a lot like Earth Bending from Avatar, the Last Airbender Franchise. And based upon the intricacies, low level lithomancy requires touching the stones, and the highest levels would be akin to being able to manipulate the materials from a distance and almost like telekinesis.
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Vive, vale. Siquid novisti rectius istis,
candidus inperti; si nil, his utere mecum.
~~~~~
I'm casting Unburial Rites on this thread because the Kaladesh edition of this comes out tomorrow. Should be sweet to use as a unique setting, especially with the possible edition of Aetherborn as a race.
I don't know how many of you remember the old days, but I'd love to see something like this built on the original MTG world revolving around the Antiquities era
Is anyone actually interested in hosting a game of planeshift on the forum? I'd do it myself, but I'm not familiar enough with the DnD rules to be the GM.
That would be sweet. It would probably be easier to use roll20, though.
Actually, I just checked, and the Amonkhet edition is apparently out! If enough people are interested, I might be able to host. The only issue is that I'm only familiar with 4th edition, and have never played or DMed a game of 5th.
Actually, I just checked, and the Amonkhet edition is apparently out!
Oh haha, I didn't realize nobody had posted that yet. The Amonkhet edition is actually the reason why I was interested in the first place. (Though I would be totally up for adventures on another plane too.)
Is anyone actually interested in hosting a game of planeshift on the forum? I'd do it myself, but I'm not familiar enough with the DnD rules to be the GM.
That would be sweet. It would probably be easier to use roll20, though.
Actually, I just checked, and the Amonkhet edition is apparently out! If enough people are interested, I might be able to host. The only issue is that I'm only familiar with 4th edition, and have never played or DMed a game of 5th.
Actually, I just checked, and the Amonkhet edition is apparently out!
Oh haha, I didn't realize nobody had posted that yet. The Amonkhet edition is actually the reason why I was interested in the first place. (Though I would be totally up for adventures on another plane too.)
Anyway, sign me up.
The staff ran a game on the forum that worked pretty well! It's not a well-known feature, but we do have that dice roller and PMs make for great secret communications with the DM. Roll20 would be better if people could agree on a time.
Just of the top of my head:
The highest level Lithomancer we've seen is Nahiri. Her most immediate ability is pulling weapons out of stone. These are extremely high quality weapons, as good as, often better than forged weapons. She has access to a sword wherever there is stone.
She also has other abilities. She can open chasms, and collapse caverns pretty easily. She can forge hedrons, which can be used to immobilize and de-power enemies. She can also levitate large blocks of stone, and has enough power to rip a sprawling manor apart, while encasing it's inhabitants in the walls.
I'm not a D&D expert, but it would be cool to see if there was a way to represent these abilities somehow.
"You say 'learn from history,' but that does not mean 'learn the same bull***** the people in history learned alongside phrenology and alchemy.'" - The Blinking Spirit
Throwing stone shouldn't be an ability. Just treat it like a normal throw attack.
The lithomancer is one with the stone, so I would have them be able to "feel" anything that touches stone within range. Just a basic perception check, with a distance modifier.
That's just what I would do. Let the player come up with novel ways to use it.
Hoping for a cure, or at least an outbreak.
Level 1 Judge (yay)
Well, come Innistrad yeah, but before Demons sorta had the entire Pie of "Evil Dark Overlords" since WOTC didn't wanna use Devil as a subtype.
Dragons of Legend, Lead by Scion of the UR-Dragon
The Gitrog Monster
Gonti, Lord of Luxury
Shogun Saskia
Hive World
Atraxa hates fun
Abzan
Oh my word yeeesssss. Have you seen ? It's some old art direction stuff with cool background art that I couldn't find on cards, plus some stuff they did in early art design.
I would love a Ravnica campaign. Seriously, best thing.
--Buck v Bell, 1927. This case, regarding the compulsory sterilization of inmates at mental institutions, has -- somehow -- never been overturned. Just a wee PSA for ya.
In the past when running MTG settings as D&D I've always made MTG's magic system as Prestige Classes rather than converting the core D&D spells. It works well as a unique class, especially since you can tie "number of mana" to class level quite easily.
candidus inperti; si nil, his utere mecum.
~~~~~
Actually, I just checked, and the Amonkhet edition is apparently out! If enough people are interested, I might be able to host. The only issue is that I'm only familiar with 4th edition, and have never played or DMed a game of 5th.
Oh haha, I didn't realize nobody had posted that yet. The Amonkhet edition is actually the reason why I was interested in the first place. (Though I would be totally up for adventures on another plane too.)
Anyway, sign me up.
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