Is it considered stalling (at Competitive REL) to play more spells than are needed for the win? For example: Game 1, opponent at 20 life - I am at storm count 19 after casting Burning Wish and have an abundance of mana, Silence played earlier in the turn. I could easily choose Tendrils of Agony or even Grapeshot for lethal. Would it be in violation of the rules to continue playing spells (at a reasonable pace) to kill the clock?
Alternatively, what if it's game 2 (I won game 1) and I actually cannot win the game with the cards still left at my disposal? Is it 'legal' to continue chaining spells without theoretically being able to win the game conventionally?
I understand that these strategies don't embody gamesmanship, and are borderline reproachable. Are they against the rules, though?
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MODERN WUBRROBOTSRBUW BRGLIVING ENDGRB URSPLINTER TWINRU
LEGACY WUBRGTESGRBUW WUBRGDREDGEGRBUW
EDH BRGKRESH, THE BLOODBRAIDEDGRB WBGDORAN, THE SIEGE TOWERGBW UBSYGG, RIVER CUTTHROATBU
PAUPER EDH WUGRHOX WAR MONKGUW UBRDREADWINGRBU RGFERAL ANIMISTGR
No, it would not be against the rules to keep playing spells to increase the storm count and advancing the game state to draw out the clock.
The main reason this is true is because you are still advancing the game state, and there is no way to know you even have a grapeshot in hand so you could easily be drawing for it.
Also, there is no way to know that you really don't have any win con left, so as long as you play at a reasonable pace and continue to advance the game state, you are still following the rules
Most players, just to be safe, would probably continue to build the storm counter until they are comfortable that there opponent has absolutely no outs at all. It would be really embarrassing if you did a grapeshot for exactly lethal, and they just flashed in something or played an instant that would gain them life (say, Lightning Helix)
As for rather or not it would be considered stalling, if the board state is advancing (as said above) it's technically a very legal way to burn clock time.
Realistically he should only be unblockable without equipment
Guard 1: There goes a sword floating down the street!
Guard 2: Well, he's unblockable, so ignore it.
Eat your greens kids, omnath does, and it makes him strong....
The non storm player has the option to concede. If you lose to someone without a win condition available that is a risk you take. (Ask Luis Scott Vargas about that one for a good story). There is no situation where your opponent can just run the clock out because you can stop the clock in a game that you are going to lose. The second where you are down a game is a little trickier, but call a judge to encourage quick play and let them make the call. However as long as they are advancing the game in a direction that may end it I think you are out of luck (Even if they have no win conditions left).
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Alternatively, what if it's game 2 (I won game 1) and I actually cannot win the game with the cards still left at my disposal? Is it 'legal' to continue chaining spells without theoretically being able to win the game conventionally?
I understand that these strategies don't embody gamesmanship, and are borderline reproachable. Are they against the rules, though?
WUBRROBOTSRBUW
BRGLIVING ENDGRB
URSPLINTER TWINRU
LEGACY
WUBRGTESGRBUW
WUBRGDREDGEGRBUW
EDH
BRGKRESH, THE BLOODBRAIDEDGRB
WBGDORAN, THE SIEGE TOWERGBW
UBSYGG, RIVER CUTTHROATBU
PAUPER EDH
WUGRHOX WAR MONKGUW
UBRDREADWINGRBU
RGFERAL ANIMISTGR
PAUPER
WUBRGALL OF ITGRBUW
The main reason this is true is because you are still advancing the game state, and there is no way to know you even have a grapeshot in hand so you could easily be drawing for it.
Also, there is no way to know that you really don't have any win con left, so as long as you play at a reasonable pace and continue to advance the game state, you are still following the rules
As for rather or not it would be considered stalling, if the board state is advancing (as said above) it's technically a very legal way to burn clock time.
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