so, this just happened, and I'm getting conflicting info on how to handle it.
Player 1 opens and drafts as normal in packs 1 and 2. Then in pack 3 he opens well, gets up, buys another pack and tries to enter that pack into the draft without saying a word about it. No one realized what he had tried to do until 2 picks later.
when confronted, he refused to return the pack that was supposed to be in the draft, and said he would just drop instead.
I thought this was Theft of Tournament Materials (as the pack in question had not been drafted yet) After some discussion, another rules-y regular thinks it's fine, and only a drop.
After some research, I'm getting conflicting info, so I'm asking for a clarification =)
also, even if leaving is ok, how should the attempt to add in a replacement pack (without any sort of permission) be handled?
At regular REL, after determining that it's too late to back up the game draft, and making sure that you he understands (from a rules perspective) the actual nature of your permanents the draft, the judge would tell you him to play draft more carefully.
At any time, you can take the pack in your hand, any cards you have drafted, and any unopened packs you have yet to open and drop from the draft. There will be no repercussions from Wizards for doing this. We don't try to replace any of those cards, the table will just continue drafting with one less player.
As for trying to add a different pack to the draft, I would probably file that under Serious Problems. Unless he somehow convinced me in the interview that he didn't know that he wasn't allowed to add a pack to the draft, he was "Intentionally and knowingly breaking...tournament rules, or lying, in order to gain an advantage" (I find it hard to believe that he didn't buy a new pack and try to add to the draft to not gain an advantage), and should have been disqualified.
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Scientists have calculated that the chance of anything so patently absurd actually existing are millions to one. But magicians have calculated that million-to-one chances crop up nine times out of ten.
I thank you. the first part seemed to be the way the leaving question was going.
as for the second part, he said "he looked it up, and that it said it was ok". I don't suspect malice, but he clearly misinterpreted what he read. He was obviously trying to gain an advantage (the financial gain of the two expensive rares), but not advantage in the draft itself.
Right now, my confusion is what should be done about the attempt to add in a replacement pack, in secret. Him leaving was ok, but he had to do so by dropping. How should we handle him attempting to remain in the draft?
Player 1 opens and drafts as normal in packs 1 and 2. Then in pack 3 he opens well, gets up, buys another pack and tries to enter that pack into the draft without saying a word about it. No one realized what he had tried to do until 2 picks later.
How engrossed is everyone in their draft that none of the 7(presumably) other players see this guy get up, get a new pack and return with it and open it.
As a 'rule' of courtesy where I draft we dont "stack packs", so if someone did this it would be holding up the whole draft excepting maybe 1-2 people deep in the tank about their Pack 3 Pick 1.
Well what actual happens is that someone opens a expensive rare, or multiples, like fetchland+foil fetchland, they want both and they can simply keep the booster and drop the event.
Its not totally cool to do so, but its fine.
Same deal for even more expensive cards, you want to keep them, you simply drop.
However, you are not allowed to buy another booster to replace the one, you either drop, or you ship the booster to the next player, thats the choices.
If the event has a rare-pick at the end, so you dont keep the rares you drafted, it might become a little bit annoying if someone decides to draft all rares and drop with the cards ; thats why rare-picking is normally not supported by WotC, its just a little community contract (players can leave, but then have to drop the rares and let someone else pick the cards for them at the end).
So in short, drop the event works, keep the cards you have. Buy another booster is not within the possiblities you have (unless its a damaged booster, like one with no rare, only commons, damaged cards etc. etc. , then the tournament organiser might very well replace it, you either keep it, or they take it) ; in Conspiracy if the card tells you to use another booster, its ofcourse viable, but thats quite some exception.
Player 1 opens and drafts as normal in packs 1 and 2. Then in pack 3 he opens well, gets up, buys another pack and tries to enter that pack into the draft without saying a word about it. No one realized what he had tried to do until 2 picks later.
when confronted, he refused to return the pack that was supposed to be in the draft, and said he would just drop instead.
I thought this was Theft of Tournament Materials (as the pack in question had not been drafted yet) After some discussion, another rules-y regular thinks it's fine, and only a drop.
After some research, I'm getting conflicting info, so I'm asking for a clarification =)
also, even if leaving is ok, how should the attempt to add in a replacement pack (without any sort of permission) be handled?
much thanks
gamedraft, and making sure thatyouhe understands(from a rules perspective) the actual nature ofyour permanentsthe draft, the judge would tellyouhim toplaydraft more carefully.As for trying to add a different pack to the draft, I would probably file that under Serious Problems. Unless he somehow convinced me in the interview that he didn't know that he wasn't allowed to add a pack to the draft, he was "Intentionally and knowingly breaking...tournament rules, or lying, in order to gain an advantage" (I find it hard to believe that he didn't buy a new pack and try to add to the draft to not gain an advantage), and should have been disqualified.
Scientists have calculated that the chance of anything so patently absurd actually existing are millions to one. But magicians have calculated that million-to-one chances crop up nine times out of ten.
as for the second part, he said "he looked it up, and that it said it was ok". I don't suspect malice, but he clearly misinterpreted what he read. He was obviously trying to gain an advantage (the financial gain of the two expensive rares), but not advantage in the draft itself.
Right now, my confusion is what should be done about the attempt to add in a replacement pack, in secret. Him leaving was ok, but he had to do so by dropping. How should we handle him attempting to remain in the draft?
How engrossed is everyone in their draft that none of the 7(presumably) other players see this guy get up, get a new pack and return with it and open it.
As a 'rule' of courtesy where I draft we dont "stack packs", so if someone did this it would be holding up the whole draft excepting maybe 1-2 people deep in the tank about their Pack 3 Pick 1.
Thirst for Knowledge % to hit artifact
Its not totally cool to do so, but its fine.
Same deal for even more expensive cards, you want to keep them, you simply drop.
However, you are not allowed to buy another booster to replace the one, you either drop, or you ship the booster to the next player, thats the choices.
If the event has a rare-pick at the end, so you dont keep the rares you drafted, it might become a little bit annoying if someone decides to draft all rares and drop with the cards ; thats why rare-picking is normally not supported by WotC, its just a little community contract (players can leave, but then have to drop the rares and let someone else pick the cards for them at the end).
So in short, drop the event works, keep the cards you have. Buy another booster is not within the possiblities you have (unless its a damaged booster, like one with no rare, only commons, damaged cards etc. etc. , then the tournament organiser might very well replace it, you either keep it, or they take it) ; in Conspiracy if the card tells you to use another booster, its ofcourse viable, but thats quite some exception.
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