I was looking for info on the minor (read: two-coloured) Gods of Theros and I couldn't find anything nice and compact. I'll post what I've been able to find (mainly through flavour text) and if you know something I missed add it on!
Keranos UR, mentioned in the text of Lightning Strike and Steam Augury.
Xanagos (GR), from the leaked Born of the Gods promotional pictures. No ideas how he ascended, or who the previous RG god was, or if this is permanent.
Pharika BG?, God of potions and poisons, seems to be associated with snakes, possibly revered by the Gorgons. From The Lost Confession.
Iroas's colours match Akros. According to the Theros article on the plane's monsters, the Akroans revere the dragons. Henceforth, I propose that Akros is Ugin possessing a Stormbreath Dragon. Now, you may ask what Ugin's interest is in Theros. Simple: Nicol Bolas. We know Ajani will play a big part in this plotline, and he defeated Bolas the last time the elder dragon reared his head in the novels. Bolas's agent, Sarkhan, weakened the seals that Ugin, Sorin and the anonymous lithomancer had used to contain the Eldrazi.
Ugin and Bolas will likely be involved in a battle for Elspeth's soul. She's looking for some higher power ot promise her security. She's travelling with Ajani, against whom Bolas bears a grudge. Hence Bolas will try to use Elspeth as his instrument to kill Ajani. Afterward, she'll be given a position similar to Tetsuo Umezawa's, while Tezzeret serves in a Ramses Overdarkesque role.
I decide to post this up just to have this as a reference guild;
When mortals of Theros sleep they are said to visit Nyx, a land of night and dream, home of the gods. When the Theros storyline began, there where 14 gods in the Theros Pantheon, with no (R/G) within living memory (though Temple of Abandon hints there might have been one at one point).The gods are said to be infused with Nyx. Planeswalkers are unable to planeswalk into Nyx. The gods of Theros are living enchantments and all enchantments on Theros are gifts from the gods. The gods also can create other living enchantment creatures such as nymphs and archons. When the gods features would be shadowed, instead the starry night sky of Nyx is shown. A paradox of the Theros gods is that they cannot destroy or create other gods nor can someone born on Theros strike a god down.
Theros is ruled by a pantheon of gods with their own attributes, desires, temples and worshippers. As on the on the other planes of the Multiverse, the magic of Theros is fueled by mana that comes from the land itself. All mana has one of five innate colors, and all of the gods of Theros maintain influence over the mana that reflects their respective domains.
The five major gods of the pantheon - Heliod, Thassa, Erebos, Purphoros, and Nylea - are more aloof from the day-to-day affairs of their worshippers than the gods who govern multiple aspects of mortal existence. These other members of the pantheon intervene more in the lives of their worshippers, who in turn try harder to please their divine patrons.
In truth the gods are products of the dreams and ideas of mortals, given form from Nyx.
Domains: Heliod represents law, justice, retribution, and the bonds of kinship. Heliod presides over matters of family honor, questions of morality and virtue, speeches, marriages, acts of protective bravery, dawn meals, and self-sacrifice. Heliod's name is often part of legal proceedings, and sacrifices to him are made in times when the greatest aid—or the strictest justice—is needed.
Signature itemSpear of Heliod: Heliod wields Khrusor, the Sun Spear, a weapon blessed with his power that can be pitched down from the heavens to any point on Theros. Obscure legends say that another major polis once existed, a coastal city known as Arixmethes, that Heliod smote with Khrusor and cast into the sea.
Personality: Heliod radiates with pride and self-assurance. His presence fills the sky with light, blocking mortal access to the dark, starry view of Nyx, and in person he has the same overwhelming aura of awe and brilliance. He is convivial and gregarious, making friends and forming bonds easily, and he sees himself as the ally to all. But others know that Heliod can be fickle in his loyalty. Heliod's greatest ally today might be the target of his retribution tomorrow.
Worship: Heliod is the sun god, literally bringing the light of day to the world, so almost everyone on Theros pays at least tokenistic acknowledgment to him. Some families have a custom of winking in the direction of the dawn's light first thing in the morning, a gesture of respect to the sun god's luminous eye. Heliod's devoted worshippers are mainly humans and Laggona Band centaurs, who celebrate Heliod on the first clear-skied morning of every month. Temples to Heliod often feature stairs up to a rooftop courtyard, enabling sun worship. The largest holiday aligned with Heliod is the summer solstice, celebrated with three days of ceremonious feasting, weddings, and oaths of loyalty.
Domains: Thassa is the god of the sea and also presides over aquatic creatures and the secrets of the briny deep. But she is also the god of ancient knowledge, murmurs, gradual change, introspection, vast distances, long voyages, and far-ranging searches. Thassa might also be described as the god of patterns, such as those of tides, currents, ripples in water, and even the passage of time.
Signature itemBident of Thassa: Thassa wields Dekella, a two-pronged spear. Wielding Dekella allows her to control the tides and stir the seas into whirlpools. Legend has it that a mortal sailor once stole Dekella and used it to destroy an enemy fleet, and that Thassa punished the mortal by turning his entire family into eels.
Personality: Thassa is the god who is least likely to be satisfied with the status quo, but also the least likely to rush to change. She is constantly striving to resculpt the land, changing coastlines and upending institutions for the purpose of slow, eventual, unfolding change.
When she speaks, she often uses the future tense, always referring to what tomorrow will bring, forever uninterested with the reality of today. Thassa is slow to anger but implacable once roused. Her anger can grow like a rumbling, cresting, unstoppable wave, taking out whole villages with its fury—then subside with the tide, dragging the evidence of her wrath calmly out to sea.
Worship: Tritons and the humans of Meletis comprise most of Thassa's worshippers, as well as all who venture out to sea, whether for exploration, commerce, or war. Although tritons exalt her above all other gods, she shows no favoritism toward them, seeming equally impassive to all mortals. She is worshipped with offerings of fish and salt by the poor, offerings of pearls and nacre by the rich, and with murmured prayers and quiet contemplation by all.
When the sun first shone on Heliod, god of the sun, the first shadow was cast. When Heliod saw it, he feared and banished it, sending it beyond the so-called Rivers That Ring the World, the five rivers that form a boundary between Theros and its Underworld. That shadow became Erebos, the god of death. In time, Erebos accepted his role, knowing that although Heliod had banished him, he would always stand behind the sun god.
Domains: Erebos rules over death and the Underworld, but these aren't his only duties. Because of his own origins, he is also the god of misfortune, ill fate, begrudging acceptance, envy, and bitterness. And because he is lord of the Underworld, where gold is common and valueless, he is also the god of wealth.
Although it might seem as though Erebos is connected to Nyx more closely than the other gods, this isn't the case. Erebos's realm lacks both the sun and the night.
Signature itemWhip of Erebos: Erebos wields Mastix, a golden-handled whip with an impossibly long lash, like a thin shadow that stretches on forever. The whip is a means of inflicting pain when he must, but its more frequent function is as a snare to pull the reluctant dead into—or back into—his realm.
Personality: Erebos is an effective warden and lord of the Underworld realm. He is not without compassion, but his compassion is limited to feeling on behalf of others what he himself feels, and his acceptance of his fate means that his lieges, the dead, must accept theirs. He idly envies the sunlit world of the living, but only in a daydream-like way. He knows that all mortal souls will eventually join him, which affords him a kind of satisfaction and certainty. When others suffer, it brings Erebos peace, but not glee, because the alienation and banishment of others enables them to identify with his own.
Worship: The god of the underworld is worshipped by three distinct sets of mortal beings: those who exalt death, those who desire wealth, and those who pray for acceptance of their fates. The first group is the smallest but most dangerous; they seek to bring about a confrontation between Heliod and his shadow. The second group is largest. Because the dead leave their earthly wealth behind, Erebos has become associated with that wealth, as well as with the abundance of (to him, pretty but valueless) gold in his realm. The final group is closest to Erebos's heart—those who have been cast out and who seek peace with their fate.
Domains: Purphoros is the god of the forge, the restless earth, and fire. He rules the raw creative force of heat and energy that fills the souls of sentient beings. His energy emerges as chaos, something to be harnessed and shaped by labor and passion. For this reason, Purphoros is also the god of artisans, of obsession, and of the cycle of creation and destruction.
Signature itemHammer of Purphoros: Purphoros wields Akmon, a large hammer whose head slightly resembles an anvil. A blow from Akmon can render the earth molten, and when it strikes metal, each spark becomes a new enchantment, some of which even take on life.
Personality: To sit in the presence of Purphoros is to be inspired. He forges the most ornate and delicate items only to dash them into flame and start again. He is reasonable yet ultimately follows no rules save his own creative and destructive impulses. Sometimes, this can mean covering a whole area with lava to make way for something new. His main flaw is that of frustration, of feeling limited and constrained. He is forever pushing against the barriers of mortal imagination, sensing that there is much more to express. This can cause him to plummet into despondency and then lash out at the world with raw destruction.
Worship: Followers of Purphoros, the god of the forge, brought the secret of bronze to Theros, leading to stronger objects and armaments than any created previously. And the most sanctified shamans of Purphoros also possess small quantities of a new metal said to have come from Purphoros's forge: iron. But it's not only smiths who worship him. Artists, human and satyr especially, seek his aid, ascending to altars on volcanic slopes to breathe deeply of the creative vapors. Warriors give him homage when lighting a bonfire. Potters inscribe their works with markings meant to honor him.
Domains: Nylea is the god of the hunt, the seasons, and the forest. Because of her reign over the hunt, she is also associated with predation and hunger. And because of her rule of the seasons, she is also the god of metamorphosis and rebirth. Nylea receives strength and peace from sleeping inside the chrysalis at the center of her grove.
Signature itemBow of Nylea : Nylea is Theros's finest archer, and she wields a shortbow called Ephixis. Her companion, the nymph Theophila, conjures illusions for target practice, such as fireflies or miniscule silk worms. Nylea has no qualms with predation, but she loathes hunting for sport. She personally kills poachers in the Nistos Forest who have not asked for her blessing to hunt her animals.
Personality: Nylea is usually aloof and thoughtful, but with her companions she is playful and joyful. She has a feral, animalistic side and shoulders the responsibility of keeping the forest a haven for animals, preventing the spread of humans into her domain, and letting the natural world have free rein. Nylea is quick to anger and vengeance if something threatens her realm. The seasons change at her whim, and she delays the change if angered. She is allied with Purphoros, and permits him to unleash fires on the forest when it is in need of cleansing or when humans are encroaching too far into the wilds.
Nylea has a tumultuous relationship with Karametra, the god of the hearth. Karametra is infuriated by Nylea's interference in the seasons. In turn, Nylea is disgusted by agriculture, which she sees as an aberration from the natural cycle of the world.
Worship: Nylea doesn't have temples built in her honor. She dislikes the construction of temples and cities in general. Nymphs of all kinds pay homage to her, as do sentient humanoids such as satyrs, centaurs, and many citizens of Setessa. Her holy sites often consist of a tree surrounded by a cloud of butterflies. When one of these trees is spotted, people say she is near. Her human followers tend to be loners, outcasts, and those who choose to live in the wilds. Some city dwellers will come into the forest to honor her, especially to pray that the seasons will change in a timely manner. Nylea hates sacrifices and is notoriously hard to please.
Depending on their offerings, worshippers could as easily anger her as win her blessing. She enjoys seeing acts of kindness and protection of creatures both domesticated and wild.
Ephara is the god of city-states and building. Ephara represents and presides over any organized state of people, but in particular she is worshipped in Meletis. Ephara is also the god of industry, civic wisdom, scholarship, religious sculpture, friezes, architecture, societal progress, social philosophy, and the protection and stability of the city. It is believed that her presence keeps a polis safe from beings of the wild; when a marble building or stone wall is erected, some representation of Ephara's face is almost always included.
Ephara is the patron god of the city-state of Meletis. She presides over all aspects of civilization, including city-building, learning, industry, architecture, and philosophy. She believes in establishing stability without crushing imagination, and she recognizes that mortals can create wonders when they work together. Even in the troubled times that shake Theros, she stands firmly on the side of the humans.
According to legend, Ephara granted mortals the magic that allowed them to free themselves from tyranny. An archon called Agnomakhos had ruled the area with an iron fist for centuries, enforcing his will with an army of leonin. With the help of Ephara, the mortals overthrew the archon and drove out of the forces, establishing the enlightened polis of Meletis in the wreckage of his empire.
Ephara is associated with white and blue mana, and her presence is believed to keep at bay the forces of the wild. Statues of her abound in Meletis, depicting her with a great urn from which pour enlightenment and prosperity. Whenever a new stone wall or marble edifice is raised, it almost always includes a representation of the god's face.
When mortals die, their souls must cross the Rivers That Ring the World to reach the Underworld. The shrouded god Athreos is their guide, ferrying the dead to their ultimate rest. Silent, bent, and tattered, he patiently fulfills his role.
Athreos is never without his signature staff, a gnarled length of dark wood. When the dead arrive on the shores of the Rivers, he lays it across the water to transform it into a barge. In his role of easing the passage from life to death, he is associated with white and black mana.
The custom on Theros is to craft a funerary mask of clay for the newly dead. In this way, the identities of the deceased are "framed" for Athreos, so that he can mark their proper passage. Such masks are broken into shards called ostraka and used as barter in the Underworld.
Phenax is the god of cheats and liars. He governs gambling, deception, betrayal, isolation, planning, and secrets. He is worshipped by criminals and others who wish to subvert the rules.
Phenax, the masked patron of lies and cheats, was imprisoned by Heliod in the Underworld. He chafed at his bonds and eventually discovered a way to escape. Phenax crossed back over the Rivers That Ring the World on the tattered cloak of Athreos, who ferries the dead to their ultimate rest. Because Phenax was hidden by illusion, the river guide could not detect him, and Erebos could not find him to drag him back.
Other restless shades watched his passing, but without divine powers of deception, they could escape only by surrendering their identities. They followed the "Path of Phenax" to become the Returned and haunt the world once more. They worship the god as their patron because he showed them the way.
Phenax is associated with blue and black mana, and he governs the realms of gambling, deception, betrayal, plots, and secrets. He is worshipped by criminals and others who wish to subvert the rules. He is delighted by Xenagos' upending of the natural order and thoroughly approves of scapegoating Elspeth.
A bolt from the blue can be both devastating and inspirational. Likewise, Keranos embodies the fury of the storm and the sudden blaze of epiphany. A god of little patience and less mercy, he dispenses insights and blasts of lightning in equal measure. As such, he is associated with blue and red mana.
As the embodiment of wisdom, Keranos is intolerant of mortals, whom he sees as reckless. Yet he also respects those who take action with clear purpose, especially if they seek his approval first. Such individuals earn a two-edged blessing: momentary glimpses of the future, but the inability to change what is to come. Among mortals, Queen Cymede of Akros is Keranos's greatest servant and has done much to spread the god's worship in the city.
Mogis, the dark twin of the god Iroas, is the horned god of wrath and pain. Both Mogis and his brother govern the domain of war. But unlike his brother, who thrives on noble tests of mettle and the glory of victory, Mogis feels satisfaction only through destroying his opponents utterly, reveling in sick pleasure at the weak survivors' fear. Sadism, revenge, malice, domination—these are Mogis's spoils, and he has no shortage of worshippers.
The god of wrath and pain, Mogis takes the form of a ferocious minotaur. In his dominion over warfare, he delights in the dark side of battle, feasting on the utter destruction and abject fear of the defeated. Mogis is the twin brother of Iroas, god of victory, who commands the nobler aspects of war, and the two spar constantly.
Minotaurs are Mogis's most fervent worshippers. They embody the qualities he admires most, and he encourages them to ravage the countryside. Barbaric and cruel human warriors also honor Mogis, but he has turned away from such followers in the recent crisis. His single-mindedness has made him an unwitting pawn in Xenagos' plans.
Sadism, revenge, malice, domination... these are Mogis's spoils, and his worshippers are legion. Associated with black and red mana, he has no loftier goal than spreading destruction throughout the world. He wields a fearsome axe and seeks to keep its jagged edge drenched in blood.
Deadly poison can be healing medicine in small amounts, and this dichotomy is reflected in the god whose province is such tinctures. Pharika is the keeper of apothecary knowledge, the source of dark magic. She is also the mother of all gorgons, and their snaky bodies resemble hers.
To those who would oppose her, Pharika is a fearsome enemy, but mortals she favors are hard to kill. She bears a potion cup from which she dispenses draughts that simultaneously strengthen her servants and slay her enemies.
Pharika is associated with black and green mana, and her dual nature also governs aging—the stretch of life and the approach of death. Stories say that the secretive god has hidden medicinal knowledge within the natural world. None know whether she did so to reward or to toy with mortals who quest to unearth them.
The satyr Xenagos fully indulged himself in the revels of the Skola Valleey before his Planeswalker spark ignited. After traveling the Multiverse and learning the truth of the gods' nature, he returned to his home plane disillusioned but with a bold new plan: he would seize power on Theros by becoming a god himself. In his arrogance, he sees this ascension as his right.
Harnessing his fearsome ability to whip creatures into a frenzy, Xenagos orchestrated a series of mystical rituals to begin his transformation into godhood. One last ritual, a Great Revel, would complete his apotheosis. With the defeat of Mogis's minotaurs, that moment had come: at the revel's height, Xenagos burst into Nyx. In the great Temple of Abandon, the empty throne grew and changed to reflect the new god's arrival.
As a full-fledged god, Xenagos is associated with red and green mana. His domain encompasses indulgence, mischief, destruction, and mockery. He intends to spread his influence across Theros until the whole plane is a never-ending rollick. The elder god, meanwhile, fear not only the upstart's plans but also the threat his ascension represents to their exclusive status.
The beacon of glory in combat, Iroas takes the form of a muscular, centaur-like being. He governs both personal valor and bravery in battle, and thus he also governs warfare. He is twin to Mogis, god of slaughter, who commands the dark and brutal side of war, and the two spar constantly.
Iroas seeks to encourage the honorable aspects of warfare in mortals. He favors the militaristic polis of Akros and has established the Iroan Games in that city's arena, whose podium is also the main temple to the god. Each year, during the height of summer, athletes and soldiers from all across Theros compete for the wreath that signifies the highest achievement in physical prowess.
The god of victory is associated with red and white mana. His devotees include champions of the Games and charismatic commanders of troops. King Anax of Akros, a ferocious warrior and skilled tactician, is a longtime worshipper of Iroas, although in recent years he has also embraced Purphoros as he forges his polis into an empire.
Karametra is the god of the harvest, hearth, and protection. She is a serene, wise god who values community, stability, and the balance of nature. As such, she is strongly associated with Setessa, where worship of her is strongest. Karametra is also the god of maternity, family, orphans, domestication, and agriculture, but she is not a pacifist. She governs defense of home and guarding of territory.
Karametra is the god of the harvest, the hearth, and protection. She is the patron deity of Setessa, where a mystical grove of ancient trees encloses an immense temple to her. A serene, wise god, Karametra values community, stability, and the balance of nature. She speaks of Nylea, god of the hunt, as her sister; while the two often come into conflict, Karametra values wild animals as protectors of civilization.
Though she also governs the realms of fertility, motherhood, and agriculture, Karametra is not a pacifist god. Her signature item is a scythe, signifying both the harvest and the natural laws of life and death. She is often depicted with a sable, a weasel-like creature of great ferocity.
Karametra is associated with green and white mana. She governs the defense of the home and hearth against outside threats, and she stands with her mortal worshippers against the tide of Nyxborn creatures.
The most enigmatic of the gods, Kruphix has dominion over the potential, the distant, and the unseen. Thus, he is seen as an oracle of dreams. He also governs navigation, mystery, and the cycles of time. Mortals say that Kruphix is the most ancient of the pantheon, the keeper of mysteries that no others are meant to learn.
The reclusive god speaks rarely and counts few worshippers. He often takes no real form but appears only as a Nyx-filled space in the sky. Kruphix is associated with green and blue mana, and his temple is built over a cataract at the very edge of the world.
Kruphix knows the truth of the origins of Theros and its deities, and he understands the price that must be paid for the power to slay a god.
“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
I'm not certain, that's why i said 'i think'. Yeah, maybe that's not a real expression in the english language (in portuguese 'i think x' means you're not certain of x, you just elaborate the conjecture in your mind).
I think Kruphix is because of the prophet card, as you mentioned.
All we know about Ephara is that she is a goddess that brought magic to the men in the city state of Meletis. Her connection to magic makes me think she's blue. The only blue gods remaining are and :symub:. Her role as a savior and her connection to Meletis makes me think she's although the fact she antagonized the leonin archon king could be a indicator of she being :symub:.
That's fine. I probably misread it the first time, I don't recall the "think" part.
Antagonizing the Archon king may well still be :symwu:, since Black =/= bad, per se, and as I understand it, taking down the Archon was a general good thing.
Why was this forum merged? I know it relates to ApocryphaEffect post but I wanted this to be a more stand-alone guild to us Vorthos players.
Until we know more, I'll just put the gods into what colors make since at the moment. And I'm not adding Xenegos, until we go later in the story. For all we know he doesn't become a "true" god just a being who is god like.
“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
Why was this forum merged? I know it relates to ApocryphaEffect post but I wanted this to be a more stand-alone guild to us Vorthos players.
Until we know more, I'll just put the gods into what colors make since at the moment. And I'm not adding Xenegos, until we go later in the story. For all we know he doesn't become a "true" god just a being who is god like.
I won't take the card to 100% true, we got Cymede who is RW but the god she mostly worships is Keranos (both share R).
I'm thankful, personally. It allowed me to reference your post to get a better understanding of the topic as a whole. Thank you!
Anyhow, I know it's not 100%, but it's a direction. And it reminds me, was it Anax or Cymede that worshipped multiple Gods/ is open to them?
Why was this forum merged? I know it relates to ApocryphaEffect post but I wanted this to be a more stand-alone guild to us Vorthos players.
Until we know more, I'll just put the gods into what colors make since at the moment. And I'm not adding Xenegos, until we go later in the story. For all we know he doesn't become a "true" god just a being who is god like.
I won't take the card to 100% true, we got Cymede who is RW but the god she mostly worships is Keranos (both share R).
Except Cymede's entire identity isn't focused on her god, while the prophet's is.
I'm thankful, personally. It allowed me to reference your post to get a better understanding of the topic as a whole. Thank you!
Anyhow, I know it's not 100%, but it's a direction. And it reminds me, was it Anax or Cymede that worshipped multiple Gods/ is open to them?
Anax worshiped Iroas above all others when he was younger, but lately he has been showing more deference to Purphoros, focusing more on the arts and building an empire rather than purely military concerns.
Cymede is a worshiper of Keranos, which has led to a small-but-growing movement towards worshiping him among Akroans.
Process of elimination would solidify Ephara as and Phenax as :symub:.
There doesn't seem to be any mention of a name that could be a god. Is that simply an empty spot in the pantheon that Xenagos will fill? What does that mean about Temple of Abandon?
Are there currently just nine minor gods? Was there a god in the past who is no longer present? Is there a current god who isn't mentioned in Theros, destined to die off-screen to make way for Xenagos? Questions!
The Flavor Text for Arena Athlete says that Iroas is the god of victory, a Nike analogue.
The flavor text for Pharika's Cure makes me think she might be the god of medicine as well as poison.
Iroas seems to have elements of Nike as well as Ares, since he and Mogis are considered to be the "Twins of War."
Pharika is stated to be god of potions and poison in the most recent Uncharted Realms article. The most direct comparison I can think of would be Hecate, but that's far from a perfect fit. Snakes have symbolic connotations with both poison and medicine in many cultures, as well.
Pharika is a bizarre blend of Persephone, Apollo (or titan goddesses, also associated with oracular vision and snakes, though Apollo has the cure thing going on for him) and Hecate.
Pieced together from spoiled cards. I believe the names to be correct and will now make a guess as to what each one represents.
WUEphara -God of Magic and Protection. WBAthreos - God of Borders, Passage, and Silence. Ferryman RWIroas - God of War, Honor, and Victory. GWKarametra - God of the Hearth, Family, Orphans, and Agriculture. UBPhenax - God of Deceit and Manipulation. URKeranos - Storms and Prophecy. GUKruphix - God of Time and Mystery. BRMogis - God of Slaughter, Wrath, and Fear. BGPharika - God of Poison, Potions, and Medicine. RGXenagos (?) - God of Revelry and Abandon.
Perhaps before Xenagos we had Pan? Pan went missing right? (Or was that only Percy Jackson?)
Seems close. The seasons are the domain of Nylea, though; Karametra gets mad whenever she throws a tantrum and refuses to change them at the right time. Karametra's domain also includes orphans (and probably family in general) and defense of the home and loved ones.
Keranos UR, mentioned in the text of Lightning Strike and Steam Augury.
Pharika BG?, God of potions and poisons, seems to be associated with snakes, possibly revered by the Gorgons. From The Lost Confession.
That's all I can find at the moment.
Iroas seems to be a god of war, almost certainly :symr::symw:.
Mogis is god of wrath and slaughter, worshiped by the minotaurs. :symb::symr:.
R Citizen Cane (Feldon of the Third Path)
Ugin and Bolas will likely be involved in a battle for Elspeth's soul. She's looking for some higher power ot promise her security. She's travelling with Ajani, against whom Bolas bears a grudge. Hence Bolas will try to use Elspeth as his instrument to kill Ajani. Afterward, she'll be given a position similar to Tetsuo Umezawa's, while Tezzeret serves in a Ramses Overdarkesque role.
When mortals of Theros sleep they are said to visit Nyx, a land of night and dream, home of the gods. When the Theros storyline began, there where 14 gods in the Theros Pantheon, with no (R/G) within living memory (though Temple of Abandon hints there might have been one at one point).The gods are said to be infused with Nyx. Planeswalkers are unable to planeswalk into Nyx. The gods of Theros are living enchantments and all enchantments on Theros are gifts from the gods. The gods also can create other living enchantment creatures such as nymphs and archons. When the gods features would be shadowed, instead the starry night sky of Nyx is shown. A paradox of the Theros gods is that they cannot destroy or create other gods nor can someone born on Theros strike a god down.
Theros is ruled by a pantheon of gods with their own attributes, desires, temples and worshippers. As on the on the other planes of the Multiverse, the magic of Theros is fueled by mana that comes from the land itself. All mana has one of five innate colors, and all of the gods of Theros maintain influence over the mana that reflects their respective domains.
The five major gods of the pantheon - Heliod, Thassa, Erebos, Purphoros, and Nylea - are more aloof from the day-to-day affairs of their worshippers than the gods who govern multiple aspects of mortal existence. These other members of the pantheon intervene more in the lives of their worshippers, who in turn try harder to please their divine patrons.
In truth the gods are products of the dreams and ideas of mortals, given form from Nyx.
The Main 5 Theros Gods;
WHeliod, God of the Sun
Domains: Heliod represents law, justice, retribution, and the bonds of kinship. Heliod presides over matters of family honor, questions of morality and virtue, speeches, marriages, acts of protective bravery, dawn meals, and self-sacrifice. Heliod's name is often part of legal proceedings, and sacrifices to him are made in times when the greatest aid—or the strictest justice—is needed.
Signature item Spear of Heliod: Heliod wields Khrusor, the Sun Spear, a weapon blessed with his power that can be pitched down from the heavens to any point on Theros. Obscure legends say that another major polis once existed, a coastal city known as Arixmethes, that Heliod smote with Khrusor and cast into the sea.
Personality: Heliod radiates with pride and self-assurance. His presence fills the sky with light, blocking mortal access to the dark, starry view of Nyx, and in person he has the same overwhelming aura of awe and brilliance. He is convivial and gregarious, making friends and forming bonds easily, and he sees himself as the ally to all. But others know that Heliod can be fickle in his loyalty. Heliod's greatest ally today might be the target of his retribution tomorrow.
Worship: Heliod is the sun god, literally bringing the light of day to the world, so almost everyone on Theros pays at least tokenistic acknowledgment to him. Some families have a custom of winking in the direction of the dawn's light first thing in the morning, a gesture of respect to the sun god's luminous eye. Heliod's devoted worshippers are mainly humans and Laggona Band centaurs, who celebrate Heliod on the first clear-skied morning of every month. Temples to Heliod often feature stairs up to a rooftop courtyard, enabling sun worship. The largest holiday aligned with Heliod is the summer solstice, celebrated with three days of ceremonious feasting, weddings, and oaths of loyalty.
Cards related to Heliod
Great Hart
Glimpse the Sun God
Dawn to Dusk
Chosen by Heliod
Evangel of Heliod
Heliod's Emissary
Ordeal of Heliod
Elspeth, Sun's Champion
Godsend
Dictate of Heliod
UThassa, God of the Sea
Domains: Thassa is the god of the sea and also presides over aquatic creatures and the secrets of the briny deep. But she is also the god of ancient knowledge, murmurs, gradual change, introspection, vast distances, long voyages, and far-ranging searches. Thassa might also be described as the god of patterns, such as those of tides, currents, ripples in water, and even the passage of time.
Signature item Bident of Thassa: Thassa wields Dekella, a two-pronged spear. Wielding Dekella allows her to control the tides and stir the seas into whirlpools. Legend has it that a mortal sailor once stole Dekella and used it to destroy an enemy fleet, and that Thassa punished the mortal by turning his entire family into eels.
Personality: Thassa is the god who is least likely to be satisfied with the status quo, but also the least likely to rush to change. She is constantly striving to resculpt the land, changing coastlines and upending institutions for the purpose of slow, eventual, unfolding change.
When she speaks, she often uses the future tense, always referring to what tomorrow will bring, forever uninterested with the reality of today. Thassa is slow to anger but implacable once roused. Her anger can grow like a rumbling, cresting, unstoppable wave, taking out whole villages with its fury—then subside with the tide, dragging the evidence of her wrath calmly out to sea.
Worship: Tritons and the humans of Meletis comprise most of Thassa's worshippers, as well as all who venture out to sea, whether for exploration, commerce, or war. Although tritons exalt her above all other gods, she shows no favoritism toward them, seeming equally impassive to all mortals. She is worshipped with offerings of fish and salt by the poor, offerings of pearls and nacre by the rich, and with murmured prayers and quiet contemplation by all.
Cards related to Thassa
Nyxborn Triton
Nullify
Ordeal of Thassa
Thassa's Bounty
Thassa's Emissary
Thassa's Rebuff
Pin to the Earth
Thassa's Devourer
Thassa's Ire
BErebos, God of the Dead
When the sun first shone on Heliod, god of the sun, the first shadow was cast. When Heliod saw it, he feared and banished it, sending it beyond the so-called Rivers That Ring the World, the five rivers that form a boundary between Theros and its Underworld. That shadow became Erebos, the god of death. In time, Erebos accepted his role, knowing that although Heliod had banished him, he would always stand behind the sun god.
Domains: Erebos rules over death and the Underworld, but these aren't his only duties. Because of his own origins, he is also the god of misfortune, ill fate, begrudging acceptance, envy, and bitterness. And because he is lord of the Underworld, where gold is common and valueless, he is also the god of wealth.
Although it might seem as though Erebos is connected to Nyx more closely than the other gods, this isn't the case. Erebos's realm lacks both the sun and the night.
Signature item Whip of Erebos: Erebos wields Mastix, a golden-handled whip with an impossibly long lash, like a thin shadow that stretches on forever. The whip is a means of inflicting pain when he must, but its more frequent function is as a snare to pull the reluctant dead into—or back into—his realm.
Personality: Erebos is an effective warden and lord of the Underworld realm. He is not without compassion, but his compassion is limited to feeling on behalf of others what he himself feels, and his acceptance of his fate means that his lieges, the dead, must accept theirs. He idly envies the sunlit world of the living, but only in a daydream-like way. He knows that all mortal souls will eventually join him, which affords him a kind of satisfaction and certainty. When others suffer, it brings Erebos peace, but not glee, because the alienation and banishment of others enables them to identify with his own.
Worship: The god of the underworld is worshipped by three distinct sets of mortal beings: those who exalt death, those who desire wealth, and those who pray for acceptance of their fates. The first group is the smallest but most dangerous; they seek to bring about a confrontation between Heliod and his shadow. The second group is largest. Because the dead leave their earthly wealth behind, Erebos has become associated with that wealth, as well as with the abundance of (to him, pretty but valueless) gold in his realm. The final group is closest to Erebos's heart—those who have been cast out and who seek peace with their fate.
Cards related to Erebos
Extinguish All Hope
Claim of Erebos
Boon of Erebos
Erebos's Emissary
Ordeal of Erebos
Dictate of Erebos
Thassa's Ire
Agent of Erebos
RPurphoros, God of the Forge
Domains: Purphoros is the god of the forge, the restless earth, and fire. He rules the raw creative force of heat and energy that fills the souls of sentient beings. His energy emerges as chaos, something to be harnessed and shaped by labor and passion. For this reason, Purphoros is also the god of artisans, of obsession, and of the cycle of creation and destruction.
Signature item Hammer of Purphoros: Purphoros wields Akmon, a large hammer whose head slightly resembles an anvil. A blow from Akmon can render the earth molten, and when it strikes metal, each spark becomes a new enchantment, some of which even take on life.
Personality: To sit in the presence of Purphoros is to be inspired. He forges the most ornate and delicate items only to dash them into flame and start again. He is reasonable yet ultimately follows no rules save his own creative and destructive impulses. Sometimes, this can mean covering a whole area with lava to make way for something new. His main flaw is that of frustration, of feeling limited and constrained. He is forever pushing against the barriers of mortal imagination, sensing that there is much more to express. This can cause him to plummet into despondency and then lash out at the world with raw destruction.
Worship: Followers of Purphoros, the god of the forge, brought the secret of bronze to Theros, leading to stronger objects and armaments than any created previously. And the most sanctified shamans of Purphoros also possess small quantities of a new metal said to have come from Purphoros's forge: iron. But it's not only smiths who worship him. Artists, human and satyr especially, seek his aid, ascending to altars on volcanic slopes to breathe deeply of the creative vapors. Warriors give him homage when lighting a bonfire. Potters inscribe their works with markings meant to honor him.
Cards related to Purphoros
Ordeal of Purphoros
Purphoros's Emissar
Rage of Purphoros
Searing Blood
Scouring Sands
Fall of the Hammer
Fearsome Temper
Spawn of Thraxes
Godsend
Forgeborn Oreads
Magma Spray
GNylea, God of the Hunt
Domains: Nylea is the god of the hunt, the seasons, and the forest. Because of her reign over the hunt, she is also associated with predation and hunger. And because of her rule of the seasons, she is also the god of metamorphosis and rebirth. Nylea receives strength and peace from sleeping inside the chrysalis at the center of her grove.
Signature item Bow of Nylea : Nylea is Theros's finest archer, and she wields a shortbow called Ephixis. Her companion, the nymph Theophila, conjures illusions for target practice, such as fireflies or miniscule silk worms. Nylea has no qualms with predation, but she loathes hunting for sport. She personally kills poachers in the Nistos Forest who have not asked for her blessing to hunt her animals.
Personality: Nylea is usually aloof and thoughtful, but with her companions she is playful and joyful. She has a feral, animalistic side and shoulders the responsibility of keeping the forest a haven for animals, preventing the spread of humans into her domain, and letting the natural world have free rein. Nylea is quick to anger and vengeance if something threatens her realm. The seasons change at her whim, and she delays the change if angered. She is allied with Purphoros, and permits him to unleash fires on the forest when it is in need of cleansing or when humans are encroaching too far into the wilds.
Nylea has a tumultuous relationship with Karametra, the god of the hearth. Karametra is infuriated by Nylea's interference in the seasons. In turn, Nylea is disgusted by agriculture, which she sees as an aberration from the natural cycle of the world.
Worship: Nylea doesn't have temples built in her honor. She dislikes the construction of temples and cities in general. Nymphs of all kinds pay homage to her, as do sentient humanoids such as satyrs, centaurs, and many citizens of Setessa. Her holy sites often consist of a tree surrounded by a cloud of butterflies. When one of these trees is spotted, people say she is near. Her human followers tend to be loners, outcasts, and those who choose to live in the wilds. Some city dwellers will come into the forest to honor her, especially to pray that the seasons will change in a timely manner. Nylea hates sacrifices and is notoriously hard to please.
Depending on their offerings, worshippers could as easily anger her as win her blessing. She enjoys seeing acts of kindness and protection of creatures both domesticated and wild.
Cards related to Nylea
Nylea's Disciple
Nylea's Emissary
Nylea's Presence
Ordeal of Nylea
Golden Hind
Satyr Grovedancer
(W/U)Ephara, God of the Polis
Ephara is the god of city-states and building. Ephara represents and presides over any organized state of people, but in particular she is worshipped in Meletis. Ephara is also the god of industry, civic wisdom, scholarship, religious sculpture, friezes, architecture, societal progress, social philosophy, and the protection and stability of the city. It is believed that her presence keeps a polis safe from beings of the wild; when a marble building or stone wall is erected, some representation of Ephara's face is almost always included.
Ephara is the patron god of the city-state of Meletis. She presides over all aspects of civilization, including city-building, learning, industry, architecture, and philosophy. She believes in establishing stability without crushing imagination, and she recognizes that mortals can create wonders when they work together. Even in the troubled times that shake Theros, she stands firmly on the side of the humans.
According to legend, Ephara granted mortals the magic that allowed them to free themselves from tyranny. An archon called Agnomakhos had ruled the area with an iron fist for centuries, enforcing his will with an army of leonin. With the help of Ephara, the mortals overthrew the archon and drove out of the forces, establishing the enlightened polis of Meletis in the wreckage of his empire.
Ephara is associated with white and blue mana, and her presence is believed to keep at bay the forces of the wild. Statues of her abound in Meletis, depicting her with a great urn from which pour enlightenment and prosperity. Whenever a new stone wall or marble edifice is raised, it almost always includes a representation of the god's face.
Cards related to Ephara
Temple of Enlightenment
Ephara's Warden
Ephara's Enlightenment
Ephara’s Radiance
Sage of Hours
When mortals die, their souls must cross the Rivers That Ring the World to reach the Underworld. The shrouded god Athreos is their guide, ferrying the dead to their ultimate rest. Silent, bent, and tattered, he patiently fulfills his role.
Athreos is never without his signature staff, a gnarled length of dark wood. When the dead arrive on the shores of the Rivers, he lays it across the water to transform it into a barge. In his role of easing the passage from life to death, he is associated with white and black mana.
The custom on Theros is to craft a funerary mask of clay for the newly dead. In this way, the identities of the deceased are "framed" for Athreos, so that he can mark their proper passage. Such masks are broken into shards called ostraka and used as barter in the Underworld.
Cards related to Athreos
Temple of Silence
Scholar of Athreos
Sentry of the Underworld
Aegis of the Gods
Thassa's Ire
Grim Guardian
(U/B)Phenax, God of Deception
Phenax is the god of cheats and liars. He governs gambling, deception, betrayal, isolation, planning, and secrets. He is worshipped by criminals and others who wish to subvert the rules.
Phenax, the masked patron of lies and cheats, was imprisoned by Heliod in the Underworld. He chafed at his bonds and eventually discovered a way to escape. Phenax crossed back over the Rivers That Ring the World on the tattered cloak of Athreos, who ferries the dead to their ultimate rest. Because Phenax was hidden by illusion, the river guide could not detect him, and Erebos could not find him to drag him back.
Other restless shades watched his passing, but without divine powers of deception, they could escape only by surrendering their identities. They followed the "Path of Phenax" to become the Returned and haunt the world once more. They worship the god as their patron because he showed them the way.
Phenax is associated with blue and black mana, and he governs the realms of gambling, deception, betrayal, plots, and secrets. He is worshipped by criminals and others who wish to subvert the rules. He is delighted by Xenagos' upending of the natural order and thoroughly approves of scapegoating Elspeth.
He has some sorta of bargain with Ashiok.
Cards related to Phenax
Temple of Deceit
Disciple of Phenax
Extinguish All Hope
Hubris
Cast into Darkness
Spiteful Blow
(U/R)Keranos, God of Storms
A bolt from the blue can be both devastating and inspirational. Likewise, Keranos embodies the fury of the storm and the sudden blaze of epiphany. A god of little patience and less mercy, he dispenses insights and blasts of lightning in equal measure. As such, he is associated with blue and red mana.
As the embodiment of wisdom, Keranos is intolerant of mortals, whom he sees as reckless. Yet he also respects those who take action with clear purpose, especially if they seek his approval first. Such individuals earn a two-edged blessing: momentary glimpses of the future, but the inability to change what is to come. Among mortals, Queen Cymede of Akros is Keranos's greatest servant and has done much to spread the god's worship in the city.
Cards related to Keranos
Temple of Epiphany
Lightning Strike
Bolt of Keranos
Stormcaller of Keranos
Lightning Diadem
Knowledge and Power
(B/R)Mogis, God of Slaughter
Mogis, the dark twin of the god Iroas, is the horned god of wrath and pain. Both Mogis and his brother govern the domain of war. But unlike his brother, who thrives on noble tests of mettle and the glory of victory, Mogis feels satisfaction only through destroying his opponents utterly, reveling in sick pleasure at the weak survivors' fear. Sadism, revenge, malice, domination—these are Mogis's spoils, and he has no shortage of worshippers.
The god of wrath and pain, Mogis takes the form of a ferocious minotaur. In his dominion over warfare, he delights in the dark side of battle, feasting on the utter destruction and abject fear of the defeated. Mogis is the twin brother of Iroas, god of victory, who commands the nobler aspects of war, and the two spar constantly.
Minotaurs are Mogis's most fervent worshippers. They embody the qualities he admires most, and he encourages them to ravage the countryside. Barbaric and cruel human warriors also honor Mogis, but he has turned away from such followers in the recent crisis. His single-mindedness has made him an unwitting pawn in Xenagos' plans.
Sadism, revenge, malice, domination... these are Mogis's spoils, and his worshippers are legion. Associated with black and red mana, he has no loftier goal than spreading destruction throughout the world. He wields a fearsome axe and seeks to keep its jagged edge drenched in blood.
Cards related to Mogis
Temple of Malice
Mogis's Marauder
Fanatic of Mogis
Warchanter of Mogis
Dictate of the Twin Gods
Mogis's Warhound
Spite of Mogis
(B/G)Pharika, God of Affliction
Deadly poison can be healing medicine in small amounts, and this dichotomy is reflected in the god whose province is such tinctures. Pharika is the keeper of apothecary knowledge, the source of dark magic. She is also the mother of all gorgons, and their snaky bodies resemble hers.
To those who would oppose her, Pharika is a fearsome enemy, but mortals she favors are hard to kill. She bears a potion cup from which she dispenses draughts that simultaneously strengthen her servants and slay her enemies.
Pharika is associated with black and green mana, and her dual nature also governs aging—the stretch of life and the approach of death. Stories say that the secretive god has hidden medicinal knowledge within the natural world. None know whether she did so to reward or to toy with mortals who quest to unearth them.
Cards related to Pharika
Temple of Malady
Pharika's Mender
Pharika's Cure
Extinguish All Hope
Squelching Leeches
Aspect of Gorgon
Nyx Infusion
Pharika's Chosen
(R/G)Xenagos, God of Revels
http://wiki.mtgsalvation.com/article/Xenagos
The satyr Xenagos fully indulged himself in the revels of the Skola Valleey before his Planeswalker spark ignited. After traveling the Multiverse and learning the truth of the gods' nature, he returned to his home plane disillusioned but with a bold new plan: he would seize power on Theros by becoming a god himself. In his arrogance, he sees this ascension as his right.
Harnessing his fearsome ability to whip creatures into a frenzy, Xenagos orchestrated a series of mystical rituals to begin his transformation into godhood. One last ritual, a Great Revel, would complete his apotheosis. With the defeat of Mogis's minotaurs, that moment had come: at the revel's height, Xenagos burst into Nyx. In the great Temple of Abandon, the empty throne grew and changed to reflect the new god's arrival.
As a full-fledged god, Xenagos is associated with red and green mana. His domain encompasses indulgence, mischief, destruction, and mockery. He intends to spread his influence across Theros until the whole plane is a never-ending rollick. The elder god, meanwhile, fear not only the upstart's plans but also the threat his ascension represents to their exclusive status.
Cards related to Xenagos:
Temple of Abandon
Xenagos, the Reveler (Xenagos as a planeswalker)
Fanatic of Xenagos
Reckless Reveler
Satyr Hoplite
Silence the Believers
Eidolon of the Great Revel
Deicide
Rollick of Abandon
Strength from the Fallen
Revel of the Fallen God
(R/W)Iroas, God of Victory
The beacon of glory in combat, Iroas takes the form of a muscular, centaur-like being. He governs both personal valor and bravery in battle, and thus he also governs warfare. He is twin to Mogis, god of slaughter, who commands the dark and brutal side of war, and the two spar constantly.
Iroas seeks to encourage the honorable aspects of warfare in mortals. He favors the militaristic polis of Akros and has established the Iroan Games in that city's arena, whose podium is also the main temple to the god. Each year, during the height of summer, athletes and soldiers from all across Theros compete for the wreath that signifies the highest achievement in physical prowess.
The god of victory is associated with red and white mana. His devotees include champions of the Games and charismatic commanders of troops. King Anax of Akros, a ferocious warrior and skilled tactician, is a longtime worshipper of Iroas, although in recent years he has also embraced Purphoros as he forges his polis into an empire.
Cards related to Iroas
Temple of Triumph
Priest of Iroas
Hero of Iroas
Acolyte’s Reward
Hero of Iroas
Dictate of the Twin Gods
Armory of Iroas
(G/W)Karametra, God of Harvests
Karametra is the god of the harvest, hearth, and protection. She is a serene, wise god who values community, stability, and the balance of nature. As such, she is strongly associated with Setessa, where worship of her is strongest. Karametra is also the god of maternity, family, orphans, domestication, and agriculture, but she is not a pacifist. She governs defense of home and guarding of territory.
Karametra is the god of the harvest, the hearth, and protection. She is the patron deity of Setessa, where a mystical grove of ancient trees encloses an immense temple to her. A serene, wise god, Karametra values community, stability, and the balance of nature. She speaks of Nylea, god of the hunt, as her sister; while the two often come into conflict, Karametra values wild animals as protectors of civilization.
Though she also governs the realms of fertility, motherhood, and agriculture, Karametra is not a pacifist god. Her signature item is a scythe, signifying both the harvest and the natural laws of life and death. She is often depicted with a sable, a weasel-like creature of great ferocity.
Karametra is associated with green and white mana. She governs the defense of the home and hearth against outside threats, and she stands with her mortal worshippers against the tide of Nyxborn creatures.
Cards related to Karametra
Temple of Plenty
Dictate of Karametra
Karametra's Acolyte
Bronze Sable
Karametra’s Favor
Astral Cornucopia
(G/U)Kruphix, God of Horizons
The most enigmatic of the gods, Kruphix has dominion over the potential, the distant, and the unseen. Thus, he is seen as an oracle of dreams. He also governs navigation, mystery, and the cycles of time. Mortals say that Kruphix is the most ancient of the pantheon, the keeper of mysteries that no others are meant to learn.
The reclusive god speaks rarely and counts few worshippers. He often takes no real form but appears only as a Nyx-filled space in the sky. Kruphix is associated with green and blue mana, and his temple is built over a cataract at the very edge of the world.
Kruphix knows the truth of the origins of Theros and its deities, and he understands the price that must be paid for the power to slay a god.
Cards related to Kruphix
Temple of Mystery
Agent of Horizons
Prophet of Kruphix
Courser of Kruphix
Sigiled Starfish[/card]
Dictate of Kruphix
Interpret the Signs
Kruphix's Insight
"You can tell how dumb someone is by how they use Mary Sue"
BGU Control
R Aggro
Standard - For Fun
BG Auras
If the prophet of Kruphix is I gather Kruphix may well be.
italofoca: How are you certain?
I'm not certain, that's why i said 'i think'. Yeah, maybe that's not a real expression in the english language (in portuguese 'i think x' means you're not certain of x, you just elaborate the conjecture in your mind).
I think Kruphix is because of the prophet card, as you mentioned.
All we know about Ephara is that she is a goddess that brought magic to the men in the city state of Meletis. Her connection to magic makes me think she's blue. The only blue gods remaining are and :symub:. Her role as a savior and her connection to Meletis makes me think she's although the fact she antagonized the leonin archon king could be a indicator of she being :symub:.
BGU Control
R Aggro
Standard - For Fun
BG Auras
Antagonizing the Archon king may well still be :symwu:, since Black =/= bad, per se, and as I understand it, taking down the Archon was a general good thing.
Level 1 Judge
I write flavor articles for RoxieCards.
I play and judge at Giga Bites Cafein Marietta, Georgia.
Until we know more, I'll just put the gods into what colors make since at the moment. And I'm not adding Xenegos, until we go later in the story. For all we know he doesn't become a "true" god just a being who is god like.
I won't take the card to 100% true, we got Cymede who is RW but the god she mostly worships is Keranos (both share R).
"You can tell how dumb someone is by how they use Mary Sue"
I'm thankful, personally. It allowed me to reference your post to get a better understanding of the topic as a whole. Thank you!
Anyhow, I know it's not 100%, but it's a direction. And it reminds me, was it Anax or Cymede that worshipped multiple Gods/ is open to them?
Except Cymede's entire identity isn't focused on her god, while the prophet's is.
Anax worshiped Iroas above all others when he was younger, but lately he has been showing more deference to Purphoros, focusing more on the arts and building an empire rather than purely military concerns.
Cymede is a worshiper of Keranos, which has led to a small-but-growing movement towards worshiping him among Akroans.
R Citizen Cane (Feldon of the Third Path)
Ephara: Part W
Phenax: Part B
Kruphix:
Athreos:
There doesn't seem to be any mention of a name that could be a god. Is that simply an empty spot in the pantheon that Xenagos will fill? What does that mean about Temple of Abandon?
R Citizen Cane (Feldon of the Third Path)
R Citizen Cane (Feldon of the Third Path)
The flavor text for Pharika's Cure makes me think she might be the god of medicine as well as poison.
Iroas seems to have elements of Nike as well as Ares, since he and Mogis are considered to be the "Twins of War."
Pharika is stated to be god of potions and poison in the most recent Uncharted Realms article. The most direct comparison I can think of would be Hecate, but that's far from a perfect fit. Snakes have symbolic connotations with both poison and medicine in many cultures, as well.
R Citizen Cane (Feldon of the Third Path)
WUEphara -God of Magic and Protection.
WBAthreos - God of Borders, Passage, and Silence. Ferryman
RWIroas - God of War, Honor, and Victory.
GWKarametra - God of the Hearth, Family, Orphans, and Agriculture.
UBPhenax - God of Deceit and Manipulation.
URKeranos - Storms and Prophecy.
GUKruphix - God of Time and Mystery.
BRMogis - God of Slaughter, Wrath, and Fear.
BGPharika - God of Poison, Potions, and Medicine.
RGXenagos (?) - God of Revelry and Abandon.
Perhaps before Xenagos we had Pan? Pan went missing right? (Or was that only Percy Jackson?)
Edited.
:symw::symb::symg:Super Token Friends:symw::symb::symg:
:symb::symr::symg:Wolf Run Jund :symb::symr::symg::symu::symr:Burning Vengeance:symu::symr:
:symr::symg:Werewolves:symr::symg:
Legacy Decks
Dragon Storm
EDH
:symu::symb:Sygg, River Cutthroat (Ninjas):symu::symb:
:symw::symb::symg:Karador, Ghost Chieftain:symw::symb::symg:
R Citizen Cane (Feldon of the Third Path)
Percy Jackson probably isn't at all reliable, I'd say.
Dionysus seems to be a better god to Satyrs, associated with wine and wild revelries and all.
And their wildest parties are called bakkheia, which is the Roman term for the frenzy induced by Bacchus (aka Dionysus to the Greeks).
R Citizen Cane (Feldon of the Third Path)